[Release]DV-Team_S19.2.3(Server+Client+SQL+Tool+All Update Patch)

ALTER TABLE `character_info`
ADD COLUMN `goblin_points` INT(10) UNSIGNED NULL DEFAULT 0;
why mine is not working with this ?? i already that and my client files dont have main application that`s why i can`t test if working
 
why mine is not working with this ?? i already that and my client files dont have main application that`s why i can`t test if working

There is also this column in the Account tab. But note that this is being used in character_info. You need to add a goblin_points column in the character_info tab to use it normally.
DROP TABLE IF EXISTS `character_info`;
CREATE TABLE `character_info` (
`guid` int(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`account_id` int(10) UNSIGNED NULL DEFAULT NULL,
`authority` tinyint(3) UNSIGNED NULL DEFAULT 0,
`race` smallint(5) UNSIGNED NULL DEFAULT NULL,
`name` varchar(255) CHARACTER SET utf8 COLLATE utf8_general_ci NULL DEFAULT NULL,
`slot` tinyint(4) NULL DEFAULT 1,
`level` smallint(6) NULL DEFAULT 0,
`level_master` smallint(6) NULL DEFAULT 0,
`level_majestic` smallint(6) NULL DEFAULT 0,
`experience` bigint(20) NULL DEFAULT 0,
`experience_master` bigint(20) NULL DEFAULT 0,
`experience_majestic` bigint(20) NULL DEFAULT 0,
`points` int(11) NULL DEFAULT 0,
`points_master` int(11) NULL DEFAULT 0,
`points_majestic` int(11) NULL DEFAULT 0,
`strength` int(10) UNSIGNED NULL DEFAULT 0,
`agility` int(10) UNSIGNED NULL DEFAULT 0,
`vitality` int(10) UNSIGNED NULL DEFAULT 0,
`energy` int(10) UNSIGNED NULL DEFAULT 0,
`leadership` int(10) UNSIGNED NULL DEFAULT 0,
`world` smallint(5) UNSIGNED NULL DEFAULT 0,
`world_x` smallint(6) NULL DEFAULT 0,
`world_y` smallint(6) NULL DEFAULT 0,
`direction` tinyint(3) UNSIGNED NULL DEFAULT 0,
`money` int(10) UNSIGNED NULL DEFAULT 0,
`life` int(11) NULL DEFAULT 0,
`mana` int(11) NULL DEFAULT 0,
`shield` int(11) NULL DEFAULT 0,
`stamina` int(11) NULL DEFAULT 0,
`add_fruit_points` int(11) NULL DEFAULT 0,
`dec_fruit_points` int(11) NULL DEFAULT 0,
`expanded_inventory` tinyint(3) UNSIGNED NULL DEFAULT 0,
`mute_time` bigint(20) NULL DEFAULT 0,
`admin_flags` int(10) UNSIGNED NULL DEFAULT 0,
`pk_level` tinyint(3) UNSIGNED NULL DEFAULT 3,
`pk_count` int(11) NULL DEFAULT 0,
`pk_points` int(11) NULL DEFAULT 0,
`first_time` tinyint(3) UNSIGNED NULL DEFAULT 1,
`santa_claus_gift` bigint(20) NULL DEFAULT 0,
`personal_store_name` varchar(255) CHARACTER SET utf8 COLLATE utf8_general_ci NULL DEFAULT '0',
`personal_store_open` tinyint(4) NULL DEFAULT 0,
`last_use` bigint(20) NULL DEFAULT 0,
`kick_time` bigint(20) NULL DEFAULT 0,
`post_count` int(11) NULL DEFAULT 0,
`post_day` tinyint(3) UNSIGNED NULL DEFAULT 0,
`post_month` tinyint(3) UNSIGNED NULL DEFAULT 0,
`ruud_money` int(10) UNSIGNED NULL DEFAULT 0,
`hunting_log_visible` tinyint(3) UNSIGNED NULL DEFAULT 0,
`create_date` bigint(20) NULL DEFAULT 0,
`online` tinyint(4) NULL DEFAULT 0,
`server_code` smallint(5) UNSIGNED NULL DEFAULT 3,
`reset` int(10) UNSIGNED NULL DEFAULT 0,
`monster_soul_purchase` int(11) NULL DEFAULT 0,
`lastserver` int(11) NULL DEFAULT 0,
`goblin_points` int(11) NULL DEFAULT NULL,
PRIMARY KEY (`guid`) USING BTREE
) ENGINE = InnoDB AUTO_INCREMENT = 195 CHARACTER SET = utf8 COLLATE = utf8_general_ci ROW_FORMAT = DYNAMIC;
 
There is also this column in the Account tab. But note that this is being used in character_info. You need to add a goblin_points column in the character_info tab to use it normally.
i already did that but same problem exist

DROP TABLE IF EXISTS `character_info`;
CREATE TABLE `character_info` (
`goblin_points` int(10) UNSIGNED NULL DEFAULT 0;
`guid` int(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`account_id` int(10) UNSIGNED NULL DEFAULT NULL,
`authority` tinyint(3) UNSIGNED NULL DEFAULT 0,
`race` smallint(5) UNSIGNED NULL DEFAULT NULL,
`name` varchar(255) CHARACTER SET utf8mb3 COLLATE utf8mb3_general_ci NULL DEFAULT NULL,
`slot` tinyint(4) NULL DEFAULT 1,
`level` smallint(6) NULL DEFAULT 0,
`level_master` smallint(6) NULL DEFAULT 0,
`level_majestic` smallint(6) NULL DEFAULT 0,
`experience` bigint(20) NULL DEFAULT 0,
`experience_master` bigint(20) NULL DEFAULT 0,
`experience_majestic` bigint(20) NULL DEFAULT 0,
`points` int(11) NULL DEFAULT 0,
`points_master` int(11) NULL DEFAULT 0,
`points_majestic` int(11) NULL DEFAULT 0,
`strength` int(10) UNSIGNED NULL DEFAULT 0,
`agility` int(10) UNSIGNED NULL DEFAULT 0,
`vitality` int(10) UNSIGNED NULL DEFAULT 0,
`energy` int(10) UNSIGNED NULL DEFAULT 0,
`leadership` int(10) UNSIGNED NULL DEFAULT 0,
`world` smallint(5) UNSIGNED NULL DEFAULT 0,
`world_x` smallint(6) NULL DEFAULT 0,
`world_y` smallint(6) NULL DEFAULT 0,
`direction` tinyint(3) UNSIGNED NULL DEFAULT 0,
`money` int(10) UNSIGNED NULL DEFAULT 0,
`life` int(11) NULL DEFAULT 0,
`mana` int(11) NULL DEFAULT 0,
`shield` int(11) NULL DEFAULT 0,
`stamina` int(11) NULL DEFAULT 0,
`add_fruit_points` int(11) NULL DEFAULT 0,
`dec_fruit_points` int(11) NULL DEFAULT 0,
`expanded_inventory` tinyint(3) UNSIGNED NULL DEFAULT 0,
`mute_time` bigint(20) NULL DEFAULT 0,
`admin_flags` int(10) UNSIGNED NULL DEFAULT 0,
`pk_level` tinyint(3) UNSIGNED NULL DEFAULT 3,
`pk_count` int(11) NULL DEFAULT 0,
`pk_points` int(11) NULL DEFAULT 0,
`first_time` tinyint(3) UNSIGNED NULL DEFAULT 1,
`santa_claus_gift` bigint(20) NULL DEFAULT 0,
`personal_store_name` varchar(255) CHARACTER SET utf8mb3 COLLATE utf8mb3_general_ci NULL DEFAULT '0',
`personal_store_open` tinyint(4) NULL DEFAULT 0,
`last_use` bigint(20) NULL DEFAULT 0,
`kick_time` bigint(20) NULL DEFAULT 0,
`post_count` int(11) NULL DEFAULT 0,
`post_day` tinyint(3) UNSIGNED NULL DEFAULT 0,
`post_month` tinyint(3) UNSIGNED NULL DEFAULT 0,
`ruud_money` int(10) UNSIGNED NULL DEFAULT 0,
`hunting_log_visible` tinyint(3) UNSIGNED NULL DEFAULT 0,
`create_date` bigint(20) NULL DEFAULT 0,
`online` tinyint(4) NULL DEFAULT 0,
`server_code` smallint(5) UNSIGNED NULL DEFAULT 3,
`reset` int(10) UNSIGNED NULL DEFAULT 0,
`monster_soul_purchase` int(11) NULL DEFAULT 0,
`lastserver` int(11) NULL DEFAULT 0,
PRIMARY KEY (`guid`) USING BTREE
) ENGINE = InnoDB AUTO_INCREMENT = 194 CHARACTER SET = utf8mb3 COLLATE = utf8mb3_general_ci ROW_FORMAT = Dynamic;

Update 2.2.0.0

[FIX] Ruud Shop Error
[FIX] Map Drop Rates Are Incorrect
[FIX] Map Drop Element Option Error
[FIX] Bag System SocketCount Option Error
[FIX] Bag System ElementalItem Option Error
[FIX] Bag System SetItem Option Error
[FIX] Bag System Durability Option Invalid
[FIX] Moss Shop Internal Rates Not Working
[FIX] 380 Item Mix
[FIX] Spider Artifact Change Option Value Is Invalid
[FIX] Change Event Entry Count Reload Event Invalid
[FIX] Common Ancient Item Attribute Increase Error
[FIX] Completing The Sebina Quest Upgrade Increase LevelUpPoints
[FIX] Cherry Blossom Mix
[FIX] Maple Leaf Mix
[FIX] Castle Lord Mix
[FIX] Chaos Card Mix
[FIX] ImperialGuardian.xml Missing EventEnterCount Option
[FIX] Doppelganger Event Window Does Not Show Time
[MOD] Bag System Add Internal Rates
[MOD] Bag System Add Prompt Text When Get WcoinC Or Goblin Points

DOWNLOAD :

==================================================

Update 2.2.1.0

[FIX] Removing Excl Options When Using SetItemRate Mode
[FIX] Lostmap Ticket Consume
[FIX] Kalima Gate Crash GS
[FIX] Ruudbox
[FIX] Other ItemBags Problem
[FIX] Siege Lord Mix
[FIX] Grade Option Configuration Errors
[FIX] Harmony Option for LW book

[ADD] Wing Support For Custom Jewels 🔥
[ADD] Custom Jewel Config

DOWNLOAD :

All thanks to : hu7vo6
hello why mine don`t have mu launcher/main application. only main.dll have on client folder
 
Last edited:
i already did that but same problem exist

DROP TABLE IF EXISTS `character_info`;
CREATE TABLE `character_info` (
`goblin_points` int(10) UNSIGNED NULL DEFAULT 0;
`guid` int(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`account_id` int(10) UNSIGNED NULL DEFAULT NULL,
`authority` tinyint(3) UNSIGNED NULL DEFAULT 0,
`race` smallint(5) UNSIGNED NULL DEFAULT NULL,
`name` varchar(255) CHARACTER SET utf8mb3 COLLATE utf8mb3_general_ci NULL DEFAULT NULL,
`slot` tinyint(4) NULL DEFAULT 1,
`level` smallint(6) NULL DEFAULT 0,
`level_master` smallint(6) NULL DEFAULT 0,
`level_majestic` smallint(6) NULL DEFAULT 0,
`experience` bigint(20) NULL DEFAULT 0,
`experience_master` bigint(20) NULL DEFAULT 0,
`experience_majestic` bigint(20) NULL DEFAULT 0,
`points` int(11) NULL DEFAULT 0,
`points_master` int(11) NULL DEFAULT 0,
`points_majestic` int(11) NULL DEFAULT 0,
`strength` int(10) UNSIGNED NULL DEFAULT 0,
`agility` int(10) UNSIGNED NULL DEFAULT 0,
`vitality` int(10) UNSIGNED NULL DEFAULT 0,
`energy` int(10) UNSIGNED NULL DEFAULT 0,
`leadership` int(10) UNSIGNED NULL DEFAULT 0,
`world` smallint(5) UNSIGNED NULL DEFAULT 0,
`world_x` smallint(6) NULL DEFAULT 0,
`world_y` smallint(6) NULL DEFAULT 0,
`direction` tinyint(3) UNSIGNED NULL DEFAULT 0,
`money` int(10) UNSIGNED NULL DEFAULT 0,
`life` int(11) NULL DEFAULT 0,
`mana` int(11) NULL DEFAULT 0,
`shield` int(11) NULL DEFAULT 0,
`stamina` int(11) NULL DEFAULT 0,
`add_fruit_points` int(11) NULL DEFAULT 0,
`dec_fruit_points` int(11) NULL DEFAULT 0,
`expanded_inventory` tinyint(3) UNSIGNED NULL DEFAULT 0,
`mute_time` bigint(20) NULL DEFAULT 0,
`admin_flags` int(10) UNSIGNED NULL DEFAULT 0,
`pk_level` tinyint(3) UNSIGNED NULL DEFAULT 3,
`pk_count` int(11) NULL DEFAULT 0,
`pk_points` int(11) NULL DEFAULT 0,
`first_time` tinyint(3) UNSIGNED NULL DEFAULT 1,
`santa_claus_gift` bigint(20) NULL DEFAULT 0,
`personal_store_name` varchar(255) CHARACTER SET utf8mb3 COLLATE utf8mb3_general_ci NULL DEFAULT '0',
`personal_store_open` tinyint(4) NULL DEFAULT 0,
`last_use` bigint(20) NULL DEFAULT 0,
`kick_time` bigint(20) NULL DEFAULT 0,
`post_count` int(11) NULL DEFAULT 0,
`post_day` tinyint(3) UNSIGNED NULL DEFAULT 0,
`post_month` tinyint(3) UNSIGNED NULL DEFAULT 0,
`ruud_money` int(10) UNSIGNED NULL DEFAULT 0,
`hunting_log_visible` tinyint(3) UNSIGNED NULL DEFAULT 0,
`create_date` bigint(20) NULL DEFAULT 0,
`online` tinyint(4) NULL DEFAULT 0,
`server_code` smallint(5) UNSIGNED NULL DEFAULT 3,
`reset` int(10) UNSIGNED NULL DEFAULT 0,
`monster_soul_purchase` int(11) NULL DEFAULT 0,
`lastserver` int(11) NULL DEFAULT 0,
PRIMARY KEY (`guid`) USING BTREE
) ENGINE = InnoDB AUTO_INCREMENT = 194 CHARACTER SET = utf8mb3 COLLATE = utf8mb3_general_ci ROW_FORMAT = Dynamic;


hello why mine don`t have mu launcher/main application. only main.dll have on client folder
try it:
 

1755184387030 - [Release]DV-Team_S19.2.3(Server+Client+SQL+Tool+All Update Patch) - RaGEZONE Forums


1755186292067 - [Release]DV-Team_S19.2.3(Server+Client+SQL+Tool+All Update Patch) - RaGEZONE Forums
 
Last edited:
dv-team Editors can't made skill
 

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Last edited:
in BuffTemplate.xml I change the item buf index like:
<Buff ID="49" Group="72" ItemCat="14" ItemIndex="77" Name="Scroll of Mana" Description="Mana increase +2000" Send="1" Debuff="0" Effect1="5" Value1="2000" Effect2="0" Value2="0" Duration="1800"/>
<Buff ID="50" Group="26" ItemCat="14" ItemIndex="78" Name="Elixir of Strength" Description="Strength Status +1000" Send="1" Debuff="0" Effect1="9" Value1="1000" Effect2="0" Value2="0" Duration="864000"/>.
The result of the database character_buff is not saving the value as expected. For example, I change the blood buff to +1000 and put the item on cashop and it only gets about 232, not 2000. If I use it in adding the item directly and open it in the inventory, the itemoption works correctly at 2000. So the BuffTemplate.xml file is saving a limited value? I tried the support effects blood, agility, HP, Mana,.. all gave the same result. Sync both client and server ok? Can anyone explain to me?
 
Could someone give me this rate setting based on Webzen's MU?

I wanted an EXP and drop rate similar to the official server.


================================================
[ItemDropControl]
;-------------------------------------------------------------------------------------------------------------
;-- Prints a range of logs in server windowd allowing to debug drop configuration, 0/1
;-------------------------------------------------------------------------------------------------------------
DebugMode = 0

;-------------------------------------------------------------------------------------------------------------
;-- Control of common system hierachy drop
;-------------------------------------------------------------------------------------------------------------
;-- AllMonsterItemDropRate: AllMonsterBag.xml
;-- EachMonsterItemDropRate: \Data\Items\Drop\EachMonsterMapDrop\*.*
;-- EventItemDropRate: EventItemMonsterBag.xml
;-- SetItemDropRate: SetItemMonsterBag.xml
;-- ZenDropRate: General zen drop rate (ZenDrop.xml will override amount of zen to drop if enabled)
;-- NoItemRate: No item drop rate
;-------------------------------------------------------------------------------------------------------------
;-- The NoItemRate should be always the highest value out of available ones.
;-- System should be configured increasing way, from lowest to highest rate.
;-- System draws random number from value configured in "NoItemRate", if rate of individual system is greater than drawn value then that specified system will be used.
;-------------------------------------------------------------------------------------------------------------
AllMonsterItemDropRate = 30
EachMonsterItemDropRate = 1000
EventItemDropRate = 500
SetItemDropRate = 1000
ZenDropRate = 3000
NoItemRate = 10000

;-------------------------------------------------------------------------------------------------------------
;-- Monster maximum level and chance rate to drop Apple (14, 0), n/10000
;-------------------------------------------------------------------------------------------------------------
AppleDropRate = 2000
AppleDropMonsterMaxLevel = 20

;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of non-excellent items with Luck, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ItemLuckRate = 50

;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of non-excellent items with Skill, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ItemSkillRate = 50

;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of excellent items with Luck, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ExcItemLuckRate = 50

;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of excellent items with Skill, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ExcItemSkillRate = 50

;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of ancient items with Luck, common drop only, percentage, 1-100
;-- If item is excellent ancient then ExcItemLuckRate is in use
;-------------------------------------------------------------------------------------------------------------
AncItemLuckRate = 4

;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of ancient items with Skill, common drop only, percentage, 1-100
;-- If item is excellent ancient then ExcItemSkillRate is in use
;-------------------------------------------------------------------------------------------------------------
AncItemSkillRate = 6

;-------------------------------------------------------------------------------------------------------------
;-- Determines mode of Option drop for MonsterMap_(X)_Bag.xml and SetItemMonsterBag.xml
;-- 0: drops exact options if configured with values 0-7
;-- 1: drops up to configured value, e.g. if Option="4" then item can drop with option from +0 up to +16
;-------------------------------------------------------------------------------------------------------------
OptionDropMode = 0

;-------------------------------------------------------------------------------------------------------------
;-- Lifts limit of mastery items drop in Nars location only, 0/1
;-------------------------------------------------------------------------------------------------------------
MasteryEquipmentInGeneralDrop = 0

;-------------------------------------------------------------------------------------------------------------
;-- Lifts limit of mastery set items drop in Land of Trials location, 0/1
;-------------------------------------------------------------------------------------------------------------
MasteryEquipmentInLOTDrop = 0

;-------------------------------------------------------------------------------------------------------------
;-- A time after Zen dropped on ground will disappear, seconds
;-------------------------------------------------------------------------------------------------------------
ZenDisappearTime = 15

;-------------------------------------------------------------------------------------------------------------
;-- A time after item dropped on ground will disappear (see MapAttribute.xml for per map config), seconds
;-------------------------------------------------------------------------------------------------------------
ItemDisappearTime = 20

;-------------------------------------------------------------------------------------------------------------
;-- A time after Item dropped by/for other player may be picked up (see MapAttribute.xml for per map config), seconds
;-------------------------------------------------------------------------------------------------------------
ItemLootingTime = 10

;-------------------------------------------------------------------------------------------------------------
; -- Zen Drop Multiplier, formula Money = Money + exp/BaseMasterExperience * ZenDropMultipler
;-------------------------------------------------------------------------------------------------------------
ZenDropMultipler = 1.0

;-------------------------------------------------------------------------------------------------------------
; -- Zen Drop Multiplier during Quests, formula Money = RewardZen * QuestZenMultipler
;-------------------------------------------------------------------------------------------------------------
QuestZenMultipler = 1.0

;-------------------------------------------------------------------------------------------------------------
; -- A chance rate of Zen drop in 4 spots around the killed monster, n/10000
;-------------------------------------------------------------------------------------------------------------
ZenMultiSpotDropRate = 5
 
thank you, but where is it?
SERVER SOURE MU\Data\Monster\MonsterSpawn.xml.

Open the MonsterSpawn.xml file and navigate to <Spawn Index="407" Distance="0" StartX="224" StartY="48" Dir="1" />. Add the code <Spawn Index="407" Distance="0" StartX="224" StartY="48" Dir="1" /> right below <Spot Type="0" Description="NPC/Traps">

For example in this code I have placed it next to the character who receives the quest as soon as you move to the Cryword Map. If you want to change the position then change the StartX="224" StartY="48" coordinates

<Spot Type="0" Description="NPC/Traps">
<Spawn Index="224" StartX="118" StartY="11" Dir="4" NpcFunction="npc_talk_castle_guard" />
<Spawn Index="226" StartX="135" StartY="47" Dir="2" NpcFunction="npc_talk_pet_trainer" />
<Spawn Index="240" StartX="113" StartY="56" Dir="2" NpcFunction="npc_talk_warehouse" />
<Spawn Index="248" StartX="99" StartY="40" Dir="2" NpcFunction="wandering_merchant_herald" />
<Spawn Index="251" StartX="145" StartY="14" Dir="1" NpcFunction="hanzo_the_blacksmith" />
<Spawn Index="256" StartX="96" StartY="25" Dir="2" NpcFunction="npc_talk_jewel_mix" />
<Spawn Index="406" StartX="228" StartY="48" Dir="1" NpcFunction="npc_talk_quest_evolution" />
<Spawn Index="407" Distance="0" StartX="224" StartY="48" Dir="1" /> <!-- NPC MAP -->
<Spawn Index="204" StartX="121" StartY="31" Dir="2" NpcFunction="" />
<Spawn Index="205" StartX="125" StartY="27" Dir="2" NpcFunction="" />
<Spawn Index="206" StartX="126" StartY="35" Dir="2" NpcFunction="" />
<Spawn Index="207" StartX="120" StartY="38" Dir="2" NpcFunction="" />
<Spawn Index="208" StartX="115" StartY="35" Dir="2" NpcFunction="" />
<Spawn Index="209" StartX="117" StartY="27" Dir="2" NpcFunction="" />
</Spot>
 
SERVER SOURE MU\Data\Monster\MonsterSpawn.xml.

Open the MonsterSpawn.xml file and navigate to <Spawn Index="407" Distance="0" StartX="224" StartY="48" Dir="1" />. Add the code <Spawn Index="407" Distance="0" StartX="224" StartY="48" Dir="1" /> right below <Spot Type="0" Description="NPC/Traps">

For example in this code I have placed it next to the character who receives the quest as soon as you move to the Cryword Map. If you want to change the position then change the StartX="224" StartY="48" coordinates
thank you for help, i try to add the code right you said but still not work. i post my pic too.
 

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i do that,but still not work. may be someting wrong. so thank you for teach me
 

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