[Release] Monster Auto aggro

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oh it wont work if you didnt do this:

Code:
Making monster still be able to auto aggro even if changed controller :

In MoveLifeHandler and MapleMonster:
search :
setControllerHasAggro and setControllerKnowsAboutAggro

and change "false" to "true" .

i didnt do that and it didnt work so i guess that step is a must
 
Woot! It works well,

I've found 2 bugs as well.

1. Papulatus Clock stay un-move when its summon through the crack as well as !spawn 8500000

2. Bombing Fish House does not spawn Gobies when the house are destroy.

Im Not in hide mode.

Others like Pianus,Zakum, Newties works well. ^^
 
Woot! It works well,

I've found 2 bugs as well.

1. Papulatus Clock stay un-move when its summon through the crack as well as !spawn 8500000

2. Bombing Fish House does not spawn Gobies when the house are destroy.

Im Not in hide mode.

Others like Pianus,Zakum, Newties works well. ^^

For me it's a little different XD. My pianus dont attack, bosses like anego,zakum,manon,griffey and some others attack newtie & exploding house doesn't use any magic attacks... It is likely we removed something on the actualy code that makes exploding houses stop spawning gobies.

As for papulatus not moving is because it uses it's range attack too often after we enabled auto aggro..
 
For me it's a little different XD. My pianus dont attack, bosses like anego,zakum,manon,griffey and some others attack newtie & exploding house doesn't use any magic attacks... It is likely we removed something on the actualy code that makes exploding houses stop spawning gobies.

As for papulatus not moving is because it uses it's range attack too often after we enabled auto aggro..
Edit : everything's working for me except bombing fish house, perhaps it's because of uncompleted function ?
monster skills?
 
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