[Release] ArchLord 2 Full Source + Server + Client Source 





Set-up guide courtesy of: Mantios

Game Description: Archlord 2 is a medieval fantasy MMORPG set in a fantasy world shattered by the endless conflict between two opposing factions. Join enormous Player vs Player battles, and fight to claim the ultimate prize and to become the Archlord — the world’s supreme ruler.
Features:
-Hardcore PvP: Archlord features massive PvP modes including Realm vs. Realm warfare.
-Four races/factions: The Humans of Aimhigh, the Realm of Light, the Orcs of Demolition and the Realm of Darkness. Each race has its own unique specialties, allowing players to decide which one is the best for their gaming style.
-Powerful soundtrack: Mesmerizing soundtrack performed by Cris Velasco, the multi-award winning composer for more than 40 video games, including God of War and Borderlands.

This is the original release archive given to me a couple months ago. I have been contemplating releasing this recently, and thanks to a certain individual I was given a little push to do so. This contains everything needed in order to get ingame; a KR client, Server data, and the full source code(Client, Server, Tools). Some minor things are missing, like a few unnecessary tools, the launcher, and some deprecated modules. There is also some issues with this code that must be fixed in order to get ingame, and some further fixes that must be done in order to use the English CBT client. The data inside the DB is also out of date, and should be updated using the excel table data provided in these files.

I will be re-uploading my fixed source shortly after making this thread. I will also be writing a tutorial on how to setup the files, but that will come later. Some information tho, the server uses a File DSN to connect to the DB, these must be placed in a Dsn.zip file in the root folder. The servers also want to be installed as a service, but this can be bypassed with passing any string as an argument, TEST works well. I can confirm you can get ingame with these files, however a little effort will most likely be required. There are also some ingame issues outlined by @Hycker in the other thread.

I think if we can come together, and get enough interest, we can very much make a new section for ArchLord 2, but it's up to all of us in that regard. So please, lets all work together to make this happen :) I will try to provide as much support as I can in this thread, but I didn't spend a significant amount of time with these files, so I can't help too much after the initial setup/getting ingame.

-Update-
These are the changes/fixes from the code I worked on, you can find it in trunk.rar in the mega folder:
-Fixed some compilation issues.
-Added unpacking capabilities to the packer tool
-Updated UI
-Updated DX9 Library
-Fixed Crash issue related to uninitialized data
-Fixed some tool compilations
-Fixed Mac address not being set properly
-Disabled Captcha Quiz

-Known Issues-
-cannot create guilds and cannot be member in any guild
-no ai in mainworld (but AI works in instances)
-some window cant be open (if you use the CBT client as base)
-login is possible with any password if the username exist
-some localization problem in certain windows
-some teleport portal and npc missing
-need the latest client for all classes
-etc

NOTE: The fixed source code will ONLY work with the English CBT Client

Download:
[Hidden content]
I HIGHLY SUGGEST PEOPLE MAKE MIRRORS FOR THESE FILES, I WILL NOT BE MIRRORING THEM.

.
 




Set-up guide courtesy of: Mantios

Game Description: Archlord 2 is a medieval fantasy MMORPG set in a fantasy world shattered by the endless conflict between two opposing factions. Join enormous Player vs Player battles, and fight to claim the ultimate prize and to become the Archlord — the world’s supreme ruler.
Features:
-Hardcore PvP: Archlord features massive PvP modes including Realm vs. Realm warfare.
-Four races/factions: The Humans of Aimhigh, the Realm of Light, the Orcs of Demolition and the Realm of Darkness. Each race has its own unique specialties, allowing players to decide which one is the best for their gaming style.
-Powerful soundtrack: Mesmerizing soundtrack performed by Cris Velasco, the multi-award winning composer for more than 40 video games, including God of War and Borderlands.

This is the original release archive given to me a couple months ago. I have been contemplating releasing this recently, and thanks to a certain individual I was given a little push to do so. This contains everything needed in order to get ingame; a KR client, Server data, and the full source code(Client, Server, Tools). Some minor things are missing, like a few unnecessary tools, the launcher, and some deprecated modules. There is also some issues with this code that must be fixed in order to get ingame, and some further fixes that must be done in order to use the English CBT client. The data inside the DB is also out of date, and should be updated using the excel table data provided in these files.

I will be re-uploading my fixed source shortly after making this thread. I will also be writing a tutorial on how to setup the files, but that will come later. Some information tho, the server uses a File DSN to connect to the DB, these must be placed in a Dsn.zip file in the root folder. The servers also want to be installed as a service, but this can be bypassed with passing any string as an argument, TEST works well. I can confirm you can get ingame with these files, however a little effort will most likely be required. There are also some ingame issues outlined by @Hycker in the other thread.

I think if we can come together, and get enough interest, we can very much make a new section for ArchLord 2, but it's up to all of us in that regard. So please, lets all work together to make this happen :) I will try to provide as much support as I can in this thread, but I didn't spend a significant amount of time with these files, so I can't help too much after the initial setup/getting ingame.

-Update-
These are the changes/fixes from the code I worked on, you can find it in trunk.rar in the mega folder:
-Fixed some compilation issues.
-Added unpacking capabilities to the packer tool
-Updated UI
-Updated DX9 Library
-Fixed Crash issue related to uninitialized data
-Fixed some tool compilations
-Fixed Mac address not being set properly
-Disabled Captcha Quiz

-Known Issues-
-cannot create guilds and cannot be member in any guild
-no ai in mainworld (but AI works in instances)
-some window cant be open (if you use the CBT client as base)
-login is possible with any password if the username exist
-some localization problem in certain windows
-some teleport portal and npc missing
-need the latest client for all classes
-etc

NOTE: The fixed source code will ONLY work with the English CBT Client

Download:
[Hidden content]
I HIGHLY SUGGEST PEOPLE MAKE MIRRORS FOR THESE FILES, I WILL NOT BE MIRRORING THEM.

gg
 




Guia de instalação fornecido por: Mantios

Descrição do jogo: Archlord 2 é um MMORPG de fantasia medieval ambientado em um mundo fantástico devastado por um conflito interminável entre duas facções rivais. Participe de enormes batalhas Jogador contra Jogador e lute para conquistar o prêmio máximo e se tornar o Archlord — o governante supremo do mundo.
Características:
-PvP hardcore: Archlord apresenta modos PvP massivos, incluindo guerras entre reinos.
-Quatro raças/facções: Os Humanos de Aimhigh, o Reino da Luz, os Orcs da Demolição e o Reino das Trevas. Cada raça possui suas próprias especialidades únicas, permitindo que os jogadores decidam qual delas melhor se adapta ao seu estilo de jogo.
-Trilha sonora poderosa: Trilha sonora fascinante interpretada por Cris Velasco, o premiado compositor de mais de 40 videogames, incluindo God of War e Borderlands.

Este é o arquivo original que me foi entregue há alguns meses. Eu vinha pensando em lançá-lo recentemente e, graças a uma certa pessoa, recebi um pequeno incentivo para fazê-lo. Ele contém tudo o que é necessário para entrar no jogo: um cliente coreano (KR), dados do servidor e o código-fonte completo (cliente, servidor e ferramentas). Algumas coisas menores estão faltando, como algumas ferramentas desnecessárias, o inicializador e alguns módulos obsoletos. Também existem alguns problemas com este código que precisam ser corrigidos para entrar no jogo, e algumas correções adicionais que precisam ser feitas para usar o cliente CBT em inglês. Os dados no banco de dados também estão desatualizados e devem ser atualizados usando os dados da planilha do Excel fornecidos nestes arquivos.

Vou reenviar meu código-fonte corrigido logo após criar este tópico. Também escreverei um tutorial sobre como configurar os arquivos, mas isso ficará para depois. Algumas informações importantes: o servidor usa um DSN de arquivo para se conectar ao banco de dados; esses arquivos devem ser colocados em um arquivo Dsn.zip na pasta raiz. Os servidores também precisam ser instalados como um serviço, mas isso pode ser contornado passando qualquer string como argumento; TEST funciona bem. Posso confirmar que é possível entrar no jogo com esses arquivos, embora provavelmente seja necessário um pouco de esforço. Há também alguns problemas no jogo mencionados por @Hycker no outro tópico.

Acho que se conseguirmos nos unir e gerar interesse suficiente, podemos muito bem criar uma nova seção para ArchLord 2, mas isso depende de todos nós. Então, por favor, vamos trabalhar juntos para que isso aconteça. :) Tentarei oferecer o máximo de suporte possível neste tópico, mas não dediquei muito tempo a esses arquivos, então não poderei ajudar muito depois da configuração inicial/entrada no jogo.

-Atualizar-
Estas são as alterações/correções do código em que trabalhei. Você pode encontrá-lo no arquivo trunk.rar na pasta mega:
- Corrigidos alguns problemas de compilação.
- Adicionadas funcionalidades de desempacotamento à ferramenta de empacotamento.
-Interface do usuário atualizada
Biblioteca DX9 atualizada
- Corrigido problema de travamento relacionado a dados não inicializados
-Corrigidas algumas compilações de ferramentas
-Corrigido o problema em que o endereço MAC não estava sendo configurado corretamente.
-Teste Captcha para pessoas com deficiência

-Problemas conhecidos-
-Não pode criar guildas nem ser membro de nenhuma guilda.
-Não há IA no mundo principal (mas a IA funciona nas instâncias)
-Algumas janelas não podem ser abertas (se você usar o cliente CBT como base)
É possível fazer login com qualquer senha, desde que o nome de usuário exista.
-algum problema de localização em certas janelas
-Alguns portais de teletransporte e NPCs estão faltando.
-É necessário o cliente mais recente para todas as aulas.
-etc

NOTA: O código-fonte corrigido funcionará APENAS com o cliente CBT em inglês.

Download:
[Conteúdo oculto]
RECOMENDO FORTEMENTE QUE AS PESSOAS FAÇAM CÓPIAS ESPELHADAS DESSES ARQUIVOS, EU NÃO FAREI CÓPIAS ESPELHADAS.

dda
 




Set-up guide courtesy of: Mantios

Game Description: Archlord 2 is a medieval fantasy MMORPG set in a fantasy world shattered by the endless conflict between two opposing factions. Join enormous Player vs Player battles, and fight to claim the ultimate prize and to become the Archlord — the world’s supreme ruler.
Features:
-Hardcore PvP: Archlord features massive PvP modes including Realm vs. Realm warfare.
-Four races/factions: The Humans of Aimhigh, the Realm of Light, the Orcs of Demolition and the Realm of Darkness. Each race has its own unique specialties, allowing players to decide which one is the best for their gaming style.
-Powerful soundtrack: Mesmerizing soundtrack performed by Cris Velasco, the multi-award winning composer for more than 40 video games, including God of War and Borderlands.

This is the original release archive given to me a couple months ago. I have been contemplating releasing this recently, and thanks to a certain individual I was given a little push to do so. This contains everything needed in order to get ingame; a KR client, Server data, and the full source code(Client, Server, Tools). Some minor things are missing, like a few unnecessary tools, the launcher, and some deprecated modules. There is also some issues with this code that must be fixed in order to get ingame, and some further fixes that must be done in order to use the English CBT client. The data inside the DB is also out of date, and should be updated using the excel table data provided in these files.

I will be re-uploading my fixed source shortly after making this thread. I will also be writing a tutorial on how to setup the files, but that will come later. Some information tho, the server uses a File DSN to connect to the DB, these must be placed in a Dsn.zip file in the root folder. The servers also want to be installed as a service, but this can be bypassed with passing any string as an argument, TEST works well. I can confirm you can get ingame with these files, however a little effort will most likely be required. There are also some ingame issues outlined by @Hycker in the other thread.

I think if we can come together, and get enough interest, we can very much make a new section for ArchLord 2, but it's up to all of us in that regard. So please, lets all work together to make this happen :) I will try to provide as much support as I can in this thread, but I didn't spend a significant amount of time with these files, so I can't help too much after the initial setup/getting ingame.

-Update-
These are the changes/fixes from the code I worked on, you can find it in trunk.rar in the mega folder:
-Fixed some compilation issues.
-Added unpacking capabilities to the packer tool
-Updated UI
-Updated DX9 Library
-Fixed Crash issue related to uninitialized data
-Fixed some tool compilations
-Fixed Mac address not being set properly
-Disabled Captcha Quiz

-Known Issues-
-cannot create guilds and cannot be member in any guild
-no ai in mainworld (but AI works in instances)
-some window cant be open (if you use the CBT client as base)
-login is possible with any password if the username exist
-some localization problem in certain windows
-some teleport portal and npc missing
-need the latest client for all classes
-etc

NOTE: The fixed source code will ONLY work with the English CBT Client

Download:
[Hidden content]
I HIGHLY SUGGEST PEOPLE MAKE MIRRORS FOR THESE FILES, I WILL NOT BE MIRRORING THEM.

nic Thank you very much.
 
Thank you for making the file available for use. Thank you very much. (y) :love:
 




Set-up guide courtesy of: Mantios

Game Description: Archlord 2 is a medieval fantasy MMORPG set in a fantasy world shattered by the endless conflict between two opposing factions. Join enormous Player vs Player battles, and fight to claim the ultimate prize and to become the Archlord — the world’s supreme ruler.
Features:
-Hardcore PvP: Archlord features massive PvP modes including Realm vs. Realm warfare.
-Four races/factions: The Humans of Aimhigh, the Realm of Light, the Orcs of Demolition and the Realm of Darkness. Each race has its own unique specialties, allowing players to decide which one is the best for their gaming style.
-Powerful soundtrack: Mesmerizing soundtrack performed by Cris Velasco, the multi-award winning composer for more than 40 video games, including God of War and Borderlands.

This is the original release archive given to me a couple months ago. I have been contemplating releasing this recently, and thanks to a certain individual I was given a little push to do so. This contains everything needed in order to get ingame; a KR client, Server data, and the full source code(Client, Server, Tools). Some minor things are missing, like a few unnecessary tools, the launcher, and some deprecated modules. There is also some issues with this code that must be fixed in order to get ingame, and some further fixes that must be done in order to use the English CBT client. The data inside the DB is also out of date, and should be updated using the excel table data provided in these files.

I will be re-uploading my fixed source shortly after making this thread. I will also be writing a tutorial on how to setup the files, but that will come later. Some information tho, the server uses a File DSN to connect to the DB, these must be placed in a Dsn.zip file in the root folder. The servers also want to be installed as a service, but this can be bypassed with passing any string as an argument, TEST works well. I can confirm you can get ingame with these files, however a little effort will most likely be required. There are also some ingame issues outlined by @Hycker in the other thread.

I think if we can come together, and get enough interest, we can very much make a new section for ArchLord 2, but it's up to all of us in that regard. So please, lets all work together to make this happen :) I will try to provide as much support as I can in this thread, but I didn't spend a significant amount of time with these files, so I can't help too much after the initial setup/getting ingame.

-Update-
These are the changes/fixes from the code I worked on, you can find it in trunk.rar in the mega folder:
-Fixed some compilation issues.
-Added unpacking capabilities to the packer tool
-Updated UI
-Updated DX9 Library
-Fixed Crash issue related to uninitialized data
-Fixed some tool compilations
-Fixed Mac address not being set properly
-Disabled Captcha Quiz

-Known Issues-
-cannot create guilds and cannot be member in any guild
-no ai in mainworld (but AI works in instances)
-some window cant be open (if you use the CBT client as base)
-login is possible with any password if the username exist
-some localization problem in certain windows
-some teleport portal and npc missing
-need the latest client for all classes
-etc

NOTE: The fixed source code will ONLY work with the English CBT Client

Download:
[Hidden content]
I HIGHLY SUGGEST PEOPLE MAKE MIRRORS FOR THESE FILES, I WILL NOT BE MIRRORING THEM.

check
 
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