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People pmease don't be lazy; use your brains and common sense; and please READ back before asking its fourth or fifth time someone ask for the 'server full' thingy. READ WHOLE TOPIC FROM PAGE 1.
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Join Today!This does not have to be with my problem, this line I know is to limit the number of accounts to log in the same ip. Even though I increase the value in this line, the problem still continues.GameServer.ini
Code:MachineIDConnectionLimitCount = 2
This does not have to be with my problem, this line I know is to limit the number of accounts to log in the same ip. Even though I increase the value in this line, the problem still continues.
Log on to the server and ask another staff to log in as well you will know the real problem I am reporting.
Really? HWID not the same as IP.
Server Files + Summon books FIX
Have Fun!
This happens when I enter Loren Valley and Crywolf. Any solution, any help?
This happens when I enter Loren Valley and Crywolf. Any solution, any help?[/QUOTE]
Check :
- IGC_MapServerInfo.xml
- IGC_ServerList.xml
And Start [B]GameServer_Siege[/B]
Check :
- IGC_MapServerInfo.xml
- IGC_ServerList.xml
And Start GameServer_Siege
It happened suddenly. Before it worked 100%, now give this error ... I checked the- IGC_MapServerInfo.xml- IGC_ServerList.xmlI got no results.
Ports open ?
It happened suddenly. Before it worked 100%, now give this error ... I checked the- IGC_MapServerInfo.xml- IGC_ServerList.xmlI got no results.
<?xml version="1.0" encoding="utf-8"?><!-- // ============================================================// == INTERNATIONAL GAMING CENTER NETWORK// == www.igc-network.com// == (C) 2010-2015 IGC-Network (R)// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// == Modify if you know what you do only!// == File is a part of IGCN Group MuOnline Server files.// ============================================================//// ### ServerList::Server ###// Code: Code of Server// IP: WAN IP or DNS (hostname) for the Server, max 15 characters// Port: PORT of the Server// Visible: Hide server on Server Selection List or Show it, 0/1// Name: Name of the Server, used for informational purpose only, max 40 alphanumerical characters//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//~~ Server Code for Battle Core server is unmodifiable and must be set to 120)//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//// ~ IMPORTANT ~ Code, IP and Port must match \Data\MapServer.xml and GameServer.ini configuration//// STRICTLY NO COMMENTS INSIDE TAGS--><ServerList> <Server Code="0" IP="179.233.175.76" Port="56900" Visible="1" Name="Regular" /> <Server Code="12" IP="179.233.175.76" Port="56912" Visible="0" Name="Market" /> <Server Code="13" IP="179.233.175.76" Port="56913" Visible="0" Name="Arca" /> <Server Code="14" IP="179.233.175.76" Port="56914" Visible="0" Name="Siege" /> <Server Code="120" IP="179.233.175.76" Port="56120" Visible="0" Name="BattleCore" /></ServerList>
<?xml version="1.0" encoding="utf-8"?><!-- // ============================================================// == INTERNATIONAL GAMING CENTER NETWORK// == www.igc-network.com// == (C) 2010-2015 IGC-Network (R)// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// == Modify if you know what you do only!// == File is a part of IGCN Group MuOnline Server files.// ============================================================//// ### MapServer::ServerInfo ### - each server added in this server must be referenced in MapServer::ServerMapping section// Version: A version used to control Game Client versioning, same value must be configured in ServerInfo.bmd (use IGC.ToolKit to create it), format: n.nn.nn// Serial: Sixteen (16) alphanumerical characters used for verification of Game Client validity, same value must be used in ServerInfo.bmd//// ### MapServer::ServerList ###// Code: Unique code of server used to identity specific server. Values must match among IGC_ServerList.xml and every GameServer.ini// Group: Group of servers, allowing to define a bunch of servers belonging to specified group. Moving between servers of different groups is not allowed, start value is 0// Initiation: 1 ~ allows to move to any map which is located outside specified server, 0 ~ limits moves among maps defined within ServerMapping for the server// IP: Address of the Server, WAN (External) address type for usual configuration type, allowed values: IP (version 4) or DNS Names - (maximum 15 characters)// Port: Port of the server, value must match configuration of the server in IGC_ServerList.xml and GameServer.ini of the server// Name: Name of the Server, used for in-file description purpose helping easier recognition of server//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//~~ Server Code for Battle Core server is unmodifiable and must be set to 120). Group should stay configured at 6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//// ### MapServer::ServerMapping::Server ###// Code: defines a Server of a specified code for which Mapping will be configured// MoveAble: 1 ~ reserves a map for the server it is configured for, 0 ~ defines that the map does not exist on specific server// MapNumber: Map number to configure mapping rules for// DestServerCode: Tells to which Server code character should be moved to in case of a move request to configured map number, value -1 is used for server code the map exist on// In other meaning server cannot move character to itself, DestServerCode -1 value goes in pair with MoveAble value 1// Name: Name of the Server, used for in-file description purpose helping easier recognition of server//// STRICTLY NO COMMENTS INSIDE TAGS--><MapServer> <ServerInfo Version="1.05.25" Serial="PoweredByIGCN800" /> <!-- Version Format: n.nn.nn, Serial format: 16 alphanumerical characters --> <ServerList> <Server Code="0" Group="1" Initiation="1" IP="179.233.175.76" Port="56900" Name="Regular" /> <Server Code="12" Group="1" Initiation="0" IP="179.233.175.76" Port="56912" Name="Market" /> <Server Code="13" Group="1" Initiation="0" IP="179.233.175.76" Port="56913" Name="Arca" /> <Server Code="14" Group="1" Initiation="0" IP="179.233.175.76" Port="56914" Name="Siege" /> <Server Code="120" Group="6" Initiation="0" IP="179.233.175.76" Port="56120" Name="BattleCore" /> </ServerList> <ServerMapping> <Server Code="0" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Regular"/> <Server Code="0" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Regular"/> <Server Code="0" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Regular"/> <Server Code="0" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Regular"/> <Server Code="0" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Regular"/> <Server Code="0" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Regular"/> <Server Code="0" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Regular"/> <Server Code="0" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Regular"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="12" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Market"/> <Server Code="12" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Market"/> <Server Code="12" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Market"/> <Server Code="12" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Market"/> <Server Code="12" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Market"/> <Server Code="12" MoveAble="1" MapNumber="79" DestServerCode="-1" Name="Market"/> <Server Code="12" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Market"/> <Server Code="12" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Market"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="13" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Arca"/> <Server Code="13" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Arca"/> <Server Code="13" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Arca"/> <Server Code="13" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Arca"/> <Server Code="13" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Arca"/> <Server Code="13" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Arca"/> <Server Code="13" MoveAble="1" MapNumber="92" DestServerCode="-1" Name="Arca"/> <Server Code="13" MoveAble="1" MapNumber="96" DestServerCode="-1" Name="Arca"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="14" MoveAble="1" MapNumber="30" DestServerCode="-1" Name="Siege"/> <Server Code="14" MoveAble="1" MapNumber="34" DestServerCode="-1" Name="Siege"/> <Server Code="14" MoveAble="1" MapNumber="31" DestServerCode="-1" Name="Siege"/> <Server Code="14" MoveAble="1" MapNumber="41" DestServerCode="-1" Name="Siege"/> <Server Code="14" MoveAble="1" MapNumber="42" DestServerCode="-1" Name="Siege"/> <Server Code="14" MoveAble="0" MapNumber="79" DestServerCode="12" Name="Siege"/> <Server Code="14" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Siege"/> <Server Code="14" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Siege"/> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Server Code="120" MoveAble="0" MapNumber="30" DestServerCode="-1" Name="BattleCore"/> <Server Code="120" MoveAble="0" MapNumber="34" DestServerCode="-1" Name="BattleCore"/> <Server Code="120" MoveAble="0" MapNumber="31" DestServerCode="-1" Name="BattleCore"/> <Server Code="120" MoveAble="0" MapNumber="41" DestServerCode="-1" Name="BattleCore"/> <Server Code="120" MoveAble="0" MapNumber="42" DestServerCode="-1" Name="BattleCore"/> <Server Code="120" MoveAble="1" MapNumber="79" DestServerCode="-1" Name="BattleCore"/> <Server Code="120" MoveAble="0" MapNumber="92" DestServerCode="-1" Name="BattleCore"/> <Server Code="120" MoveAble="0" MapNumber="96" DestServerCode="-1" Name="BattleCore"/> </ServerMapping></MapServer>
Download Attachments and test.
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hola amigo alguien puede aportar las sources + sus librerias para visual studio 2010 sp1
alguien me puede ayudar con esto cuando abro el main
Cannot find MSVCP100.dll .Please re-install this applicaion