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[Release] IGCN S9E2 Compiled + SRC

Newbie Spellweaver
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Thank you for sharing. I have encountered a problem.

When I transfer through Dungeon in the game, there is a chance that mainexe will become unresponsive, and then WSAAccept() failed with error 10022 will appear in Connect Server. exe.

My English is not good, Google Translate, I hope you can understand.
 
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Thank you for sharing. I have encountered a problem.

When I transfer through Dungeon in the game, there is a chance that mainexe will become unresponsive, and then WSAAccept() failed with error 10022 will appear in Connect Server. exe.

My English is not good, Google Translate, I hope you can understand.
That doesn't sound possible issue because of Dungeon map,, make a video better.
 
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That doesn't sound possible issue because of Dungeon map,, make a video better.
Thank you for your answer.

I am a beginner, and I have identified some issues and made improvements. Perhaps the errors are my fault, and I need more time to test before asking questions.

This server is very good.
 
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Greetings!

Hello. Ive decided to use your files to host my server. Pretty unique setup, nice job! Thanks!
 
Newbie Spellweaver
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hello,
Does anyone have a video tutorial to install the server and website? Thank you
 
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the tutorial should be very similar to this



for website its either web engine or dmncms good to start with
or

Thank you bro

Is there a discord about this server, anyone?

Greetings!

I have decided to release the files I have been workin on for quite some years now. I'm moving on to other, more complex coding projects so I thought I'd give back to the community, given that I have been learning a whole lot from these forums. I've invested at least 2 years of coding on this project and I am releasing it as is, with no support offered whatsoever. The server is fully configured, all you have to do is set the IPs in the necessary configuration files.

Everything is contained in this single rar package:


Enjoy and thanks for everything, dear Ragezone community!

P.S.: The package also contains fully configured website as well (Webengine CMS) and a little extra modules created by myself in it. I would really love to see some servers out there running this :D It's quite unique ;)
I don't see the database file in the Server + Client (Compiled) folder, can you help me?
 

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Newbie Spellweaver
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It is inside Resources/Queries.
You need to use a query with each file: BattleCore, Events, Muonline(without_md5) and Ranking
I need to query all files, or just query the 4 files you named, can you help me record a video installing this server?
 

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Junior Spellweaver
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Hi Guys could you help me.It seems that it's too darkView attachment 251600

can you help me admin KarLi

Ley Lei can you help me with stay on spot when performing /reset command. thanks
Sorry but I haven't designed it to be played with resets :p you're on ur own there

Thank you for sharing. I have encountered a problem.

When I transfer through Dungeon in the game, there is a chance that mainexe will become unresponsive, and then WSAAccept() failed with error 10022 will appear in Connect Server. exe.

My English is not good, Google Translate, I hope you can understand.
I know the issue, u can safely add that to the buglist :) (that is, if you are talking about the teleporters inside dungeon)
 
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Newbie Spellweaver
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Sometimes there are invisible windows when you're at NPCs. Until you press enter the game seems to be stuck. Do you have a solution to this? Could it be my video card? Same thing happens with DragonSetg and Evi files, but here it is less common. Is that problem in server or in client?? Thanks for the release. Is really good files. Thanks :):);)


Sorry but I haven't designed it to be played with resets :p you're on ur own there


I know the issue, u can safely add that to the buglist :) (that is, if you are talking about the teleporters inside dungeon)
 
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█║▌║▌║TheMerc iful║▌║▌║█
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how to adjust blood castle time schedule?!

1707843743381 - [Release] IGCN S9E2 Compiled + SRC - RaGEZONE Forums

awesome share by the way.
thanks!
 

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█║▌║▌║TheMerc iful║▌║▌║█
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in folder .....\IGCData\Events\BloodCastle edit file IGC_BloodCastle.xml

so sorry but which part?! I just don't want to mess this up.

<BloodCastle Enable="1" EarlyFinishRestriction="0" EarlyFinishMinTime="300">
<Time ToOpen="5" PlayDuration="15" ToClose="1" />

<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>

<EventSettings>
<Castle Level="0" StatueHP="65000" GateHP="150000" /> <!-- Blood Castle 1 -->
<Castle Level="1" StatueHP="105000" GateHP="205000" /> <!-- Blood Castle 2 -->
<Castle Level="2" StatueHP="145000" GateHP="260000" /> <!-- Blood Castle 3 -->
<Castle Level="3" StatueHP="185000" GateHP="325000" /> <!-- Blood Castle 4 -->
<Castle Level="4" StatueHP="225000" GateHP="400000" /> <!-- Blood Castle 5 -->
<Castle Level="5" StatueHP="265000" GateHP="480000" /> <!-- Blood Castle 6 -->
<Castle Level="6" StatueHP="305000" GateHP="565000" /> <!-- Blood Castle 7 -->
<Castle Level="7" StatueHP="345000" GateHP="665000" /> <!-- Blood Castle 8 -->
</EventSettings>

<RewardExpSettings>
<Castle Level="0" Multiplier="2.0" /> <!-- Blood Castle 1 -->
<Castle Level="1" Multiplier="2.0" /> <!-- Blood Castle 2 -->
<Castle Level="2" Multiplier="2.0" /> <!-- Blood Castle 3 -->
<Castle Level="3" Multiplier="2.0" /> <!-- Blood Castle 4 -->
<Castle Level="4" Multiplier="2.0" /> <!-- Blood Castle 5 -->
<Castle Level="5" Multiplier="5.0" /> <!-- Blood Castle 6 -->
<Castle Level="6" Multiplier="5.0" /> <!-- Blood Castle 7 -->
<Castle Level="7" Multiplier="5.0" /> <!-- Blood Castle 8 -->
</RewardExpSettings>
</BloodCastle>
 
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so sorry but which part?! I just don't want to mess this up.

<BloodCastle Enable="1" EarlyFinishRestriction="0" EarlyFinishMinTime="300">
<Time ToOpen="5" PlayDuration="15" ToClose="1" />

<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>

<EventSettings>
<Castle Level="0" StatueHP="65000" GateHP="150000" /> <!-- Blood Castle 1 -->
<Castle Level="1" StatueHP="105000" GateHP="205000" /> <!-- Blood Castle 2 -->
<Castle Level="2" StatueHP="145000" GateHP="260000" /> <!-- Blood Castle 3 -->
<Castle Level="3" StatueHP="185000" GateHP="325000" /> <!-- Blood Castle 4 -->
<Castle Level="4" StatueHP="225000" GateHP="400000" /> <!-- Blood Castle 5 -->
<Castle Level="5" StatueHP="265000" GateHP="480000" /> <!-- Blood Castle 6 -->
<Castle Level="6" StatueHP="305000" GateHP="565000" /> <!-- Blood Castle 7 -->
<Castle Level="7" StatueHP="345000" GateHP="665000" /> <!-- Blood Castle 8 -->
</EventSettings>

<RewardExpSettings>
<Castle Level="0" Multiplier="2.0" /> <!-- Blood Castle 1 -->
<Castle Level="1" Multiplier="2.0" /> <!-- Blood Castle 2 -->
<Castle Level="2" Multiplier="2.0" /> <!-- Blood Castle 3 -->
<Castle Level="3" Multiplier="2.0" /> <!-- Blood Castle 4 -->
<Castle Level="4" Multiplier="2.0" /> <!-- Blood Castle 5 -->
<Castle Level="5" Multiplier="5.0" /> <!-- Blood Castle 6 -->
<Castle Level="6" Multiplier="5.0" /> <!-- Blood Castle 7 -->
<Castle Level="7" Multiplier="5.0" /> <!-- Blood Castle 8 -->
</RewardExpSettings>
</BloodCastle>

it says clearly this hours


<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>

so change that, make it hour 1 to 23 if u want every hour and if at 30 minute or 00
like
<Start Hour="0" Minute="0" />
<Start Hour="1" Minute="0" />
till 23
 
█║▌║▌║TheMerc iful║▌║▌║█
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it says clearly this hours


<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>

so change that, make it hour 1 to 23 if u want every hour and if at 30 minute or 00
like
<Start Hour="0" Minute="0" />
<Start Hour="1" Minute="0" />
till 23
life saver again, thank you!

it says clearly this hours


<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>

so change that, make it hour 1 to 23 if u want every hour and if at 30 minute or 00
like
<Start Hour="0" Minute="0" />
<Start Hour="1" Minute="0" />
till 23
last question, is this where you edit exp rates? local Exp = 10?

-- // ============================================================
-- // == INTERNATIONAL GAMING CENTER NETWORK
-- // ==
-- // == (C) 2010-2015 IGC-Network (R)
-- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- // == File is a part of IGCN Group MuOnline Server files.
-- // ============================================================

-- MasterSkillCalc Control Script, Lua v5.2
-- Regular and Master Experience formulas, - Can be modified to adjust for own needs

-- Regular Exp Table formula - used to calculate exp required for next regular level
function SetExpTable_Normal(Level)
local Exp = 10 * Level * Level * (Level + 9);

if ( Level > 255 ) then
Exp = Exp + ( 1000 * (Level-255) * (Level-255) * ((Level-255) + 9))
end

return Exp
end

-- Master Exp Table formula - used to calculate exp required for next regular level
function SetExpTable_Master(MasterLevel, MaxNormalLevel)
local TotalLevel = MasterLevel + MaxNormalLevel
local Exp = (TotalLevel + 9) * TotalLevel * TotalLevel * 10

Exp = Exp + ( ((TotalLevel - 255) + 9) * (TotalLevel - 255) * (TotalLevel - 255) * 1000)
Exp = (Exp - 3892250000) / 2

if(MasterLevel > 40) then
Exp = Exp * ( (TotalLevel - 440) * (TotalLevel - 440) * 1.2 / 100000.0 + 1.0 )
end

return Exp
end

also, I found this file and started tweaking and realized that this is the one to deal with exp rates? or is there another file to look at?! because once I tried changing the values of this part ExpSystem CalcType="0" the leveling rate from 3 to 2 is very indeed high rate for just one monster in Lorencia jumps from level 1 to 50 even higher if you kill higher level monster

<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// ==
// == (C) 2010-2015 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### ExpSystem ###
// CalcType: Defines a type of exp calculation to be used
// 0: Static exp only
// ~ NormalExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + EventExp + VipExp + MapBonusExp
// 1: Static + Dynamic
// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
// 2: Static * Dynamic
// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
// 3: Dynamic only
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// DebugMode: If enables will display a log in Game Server, 0/1
//
// ### ExpSystem::StaticExp ###
// Normal: The normal experience multiplier, float
// Master: The master experience multiplier, float
// Event: The event experience bonus, float
// Quest: The quest experience multiplier (quests received from Quests System), float
//
// ### ExpSystem::DynamicExpRangeList ###
// MinReset: Start range of resets count to apply the rule
// MaxReset: End range of resets count to apply the rule
// MinLevel: Start range of level to apply the rule
// MaxLevel: End range of level to apply the rule
// NormalExp: Regular experience multiplier
// MasterExp: Master experience multiplier
//
// STRICTLY NO COMMENTS INSIDE TAGS
//
-->

<ExpSystem CalcType="0" DebugMode="0">
<StaticExp Normal="170" Master="5.0" Event="0.0" Quest="0.0" />

<DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
<Range MinReset="0" MaxReset="20" MinLevel="1" MaxLevel="900" NormalExp="170.0" MasterExp="5.0" />
<Range MinReset="21" MaxReset="999" MinLevel="1" MaxLevel="900" NormalExp="85.0" MasterExp="6.0" />

<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->

</DynamicExpRangeList>
</ExpSystem>
 
Last edited:
Newbie Spellweaver
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life saver again, thank you!


last question, is this where you edit exp rates? local Exp = 10?

-- // ============================================================
-- // == INTERNATIONAL GAMING CENTER NETWORK
-- // ==
-- // == (C) 2010-2015 IGC-Network (R)
-- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- // == File is a part of IGCN Group MuOnline Server files.
-- // ============================================================

-- MasterSkillCalc Control Script, Lua v5.2
-- Regular and Master Experience formulas, - Can be modified to adjust for own needs

-- Regular Exp Table formula - used to calculate exp required for next regular level
function SetExpTable_Normal(Level)
local Exp = 10 * Level * Level * (Level + 9);

if ( Level > 255 ) then
Exp = Exp + ( 1000 * (Level-255) * (Level-255) * ((Level-255) + 9))
end

return Exp
end

-- Master Exp Table formula - used to calculate exp required for next regular level
function SetExpTable_Master(MasterLevel, MaxNormalLevel)
local TotalLevel = MasterLevel + MaxNormalLevel
local Exp = (TotalLevel + 9) * TotalLevel * TotalLevel * 10

Exp = Exp + ( ((TotalLevel - 255) + 9) * (TotalLevel - 255) * (TotalLevel - 255) * 1000)
Exp = (Exp - 3892250000) / 2

if(MasterLevel > 40) then
Exp = Exp * ( (TotalLevel - 440) * (TotalLevel - 440) * 1.2 / 100000.0 + 1.0 )
end

return Exp
end

also, I found this file and started tweaking and realized that this is the one to deal with exp rates? or is there another file to look at?! because once I tried changing the values of this part ExpSystem CalcType="0" the leveling rate from 3 to 2 is very indeed high rate for just one monster in Lorencia jumps from level 1 to 50 even higher if you kill higher level monster

<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// ==
// == (C) 2010-2015 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### ExpSystem ###
// CalcType: Defines a type of exp calculation to be used
// 0: Static exp only
// ~ NormalExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + EventExp + VipExp + MapBonusExp
// 1: Static + Dynamic
// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
// 2: Static * Dynamic
// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
// 3: Dynamic only
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// DebugMode: If enables will display a log in Game Server, 0/1
//
// ### ExpSystem::StaticExp ###
// Normal: The normal experience multiplier, float
// Master: The master experience multiplier, float
// Event: The event experience bonus, float
// Quest: The quest experience multiplier (quests received from Quests System), float
//
// ### ExpSystem::DynamicExpRangeList ###
// MinReset: Start range of resets count to apply the rule
// MaxReset: End range of resets count to apply the rule
// MinLevel: Start range of level to apply the rule
// MaxLevel: End range of level to apply the rule
// NormalExp: Regular experience multiplier
// MasterExp: Master experience multiplier
//
// STRICTLY NO COMMENTS INSIDE TAGS
//
-->

<ExpSystem CalcType="0" DebugMode="0">
<StaticExp Normal="170" Master="5.0" Event="0.0" Quest="0.0" />

<DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
<Range MinReset="0" MaxReset="20" MinLevel="1" MaxLevel="900" NormalExp="170.0" MasterExp="5.0" />
<Range MinReset="21" MaxReset="999" MinLevel="1" MaxLevel="900" NormalExp="85.0" MasterExp="6.0" />

<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->

</DynamicExpRangeList>
</ExpSystem>
No,
In this fileIGC_ExpSystem.xml
In folder Server + Client (Compiled)\MU Server Season 9 Episode 2\MU Server (S9EP2)\IGCData\
you have 4 options:

// ### ExpSystem ###
// CalcType: Defines a type of exp calculation to be used
// 0: Static exp only
// ~ NormalExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + EventExp + VipExp + MapBonusExp
// 1: Static + Dynamic
// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
// 2: Static * Dynamic
// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
// 3: Dynamic only
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// ~ DynamicExp + EventExp + VipExp + MapBonusExp

use Notepad++ to see xml syntax clearly
and read the comments or translate with google trans
For the problem with Levels from 1 to 50, this is specific in this files. Try decrees exp rate and increasing must be smaller


That code must be Ok for starting and testing

<ExpSystem CalcType="0" DebugMode="0">
<StaticExp Normal="2.0" Master="1.0" Event="0.0" Quest="1.0" />
<DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
<Range MinReset="0" MaxReset="999" MinLevel="0" MaxLevel="720" NormalExp="1.0" MasterExp="1.0" />
</DynamicExpRangeList>
</ExpSystem>


You must change NormalExp="1.0" and MasterExp="1.0"
 
Last edited:
█║▌║▌║TheMerc iful║▌║▌║█
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No,
In this fileIGC_ExpSystem.xml
In folder Server + Client (Compiled)\MU Server Season 9 Episode 2\MU Server (S9EP2)\IGCData\
you have 4 options:

// ### ExpSystem ###
// CalcType: Defines a type of exp calculation to be used
// 0: Static exp only
// ~ NormalExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + EventExp + VipExp + MapBonusExp
// 1: Static + Dynamic
// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
// 2: Static * Dynamic
// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
// 3: Dynamic only
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// ~ DynamicExp + EventExp + VipExp + MapBonusExp

use Notepad++ to see xml syntax clearly
and read the comments or translate with google trans
For the problem with Levels from 1 to 50, this is specific in this files. Try decrees exp rate and increasing must be smaller


That code must be Ok for starting and testing

<ExpSystem CalcType="0" DebugMode="0">
<StaticExp Normal="2.0" Master="1.0" Event="0.0" Quest="1.0" />
<DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
<Range MinReset="0" MaxReset="999" MinLevel="0" MaxLevel="720" NormalExp="1.0" MasterExp="1.0" />
</DynamicExpRangeList>
</ExpSystem>


You must change NormalExp="1.0" and MasterExp="1.0"
thanks! got that figured out!
 
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