This probably works for versions much earlier than v62, but MapleLegends is the earliest known.
This is for v92, I wont include addresses. You can find all the addresses for this from CWvsApp::InitializeResMan. C++ isn't my thing, sorry if it's ugly.
You can also look at BMS's servers and their initialization methods, it's effectively the same.
Afterwards, create a "Data" folder and place the .img's from Base inside of it. Then extract the .img's from Character/Effect/etc into it with proper UOL/folder structure. There's an attachment below.
MapleLegends v62:
@Feras v83:
@Saleem93 multiversion:
This is for v92, I wont include addresses. You can find all the addresses for this from CWvsApp::InitializeResMan. C++ isn't my thing, sorry if it's ugly.
You must be registered to see links
You can also look at BMS's servers and their initialization methods, it's effectively the same.
Afterwards, create a "Data" folder and place the .img's from Base inside of it. Then extract the .img's from Character/Effect/etc into it with proper UOL/folder structure. There's an attachment below.
MapleLegends v62:
You must be registered to see links
@Feras v83:
You must be registered to see links
@Saleem93 multiversion:
You must be registered to see links
Attachments
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