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Decennium
- Joined
- Jan 17, 2013
- Messages
- 116
- Reaction score
- 42
Hello,
Last year, I was having fun with Ran Online Development, and I tried converting the game into C#, which allows me to cross-platform the game, which means that I could make the game work on both mobile and desktop.
Here's what I found and learned along the process.
Ran Online:
left-handed coordinates
Messy codes
Performance issues.
As a developer, I always optimize my applications and make them run faster. While converting the codes, I found out that the Ran Online source code was not well coded and decided that I would no longer continue the project as it might waste my time.
Here's what I finished on my project:
Effects (This includes all the effects such Single). The Particle system was a mess.
Frame
Mesh
Animations
Pretty much everything in the Effect and Meshs folders.
Land - 50% land, coordinate issues because I am using a right-handed coordinate engine.
Conclusion:
Do not use C#. The garbage collector sucks.
Stick with Right-handed coordinate.
Last year, I was having fun with Ran Online Development, and I tried converting the game into C#, which allows me to cross-platform the game, which means that I could make the game work on both mobile and desktop.
Here's what I found and learned along the process.
Ran Online:
left-handed coordinates
Messy codes
Performance issues.
As a developer, I always optimize my applications and make them run faster. While converting the codes, I found out that the Ran Online source code was not well coded and decided that I would no longer continue the project as it might waste my time.
Here's what I finished on my project:
Effects (This includes all the effects such Single). The Particle system was a mess.
Frame
Mesh
Animations
Pretty much everything in the Effect and Meshs folders.
Land - 50% land, coordinate issues because I am using a right-handed coordinate engine.
Conclusion:
Do not use C#. The garbage collector sucks.
Stick with Right-handed coordinate.
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