- Joined
- Sep 29, 2006
- Messages
- 451
- Reaction score
- 69
i was just wondering since the game server just forwards packets to handler which handles them shouldnt this make huge delays when there are multiple connections sending packets to server?
and if it have to be multithreaded aka each receive would have their own thread this would lead to massive ram usage right?
so is there any smart ways to do this, i really havent noticed any lag yet but theres only few peoples on the server at time but when theres like 50 it should lag right?
and if it have to be multithreaded aka each receive would have their own thread this would lead to massive ram usage right?
so is there any smart ways to do this, i really havent noticed any lag yet but theres only few peoples on the server at time but when theres like 50 it should lag right?

