Newbie Spellweaver
- Joined
- Dec 28, 2023
- Messages
- 20
- Reaction score
- 62
Hello, everyone.
I'm here to share a source derived from FortressPT which gave rise to Priston Tale EU.
This source is from Season 3, so you'll see some new things here, such as character skills, character info, quests, premium timers, npc, monsters, drop.. in the sql.
What's in the project?
Important:
ATENTION:
if you need devs or bug fixes for the source, you can contact me on Discord: behind1
Download (Source-code and files *Some bug fixes):
Thanks to the project collaborators:
I'm here to share a source derived from FortressPT which gave rise to Priston Tale EU.
This source is from Season 3, so you'll see some new things here, such as character skills, character info, quests, premium timers, npc, monsters, drop.. in the sql.
What's in the project?
- Project source (Game and Server)
- Client files
- Server files
- SQL DBs
- Clan System
To view the content, you need to sign in or register
and
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Important:
- You should have at least a little programming experience to work with the source.
- The list of server commands can be found in the servercommand.cpp in the Server solution and ChatGame.cpp in the Game solution.
- The client's ip to configure can be found in the Game solution globals.h
- The server's ip will be configured in the server.ini file in the game-server and login-server folders.
- The gm is configurable via sql in the db UserDB->UserInfo. Set GameMasterType to 1 and GameMasterLevel to 4, as soon as you log in with the ingame account the server will tell you that the gm is active and the gm's level, in this case level 4.
ATENTION:
- The server is separated into 2, one is the login server and the other is the game server.
- the login server handles the account user and everything related to the character, while the game server handles everything related to the game (npc, mobs, drop...)
- so, whenever you compile the server, you should put the server dll in the login server and game server folders.
- the game server connects to the login server and then the login server connects to the game server, so you need to follow the startup order: first start the login server and then the game server.
if you need devs or bug fixes for the source, you can contact me on Discord: behind1
Download (Source-code and files *Some bug fixes):
To view the content, you need to sign in or register
Thanks to the project collaborators:
- Joao "Prog" Vitor (HiddenUserHere)
- Mateus "Cackto" Tonon (3dfx)
- Igor Segalla (Slave)
- Nivaldo Carvalho (Ices)
- Teylor (Zaryad)
- Guilherme Disegna (Thor)
- Adolpho Pizzolio (HaDDeR)
- Thiago Fretola (Keshy)
- Justin (Chaos)
- Vinicius Rodrigues (vinixD)
- Danilo Milo
- Ana Carolina (Cah)
- Vincent Maraschin (Neog)
- Sebastian Cavazzoli
- Federica Saphir (Feddy)
- Recca
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