Newbie Spellweaver
- Joined
- Jan 16, 2024
- Messages
- 54
- Reaction score
- 2
Good morning TERA-community,
I have been looking into any .xml and even in decompiled WorldServer.exe to increase the size of inventory, pocket or warehouse either by the number of tabs or slots. But I had no success. I can't find where the 72 slots are set and if I add lines to TicketCost of InventoryUnlockCost.xml, then WorldServer.exe returns error on validation (inventory add limit: 10, pocket add limit: 8). Also the DB has no corresponding config set, only slot count. But how would the server then determine the number of tabs? I additionally checked the functions of GameDatabaseDefinition.xml and SharedDatabaseDefinition.xml. It seems WorldServer.exe gets the limits through a .dll-file. Is anyone deeper into this issue?
Greets
Hatakemura
I have been looking into any .xml and even in decompiled WorldServer.exe to increase the size of inventory, pocket or warehouse either by the number of tabs or slots. But I had no success. I can't find where the 72 slots are set and if I add lines to TicketCost of InventoryUnlockCost.xml, then WorldServer.exe returns error on validation (inventory add limit: 10, pocket add limit: 8). Also the DB has no corresponding config set, only slot count. But how would the server then determine the number of tabs? I additionally checked the functions of GameDatabaseDefinition.xml and SharedDatabaseDefinition.xml. It seems WorldServer.exe gets the limits through a .dll-file. Is anyone deeper into this issue?
Greets
Hatakemura
- Server Information
- 100.02 TW

