Re: [PW] Server 1.4.7 v80
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Please could someone diponibilizar converter PW_v85 = PW_v80
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Join Today!Please could someone diponibilizar converter PW_v85 = PW_v80
this server is running but fixed. Killer,it's possible core without "incast" ?
this server is running but fixed. Killer,it's possible core without "incast" ?
you mean with insta-cast?
Server can not run properly.yes, running
what path are you using?
server files run just fine, my server's been up for a while now
post your gs.conf contents please
[General]
world_servers = gs01;arena01;arena02;arena03;arena04;is01;is02;is12;is13;is18;is19;is20;is21;is22;is32;is33;is34;is37;is40;is50;is43;is42;
instance_servers = is05;is06;is07;is08;is09;is10;is11;is14;is15;is16;is17;is23;is24;is25;is26;is27;is28;is29;bg01;bg02;bg03;bg04;bg05;bg06;is31;is35;is38;is39;is41;is44;is45;is46
AntiWallow = true
expire_item = 24347,24346,24345,24344,24343,24342,24341,27052,26640,34733:2012-12-20,35234:2012-09-01,36845:2012-12-01,37533:2013-6-1
AntiCheat = true
logic_threads=8
[WallowLight]
exp = 0.5f
sp = 0.5f
item = 0.5f
money = 0.5f
task_exp = 0.5f
task_sp = 0.5f
task_money = 0.5f
[WallowHeavy]
exp = 0
sp = 0
item = 0
money = 0
task_exp = 0
task_sp = 0
task_money = 0
[WallowTime]
TimeLight = 2
TimeHeavy = 4
TimeClear = 5
[DoubleExp]
clear_day = 0 1 1
first_rest_time = 7200
rest_period = 24
rest_time_unit = 7200
max_rest_time = 50400
[MoveMap]
Path = movemap
WaterPath = watermap
AirPath = airmap
[Template]
Root = /home/gamed/config
itemDataFile = elements.data
QuestPackage = tasks.data
QuestPackage2 = dyn_tasks.data
GlobalData = world_targets.sev
PolicyData = [COLOR=#ff0000][B][U]aipolicy.data[/U][/B] [/COLOR][COLOR=#669966]//[/COLOR][B][COLOR=#0000ff]I have tried using the normal server aipolicy.data replacement does not work[/COLOR][/B]
DropData = extra_drops.sev
RareItem = rare_item.conf
NPCGenFile = npcgen.data
RegionFile = precinct.sev
RegionFile2 = region.sev
PathFile = path.sev
RestartShell = restart2
MallData = gshopsev.data
Mall2Data = gshopsev1.data
LuaData = global_api.lua
CollisionFile = map.bht
CollisionElement = wmgj.nmd
table_name = filters
name_charset = UTF-8
table_charset = UTF-8
[MsgTCPSession]
type = tcp
address = 127.0.0.1
port = 12341
so_sndbuf = 65536
so_rcvbuf = 65536
tcp_nodelay = 0
[MsgUNIXSession]
type = unix
address = /tmp/foo
so_sndbuf = 65536
so_rcvbuf = 65536
;----------------------------------------------------------------------------
[World_gs01]
index = 1
tag = 1
cid = 0,2,13
base_path = world/
limit = allow-root;anti-cheat;
grid = {800,800,25,-10000.0,-10000.0}
#base_region = {-4096.0,-5632.0} , {-35.0,5632.0}
#local_region = {-4096.0,-5632.0} , {-20.0,5632.0}
base_region = {-4096.0,-5632.0} , {4096.0,5632.0}
local_region = {-4096.0,-5632.0} , {4096.0,5632.0}
dps_rank=1
[Terrain_gs01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 88
nNumCols = 8
nNumRows = 11
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_gs01]
type = tcp
listen_addr = WORLD01:10901
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 0
listen_backlog = 10
[MsgReceiverUNIX_gs01]
type = unix
address = /tmp/gssock_world1
listen_addr = /tmp/gssock_world1
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_gs02__]
index = 2
tag = 1
cid = 0,2,13
base_path = world/
#limit = allow-root;
grid = {800,800,25,-10000.0,-10000.0}
base_region = {-35.0,-5632.0} , {4096.0,5632.0}
local_region = {-50.0,-5632.0} , {4096.0,5632.0}
[Terrain_gs02__]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 88
nNumCols = 8
nNumRows = 11
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_gs02__]
type = tcp
listen_addr = WORLD02:10902
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 0
listen_backlog = 10
[MsgReceiverUNIX_gs02__]
type = unix
address = /tmp/gssock_world2
listen_addr = /tmp/gssock_world2
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_arena01]
index = 21
tag = 201
cid = 14,2,13
limit = nothrow;clear-ap;use-save-point;allow-root;commondata;
base_path = b01/
#grid = {80,80,25,-1000.0,-1000.0}
grid = {800,800,25,-10000.0,-10000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 400
npc_count = 1000
matter_count = 1000
save_point = 1,476.661,266.002,3294.183
[Terrain_arena01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_arena01]
type = tcp
listen_addr = ARENA01:10941
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_arena01]
type = unix
listen_addr = /tmp/gssock_arena01
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_arena02]
index = 22
tag = 202
cid = 14,2,13
limit = nothrow;clear-ap;use-save-point;allow-root;
base_path = b02/
#grid = {80,80,25,-1000.0,-1000.0}
grid = {800,800,25,-10000.0,-10000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 400
npc_count = 1000
matter_count = 1000
save_point = 1,-1517.775,254.129,891.905
[Terrain_arena02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_arena02]
type = tcp
listen_addr = ARENA02:10942
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_arena02]
type = unix
listen_addr = /tmp/gssock_arena02
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_arena03]
index = 23
tag = 203
cid = 14,2,13
limit = nothrow;clear-ap;use-save-point;allow-root;
base_path = b03/
#grid = {80,80,25,-1000.0,-1000.0}
grid = {800,800,25,-10000.0,-10000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 400
npc_count = 1000
matter_count = 1000
save_point = 1,-611.847,218.987,-1162.208
[Terrain_arena03]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_arena03]
type = tcp
listen_addr = ARENA03:10943
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_arena03]
type = unix
listen_addr = /tmp/gssock_arena03
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_arena04]
index = 24
tag = 204
cid = 14,2,13
limit = nothrow;clear-ap;allow-root;lowjump;nomount;nofly;use-save-point;
base_path = b04/
#grid = {80,80,25,-1000.0,-1000.0}
grid = {800,800,25,-10000.0,-10000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 400
npc_count = 1000
matter_count = 1000
save_point = 1,1311,223,801
[Terrain_arena04]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_arena04]
type = tcp
listen_addr = ARENA04:10944
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_arena04]
type = unix
listen_addr = /tmp/gssock_arena04
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is01]
index = 31
tag = 101
base_path = a01/
limit = nofly;allow-root;nomount;use-save-point;height-limit;lowjump;
;cid = 0,2,13
cid = 14,2,13
height_limit = 90.0
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
#grid = {100,40,25,-5000.0,5000.0}
#base_region = {-4900.0,5232} , {-3000.0,5632.0}
#local_region = {-4900.0,5232} , {-3000.0,5632.0}
player_capacity = 400
npc_count = 2000
matter_count = 16384
save_point = 1,1837.935,219.618,1204.463
[Terrain_is01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is01]
type = tcp
listen_addr = INSTANCE01:10911
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is01]
type = unix
listen_addr = /tmp/gssock_is01
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is02]
index = 32
tag = 102
base_path = a02/
limit = allow-root;nomount;anti-cheat;lowjump;commondata;use-save-point;height-limit;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
cid = 0,2,13
player_capacity = 500
npc_count = 2000
matter_count = 16384
save_point=1,1788,286,2147
height_limit =245
[Terrain_is02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is02]
type = tcp
listen_addr = INSTANCE02:10912
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is02]
type = unix
listen_addr = /tmp/gssock_is02
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is05]
index = 35
tag = 105
base_path = a05/
limit = nofly;clear-ap;allow-root;nomount;no-bind;lowjump;
;faction_server = 1
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
save_point = 105,-176.102,333.283,146.36
#grid = {100,40,25,-5000.0,5000.0}
#base_region = {-4900.0,5232} , {-3000.0,5632.0}
#local_region = {-4900.0,5232} , {-3000.0,5632.0}
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
instance_capacity = 100
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is05]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is05]
type = tcp
listen_addr = INSTANCE05:10915
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is05]
type = unix
listen_addr = /tmp/gssock_is05
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is06]
index = 36
tag = 106
base_path = a06/
limit = nofly;clear-ap;allow-root;nomount;no-bind;lowjump;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
save_point = 106,-385.643,334.408,327.777
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
instance_capacity = 100
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is06]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is06]
type = tcp
listen_addr = INSTANCE06:10916
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is06]
type = unix
listen_addr = /tmp/gssock_is06
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is07]
index = 37
tag = 107
base_path = a07/
limit = nofly;clear-ap;allow-root;nomount;no-bind;lowjump;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 100
save_point = 107,-198.891,333,87.2788
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is07]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is07]
type = tcp
listen_addr = INSTANCE07:10917
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is07]
type = unix
listen_addr = /tmp/gssock_is07
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is08]
index = 38
tag = 108
base_path = a08/
limit = nofly;clear-ap;allow-root;nomount;no-bind;lowjump;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 100
save_point = 108,-24.6444,332.637,-71.0062
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is08]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is08]
type = tcp
listen_addr = INSTANCE08:10918
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is08]
type = unix
listen_addr = /tmp/gssock_is08
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is09]
index = 39
tag = 109
base_path = a09/
limit = nofly;allow-root;nomount;no-bind;lowjump;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
save_point = 109,446.279,332.745,177.541
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is09]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is09]
type = tcp
listen_addr = INSTANCE09:10919
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is09]
type = unix
listen_addr = /tmp/gssock_is09
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is10]
index = 40
tag = 110
base_path = a10/
limit = nofly;allow-root;nomount;no-bind;lowjump;commondata;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
save_point = 110,7.32576,332.558,223.994
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is10]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is10]
type = tcp
listen_addr = INSTANCE10:10920
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is10]
type = unix
listen_addr = /tmp/gssock_is10
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is11]
index = 41
tag = 111
base_path = a11/
limit = nofly;allow-root;nomount;no-bind;lowjump;profit-time;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
save_point = 111,-96.3219,307.383,126.313
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is11]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is11]
type = tcp
listen_addr = INSTANCE11:10921
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is11]
type = unix
listen_addr = /tmp/gssock_is11
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is12]
index = 42
tag = 112
base_path = a12/
limit = nofly;nomount;clear-ap;allow-root;lowjump;height-limit;commondata;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 400
npc_count = 2000
matter_count = 16384
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
;cid = 0,2,13
cid = 14,2,13
height_limit=472.0f
[Terrain_is12]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is12]
type = tcp
listen_addr = INSTANCE12:10922
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is12]
type = unix
listen_addr = /tmp/gssock_is12
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is13]
index = 43
tag = 113
base_path = a13/
limit = nofly;allow-root;nomount;anti-cheat;lowjump;profit-time;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 500
npc_count = 2000
matter_count = 16384
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is13]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is13]
type = tcp
listen_addr = INSTANCE13:10923
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is13]
type = unix
listen_addr = /tmp/gssock_is13
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is14]
index = 44
tag = 114
base_path = a14/
limit = nofly;allow-root;nomount;no-bind;commondata;lowjump;profit-time;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
save_point = 114,-252.617,337.245,200.764
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is14]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is14]
type = tcp
listen_addr = INSTANCE14:10924
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is14]
type = unix
listen_addr = /tmp/gssock_is14
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is15]
index = 45
tag = 115
base_path = a15/
limit = nofly;allow-root;nomount;no-bind;commondata;lowjump;height-limit;profit-time;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
save_point = 115,-255.435,332.701,394.975
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
height_limit=341.0f
[Terrain_is15]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is15]
type = tcp
listen_addr = INSTANCE15:10925
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is15]
type = unix
listen_addr = /tmp/gssock_is15
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is16]
index = 46
tag = 116
base_path = a16/
limit = nofly;allow-root;nomount;no-bind;commondata;lowjump;profit-time;no-multi-exp;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 300
save_point = 116,-175.349,256.104,-437.671
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is16]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is16]
type = tcp
listen_addr = INSTANCE16:10926
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is16]
type = unix
listen_addr = /tmp/gssock_is16
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[Instance_is17]
index = 47
tag = 117
base_path = a17/
limit = nofly;allow-root;nomount;no-bind;commondata;lowjump;profit-time;no-multi-exp;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 400
save_point = 117,-179.73,257.264,446.24
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is17]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is17]
type = tcp
listen_addr = INSTANCE17:10927
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is17]
type = unix
listen_addr = /tmp/gssock_is17
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is18]
index = 48
tag = 118
base_path = a18/
limit = nofly;nomount;nothrow;clear-ap;use-save-point;allow-root;gm-free;
save_point = 1,1838.089,219.618,1202.187
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 150
npc_count = 2000
matter_count = 16384
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
;cid = 0,2,13
cid = 14,2,13
[Terrain_is18]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 9
nNumCols = 3
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is18]
type = tcp
listen_addr = INSTANCE18:10928
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is18]
type = unix
listen_addr = /tmp/gssock_is18
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is19]
index = 49
tag = 119
base_path = a19/
limit = nofly;allow-root;nomount;anti-cheat;lowjump;profit-time;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 500
npc_count = 2000
matter_count = 16384
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is19]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 9
nNumCols = 3
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is19]
type = tcp
listen_addr = INSTANCE19:10929
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is19]
type = unix
listen_addr = /tmp/gssock_is19
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is20]
index = 50
tag = 120
base_path = a20/
limit = nofly;allow-root;clear-ap;use-save-point;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 100
npc_count = 2000
matter_count = 16384
save_point = 1,1849.142,219.618,1206.922
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 14,2,13
[Terrain_is20]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 9
nNumCols = 3
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is20]
type = tcp
listen_addr = INSTANCE20:10930
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is20]
type = unix
listen_addr = /tmp/gssock_is20
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is21]
index = 51
tag = 121
base_path = a21/
limit = allow-root;anti-cheat;profit-time;gm-free;
grid = {80,80,50,-2000.0,-2000.0}
base_region = {-1024.0,-1024.0} , {1024,1024.0}
local_region = {-1024.0,-1024.0} , {1024,1024.0}
;player_capacity = 8192
;npc_count = 20000
;matter_count = 163840
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is21]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 16
nNumCols = 4
nNumRows = 4
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is21]
type = tcp
listen_addr = INSTANCE21:10931
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is21]
type = unix
listen_addr = /tmp/gssock_is21
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;----------------------------------------------------------------------------
[World_is22]
index = 52
tag = 122
base_path = a22/
limit = allow-root;anti-cheat;profit-time;gm-free;
grid = {80,80,50,-2000.0,-2000.0}
base_region = {-1024.0,-1024.0} , {1024,1024.0}
local_region = {-1024.0,-1024.0} , {1024,1024.0}
;player_capacity = 8192
;npc_count = 20000
;matter_count = 163840
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is22]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 16
nNumCols = 4
nNumRows = 4
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is22]
type = tcp
listen_addr = INSTANCE22:10932
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is22]
type = unix
listen_addr = /tmp/gssock_is22
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is23]
index = 53
tag = 123
base_path = a23/
limit = nofly;nomount;allow-root;no-bind;commondata;lowjump;profit-time;no-multi-exp;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
effect_player_per_instance=6
[Terrain_is23]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 9
nNumCols = 3
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is23]
type = tcp
listen_addr = INSTANCE23:10933
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is23]
type = unix
listen_addr = /tmp/gssock_is23
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is24]
index = 54
tag = 124
base_path = a24/
limit = nofly;nomount;allow-root;no-bind;commondata;lowjump;profit-time;no-multi-exp;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
effect_player_per_instance=6
[Terrain_is24]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is24]
type = tcp
listen_addr = INSTANCE24:10934
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is24]
type = unix
listen_addr = /tmp/gssock_is24
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is25]
index = 55
tag = 125
base_path = a25/
limit = nofly;nomount;allow-root;no-bind;commondata;lowjump;profit-time;no-multi-exp;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 300
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 14,2,13
effect_player_per_instance=6
[Terrain_is25]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 9
nNumCols = 3
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is25]
type = tcp
listen_addr = INSTANCE25:10935
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is25]
type = unix
listen_addr = /tmp/gssock_is25
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is26]
index = 56
tag = 126
base_path = a26/
limit = nofly;nomount;allow-root;no-bind;commondata;lowjump;height-limit;no-multi-exp;gm-free;
height_limit = 45.0f
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 400
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is26]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is26]
type = tcp
listen_addr = INSTANCE26:10936
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is26]
type = unix
listen_addr = /tmp/gssock_is26
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is27]
index = 57
tag = 127
base_path = a27/
limit = nofly;nomount;allow-root;no-bind;commondata;lowjump;height-limit;no-multi-exp;gm-free;
height_limit = 263.0f;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
effect_player_per_instance=6
[Terrain_is27]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is27]
type = tcp
listen_addr = INSTANCE27:10937
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is27]
type = unix
listen_addr = /tmp/gssock_is27
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is28]
index = 58
tag = 128
base_path = a28/
limit = nofly;allow-root;nomount;no-bind;commondata;lowjump;profit-time;no-multi-exp;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
save_point = 1,476.661,266.002,3294.183
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
effect_player_per_instance=6
[Terrain_is28]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is28]
type = tcp
listen_addr = INSTANCE28:10938
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is28]
type = unix
listen_addr = /tmp/gssock_is28
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is29]
index = 59
tag = 129
base_path = a29/
limit = nofly;nomount;allow-root;no-bind;commondata;lowjump;profit-time;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65536
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is29]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is29]
type = tcp
listen_addr = INSTANCE29:10939
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is29]
type = unix
listen_addr = /tmp/gssock_is29
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_is31]
index = 71
tag = 131
base_path = a31/
limit = nofly;nomount;allow-root;no-bind;commondata;lowjump;gm-free;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 5000
npc_count = 131072
matter_count = 262144
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is31]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 100.0f
[MsgReceiverTCP_is31]
type = tcp
listen_addr = INSTANCE31:11941
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is31]
type = unix
listen_addr = /tmp/gssock_is31
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[World_is32]
index = 72
tag = 132
base_path = a32/
limit = nofly;nomount;allow-root;no-bind;height-limit;commondata;lowjump;no-multi-exp;gm-free;
height_limit = 5.0f;
grid = {160,160,25,-1600.0,-1600.0}
base_region = {-1536.0,-1536.0} , {1536,1536.0}
local_region = {-1536.0,-1536.0} , {1536,1536.0}
instance_capacity = 400
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 15
player_capacity = 2000
npc_count = 65535
matter_count = 65535
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 14,2,13
[Terrain_is32]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 9
nNumCols = 3
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 100.0f
[MsgReceiverTCP_is32]
type = tcp
listen_addr = INSTANCE32:11942
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is32]
type = unix
listen_addr = /tmp/gssock_is32
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[World_is33]
index = 73
tag = 133
base_path = a33/
limit = allow-root;no-bind;anti-cheat;height-limit;profit-time;no-multi-exp;gm-free;
height_limit = 700.0f;
grid = {160,160,25,-1600.0,-1600.0}
base_region = {-1000.0,-1000.0} , {1000,1000.0}
local_region = {-1000.0,-1000.0} , {1000,1000.0}
instance_capacity = 400
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 15
player_capacity = 2000
npc_count = 65535
matter_count = 65535
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
[Terrain_is33]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 4
nNumCols = 2
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is33]
type = tcp
listen_addr = INSTANCE33:11943
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is33]
type = unix
listen_addr = /tmp/gssock_is33
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_bg01]
index = 60
tag = 230
base_path = b30/
limit = nothrow;allow-root;gm-free;noduel;clear-ap;no-bind;no-multi-exp;
battleground_server = 1
battle_destionation = destroy_key_building
battle_player_count = 80
max_sight_range = 50
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 20
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 410
player_capacity = 4000
npc_count = 8000
matter_count = 5000
pool_threshold_low = 10
pool_threshold_high = 10
pool_threshold_init = 10
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 17,2,13
[Terrain_bg01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_bg01]
type = tcp
listen_addr = BATTLEGROUND01:10961
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_bg01]
type = unix
listen_addr = /tmp/gssock_bg01
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_bg02]
index = 61
tag = 231
base_path = b31/
limit = nothrow;allow-root;gm-free;noduel;clear-ap;no-bind;no-multi-exp;
battleground_server = 1
battle_destionation = kill_all_mobs
battle_player_count = 80
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 20
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 410
player_capacity = 4000
npc_count = 8000
matter_count = 5000
pool_threshold_low = 10
pool_threshold_high = 10
pool_threshold_init = 10
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 17,2,13
[Terrain_bg02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_bg02]
type = tcp
listen_addr = BATTLEGROUND02:10962
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_bg02]
type = unix
listen_addr = /tmp/gssock_bg02
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_bg03]
index = 62
tag = 232
base_path = b32/
limit = nothrow;allow-root;gm-free;noduel;clear-ap;no-bind;no-multi-exp;
battleground_server = 1
battle_destionation = destroy_key_building
battle_player_count = 80
max_sight_range = 50
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 20
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 410
player_capacity = 4000
npc_count = 8000
matter_count = 5000
pool_threshold_low = 10
pool_threshold_high = 10
pool_threshold_init = 10
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 17,2,13
[Terrain_bg03]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_bg03]
type = tcp
listen_addr = BATTLEGROUND03:10963
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_bg03]
type = unix
listen_addr = /tmp/gssock_bg03
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_bg04]
index = 63
tag = 233
base_path = b33/
limit = nothrow;allow-root;gm-free;noduel;clear-ap;no-bind;no-multi-exp;
battleground_server = 1
battle_destionation = kill_all_mobs
battle_player_count = 80
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 20
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 410
player_capacity = 4000
npc_count = 8000
matter_count = 5000
pool_threshold_low = 10
pool_threshold_high = 10
pool_threshold_init = 10
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 17,2,13
[Terrain_bg04]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_bg04]
type = tcp
listen_addr = BATTLEGROUND04:10964
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_bg04]
type = unix
listen_addr = /tmp/gssock_bg04
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_bg05]
index = 64
tag = 234
base_path = b34/
limit = nothrow;allow-root;gm-free;noduel;clear-ap;no-bind;no-multi-exp;
battleground_server = 1
battle_destionation = destroy_key_building
battle_player_count = 80
max_sight_range = 50
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 20
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 410
player_capacity = 2000
npc_count = 8000
matter_count = 4000
pool_threshold_low = 10
pool_threshold_high = 10
pool_threshold_init = 10
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 17,2,13
[Terrain_bg05]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_bg05]
type = tcp
listen_addr = BATTLEGROUND05:10965
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_bg05]
type = unix
listen_addr = /tmp/gssock_bg05
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
[Instance_bg06]
index = 65
tag = 235
base_path = b35/
limit = nothrow;allow-root;gm-free;noduel;clear-ap;no-bind;no-multi-exp;
battleground_server = 1
battle_destionation = kill_all_mobs
battle_player_count = 80
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 20
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 410
player_capacity = 2000
npc_count = 8000
matter_count = 4000
pool_threshold_low = 10
pool_threshold_high = 10
pool_threshold_init = 10
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 17,2,13
[Terrain_bg06]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_bg06]
type = tcp
listen_addr = BATTLEGROUND06:10966
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_bg06]
type = unix
listen_addr = /tmp/gssock_bg06
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[World_is34]
index = 74
tag = 134
base_path = a34/
limit = nofly;nomount;allow-root;commondata;use-save-point;
grid = {160,160,25,-2000.0,-2000.0}
base_region = {-1000.0,-1000.0} , {1000.0,1000.0}
local_region = {-1000.0,-1000.0} , {1000.0,1000.0}
player_capacity = 200
npc_count = 65536
matter_count = 65536
save_point = 1,1224,223,1051
wedding_server = 1
cid = 14,2,13
[Terrain_is34]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 4
nNumCols = 2
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is34]
type = tcp
listen_addr = INSTANCE34:11944
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is34]
type = unix
listen_addr = /tmp/gssock_is34
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Instance_is35]
index=75
tag=135
base_path=a35/
limit=allow-root;commondata;gm-free;nofly;height-limit;
faction_server=1
idle_time=300
grid={80,320,25,-1000.0,-4000.0}
base_region={-512.0,-2000.0} , {512.0,2000.0}
local_region={-512.0,-2000.0} , {512.0,2000.0}
player_per_instance=100
player_capacity=4000
npc_count=65536
matter_count=65536
instance_capacity=200
pool_threshold_low=10
pool_threshold_high=20
cid=63,2,13
height_limit=100
[MsgReceiverTCP_is35]
type = tcp
listen_addr = INSTANCE35:11945
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is35]
type = unix
listen_addr = /tmp/gssock_is35
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Terrain_is35]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 4
nNumCols = 1
nNumRows = 4
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[Instance_is38]
index = 78
tag = 138
base_path = a38/
limit = allow-root;gm-free;nofly;nomount;no-bind;commondata;lowjump;use-save-point;height-limit;
save_point = 1,1719.43,219.618,981.559
grid = {160,160,25,-2000.0,-2000.0}
base_region = {-1000.0,-1000.0} , {1000,1000.0}
local_region = {-1000.0,-1000.0} , {1000,1000.0}
instance_capacity = 200
;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 6
player_capacity = 3000
npc_count = 65535
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13
height_limit=380.0f
[Terrain_is38]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 4
nNumCols = 2
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is38]
type = tcp
listen_addr = INSTANCE38:11948
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is38]
type = unix
listen_addr = /tmp/gssock_is38
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[World_is37]
index = 77
tag = 137
base_path = a37/
limit = allow-root;anti-cheat;commondata;
grid = {320,160,25,-4000.0,-2000.0}
base_region = {-3000.0,-1500.0} , {3000.0,1500.0}
local_region = {-3000.0,-1500.0} , {3000.0,1500.0}
cid = 0,2,13
[Terrain_is37]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 18
nNumCols = 6
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is37]
type = tcp
listen_addr = INSTANCE37:11947
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is37]
type = unix
listen_addr = /tmp/gssock_is37
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Instance_is39]
index = 79
tag = 139
base_path = a39/
limit = allow-root;gm-free;nofly;nomount;no-bind;commondata;height-limit;lowjump;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
player_per_instance = 15
player_capacity = 3000
npc_count = 65535
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
cid = 0,2,13
height_limit = 340.0f
[Terrain_is39]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is39]
type = tcp
listen_addr = INSTANCE39:11949
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is39]
type = unix
listen_addr = /tmp/gssock_is39
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[World_is40]
index = 80
tag = 140
base_path = a40/
limit = allow-root;gm-free;
grid = {160,160,25,-2000.0,-2000.0}
base_region = {-1000.0,-1000.0} , {1000.0,1000.0}
local_region = {-1000.0,-1000.0} , {1000.0,1000.0}
player_capacity = 3000
npc_count = 65536
matter_count = 65536
cid = 0,2,13
[Terrain_is40]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 4
nNumCols = 2
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is40]
type = tcp
listen_addr = INSTANCE40:11950
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is40]
type = unix
listen_addr = /tmp/gssock_is40
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Instance_is41]
index = 81
tag = 141
base_path = a41/
limit = allow-root;gm-free;nofly;nomount;no-bind;commondata;lowjump;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
instance_capacity = 200
player_per_instance = 15
player_capacity = 3000
npc_count = 65535
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
cid = 0,2,13
[Terrain_is41]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is41]
type = tcp
listen_addr = INSTANCE41:11951
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is41]
type = unix
listen_addr = /tmp/gssock_is41
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[World_is50]
index = 90
tag = 150
base_path = a50/
limit = allow-root;nofly;online-award;
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}
player_capacity = 5000
npc_count = 65536
matter_count = 65536
cid = 0,2,13
[Terrain_is50]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is50]
type = tcp
listen_addr = INSTANCE50:11960
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is50]
type = unix
listen_addr = /tmp/gssock_is50
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[World_is43]
index = 83
tag = 143
base_path = a43/
limit = allow-root;nofly;lowjump;gm-free;nothrow;no-market;
grid = {160,320,25,-2000.0,-4000.0}
base_region = {-1000.0,-3000.0} , {1000.0,3000.0}
local_region = {-1000.0,-3000.0} , {1000.0,3000.0}
player_capacity = 3000
npc_count = 65536
matter_count = 65536
cid = 14,2,13
countryterritory_server = 1
kickout_point = 1,1485,225,1269
grid_sight_range = 24.0
[Terrain_is43]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 12
nNumCols = 2
nNumRows = 6
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is43]
type = tcp
listen_addr = INSTANCE43:11953
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is43]
type = unix
listen_addr = /tmp/gssock_is43
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Instance_is44]
index = 84
tag = 144
base_path = a44/
limit = allow-root;gm-free;nothrow;no-market;noduel;
countrybattle_server = 1
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512.0,512.0}
local_region = {-512.0,-512.0} , {512.0,512.0}
instance_capacity = 200
player_per_instance = 100
player_capacity = 3000
npc_count = 65535
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
cid = 65,2,13
battle_type=0
[Terrain_is44]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is44]
type = tcp
listen_addr = INSTANCE44:11954
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is44]
type = unix
listen_addr = /tmp/gssock_is44
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Instance_is45]
index = 85
tag = 145
base_path = a45/
limit = allow-root;gm-free;nothrow;no-market;noduel;commondata;nothrow-anyway;
countrybattle_server = 1
battle_type = 2
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512.0,512.0}
local_region = {-512.0,-512.0} , {512.0,512.0}
instance_capacity = 200
player_per_instance = 100
player_capacity = 3000
npc_count = 65535
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
cid = 65,2,13
[Terrain_is45]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is45]
type = tcp
listen_addr = INSTANCE45:11955
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is45]
type = unix
listen_addr = /tmp/gssock_is45
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Instance_is46]
index = 86
tag = 146
base_path = a46/
limit = allow-root;gm-free;nothrow;no-market;noduel;commondata;nothrow-anyway;
countrybattle_server = 1
battle_type = 1
max_sight_range = 40
grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512.0,512.0}
local_region = {-512.0,-512.0} , {512.0,512.0}
instance_capacity = 200
player_per_instance = 100
player_capacity = 3000
npc_count = 65535
matter_count = 131072
pool_threshold_low = 10
pool_threshold_high = 20
cid = 65,2,13
[Terrain_is46]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is46]
type = tcp
listen_addr = INSTANCE46:11956
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is46]
type = unix
listen_addr = /tmp/gssock_is46
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[World_is42]
index = 82
tag = 142
base_path = a42/
limit = allow-root;nofly;lowjump;nothrow;no-market;nothrow-anyway;
grid = {160,160,25,-1600.0,-1600.0}
base_region = {-1000.0,-1000.0} , {1000,1000.0}
local_region = {-1000.0,-1000.0} , {1000,1000.0}
player_capacity = 8000
npc_count = 65535
matter_count = 65535
cid = 0,2,13
[Terrain_is42]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 4
nNumCols = 2
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is42]
type = tcp
listen_addr = INSTANCE42:11952
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10
[MsgReceiverUNIX_is42]
type = unix
listen_addr = /tmp/gssock_is42
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
[Template]
Root = /home/gamed/config
//You mean you must change the path? OK I try
Thank you for helping. me very grateful. Really
Obvious error is obvious, I wonder where you always take the energy to help people who don't even know basics. Then again, I wonder why I am even on this forum if I don't like helping...
hay All...
I need your help ....
I am having trouble finding the file server perfect world ...
I beg you give me a link for downloading the latest server files
Thanks:
Please share gshop files client-server official.
please help me fix this err
i used PWI client ver719 and sever started. But client not connect to server. Thanks you!
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