[Release] CO2.1 Source

well you know how it is korv....gotta give them somethin to do while we do all the real work =)


*cough* Josh, don't spread lies!

@Elfrig : Yah, it's Qonquer client.

* Edit -> First post? Darn. And I've been lurking around forums for quite sometime already.
 
I can't get this stupid thing to work... it's not the files, it's me or my computer. For some reason the config file says postgres as the login? I thought this used mysql?

I keep getting an error. Even after i loaded the .sql file. help please.
 
Very very little help pls. I know that you said not to ask for help. I have got 2 questions.

1) can i run the client and the server on a same machine. for test purposes only.
2) i can't login even though that the server get a connection signal. I input my user/pass i switch tabs to server console and get a succesful authentication from xx.xx.xx.xx whatever. but it doesn't conect the client says "unable to connect". If don't wanna help at least please give me some pointers or where to look. Everything else is set and working. Thanks alot !!!
 

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You should be able to play and run server from same computer.

Because the MsgBox says -> "Error : Can't connect GameServer -"
-> You should check the packets that handle the switch between Auth/Game (AuthResponse and packets like that, no idea what they're named in this source though.)
 
JoshuaX, I am using mysql. (hint in last post (.sql.))

I need to know why it isn't loading right when i click CO_FULL_Server.exe or whatever. Windows sends an error.
 
Another CoEmu based server, people should only use the released servers as guides for creating there own server, honestly all these CoEmu based servers are getting old and boring.
 
a little late there future....yes it is coemu based...but pretty much rewritten O.o everything down to the attack class has been rewritten. and zero helped with the sockets a little making it more stable. we had no crashes on the server until the database started overlapping (infamous set a limit in the code of like 10k or something and then the account ids got to 10k and started overlapping eachother) =)
 
Not to bad i guess, Usually when u see these Qo client servers u can tell they are based on the CoEmu using the same packet system/structures.
 
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