That doesn't sound possible issue because of Dungeon map,, make a video better.Thank you for sharing. I have encountered a problem.
When I transfer through Dungeon in the game, there is a chance that mainexe will become unresponsive, and then WSAAccept() failed with error 10022 will appear in Connect Server. exe.
My English is not good, Google Translate, I hope you can understand.
Thank you for your answer.That doesn't sound possible issue because of Dungeon map,, make a video better.
Greetings!
the tutorial should be very similar to thishello,
Does anyone have a video tutorial to install the server and website? Thank you
Thank you brothe tutorial should be very similar to this
for website its either web engine or dmncms good to start withor
I don't see the database file in the Server + Client (Compiled) folder, can you help me?Greetings!
I have decided to release the files I have been workin on for quite some years now. I'm moving on to other, more complex coding projects so I thought I'd give back to the community, given that I have been learning a whole lot from these forums. I've invested at least 2 years of coding on this project and I am releasing it as is, with no support offered whatsoever. The server is fully configured, all you have to do is set the IPs in the necessary configuration files.
Everything is contained in this single rar package:
You must be registered to see links
Enjoy and thanks for everything, dear Ragezone community!
P.S.: The package also contains fully configured website as well (Webengine CMS) and a little extra modules created by myself in it. I would really love to see some servers out there running thisIt's quite unique
It is inside Resources/Queries.Thank you bro
Is there a discord about this server, anyone?
I don't see the database file in the Server + Client (Compiled) folder, can you help me?
I need to query all files, or just query the 4 files you named, can you help me record a video installing this server?It is inside Resources/Queries.
You need to use a query with each file: BattleCore, Events, Muonline(without_md5) and Ranking
Check this linkI need to query all files, or just query the 4 files you named, can you help me record a video installing this server?
Sorry but I haven't designed it to be played with resetsHi Guys could you help me.It seems that it's too darkView attachment 251600
can you help me admin KarLi
Ley Lei can you help me with stay on spot when performing /reset command. thanks
I know the issue, u can safely add that to the buglistThank you for sharing. I have encountered a problem.
When I transfer through Dungeon in the game, there is a chance that mainexe will become unresponsive, and then WSAAccept() failed with error 10022 will appear in Connect Server. exe.
My English is not good, Google Translate, I hope you can understand.
Sorry but I haven't designed it to be played with resetsyou're on ur own there
I know the issue, u can safely add that to the buglist(that is, if you are talking about the teleporters inside dungeon)
in folder .....\IGCData\Events\BloodCastle edit file IGC_BloodCastle.xml
in folder .....\IGCData\Events\BloodCastle edit file IGC_BloodCastle.xml
so sorry but which part?! I just don't want to mess this up.
<BloodCastle Enable="1" EarlyFinishRestriction="0" EarlyFinishMinTime="300">
<Time ToOpen="5" PlayDuration="15" ToClose="1" />
<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>
<EventSettings>
<Castle Level="0" StatueHP="65000" GateHP="150000" /> <!-- Blood Castle 1 -->
<Castle Level="1" StatueHP="105000" GateHP="205000" /> <!-- Blood Castle 2 -->
<Castle Level="2" StatueHP="145000" GateHP="260000" /> <!-- Blood Castle 3 -->
<Castle Level="3" StatueHP="185000" GateHP="325000" /> <!-- Blood Castle 4 -->
<Castle Level="4" StatueHP="225000" GateHP="400000" /> <!-- Blood Castle 5 -->
<Castle Level="5" StatueHP="265000" GateHP="480000" /> <!-- Blood Castle 6 -->
<Castle Level="6" StatueHP="305000" GateHP="565000" /> <!-- Blood Castle 7 -->
<Castle Level="7" StatueHP="345000" GateHP="665000" /> <!-- Blood Castle 8 -->
</EventSettings>
<RewardExpSettings>
<Castle Level="0" Multiplier="2.0" /> <!-- Blood Castle 1 -->
<Castle Level="1" Multiplier="2.0" /> <!-- Blood Castle 2 -->
<Castle Level="2" Multiplier="2.0" /> <!-- Blood Castle 3 -->
<Castle Level="3" Multiplier="2.0" /> <!-- Blood Castle 4 -->
<Castle Level="4" Multiplier="2.0" /> <!-- Blood Castle 5 -->
<Castle Level="5" Multiplier="5.0" /> <!-- Blood Castle 6 -->
<Castle Level="6" Multiplier="5.0" /> <!-- Blood Castle 7 -->
<Castle Level="7" Multiplier="5.0" /> <!-- Blood Castle 8 -->
</RewardExpSettings>
</BloodCastle>
life saver again, thank you!it says clearly this hours
<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>
so change that, make it hour 1 to 23 if u want every hour and if at 30 minute or 00
like
<Start Hour="0" Minute="0" />
<Start Hour="1" Minute="0" />
till 23
last question, is this where you edit exp rates? local Exp = 10?it says clearly this hours
<Schedule>
<Start Hour="0" Minute="30" />
<Start Hour="2" Minute="30" />
<Start Hour="4" Minute="30" />
<Start Hour="6" Minute="30" />
<Start Hour="8" Minute="30" />
<Start Hour="10" Minute="30" />
<Start Hour="12" Minute="30" />
<Start Hour="14" Minute="30" />
<Start Hour="16" Minute="30" />
<Start Hour="18" Minute="30" />
<Start Hour="20" Minute="30" />
<Start Hour="22" Minute="30" />
</Schedule>
so change that, make it hour 1 to 23 if u want every hour and if at 30 minute or 00
like
<Start Hour="0" Minute="0" />
<Start Hour="1" Minute="0" />
till 23
No,life saver again, thank you!
last question, is this where you edit exp rates? local Exp = 10?
-- // ============================================================
-- // == INTERNATIONAL GAMING CENTER NETWORK
-- // ==You must be registered to see links
-- // == (C) 2010-2015 IGC-Network (R)
-- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- // == File is a part of IGCN Group MuOnline Server files.
-- // ============================================================
-- MasterSkillCalc Control Script, Lua v5.2
-- Regular and Master Experience formulas, - Can be modified to adjust for own needs
-- Regular Exp Table formula - used to calculate exp required for next regular level
function SetExpTable_Normal(Level)
local Exp = 10 * Level * Level * (Level + 9);
if ( Level > 255 ) then
Exp = Exp + ( 1000 * (Level-255) * (Level-255) * ((Level-255) + 9))
end
return Exp
end
-- Master Exp Table formula - used to calculate exp required for next regular level
function SetExpTable_Master(MasterLevel, MaxNormalLevel)
local TotalLevel = MasterLevel + MaxNormalLevel
local Exp = (TotalLevel + 9) * TotalLevel * TotalLevel * 10
Exp = Exp + ( ((TotalLevel - 255) + 9) * (TotalLevel - 255) * (TotalLevel - 255) * 1000)
Exp = (Exp - 3892250000) / 2
if(MasterLevel > 40) then
Exp = Exp * ( (TotalLevel - 440) * (TotalLevel - 440) * 1.2 / 100000.0 + 1.0 )
end
return Exp
end
also, I found this file and started tweaking and realized that this is the one to deal with exp rates? or is there another file to look at?! because once I tried changing the values of this part ExpSystem CalcType="0" the leveling rate from 3 to 2 is very indeed high rate for just one monster in Lorencia jumps from level 1 to 50 even higher if you kill higher level monster
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// ==You must be registered to see links
// == (C) 2010-2015 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### ExpSystem ###
// CalcType: Defines a type of exp calculation to be used
// 0: Static exp only
// ~ NormalExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + EventExp + VipExp + MapBonusExp
// 1: Static + Dynamic
// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
// 2: Static * Dynamic
// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
// 3: Dynamic only
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// DebugMode: If enables will display a log in Game Server, 0/1
//
// ### ExpSystem::StaticExp ###
// Normal: The normal experience multiplier, float
// Master: The master experience multiplier, float
// Event: The event experience bonus, float
// Quest: The quest experience multiplier (quests received from Quests System), float
//
// ### ExpSystem:ynamicExpRangeList ###
// MinReset: Start range of resets count to apply the rule
// MaxReset: End range of resets count to apply the rule
// MinLevel: Start range of level to apply the rule
// MaxLevel: End range of level to apply the rule
// NormalExp: Regular experience multiplier
// MasterExp: Master experience multiplier
//
// STRICTLY NO COMMENTS INSIDE TAGS
//
-->
<ExpSystem CalcType="0" DebugMode="0">
<StaticExp Normal="170" Master="5.0" Event="0.0" Quest="0.0" />
<DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
<Range MinReset="0" MaxReset="20" MinLevel="1" MaxLevel="900" NormalExp="170.0" MasterExp="5.0" />
<Range MinReset="21" MaxReset="999" MinLevel="1" MaxLevel="900" NormalExp="85.0" MasterExp="6.0" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
</DynamicExpRangeList>
</ExpSystem>
thanks! got that figured out!No,
In this fileIGC_ExpSystem.xml
In folder Server + Client (Compiled)\MU Server Season 9 Episode 2\MU Server (S9EP2)\IGCData\
you have 4 options:
// ### ExpSystem ###
// CalcType: Defines a type of exp calculation to be used
// 0: Static exp only
// ~ NormalExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + EventExp + VipExp + MapBonusExp
// 1: Static + Dynamic
// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
// 2: Static * Dynamic
// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
// 3: Dynamic only
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
// ~ DynamicExp + EventExp + VipExp + MapBonusExp
use Notepad++ to see xml syntax clearly
and read the comments or translate with google trans
For the problem with Levels from 1 to 50, this is specific in this files. Try decrees exp rate and increasing must be smaller
That code must be Ok for starting and testing
<ExpSystem CalcType="0" DebugMode="0">
<StaticExp Normal="2.0" Master="1.0" Event="0.0" Quest="1.0" />
<DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
<Range MinReset="0" MaxReset="999" MinLevel="0" MaxLevel="720" NormalExp="1.0" MasterExp="1.0" />
</DynamicExpRangeList>
</ExpSystem>
You must change NormalExp="1.0" and MasterExp="1.0"