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[Release] Emulator Crossfire 70% Complete

Newbie Spellweaver
Joined
Oct 24, 2014
Messages
18
Reaction score
7
Well, the original files were published ... You do not have the original files! US server is FG, are all Robson! You will play on Hamachi!
Remember is Area is on Emulator Python rather than original files

huntergames - [Release] Emulator Crossfire 70% Complete - RaGEZONE Forums


I was forbidden to use a detour
huntergames - [Release] Emulator Crossfire 70% Complete - RaGEZONE Forums


CF Database Server Files + US Hacked!
huntergames - [Release] Emulator Crossfire 70% Complete - RaGEZONE Forums


Bye *
 
Initiate Mage
Joined
Sep 22, 2015
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You can test pvp in MODE BOT for this, you need to have all items listed in CFAL gives new update that contains bot mode, up to why this mode has no place and is not part of the host. Bye.
 
Newbie Spellweaver
Joined
Oct 24, 2014
Messages
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Wrong, MODE BOT CFBR is not a JOINT Map, Yes It's a type of Weapon Training ... MODE BOT does not contain MAP_ID is rather a kind of encrypted Package...
 
Newbie Spellweaver
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Oct 1, 2015
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So if the files were leaked who have these files ? and because you do not share ?
 
Initiate Mage
Joined
Oct 10, 2015
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thanks for share..waitting for complete 100% server



if you need a tester....i can do that
 
Newbie Spellweaver
Joined
Oct 25, 2015
Messages
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checked and after entering your login and password gives me Errow Do you want to report?
huntergames - [Release] Emulator Crossfire 70% Complete - RaGEZONE Forums
 
very nice
Joined
Jul 5, 2013
Messages
518
Reaction score
80
looking to write a new emulator in Java SE, there people interested to work in the emulation service, add on skype : adrianolls, client based, br latest update
why Java SE? Html is much better :)
 
Newbie Spellweaver
Joined
Dec 20, 2014
Messages
25
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Hello Members .. New att emulator .. Perfil Players
Create table in Sql the descriptions with # in front
ID: Integer .. Not Null
Name : Text
Clan : Text .. Value 12
All : Text
Fixes in spoiler below

elif header == 0x0140:
c = self.conn.cursor()
c.execute ('SELECT * FROM profile_player')
row = c.fetchone()
self.request.send(binascii.a2b_hex ('F10E00015C000000000000000000000000000000000000F2'))
self.request.send(binascii.a2b_hex ('F10F2')) #vitórias
self.request.send(binascii.a2b_hex ('F14F2')) #perdas
self.request.send(binascii.a2b_hex ('F18F2')) #kills
self.request.send(binascii.a2b_hex ('F115F2')) #clã
self.request.send(binascii.a2b_hex ('F15dF2')) #TOTAL Ganho
self.request.send(binascii.a2b_hex ('F161F2')) #perdas totais
self.request.send(binascii.a2b_hex ('F165F2')) #kills TOTAL
self.request.send(binascii.a2b_hex ('F169F2')) #total de mortes
self.request.send(binascii.a2b_hex ('F16dF2')) #headshots TOTAL
self.request.send(binascii.a2b_hex ('F171F2')) #TOTAL nade mata
self.request.send(binascii.a2b_hex ('F175F2')) #kills de faca TOTAL
self.request.send(binascii.a2b_hex ('F181F2')) #deserção TOTAL
self.request.send(binascii.a2b_hex ('F185F2')) #Equipe Mata TOTAL
self.request.send(binascii.a2b_hex ('F189F2')) #snd
self.request.send(binascii.a2b_hex ('F199F2')) #tdm
self.request.send(binascii.a2b_hex ('F1a9F2')) #ffa
self.request.send(binascii.a2b_hex ('F1b9F2')) #gm
self.request.send(binascii.a2b_hex ('F1c9F2')) #Unknown
self.request.send(binascii.a2b_hex ('F1d9F2')) #los
self.request.send(binascii.a2b_hex ('F1e9F2')) #Unknown
self.request.send(binascii.a2b_hex ('F1f9F2')) #CLN snd
self.request.send(binascii.a2b_hex ('F1109F2')) #CLN tdm
self.request.send(binascii.a2b_hex ('F1119F2')) #Unknown
self.request.send(binascii.a2b_hex ('F1129F2')) #Unknown
self.request.send(binascii.a2b_hex ('F1139F2')) #CLN los
self.request.send(binascii.a2b_hex ('F1149F2')) #Unknown
self.request.send(binascii.a2b_hex ('F1159F2')) #Unknown
self.request.send(binascii.a2b_hex ('F1169F2')) #Unknown
self.request.send(binascii.a2b_hex ('F1165F2')) #esc
self.request.send(binascii.a2b_hex ('F189F2')) #snd
self.request.send(binascii.a2b_hex ('F199F2')) #tdm
self.request.send(binascii.a2b_hex ('F1b9F2')) #gm
self.request.send(binascii.a2b_hex ('F1d9F2')) #los
self.request.send(binascii.a2b_hex ('F1a9F2')) #ffa
self.request.send(binascii.a2b_hex ('F1165F2')) #esc
self.request.send(binascii.a2b_hex ('F1f9F2')) #CLN snd
self.request.send(binascii.a2b_hex ('F1109F2')) #CLN tdm
self.request.send(binascii.a2b_hex ('F1139F2')) #CLN los
self.request.send(binascii.a2b_hex ('F1cF2')) #mortes
self.console ("Perfil Player")


elif header == 0x0141:
self.request.send(binascii.a2b_hex ('F19001015E000000000000000000000000000000000000F2'))
self.console ("Ver Perfil")



Att Room Status

Add in GameServer.Py

elif header == 0x3600:
self.request.send(binascii.a2b_hex ('F10000000000000000000000000000000000S00SF2'))
self.console ("Room Status")


elif header == 0x3700:
self.request.send(binascii.a2b_hex
('F1000000000000000000000000000000000000000000000000000000000000000011111111111111111111111111111111111111111111111111111111111111113333333333333333333333333333333333333333333333333333333333333333F2'))
self.console ("Room Stats Response")



KeyCodes Att

Reply IN Keycodes.py

def GetKeyCodeName(key):
if key == 0x3B:
return "F1"
elif key == 0x3C:
return "F2"
elif key == 0x3D:
return "F3"
elif key == 0x3E:
return "F4"
elif key == 0x3F:
return "F5"
elif key == 0x40:
return "F6"
elif key == 0x41:
return "F7"
elif key == 0x42:
return "F8"
elif key == 0x43:
return "F9"
elif key == 0x44:
return "F10"
elif key == 0x57:
return "F11"
elif key == 0x58:
return "F12"
elif key == 0x0B:
return "0"
elif key == 0x02:
return "1"
elif key == 0x03:
return "2"
elif key == 0x04:
return "3"
elif key == 0x05:
return "4"
elif key == 0x06:
return "5"
elif key == 0x07:
return "6"
elif key == 0x08:
return "7"
elif key == 0x09:
return "8"
elif key == 0x0A:
return "9"
elif key == 0x52:
return "NUMPAD 0"
elif key == 0x4F:
return "NUMPAD 1"
elif key == 0x50:
return "NUMPAD 2"
elif key == 0x51:
return "NUMPAD 3"
elif key == 0x4B:
return "NUMPAD 4"
elif key == 0x4C:
return "NUMPAD 5"
elif key == 0x4D:
return "NUMPAD 6"
elif key == 0x47:
return "NUMPAD 7"
elif key == 0x48:
return "NUMPAD 8"
elif key == 0x49:
return "NUMPAD 9"
elif key == 0x1E:
return "A"
elif key == 0x30:
return "B"
elif key == 0x2E:
return "C"
elif key == 0x20:
return "D"
elif key == 0x12:
return "E"
elif key == 0x21:
return "F"
elif key == 0x22:
return "G"
elif key == 0x23:
return "H"
elif key == 0x17:
return "I"
elif key == 0x24:
return "J"
elif key == 0x25:
return "K"
elif key == 0x26:
return "L"
elif key == 0x32:
return "M"
elif key == 0x31:
return "N"
elif key == 0x18:
return "O"
elif key == 0x19:
return "P"
elif key == 0x10:
return "Q"
elif key == 0x13:
return "R"
elif key == 0x1F:
return "S"
elif key == 0x14:
return "T"
elif key == 0x16:
return "U"
elif key == 0x2F:
return "V"
elif key == 0x11:
return "W"
elif key == 0x2D:
return "X"
elif key == 0x15:
return "Y"
elif key == 0x2C:
return "Z"
elif key == 0x01:
return "ESCAPE"
elif key == 0x0F:
return "TAB"
elif key == 0x2A:
return "LSHIFT"
elif key == 0x36:
return "RSHIFT"
elif key == 0x1D:
return "LCONTROL"
elif key == 0x9D:
return "RCONTROL"
elif key == 0x0E:
return "BACKSPACE"
elif key == 0x1C:
return "ENTER"
elif key == 0x9C:
return "NUMPAD ENTER"
elif key == 0x38:
return "LALT"
elif key == 0x39:
return "SPACEBAR"
elif key == 0x3A:
return "CAPSLOCK"
elif key == 0x45:
return "NUMLOCK"
elif key == 0x46:
return "SCROLLLOCK"
elif key == 0xB8:
return "RALT"
elif key == 0x33:
return ","
elif key == 0x34:
return "."
elif key == 0x35:
return "/"
elif key == 0x37:
return "NUMPAD *"
elif key == 0x4A:
return "NUMPAD -"
elif key == 0x4E:
return "NUMPAD +"
elif key == 0x53:
return "NUMPAD ."
elif key == 0x91:
return "@"
elif key == 0x92:
return ":"
elif key == 0x93:
return "_"
elif key == 0xC5:
return "PAUSE"
elif key == 0x1A:
return "["
elif key == 0x1B:
return "]"
elif key == 0x27:
return ";"
elif key == 0x28:
return "\'"
elif key == 0x29:
return "`"
elif key == 0x0C:
return "-"
elif key == 0x0D:
return "="
elif key == 0xB3:
return "NUMPAD ,"
elif key == 0xB5:
return "NUMPAD /"
elif key == 0xC7:
return "HOME"
elif key == 0xC8:
return "UP ARROW"
elif key == 0xC9:
return "PAGE UP"
elif key == 0xCB:
return "LEFT ARROW"
elif key == 0xCD:
return "RIGHT ARROW"
elif key == 0xCF:
return "END"
elif key == 0xD0:
return "DOWN ARROW"
elif key == 0xD1:
return "PAGE DOWN"
elif key == 0xD2:
return "INSERT"
elif key == 0xD3:
return "DELETE"
elif key == 0xDB:
return "LWIN"
elif key == 0xDC:
return "RWIN"
elif key == 0x2B:
return ""
elif key == 0xFFFF:
return "LEFT CLICK"
elif key == 0xFFFE:
return "RIGHT CLICK"



Add Friend Packet

Add in GameServer.Py

elif header == 0x0193: self.request.send(binascii.a2b_hex ('F10D00BF019100000000000000000000000000F2'))
self.console ("Adicionar Friend")


elif header == 0x0194:
self.request.send(binascii.a2b_hex ('F10D00BF019100000000000000000000000000F2'))
self.console ("Resposta Friend")
 
Last edited by a moderator:
Newbie Spellweaver
Joined
Apr 6, 2013
Messages
97
Reaction score
2
Hello Members .. New att emulator .. Perfil Players
Create table in Sql the descriptions with # in front
ID: Integer .. Not Null
Name : Text
Clan : Text .. Value 12
All : Text
Fixes in spoiler below

Att Room Status

Add in GameServer.Py





KeyCodes Att

Reply IN Keycodes.py



Add Friend Packet

Add in GameServer.Py


File "C:\Users\Jens\Desktop\Crossfire\GameServer.py", line 246
elif header == 0x0193:
^
IndentationError: unexpected indent
 
Newbie Spellweaver
Joined
Dec 20, 2014
Messages
25
Reaction score
10
File "C:\Users\Jens\Desktop\Crossfire\GameServer.py", line 246
elif header == 0x0193:
^
IndentationError: unexpected indent

elif header == 0x0193:
self.request.send(binascii.a2b_hex ('F10D00BF019100000000000000000000000000F2'))

self.console ("Adicionar Friend")
 
Newbie Spellweaver
Joined
Jun 26, 2013
Messages
22
Reaction score
2
Hello Huntergame ! You can share files on file can shoot and store to purchase items for we can study it?

 
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