FlyFF
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Hello, I am reposting the Legion files that were deleted following the unexpected event that occurred on RageZone.
Link :
Link :
C++:
// Config
#define __VER 18 //| "Version"
#define __LOCAL_TESTS FALSE //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "15.235.204.192"
#define __NEUZ_MSGVR "f12538dg1h26z" //| Patch Version
#define __NEUZ_TITLE "Legion Origins" //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet" //| Password hash
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "" : "L3G10NOrIgIns"
#define __MAX_SPEED 200 //| Max speed
#define NEUZ_CPORT "5400" //| NEUZ CACHE PORT
#define PN_LOGINSRVR 18610
#define PN_CERTIFIER 18320
#define PN_CORESRVR 18530
#define PN_CACHESRVR 18740
#define PN_WORLDSRVR 18240
#define __ZACKS_JOB_FACTORS_MAGICAL //| Zacks jobfactors. JobFactors.json.
#define __ZACKS_JOB_FACTORS_PVP //| JobFactorsPvp.json code zacks.
#define __WEAPON_LEVELING //| Active la montée de niveau des armes.
#define __WEAPONLVL_FIX //| Sauvegarde mail arme leveling
// New DEFINED content
#define __FL_BUYBACK
#define __FL_DPS_UI
#define __FL_CATCH_THE_PET
#define __FL_MONSTER_TOTEMS
#define __FL_WIKI_HONORS
#define __FL_SEASON_PASS
#define __FL_WARDROBE
#define __FL_ANI_WINGS
#define __EXTRA_TASKBARS
#define __FL_NEW_PET
#define __FL_ITEM_RUNE
#define __FL_TASKBAR_ONLINE_COUNTER
#define __connection_limitation 8
#define __post_collect_delete
#define __FL_STARTER_ITEMS
#define __FL_AUTO_POWERUPS
#define __FL_STACKABLE_POWERUPS
#define __FL_QUICK_SELL
#define __FL_WIKI_UPGRADE
#define __FL_WIKI_AWAKENING
#define __FL_GUARANTEED_UPGRADE
#define __FL_WORLDBOSS
#define __SYS_MOUNT
#define __SYS_MOUNT_SFX
//#define __exchanges_ui
#define __FL_AUTO_STAT
#define __FL_PLAYER_STATUE
#define __FL_SET_SFX_VIEWPORT
#define __FL_FLARIS_LIGHT
#define __FL_NAVIGATOR_TIME
#define __FL_GEAR_SCORE
#define __FL_PANG_HELPER
//
#define __MANK_REBIRTH //| System - Rebirth System [OK]
#define MAX_REBIRTH_LEVEL 25
#define REBIRTH_STAT_PER_LEVEL 10
#define __MANK_REBIRTH_REQ //| Update - Rebirth Requirements to enter dungeons. [OK]
#define __REBIRTH_ITEM //| Rebirth Item Reuirement [OK]
#define __REB_MOB_EXP
#define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J)
#define _CASTING_TIME_BAR //| Characters skill casting bar like Flyff U [OK]
#define __WEAPON_RARITY //|
#define __WEAPON_RARITY_ANNOUNCE //| Announce when a player upgrades the weapon to end rarity only. [OK]
#define __QS_WEAPON_RARITY //| [OK]
#define __LEESE_RARITY_1000 //| Upgraded Rarity to 1000 instead of 100 [OK]
#define __QS_WEAPON_RARITY_SCROLL //| Scroll to upgrade your weapons. [OK]
#define __BLING_BLING //| Bling Bling Scroll [OK]
#define __ADDSFXSOUND //| nEw sfx sound [OK]
#define ___TOOLTIP //| tooltip fix rar
#define __TOOLTIP_FIX //| putBaseItemOpt fixed for rarity tooltip
#define __LEM_WEAPON_RARITY_FIX //| Fix weapon rarity system [OK]
#define __NEW_DAMAGE_NUMBERS //| New damage style.
#define __DAMAGEWITHSPACE //| Shows damage values with spaces for readability.
#define __DAMAGE_NUMBER_COLORS //| Separates physical and magical damage by different colors.
#define ___DMG_FONCTION_DELETE_ADD //| Adds delete and device functions for damage.
#define __PENGE_PO_GUILD_BUFFS
#define __AEGON_CRAFTING_SYSTEM //| Crafting System
#define __AWAKE_WINDOW //| AWakening Window.
#define __MAX_COLLECT_BY_IP 4 //| Max collectors per ip address
#define __COLLECTING_PERCENTAGE //| Remove Collecting Percentage in NPC Colins
#define __CONEXP //| Experience based on connected players
#define __INVENTORY_SLIDER //| Inventory Slider
//#define __FTOOL //| Built-in f tool on the client side
#define _LOCK_ITEM //| It is possible to 'lock' an item so that it can no longer be deleted/awakened/discarded/sold/traded etc...
#define __SHOUT_COOLDOWN //|
#define __NPC_BUFF_CLASS //| Class Buff.
#define __BETTER_BERSERK //| Ilpossible to use skills while Berserk is active.
#define __RANDOMOPTION_RETRY //| Scroll of increased awakenings.
#define __SYS_GLYPHS
#define __DIAMANT_SERTISSAGE_BONUS //| [ADDITION] Crimping with specific bonuses
#define __DST_BOSS_DEGATS_RESIST //| [ADDITION] DST damage and resistance on bosses
#define __DST_STATS_PERCENTS //| [ADD] for, dex, end and int in %
#define __DST_CHANCEDROP_PIECE //| DST_CHANCEDROP_PIECE [OK]
#define __DST_COLLECTOR_TIME //| DST_COLLECTOR_TIME [OK]
#define __QS_UPD_FACTORS
#define __DISENCHANTING_FEATURE //| Disenchant items into other items
#define __NO_STAT_LIMIT //| Removed 65000 Stat limit.
#define __NO_HP_DMG_LIMIT //| Removes HP/DMG Limits
#define __JRYS_NEWGLOWAURA //| New Glow Aura System
#define __AEGON_TELEPORTER //| Teleporter system [OK]
#define __TELEPORTAPP_EXCEPTIONS //| Teleport System Exceptions [OK]
#define __TELEPORT_DELAY 5 //| VARIABLE: Teleport delay on on apps. [OK]
#define __AEGON_TELEPORT_SHORTCUT //| Teleporter Shortcut [OK]
#define __MAG_CRITICAL 2 // 2% change critical default
#define __DST_HEAL_PERCENT // Healing Amplification
#define __V21_OFI_STATS
#define __WIKIPEDIA_MONSTER //| Wikipedia (Monster) + Admin Create [OK]
#define __WIKIPEDIA_MONSTER_DROPLIST //| Droptable on Monster Wikipedia (disable yung drop rate)[OK]
#define __WBQT_DROPLIST //[ADDED] Drop list & drop display modified
#define __HIDE_BOX_CHANCE //| Hide Tooltip Chance percentage for Boxes
#define __MANK_STREAMER_AUTH //| STREAMER TITLE with /sys command
#define __EXTRA_TASKBARS2
#define __ILLIMITED_PARTY_SKILL //[AJOUT] Scroll of Fury
#define __SHOW_HEALING_NUMBERS //| Display healing numbers (like damage numbers)..
#define __VIP //| VIP Système.
#define __ACTIVATION_VIP_ENTRER //| Une entré par jour en donjon en plus grace a ce code.
#define _DAILY_ENTRIES //| Entré journalière.
//#define __PROGRESSION_DONJON //| Système de progression de donjon (code Zacks).
#define __DUNGEON_TIME_LIMIT
#define __INFO_DUNGEONS //| Information of killed monsters in dungeon
#define __DEFIS_QUEST
#define __MORCEAU_ARME //[ADDED] Trading weapon parts
#define __SROLL_EXPX_FIX
#define __NO_DROP_15_PLUS //| No Drop's for items above +15 Level's of the Mover
#define __NEW_EXP_SCROLL //| New experience scrolls
#define __FASHION_COMBINE //| Fusion des fashions.
#define __PARCHEMIN_FUSION_FASH //| Parchemin de fusion des fashions (code Zacks).
#define __LEGION_STATUS_NEWFORMAT //| New Status Window Theme (Titinium Origins)
#define __LEGEION_UPDATE_STATISTICS //| Improved display of stats (H)
#define __LEGION_STATUS_UPDATE //| Stats with Scroll
#define __F_TOOL //| F-Tool
#ifdef __VIP
#define DUNGEON_VIPPERCENTAGE 0.2f // 20% from the current time
#define ENCHANT_VIPTIME 200 // 100ms
#define ADDCOUPLE_VIPEXP 10 // +10 EXP
#endif // __VIP
// ==========================================================
#define COLOR_RED 0xFFFF0000 //| Red - Mostly this for error
#define COLOR_GREEN2 0XFF00F000 //| Green - Mostly this for Success
#define COLOR_PINK 0XFFFF00FF //| Pink - Mostly this for Item Background
#define COLOR_BLACK 0XFF000000 //| Black - Mostly this for text
#define COLOR_WHITE 0XFFFFFFFF //| White - same as text depende where to use
#define COLOR_GRAY 0XFF8C8C8C //| Gray - Mostly this for placeholder
#define COLOR_DARKGRAY 0XFF666666 //| Dark Gray - Mostly this for Item info like box one like highlight
#define COLOR_ORANGE2 0XFFFF8C00 //| Orange - Mostly this for warning or vip
#define COLOR_GOLDORANGE 0xFFFF9900 //| Gold Orange - Mostly this for warning or vip fps and etc
#define COLOR_BRIGHTYELLOW 0xFFFFFF00 //| Bright yellow - Mostly this for warning or vip fps and etc
#define COLOR_STRONGRED 0xFFFF3030 //| strong red - Mostly this For Enemy
#define COLOR_TRANBLACK 0x80000000 //| Transparent 50% black - Mostly this For Theme gold v19
#define COLOR_GOLDYELLOW 0xFFF6CC4D //| Golden Yellow - Mostly this For Theme gold v19
#define COLOR_MIDGRAY 0xFF8C8C8C //| Medium Gray - perfect for UI borders, text shadows, or disabled states.
#define COLOR_SKYBLUE 0xFF62CBE9 //| Light Sky Blue / Aqua - mostly for link item
#define COLOR_BGREEN 0xFF32FA64 //| Bright Green - mostly for link item OR under item text
// ==========================================================
// Bahamut
#define __XEN_ANARCHY_SYSTEM //| Anarchy Buff - System Rework
#define __XEN_FIX_RMV //| FIX Tickets & Balloons
// Systems & Features
#define __FL_TDM //| Team vs Team pvp mode
#define __FL_MONSTER_ALBUM //| Monster Album System
#define __FL_RECORD_BOOK //| Recordbook
#define __FL_WHEEL_OF_FORTUNE //| Wheel of fortune
#define __FL_PACKED_ITEMS //| Ability to pack items into items
#define __FL_FARM_DISPLAY //| Remade old farm counter system
#define __FL_GUILD_FINDER //| Guild Finder
#define __FL_SWITCH_EQ //| Self made switch equipment system
#define __FL_CASH_SHOP //| Donate/Vote Shop
#define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter
#define __FL_NEW_BOXES //| Boxes with ability to select item
#define __FL_VENDORS 1 //| Offline Vendors v3
#define __FL_PARTY_FINDER //| Party Finder
#define __FL_SOLO_DUNGEONS //| Solo dungeons
//#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency
//#define __FL_TELEPORT //| Teleporter System
#define __FL_FFA //| FFA system
#define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards
#define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH //| Shop Search System
#define __FL_SAVE_MESSAGES //| Save all private messages while client is active
#define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE //| Dungeon treasure system
#define __FL_BATTLE_PASS //| Battle Pass System
#define __FL_BOXES_V2 //| Box Preview & Bulk Opening
#define __FL_PARTY_SORT //| Party Sorting
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer
#define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_VIEW //| Public model viewer
#define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS //| 168 Slots in inventory
#define __INVENTORY_RESIZE //| Inventory Resize
#define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do
// Fixes & Addons
#define __ATTR_HIT_FIX //| Experimental fix from old source to not skip attack in case if animation speed is too big + increased range attacks speed
#define __FL_DST_ATKPOWER_RATE_MAGIC //| DST_ATKPOWER_RATE_MAGIC first and experimental dst which mostly added to balance psykeepers/mentalists
#define __FL_FIX_LINKMAP_LEVEL //| Experimental fix
#define __FL_FIX_USELESS_LOGS //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_PLAYERDATA //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal
#define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks
#define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT //| Penya event in lord system
#define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates
#define __AIO //| Random snippets for quick access
#define __AIO_NEUZAPP //| Random snippets for quick access (Neuz)
#define __AIO_PETS //| Random snippets for quick access (Pets)
#define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff)
#define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug
#define __NPC_ADDMENU2 //| AddMenu2 for NPC
#define __TEST_ANISOTROPIC //| Some random Anisotropy
#define __TEST_ANTIALIASING //| Some random Antialiasing
#define __TEST_PACKET_CRYPT //| Some random Packet Cryptage
// Classic Content & Other
#define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP //| .dmp generator (neuz/world)
#define __SIZED_SNAPSHOTS_V2 //| https://gist.github.com/SPSquonK/4b0ae08d924b55cc0ccd03b85071ead4
//#define __BUGSPLAT //| Bugsplat
//#define __DISCORD //| Discord RPC (credits to kotori for base)
//#define __VALID_CONNECTION_CONFORMATION //| From Lykan src
//#define __AI_SYSTEM //| For testing purposes ONLY

