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Newbie Spellweaver
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Hello~ :love:

I want to start making my own flyff with custom fashion, features, monsters, etc

and I want to know,

to model fashion I need to learn 3DS max? or will blender work fine? and can I use Atools for skinning or do I need to do it in 3Ds max or blender?

and to make custom systems, I need to learn C++?
 
Blender will work, just make sure to have the correct y/z up and export as obj/dae/fbx for atools. Not sure about atools skinning.

It's best to learn c++, but if you know software engineering principles and another oop language, it will help as well. You mainly just need to be able to read and understand code and have an idea on how to figure things out through searching.
 
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