Experienced Elementalist
- Joined
- May 29, 2006
- Messages
- 241
- Reaction score
- 20
Server script please. 90 GS main 1.03kCode:http://www.youtube.com/watch?v=U1XBA8PgPxM
Source for main 1.03.28 ENG and 1.03.8JPN (unfinished). Hooking protocol core and drawing game panel. Rest you can check in sources. Server side damage packet:
Credits:Code:struct PMSG_DAMAGE { PMSG_C1Header h; // 0 BYTE NumberH; // 3 BYTE NumberL; // 4 BYTE DamageH; // 5 BYTE DamageL; // 6 BYTE DamageType; // 7 BYTE ShieldH; // 8 BYTE ShieldL; // 9 DWORD Life; // A DWORD MaxLife; // E };
- mirraseq - hp bar
- Dudi - server side code
how to find offset GameIndex main 1.04d?
DWORD *GameIndex = (DWORD*)0x87935A8; 1.04.04 gmo
DWORD *GameIndex = (DWORD*)0x87935A8;
#define NEWUI_BAR_SWITCH01 0x00007A5B
#define NEWUI_BAR_SWITCH02 0x00007A5C
#define MU_DRAW_INTERFACE 0x0080F790
#define MU_DRAWGUI 0x00790A00
#define MU_CREATE_COLOR 0x00420120
#define MU_DRAW_BUTTON 0x00790CF0
#define MU_DRAW_COLORED_BUTTON 0x00790DD0
#define MU_CDC_GET_THIS_POINTER 0x0041FE10
#define MU_CDC_TABBEDTEXTOUT 0x00420150
#define MU_CDC_SETTEXTCOLOR 0x00420040
#define MU_PROTOCOL_CORE 0x006639D0
#define MU_DAMAGE 0x11
BYTE PROTOCOLCORE_COPY_LEN = 10;
yeah i have the same question and newui it is probably :Code:DWORD *GameIndex = (DWORD*)0x87935A8; #define NEWUI_BAR_SWITCH01 0x00007A5B #define NEWUI_BAR_SWITCH02 0x00007A5C #define MU_DRAW_INTERFACE 0x0080F790 #define MU_DRAWGUI 0x00790A00 #define MU_CREATE_COLOR 0x00420120 #define MU_DRAW_BUTTON 0x00790CF0 #define MU_DRAW_COLORED_BUTTON 0x00790DD0 #define MU_CDC_GET_THIS_POINTER 0x0041FE10 #define MU_CDC_TABBEDTEXTOUT 0x00420150 #define MU_CDC_SETTEXTCOLOR 0x00420040 #define MU_PROTOCOL_CORE 0x006639D0 #define MU_DAMAGE 0x11 BYTE PROTOCOLCORE_COPY_LEN = 10;
all 1.04D GMO?
#define NEWUI_BAR_SWITCH01 0x00007A65
#define NEWUI_BAR_SWITCH02 0x00007A66
Code:http://www.youtube.com/watch?v=u1xba8pgpxm
source for main 1.03.28 eng and 1.03.8jpn (unfinished). Hooking protocol core and drawing game panel. Rest you can check in sources. Server side damage packet:
credits:Code:struct pmsg_damage { pmsg_c1header h; // 0 byte numberh; // 3 byte numberl; // 4 byte damageh; // 5 byte damagel; // 6 byte damagetype; // 7 byte shieldh; // 8 byte shieldl; // 9 dword life; // a dword maxlife; // e };
- mirraseq - hp bar
- dudi - server side code