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[Release] bob

Newbie Spellweaver
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[Release] !bob

[Notice] I made this out of bordemnesss =P
[Notice] i'mma using sean's pack 5.9

Step 1 :
download~
You must be using the XML wz file's
Bob The Snail XML -

Step 2 :
Next, put that XML file into your "Mob.wz" folder ^^
open "CommandProcessor.java" found in \src\net\sf\odinms\client\messages

pick a spot and put this in~
Code:
                        }else if (splitted[0].equals("!bob")){
                            MapleMonster mob0 = MapleLifeFactory.getMonster(9400551);
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
                            c.getPlayer().getMap().broadcastMessage(MaplePacketCreator.serverNotice(0, "OMFG Bob the snail is back!!! WATCH OUT!"));

Chu can change "OMFG Bob the snail is back!!! WATCH OUT!" to whatever you want the notice to be ;D

Step 3 - Re-build and done~! ^^
Step 4 - Go in-game and type !bob =D

~~~ Bob's Stats ~~~
Level : 7
HP : 77707770
MP : 0
ATTK : *should be 1k-5k dmg, still working on it o.o"
Accuracy : 200
EXP : 7770777




~[TUT] How to spawn more then 1 with !bob~
go back to "CommandProcessor.java" found in \src\net\sf\odinms\client\messages and under !bob,
add another line of "MapleMonster mob0 = MapleLifeFactory.getMonster(9400551);"
only, change "MapleMonster mob0 =" to "MapleMonster mob1 ="
=] almost done,
under all that, add a second "c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());" and also change "mob0" to "mob1" *do this repeatedly for more* =D

Your new script looks like this ;D
Code:
                        }else if (splitted[0].equals("!bob")){
                            MapleMonster mob[color=red]0[/color] = MapleLifeFactory.getMonster(9400551);
                            MapleMonster mob[color=blue]1[/color] = MapleLifeFactory.getMonster(9400551);
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob[color=red]0[/color], c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob[color=blue]1[/color], c.getPlayer().getPosition());
                            c.getPlayer().getMap().broadcastMessage(MaplePacketCreator.serverNotice(0, "OMFG Bob the snail is back!!! WATCH OUT!"));


[Notice] Before you make any gay/mean comments about it only being client-sided, i'm very well aware of that =] plz leave nice comment's =D!
=P I kno its client-sided, and yes im working on it to be server sided =]
 
Last edited:
Experienced Elementalist
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Re: [Release] !bob [OdinMS]

all this to summon bob?
o.o
wouldnt it be easyer just to use !spawn 9400551

?
o_o
 
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Re: [Release] !bob [OdinMS]

Yep o.o

Only it just shows "OMFG BOB IS BACK!!!"
 
Newbie Spellweaver
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Re: [Release] !bob [OdinMS]

o.o bob is uber powerfull with this ;3
 
Experienced Elementalist
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Re: [Release] !bob [OdinMS]

How.....

all !bob does is spawn bob the snail and send a message o.o;

I don't see how he is 'uber powerful' using !bob than using !spawn 9400551

Edit : Sorry Stars0fLight, this is really a good release =P
 
Last edited:
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Re: [Release] !bob [OdinMS]

How.....

all !bob does is spawn bob the snail and send a message o.o;

I don't see how he is 'uber powerful' using !bob than using !spawn 9400551

~sigh~ xml file... =T
 
Experienced Elementalist
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Re: [Release] !bob [OdinMS]

lol give him a break guys. thanks for the release >.<
 
Experienced Elementalist
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Re: [Release] !bob [OdinMS]

<int name="maxHP" value="77707770"/>
and 2500 attack
if im not mistaking
2500 is alot..
no?
 
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Re: [Release] !bob [OdinMS]

<int name="maxHP" value="77707770"/>
and 2500 attack
if im not mistaking
2500 is alot..
no?

eh, change it if u want xP lol
it has those stats cuz its suppose to be a type of boss~
Don't Mess With Bob xD
he my favorite monster since i joined GMS ^^
 
Newbie Spellweaver
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Re: [Release] !bob [OdinMS]

lol ya the UBER BOB THE SNAIL!!!!
 
Newbie Spellweaver
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Re: [Release] !bob [OdinMS]

whats all this bob fuss about???????
 
Experienced Elementalist
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Re: [Release] !bob [OdinMS]

Sorry Stars0fLight, I meant to say "Good release", but I just got too caught up with wondering how it was powerful :mad:

Anyways, it is a helpful release for those who need it.
 
Junior Spellweaver
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Re: [Release] !bob [OdinMS]

I seeee..unlike the froobs that are like *why not just do !spawn blah blah blah*. Good work.
 
Junior Spellweaver
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Re: [Release] !bob [OdinMS]

Super Duper idea~! Thx !
 
Junior Spellweaver
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Re: [Release] !bob [OdinMS]

StellarAshes says that the damage is client sided:

Code:
<StellarAshes> somebody tell this guy that damage is client-sided pl0x
<StellarAshes> http://forum.ragezone.com/showthread.php?t=424323
 
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