Junior Spellweaver
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Re: [RELESE]improved job 4 NPCs
dead nice work, and thanks for tutorial shadow
dead nice work, and thanks for tutorial shadow
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Join Today!btw how do you raise the 4th job skills
After that go to NPCsScripts.h and put these in the according section
Code:case 2081300: npc_2081300(npc); break;// 4th Job instructor case 2081100: npc_2081100(npc); break;// 4th Job instructor case 2081200: npc_2081200(npc); break;// 4th Job instructor case 2081400: npc_2081400(npc); break;// 4th Job instructor
Then put these in the correct spot
Code:static void npc_2081300(NPC* npc);// 4th Job instructor static void npc_2081100(NPC* npc);// 4th Job instructor static void npc_2081200(NPC* npc);// 4th Job instructor static void npc_2081400(NPC* npc);// 4th Job instructor
Where do I put these specifically in NPCsScripts.h? I think that's the only problem left.
1>Compiling...
1>NPCs.cpp
1>Linking...
1>NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081400(class NPC *)" (?npc_2081400@NPCsScripts@@CAXPAVNPC@@@Z)
1>NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081200(class NPC *)" (?npc_2081200@NPCsScripts@@CAXPAVNPC@@@Z)
1>NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081100(class NPC *)" (?npc_2081100@NPCsScripts@@CAXPAVNPC@@@Z)
1>NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081300(class NPC *)" (?npc_2081300@NPCsScripts@@CAXPAVNPC@@@Z)
1>C:\MapleStoryServer\Release\MapleStoryServer.exe : fatal error LNK1120: 4 unresolved externals
1>Build log was saved at "file://c:\MapleStoryServer\MapleStoryServer\Release\BuildLog.htm"
1>MapleStoryServer - 5 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
me to i get errors with this files
Ok, so I put them in, and these are the errors that I get:
1>------ Build started: Project: MapleStoryServer, Configuration: Debug Win32 ------
1>Compiling...
1>MapleIsland.cpp
1>Generating Code...
1>Skipping... (no relevant changes detected)
1>NPCs.cpp
1>GameMasters.cpp
1>Linking...
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081400(class NPC *)" (?npc_2081400@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081200(class NPC *)" (?npc_2081200@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081100(class NPC *)" (?npc_2081100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2081300(class NPC *)" (?npc_2081300@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>C:\Documents and Settings\xartiex\Desktop\TitanMSRev005\MapleStoryServer\Debug\MapleStoryServer.exe : fatal error LNK1120: 4 unresolved externals
1>Build log was saved at "file://c:\Documents and Settings\xartiex\Desktop\TitanMSRev005\MapleStoryServer\MapleStoryServer\Debug\BuildLog.htm"
1>MapleStoryServer - 5 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
It has something to do with unresolved external symbols...anyone?
What can I do to fix this?
Guys you have to put them in the right section where all the others are. If you already have it then it should work...Also did you guys do the whole
file>move 4thjob.cpp to>Maplestoryserver? It might not work without that..
And btw dreadboy, the only reason i released the guide and KEPT it there was because of the moderator's new post about anti-leech protection and i did not want this thread to be deleted![]()