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Actually there is no any full bug list, but if you read all pages so you will probably know what problems people have. The best way its making closed beta with professional players and find the whole bug-list within some days.Hi guys i read 23 pages with question of all kinds. like somebody said post before this server files have a lot of bug and more, but for who can works with source code it possible to fix ill be away from MU ONLINE world for many years and for me right now is difficult try all new feature.... somebody could make a list of all bug he find on this files? ill try to make a repack with all fixes that have been made and try to fix what i found , i take this opportunity to thanks all the people who share their work with the community for fix some part, thank you very much. thanks to all Have anice day
Anyone solved bug in MuHelper. ????
Im have this problem,
MuHelper loot all itens in the floor, OMG!
Hi bro, you can help me rebuild to exe files? Thank you please1. Fix Elemental Monster Spawn randomly with Element=6
2. Fix Shop Mithril and Mithril Fragment
Files update:
- gObjMonster.cpp
- MonsterSetBase.cpp
- PentagramSystem.cpp
- PentagramSystem.h
- Shop.cpp
Copy to your GameServer source code then rebuild.
Example Monster spawn config:
<Spawn Index="670" Distance="5" StartX="194" StartY="26" EndX="198" EndY="26" Dir="-1" Count="5" Element="6" />
Example Shop config:
<!-- Mithril Fragment -->
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="1" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="2" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="3" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="4" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="5" Serial="0" />
<!-- Mithril -->
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="1" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="2" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="3" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="4" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="5" Serial="0" />
creation of errtel bug, help me plz!
download on muemu.tech season 12,,,,copy the same file u want to edit replace it.that im doing
Could someone confirm this is a bug? Or i'm the only one that has it?Hello, the option "obtains (mana/8) when monster is killed" doesn't seem to work. Other exe options seem to work, i made a video:You must be registered to see links
I've tried reinstalling and also modifing the file IGC_ExcellentOptions.xml , but it doesn't solve it, doesn't have any effect.
any help please?
if ((lpObj->Type == OBJ_USER && lpMagic) || lpObj->Type == OBJ_MONSTER)
if ((lpObj->Type == OBJ_USER) || lpObj->Type == OBJ_MONSTER)
BOOL gObjIsItemPut(LPOBJ lpObj, CItem * lpItem, int pos)
if (lpObj->pInventory[0].IsItem() == 1 && lpObj->pInventory[0].m_TwoHand == 1) {
if (lpItem->m_Type == ITEMGET(4, 7) || lpItem->m_Type == ITEMGET(4, 15) || lpItem->m_Type >= ITEMGET(4, 32) && lpItem->m_Type <= ITEMGET(4, 35)) // Arrows, Bolts and Quivers
{
}
else
{
return false;
}
}
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGetLife * lpMana->OptionValue, lpMana->FormulaID, NULL);
lpObj->Mana += lpObj->MonsterDieGetMana;
}
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL); //this line is not working for some reason
lpObj->Mana += lpObj->MaxMana/8; // simply take maximum mana, divide by 8 and add that to mana
}
Hello,
About the "obtains (mana/8) when monster is killed" bug, in file user.cpp
i changed:
Code:if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL) { int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGetLife * lpMana->OptionValue, lpMana->FormulaID, NULL); lpObj->Mana += lpObj->MonsterDieGetMana; }
to
in this way customizing the option from IGC_ExcellentOptions.xml will not work, so its a workaround more than a fix.Code:if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL) { int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL); //this line is not working for some reason lpObj->Mana += lpObj->MaxMana/8; // simply take maximum mana, divide by 8 and add that to mana }
There is another bug where even though muhelper is active character will no longer attack, it will just come close to mobs and do nothing. i've been looking through the source code i can't find code related to mu helper, is it in the client? any hints please?
thanks