[Release] Legions Files (Florist 2026)

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Hello, I am reposting the Legion files that were deleted following the unexpected event that occurred on RageZone.

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C++:
// Config
#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS FALSE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "15.235.204.192"         
#define    __NEUZ_MSGVR "f12538dg1h26z"                //| Patch Version
#define    __NEUZ_TITLE "Legion Origins"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "" : "L3G10NOrIgIns"       
#define    __MAX_SPEED     200                            //| Max speed

#define NEUZ_CPORT        "5400"                                                    //| NEUZ CACHE PORT
#define    PN_LOGINSRVR            18610
#define    PN_CERTIFIER            18320
#define    PN_CORESRVR                18530
#define    PN_CACHESRVR            18740
#define    PN_WORLDSRVR            18240

#define __ZACKS_JOB_FACTORS_MAGICAL                  //| Zacks jobfactors. JobFactors.json.
#define __ZACKS_JOB_FACTORS_PVP                      //| JobFactorsPvp.json code zacks.
#define __WEAPON_LEVELING                            //| Active la montée de niveau des armes.
#define __WEAPONLVL_FIX                              //| Sauvegarde mail arme leveling


// New DEFINED content   
#define __FL_BUYBACK
#define __FL_DPS_UI
#define __FL_CATCH_THE_PET
#define __FL_MONSTER_TOTEMS
#define __FL_WIKI_HONORS
#define __FL_SEASON_PASS
#define __FL_WARDROBE
#define __FL_ANI_WINGS
#define __EXTRA_TASKBARS
#define __FL_NEW_PET
#define __FL_ITEM_RUNE
#define __FL_TASKBAR_ONLINE_COUNTER
#define __connection_limitation 8
#define __post_collect_delete
#define __FL_STARTER_ITEMS
#define __FL_AUTO_POWERUPS
#define __FL_STACKABLE_POWERUPS
#define __FL_QUICK_SELL
#define __FL_WIKI_UPGRADE
#define __FL_WIKI_AWAKENING
#define __FL_GUARANTEED_UPGRADE
#define __FL_WORLDBOSS
#define __SYS_MOUNT
#define __SYS_MOUNT_SFX
//#define __exchanges_ui
#define __FL_AUTO_STAT
#define __FL_PLAYER_STATUE
#define __FL_SET_SFX_VIEWPORT
#define __FL_FLARIS_LIGHT
#define __FL_NAVIGATOR_TIME
#define __FL_GEAR_SCORE
#define __FL_PANG_HELPER

//
#define __MANK_REBIRTH                                //| System - Rebirth System                                                [OK]
#define MAX_REBIRTH_LEVEL       25
#define REBIRTH_STAT_PER_LEVEL  10
#define __MANK_REBIRTH_REQ                            //| Update - Rebirth Requirements to enter dungeons.                    [OK]
#define __REBIRTH_ITEM                                //| Rebirth Item Reuirement                                                [OK]
#define    __REB_MOB_EXP
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define _CASTING_TIME_BAR                            //| Characters skill casting bar like Flyff U                            [OK]

#define __WEAPON_RARITY                             //|
#define    __WEAPON_RARITY_ANNOUNCE                    //| Announce when a player upgrades the weapon to end rarity only.        [OK]
#define __QS_WEAPON_RARITY                            //|                                                                        [OK]
#define __LEESE_RARITY_1000                         //| Upgraded Rarity to 1000 instead of 100                                [OK]
#define __QS_WEAPON_RARITY_SCROLL                   //| Scroll to upgrade your weapons.                                        [OK]
#define __BLING_BLING                               //| Bling Bling Scroll                                                    [OK]
#define __ADDSFXSOUND                               //| nEw sfx sound                                                        [OK]
#define ___TOOLTIP                                    //| tooltip fix rar   
#define __TOOLTIP_FIX                               //| putBaseItemOpt fixed for rarity tooltip
#define __LEM_WEAPON_RARITY_FIX                        //| Fix weapon rarity system                                             [OK]

#define __NEW_DAMAGE_NUMBERS                        //| New damage style.
#define __DAMAGEWITHSPACE                           //| Shows damage values with spaces for readability.
#define __DAMAGE_NUMBER_COLORS                      //| Separates physical and magical damage by different colors.
#define ___DMG_FONCTION_DELETE_ADD                    //| Adds delete and device functions for damage.

#define    __PENGE_PO_GUILD_BUFFS
#define __AEGON_CRAFTING_SYSTEM                     //| Crafting System
#define __AWAKE_WINDOW                              //| AWakening Window.
#define __MAX_COLLECT_BY_IP        4                    //| Max collectors per ip address                           
#define    __COLLECTING_PERCENTAGE                        //| Remove Collecting Percentage in NPC Colins
#define __CONEXP                                    //| Experience based on connected players
#define __INVENTORY_SLIDER                            //| Inventory Slider
//#define __FTOOL                                        //| Built-in f tool on the client side
#define _LOCK_ITEM                                    //| It is possible to 'lock' an item so that it can no longer be deleted/awakened/discarded/sold/traded etc...
#define    __SHOUT_COOLDOWN                            //|
#define __NPC_BUFF_CLASS                            //| Class Buff.
#define    __BETTER_BERSERK                            //| Ilpossible to use skills while Berserk is active.
#define __RANDOMOPTION_RETRY                        //| Scroll of increased awakenings.
#define __SYS_GLYPHS
#define __DIAMANT_SERTISSAGE_BONUS                    //| [ADDITION] Crimping with specific bonuses
#define __DST_BOSS_DEGATS_RESIST                     //| [ADDITION] DST damage and resistance on bosses
#define __DST_STATS_PERCENTS                         //| [ADD] for, dex, end and int in %
#define __DST_CHANCEDROP_PIECE                        //| DST_CHANCEDROP_PIECE                                    [OK]
#define __DST_COLLECTOR_TIME                        //| DST_COLLECTOR_TIME                                        [OK]
#define __QS_UPD_FACTORS
#define __DISENCHANTING_FEATURE                        //| Disenchant items into other items
#define __NO_STAT_LIMIT                                //| Removed 65000 Stat limit.
#define __NO_HP_DMG_LIMIT                            //| Removes HP/DMG Limits
#define __JRYS_NEWGLOWAURA                          //| New Glow Aura System
#define __AEGON_TELEPORTER                            //| Teleporter system                                        [OK]
#define __TELEPORTAPP_EXCEPTIONS                    //| Teleport System Exceptions                                [OK]
#define __TELEPORT_DELAY        5                    //| VARIABLE: Teleport delay on on apps.                    [OK]
#define __AEGON_TELEPORT_SHORTCUT                    //| Teleporter Shortcut                                        [OK]
#define __MAG_CRITICAL        2                        // 2% change critical default
#define __DST_HEAL_PERCENT                             // Healing Amplification
#define __V21_OFI_STATS
#define    __WIKIPEDIA_MONSTER                            //| Wikipedia (Monster) + Admin Create                        [OK]
#define __WIKIPEDIA_MONSTER_DROPLIST                //| Droptable on Monster Wikipedia    (disable yung drop rate)[OK]
#define __WBQT_DROPLIST                                //[ADDED] Drop list & drop display modified
#define __HIDE_BOX_CHANCE                            //| Hide Tooltip Chance percentage for Boxes
#define    __MANK_STREAMER_AUTH                        //| STREAMER TITLE with /sys command
#define __EXTRA_TASKBARS2
#define    __ILLIMITED_PARTY_SKILL                        //[AJOUT] Scroll of Fury
#define __SHOW_HEALING_NUMBERS                      //| Display healing numbers (like damage numbers)..
#define __VIP                                       //| VIP Système.
#define __ACTIVATION_VIP_ENTRER                     //| Une entré par jour en donjon en plus grace a ce code.
#define _DAILY_ENTRIES                              //| Entré journalière.
//#define __PROGRESSION_DONJON                      //| Système de progression de donjon (code Zacks).
#define __DUNGEON_TIME_LIMIT
#define __INFO_DUNGEONS                                //| Information of killed monsters in dungeon   
#define    __DEFIS_QUEST
#define __MORCEAU_ARME                                //[ADDED] Trading weapon parts
#define __SROLL_EXPX_FIX

#define __NO_DROP_15_PLUS                            //| No Drop's for items above +15 Level's of the Mover
#define __NEW_EXP_SCROLL                            //| New experience scrolls

#define __FASHION_COMBINE                                  //| Fusion des fashions.
#define __PARCHEMIN_FUSION_FASH                            //| Parchemin de fusion des fashions (code Zacks).

#define __LEGION_STATUS_NEWFORMAT                            //| New Status Window Theme (Titinium Origins)   
#define    __LEGEION_UPDATE_STATISTICS                            //| Improved display of stats (H)
#define __LEGION_STATUS_UPDATE                                //| Stats with Scroll
#define __F_TOOL                                            //| F-Tool


#ifdef __VIP
#define DUNGEON_VIPPERCENTAGE    0.2f                            // 20% from the current time
#define ENCHANT_VIPTIME            200                                // 100ms
#define ADDCOUPLE_VIPEXP        10                                // +10 EXP
#endif // __VIP

// ==========================================================
#define COLOR_RED               0xFFFF0000           //| Red - Mostly this for error
#define COLOR_GREEN2           0XFF00F000           //| Green - Mostly this for Success
#define COLOR_PINK               0XFFFF00FF           //| Pink - Mostly this for Item Background
#define COLOR_BLACK               0XFF000000           //| Black - Mostly this for text
#define COLOR_WHITE               0XFFFFFFFF           //| White - same as text depende where to use
#define COLOR_GRAY               0XFF8C8C8C           //| Gray - Mostly this for placeholder
#define COLOR_DARKGRAY           0XFF666666           //| Dark Gray - Mostly this for Item info like box one like highlight
#define COLOR_ORANGE2           0XFFFF8C00           //| Orange - Mostly this for warning or vip
#define COLOR_GOLDORANGE       0xFFFF9900           //| Gold Orange - Mostly this for warning or vip fps and etc
#define COLOR_BRIGHTYELLOW       0xFFFFFF00           //| Bright yellow - Mostly this for warning or vip fps and etc
#define    COLOR_STRONGRED           0xFFFF3030           //| strong red -  Mostly this For Enemy
#define    COLOR_TRANBLACK           0x80000000           //| Transparent 50% black - Mostly this For Theme gold v19
#define    COLOR_GOLDYELLOW       0xFFF6CC4D           //| Golden Yellow - Mostly this For Theme gold v19
#define    COLOR_MIDGRAY           0xFF8C8C8C           //| Medium Gray - perfect for UI borders, text shadows, or disabled states.
#define    COLOR_SKYBLUE           0xFF62CBE9           //| Light Sky Blue / Aqua - mostly for link item
#define    COLOR_BGREEN           0xFF32FA64           //| Bright Green - mostly for link item OR under item text
// ==========================================================



// Bahamut
#define __XEN_ANARCHY_SYSTEM                        //| Anarchy Buff - System Rework
#define __XEN_FIX_RMV                                //| FIX Tickets & Balloons

// Systems & Features
#define __FL_TDM                                    //| Team vs Team pvp mode
#define __FL_MONSTER_ALBUM                            //| Monster Album System
#define __FL_RECORD_BOOK                            //| Recordbook
#define __FL_WHEEL_OF_FORTUNE                        //| Wheel of fortune
#define __FL_PACKED_ITEMS                            //| Ability to pack items into items
#define __FL_FARM_DISPLAY                            //| Remade old farm counter system
#define __FL_GUILD_FINDER                            //| Guild Finder
#define __FL_SWITCH_EQ                                //| Self made switch equipment system
#define __FL_CASH_SHOP                                //| Donate/Vote Shop
#define __FL_PENYA_CONVERTER                        //| "Smart" and manual penya -> perins converter
#define __FL_NEW_BOXES                                //| Boxes with ability to select item
#define __FL_VENDORS 1                                //| Offline Vendors v3
#define __FL_PARTY_FINDER                            //| Party Finder
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons
//#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency
//#define __FL_TELEPORT                                //| Teleporter System
#define __FL_FFA                                    //| FFA system
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards
#define __FL_PET_FILTER                                //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system
#define __FL_BATTLE_PASS                            //| Battle Pass System
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening
#define __FL_PARTY_SORT                                //| Party Sorting
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_VIEW                                //| Public model viewer
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do

// Fixes & Addons
#define __ATTR_HIT_FIX                                //| Experimental fix from old source to not skip attack in case if animation speed is too big + increased range attacks speed
#define __FL_DST_ATKPOWER_RATE_MAGIC                //| DST_ATKPOWER_RATE_MAGIC first and experimental dst which mostly added to balance psykeepers/mentalists
#define __FL_FIX_LINKMAP_LEVEL                        //| Experimental fix
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage

// Classic Content & Other
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)
#define __SIZED_SNAPSHOTS_V2                        //| https://gist.github.com/SPSquonK/4b0ae08d924b55cc0ccd03b85071ead4
//#define __BUGSPLAT                                //| Bugsplat
//#define __DISCORD                                    //| Discord RPC (credits to kotori for base)
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
 
Also, we may have lost a week’s worth of data, but I still have a week’s worth of admin whoop ass to distribute. In seriousness, please can we all not turn the section into a bitchfest. Remember, I will always favour game files being shared publicly rather than not. Hitting report because someone sold you something somewhere is not a valid excuse to remove content, and if anything, I will limit your activity on RZ, given I hate file sellers. This goes for everyone. I would even ban my own mother if I had to, but thankfully she is not on RZ.
 
Do we have custom awake effect like 3 STR + 7 in awake scroll ? who testing it can you tell me we have it or not ? Thanks

like

STR + 7
STR + 7
STR + 7
 
Sorry Im noob but where should I find the all.sln? Thanks.
 
1777718619391 - [Release] Legions Files (Florist 2026) - RaGEZONE Forums


น่าเสียดายที่ช่องว่างนั้นกว้างเกินไป ทำให้ดูไม่สวยงามเท่าที่ควร
 
Last edited:
A problem occurred with the server after it had been running for some time, and then the Database Server.exe file disconnected.
 
Is ODBC correct? Is it SQL Server Native Client 11.0? Is it SQL 2022?
 
A problem occurred with the server after it had been running for some time, and then the Database Server.exe file disconnected.
Of course, this file isn't stable at all. If someone intends to use it in public and somehow keeps it running for a few months, it can easily be taken down since there are many backdoors in this file upon inspection. This only means that Legion Flyff is fucked up. I would recommend that you only take the system that you want from this source.
 
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