- Joined
- Dec 17, 2009
- Messages
- 733
- Reaction score
- 26
The game crash after any NPC hit any of the player (both players suddenly get crash).
I am having a big problem with the Quest. It's still the same with Survival mode. Read the problem list.
Problem: Any NPC hit any of the player
Cause:
Please help, any Expert or Professional..
Sorry to bother, hope you'd like help! T_T... So thanks if you'd like to help.
Sorry too, I've edit something on the source and I forgot that line(s), I need clue/help what to edit on my source.
I'm using Modified Source (CTF + Anti-Lead + DamageCounter + Fixes).
I have my old Runnable/Gunz.exe and it's work 100% on the Quest and Survival Mode, but sad to say I don't have any back up copy of it.
PLEASE HELP!
mlog.txt
I am having a big problem with the Quest. It's still the same with Survival mode. Read the problem list.
Problem: Any NPC hit any of the player
Cause:
- After any NPC hit any of the player from the stage, the game suddenly crash, the players get crash from the room, both of them.
- The stricken (damage taken) animation and deduction of HPAP (from damage/hit) doesn't proceed, it just suddenly crash.
Please help, any Expert or Professional..
Sorry to bother, hope you'd like help! T_T... So thanks if you'd like to help.
Sorry too, I've edit something on the source and I forgot that line(s), I need clue/help what to edit on my source.
I'm using Modified Source (CTF + Anti-Lead + DamageCounter + Fixes).
I have my old Runnable/Gunz.exe and it's work 100% on the Quest and Survival Mode, but sad to say I don't have any back up copy of it.
PLEASE HELP!
mlog.txt
Code:
GUNZ 1,0,0,290 launched. build (Jan 2 2013 01:36:45)
Log time (01/17/13 07:30:57)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2800 MHz
Display Device = NVIDIA GeForce GT 430 ( vendor=10de device=de1 subsys=230a1462 revision=a1 )
Display Driver Version = 6.14.0012.8026
Windows = 5.1 Build 2600 , Service Pack 3 (2096236KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml
LOCALE:KOREA
Netmarble Certification Failed. Shutdown.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1024.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Version : 1520130102
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek HD Audio output): Hardware Mixing Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 0.825000
sound engine create.
Load XML from memory : System/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.955000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.177000
start InitInterface option
Number of Display mode : 152
Number of Display mode : 152
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.123000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
7776 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.171000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 5.164000
-------------------> WeaponMesh Loading : 0.378000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.039000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 4.385000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Reset Device
Video memory 1024.000000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : cheaterastic (4D 6F 6D 61 72 ) (len = 5)
Shop Gamble item count : 0
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 7
in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
BspObject open : begin quest/maps/Mansion_Room1/Mansion_Room1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Room2/Mansion_Room2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 07:31:49 )
Create character : Name=cheaterastic Level=91
Crash ( 07:32:01 )
Build Dec 17 2012 19:49:03
dwTotalMemKB = 2096236 KB
dwAvailMemKB = 323668 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 0049af61
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 00000001 ESI: 2c6d9d90 EBX: 2c641fe0 EDX: 00000101
ECX: 02f0d168 EAX: 00000000 EBP: 0012f490 EIP: 0049af61
CS : 0000001b Flg: 00010246 ESP: 0012f470 SS : 00000023
[Stack]
00000001 2c641fe0 2c6d9d90 00624318 ffffffff 0012f4a8 00489c98 00000001
0012f4c8 004a8cfd 2c6d9d90 c39dbda4 c4e4365e 40a00000 00000001 00000001
41a00000 3f333333 00000000 c4e4365e 2c641fe0 2c6d9d90 0012f628 004dc692
2c6d9d90 c39dbda4 c4e4365e 40a00000 00000001 00000001 41a00000 3f333333
00000000 2aeeed70 2ae4f6c8 2ae4f6c8 80000000 42079999 c1000000 00545e9b
c2079999 80000000 00000000 bf800000 80000000 3279a92c 44236800 bf800000
80000001 ab8a0e84 320b4e47 c39dbda4 c4e4365e 40a00000 2b8a2024 bf800000
00000000 01000000 80000000 42079999 00000000 00000000 00000000 80000000
00000000 3f7fffff 00000000 00000002 2b8a2024 3f800000 c3b5593a 440e8072
440e806f 01df90ac 0012f5f0 00000001 c32e0000 c4ea6000 3f0e1200 2c644f70
2aeeed70 2c6da240 2a029b68 41a00000 ab8a0e84 3f71be4f bea87a1e 00000000
00000000 80000001 ab8a0e84 320b4e47 3f5e8c9f 3f71be4e bea87a1e 00000000
c32e0000 c4ea6000 3f0e1200 c39dbda4 c4e4365e 40a00000 c35d372b c4e85182
43028e12 3f71be50 bea87a1f 00000000 43400000 0047df66 0012f640 0047dfc6
3f333333 413d280c 00000000 000001a9 0012f64c 00479a9f 2ae4f6c8 0012f660
004d28ce 2ae4f6c8 2aeeed70 2c68c098 0012f864 004de2a9 2ae4f6c8 2aeeed70
Last edited: