- Joined
- Dec 24, 2006
- Messages
- 71
- Reaction score
- 37
Intro
v11 Hooks (Stable) - with some help with deadly, but coded this myself. This was made wayyyyyy before server source was release, and this is how deadly and me, added in our own ****. Like his pvp system sometime ago. :]
Systems:
Note: PvP Source is for v15. -_-;
I'm going to give you guys a break, here is some cool little things for you to play with.
I've done things in this community, most don't know, but hey, I'm Silent. :]
Enjoy the full required source. I won't give a guide, you have to do something on your on don't you? Oh btw, these were coded months ago, may need to be tweaked a bit, or updated, its not sloppy or poorly coded but all code can be continually updated and more efficient.
PS: Some random try and catch statements in the DPSrvr.cpp, I got bored, copied some source, played around a bit. Whatever is there is yours to play with, just sayin.
Note: I will slowly update and upload sources I have. Enjoy them, its free.
I've done things in this community, most don't know, but hey, I'm Silent. :]
Enjoy the full required source. I won't give a guide, you have to do something on your on don't you? Oh btw, these were coded months ago, may need to be tweaked a bit, or updated, its not sloppy or poorly coded but all code can be continually updated and more efficient.
PS: Some random try and catch statements in the DPSrvr.cpp, I got bored, copied some source, played around a bit. Whatever is there is yours to play with, just sayin.
Note: I will slowly update and upload sources I have. Enjoy them, its free.
v11 Hooks (Stable) - with some help with deadly, but coded this myself. This was made wayyyyyy before server source was release, and this is how deadly and me, added in our own ****. Like his pvp system sometime ago. :]
Systems:
PvP:
Feautres:
- Spawns are designated by the map creator by creating revival points and naming them pvp# - So example, if max spawns is 3, you need 3 revival points on the map named pvp1 pvp2 pvp3.
- Scoreboard - Multiple Stats
- Killing Sprees w/ Sound Effects
- Player Recovery
- Dynamic Spawns
- etc, everything needed? I'm lazy, figure it out.
Server Side:
PvPSystem.cpp & h - PvP System Core
DPDatabaseClient.cpp - Player Recovery
DPSrvr.cpp - Player Resurrection
User.cpp & h - Player Struct Updated
FuncTextCmd.cpp & h - PvP Start & End Command with Map Selection
WorldServer.cpp - PvP System Enabled / Disabled Display
Mover.cpp - Player Checks
MoverAttack.cpp - PvP Target Enable
Client Side:DPDatabaseClient.cpp - Player Recovery
DPSrvr.cpp - Player Resurrection
User.cpp & h - Player Struct Updated
FuncTextCmd.cpp & h - PvP Start & End Command with Map Selection
WorldServer.cpp - PvP System Enabled / Disabled Display
Mover.cpp - Player Checks
MoverAttack.cpp - PvP Target Enable
PvPMsg.cpp & h - Client Message System - Like event notices
WndWorld.cpp - Renders scoreboard and etc needed effects
Neuz.cpp - Renders PvP Client Messages
DPClient.cpp - Handles new PvP Packets
WndWorld.cpp - Renders scoreboard and etc needed effects
Neuz.cpp - Renders PvP Client Messages
DPClient.cpp - Handles new PvP Packets
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Note: PvP Source is for v15. -_-;
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