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Quest Game Crash.

Be a kicker than cheater.
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Dec 17, 2009
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The game crash after any NPC hit any of the player (both players suddenly get crash).
I am having a big problem with the Quest. It's still the same with Survival mode. Read the problem list.

Problem: Any NPC hit any of the player

Cause:
  • After any NPC hit any of the player from the stage, the game suddenly crash, the players get crash from the room, both of them.
  • The stricken (damage taken) animation and deduction of HPAP (from damage/hit) doesn't proceed, it just suddenly crash.

Please help, any Expert or Professional..
Sorry to bother, hope you'd like help! T_T... So thanks if you'd like to help.

Sorry too, I've edit something on the source and I forgot that line(s), I need clue/help what to edit on my source.
I'm using Modified Source (CTF + Anti-Lead + DamageCounter + Fixes).

I have my old Runnable/Gunz.exe and it's work 100% on the Quest and Survival Mode, but sad to say I don't have any back up copy of it.

PLEASE HELP!

mlog.txt
Code:
GUNZ 1,0,0,290 launched. build (Jan  2 2013 01:36:45) 
Log time (01/17/13 07:30:57)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2800 MHz
Display Device = NVIDIA GeForce GT 430 ( vendor=10de device=de1 subsys=230a1462 revision=a1 )
Display Driver Version = 6.14.0012.8026
Windows = 5.1 Build 2600 , Service Pack 3 (2096236KB) :  Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml 
LOCALE:KOREA 
Netmarble Certification Failed. Shutdown. 
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1024.000000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
Version : 1520130102
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek HD Audio output): Hardware Mixing Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.

-------------------> Sound Engine Create : 0.825000 

sound engine create.
Load XML from memory : System/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.955000 
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.177000 
start InitInterface option
Number of Display mode : 152
Number of Display mode : 152
end of InitInterface option ok
Init maps : no Current ChannelRule 
Screen Effect Manager Create : 0.123000 
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
7776 upnp port forward initialized.
Client create success.
game interface create success.

-------------------> GameInterface Create : 3.171000 

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,

-------------------> Character Loading : 5.164000 


-------------------> WeaponMesh Loading : 0.378000 

Load weapon.xml success. 

-------------------> Worlditem Loading : 0.039000 

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 4.385000 

BspObject open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Reset Device 
Video memory 1024.000000 
shader initialize successful : 1
devices Restored. 
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : cheaterastic (4D 6F 6D 61 72 )  (len = 5)
Shop Gamble item count : 0
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 7
in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!! 
 BspObject open : begin quest/maps/Mansion_Room1/Mansion_Room1.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Room2/Mansion_Room2.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
game world create success.
Reload all animation end 
---------------------------------setBuffer
game created ( 07:31:49 )
Create character : Name=cheaterastic Level=91 
Crash ( 07:32:01 )
Build Dec 17 2012 19:49:03

dwTotalMemKB = 2096236 KB
dwAvailMemKB = 323668 KB
dwVirtualMemKB = 2097024 KB

[Exception]
Address	:	0049af61
ExpCode	:	c0000005
Flags	:	00000000
#Param	:	00000002
other	:	00000000

[Context]
GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
EDI: 00000001  ESI: 2c6d9d90  EBX: 2c641fe0  EDX: 00000101
ECX: 02f0d168  EAX: 00000000  EBP: 0012f490  EIP: 0049af61
CS : 0000001b  Flg: 00010246  ESP: 0012f470  SS : 00000023

[Stack]
00000001 2c641fe0 2c6d9d90 00624318 ffffffff 0012f4a8 00489c98 00000001 
0012f4c8 004a8cfd 2c6d9d90 c39dbda4 c4e4365e 40a00000 00000001 00000001 
41a00000 3f333333 00000000 c4e4365e 2c641fe0 2c6d9d90 0012f628 004dc692 
2c6d9d90 c39dbda4 c4e4365e 40a00000 00000001 00000001 41a00000 3f333333 
00000000 2aeeed70 2ae4f6c8 2ae4f6c8 80000000 42079999 c1000000 00545e9b 
c2079999 80000000 00000000 bf800000 80000000 3279a92c 44236800 bf800000 
80000001 ab8a0e84 320b4e47 c39dbda4 c4e4365e 40a00000 2b8a2024 bf800000 
00000000 01000000 80000000 42079999 00000000 00000000 00000000 80000000 
00000000 3f7fffff 00000000 00000002 2b8a2024 3f800000 c3b5593a 440e8072 
440e806f 01df90ac 0012f5f0 00000001 c32e0000 c4ea6000 3f0e1200 2c644f70 
2aeeed70 2c6da240 2a029b68 41a00000 ab8a0e84 3f71be4f bea87a1e 00000000 
00000000 80000001 ab8a0e84 320b4e47 3f5e8c9f 3f71be4e bea87a1e 00000000 
c32e0000 c4ea6000 3f0e1200 c39dbda4 c4e4365e 40a00000 c35d372b c4e85182 
43028e12 3f71be50 bea87a1f 00000000 43400000 0047df66 0012f640 0047dfc6 
3f333333 413d280c 00000000 000001a9 0012f64c 00479a9f 2ae4f6c8 0012f660 
004d28ce 2ae4f6c8 2aeeed70 2c68c098 0012f864 004de2a9 2ae4f6c8 2aeeed70
 
Last edited:
Be a kicker than cheater.
Joined
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Messages
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Please help. I'm sad I am alone with my problem.
I keep on fixing everyday, finding the lines of what I've edited, I've also save the things that I've edited on source.
These are the last edits I've made: FPS on Screen (upper right side) and Show HPAP # (to HPAP bar), I've forgot the rest.


Sorry to bother :/: :O: ..
Please help........
 
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Initiate Mage
Joined
Jan 22, 2013
Messages
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Please help. I'm sad I am alone with my problem.
I keep on fixing everyday, finding the lines of what I've edited, I've also save the things that I've edited on source.
These are the last edits I've made: FPS on Screen (upper right side) and Show HPAP # (to HPAP bar), I've forgot the rest.


Sorry to bother :/: :O: ..
Please help........

Upload here the source file that you've edited.

offtopic : I'LOL'D AT YOUR SIGNATURE.
 
Upvote 0
Be a kicker than cheater.
Joined
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Messages
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Upload here the source file that you've edited.
I'm using Gregon source: Modified Source (CTF + Anti-Lead + DamageCounter + Fixes).
http://forum.ragezone.com/f245/modified-source-ctf-anti-lead-887032/

I've added a little bit feature about Gravity, AutoReload, infinite bullet and few normal Tags. I am so weak on C++.

By studying and trying to add something on my source by my knowledge (of what I learn in C++), Unexpected, I've edited something on the source, accidentally, I almost forgot the lines that I've added/edited after I add the HP AP # on the HPAP bar... Now, I am looking on my source what's the line of "the process of deduction of HPAP from the HIT/damage of NPC", I've said that the process of minus HPAP doesn't execute in the game, it just suddenly crash.

2nd. I don't have any backup copy of my whole source
3rd. My old runnable is working on quest, no crash on quest
Problem: New runnable still crash on Quest Game Mode, suddenly crash after any NPC successfully hit me.
 
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Currently Stoned !
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You need to debug your .dmp file cause it is almost impossible to make out what is problem on basis on mlog..
plz debug it !
 
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