Randomoption in resdata

Junior Spellweaver
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Jan 22, 2024
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I am planning to create an app ui for randomoption.cpp (awakening) for all data.

So I was thinking how would I structure it. And I realize I need to put it on resource.txt so that the client (data) will read it. But in the same time I realize that if I put it on data.res players can access it easily and can change that randomoption.inc

Would that be a big problem because they can easily change the file?
 
No, it won't do a thing putting the file within the client. The client shouldn't be handling any of the logic with it and if you're adding a window to show chances, that would be the only thing to interact with it.
 
if you're adding a window to show chances, that would be the only thing to interact with it.
So i just wanna make it clear, so the chances on the randomoption, can be change and it can be manipulated by players and possibility to get the highest awakes?
 
So i just wanna make it clear, so the chances on the randomoption, can be change and it can be manipulated by players and possibility to get the highest awakes?
The randomoption logic is all happening server sided even if they would be able to change it in there client the server still reads it out of the original resource folder
 
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