[Release] IRIS_CODE_SOURCE_V0.0

Re: [Release] IRIS_CODE_SOURCE

I have been checking the source, but I can't compile, it gives me a lot of errors. I will try to fix later.

Also, some questions:
Is there any solution for compile all projects at the same time?
And what are the things allocated in Utility folder?
 
Re: [Release] IRIS_CODE_SOURCE

yes it´s written in c++. to compile it you need 3 additional things

- DirectX 9 SDK -
- STLport 5.1.0,
- version 2.2.x, google or buy it. if you use a newer version you will have to update the game code.
- Visual Studio 2003, you can also use a newer version but then you will need to fix more compile errors.

if you have all these things, add Gamebryo and STLPort to the include path (headers and libs!) of visual studio and compile the solution.

if you have no clue about c++ or programming then you should just delete the whole code and learn programming before you try it again :closedeyes:
 
Last edited:
Re: [Release] IRIS_CODE_SOURCE

Can someone send me a link to gamebyro 2.2.x ? Only find 2.3 downloads via google.. (searching for about 2 hours)

Would really help me. Thank you =)
 
Is there any link of Gamebryo ver 2.2.2 ?
If I have Gamebryo 2.2.2 version, I can complete the source compilation
My 2.3 version doesn't work well with IRIS source code

Plz give me the link of Gamebryo 2.2.2
 
Did somebody compile the MapEditor and ModelView source code?

or is there a compiled MapEditor and ModelView?
 
This source is not part of the header files.
This source can not be compiled.

I will use the Visual C++ 2005.

winsock2.h windows.h and more -> Replaced by Visual C++ 6.0 headers.

But these can not be found.(STL header, Ni named header files)
STL header found, but the script errors.
 
Back