• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

[Release] MU Online monster HP Bar Sources

Newbie Spellweaver
Joined
Dec 30, 2013
Messages
33
Reaction score
0
Game Server 90 script please. JPN protocol Main 1.03.11



Game server 90 script please. main 1.03k JPN



Game server 90 script please. main 1.03k JPN



Server script please



Server script please



Server script please



Code:
http://www.youtube.com/watch?v=U1XBA8PgPxM

Source for main 1.03.28 ENG and 1.03.8JPN (unfinished). Hooking protocol core and drawing game panel. Rest you can check in sources. Server side damage packet:
Code:
struct PMSG_DAMAGE
{
  PMSG_C1Header h; // 0
  BYTE NumberH; // 3
  BYTE NumberL; // 4
  BYTE DamageH; // 5
  BYTE DamageL; // 6
  BYTE DamageType; // 7
  BYTE ShieldH; // 8
  BYTE ShieldL; // 9
  DWORD Life; // A
  DWORD MaxLife; // E
};
Credits:
- mirraseq - hp bar
- Dudi - server side code
Server script please. 90 GS main 1.03k
 
Experienced Elementalist
Joined
Jun 17, 2014
Messages
242
Reaction score
107
DWORD *GameIndex = (DWORD*)0x87935A8; 1.04.04 gmo

Code:
DWORD *GameIndex = (DWORD*)0x87935A8;
#define NEWUI_BAR_SWITCH01    0x00007A5B
#define NEWUI_BAR_SWITCH02    0x00007A5C
#define MU_DRAW_INTERFACE            0x0080F790
#define MU_DRAWGUI                    0x00790A00
#define MU_CREATE_COLOR                0x00420120
#define MU_DRAW_BUTTON                0x00790CF0
#define MU_DRAW_COLORED_BUTTON        0x00790DD0
#define MU_CDC_GET_THIS_POINTER        0x0041FE10
#define MU_CDC_TABBEDTEXTOUT        0x00420150
#define MU_CDC_SETTEXTCOLOR            0x00420040
#define MU_PROTOCOL_CORE    0x006639D0
#define MU_DAMAGE            0x11
BYTE PROTOCOLCORE_COPY_LEN = 10;

all 1.04D GMO?
 
Last edited:
Newbie Spellweaver
Joined
Aug 15, 2013
Messages
60
Reaction score
26
Code:
DWORD *GameIndex = (DWORD*)0x87935A8;
#define NEWUI_BAR_SWITCH01    0x00007A5B
#define NEWUI_BAR_SWITCH02    0x00007A5C
#define MU_DRAW_INTERFACE            0x0080F790
#define MU_DRAWGUI                    0x00790A00
#define MU_CREATE_COLOR                0x00420120
#define MU_DRAW_BUTTON                0x00790CF0
#define MU_DRAW_COLORED_BUTTON        0x00790DD0
#define MU_CDC_GET_THIS_POINTER        0x0041FE10
#define MU_CDC_TABBEDTEXTOUT        0x00420150
#define MU_CDC_SETTEXTCOLOR            0x00420040
#define MU_PROTOCOL_CORE    0x006639D0
#define MU_DAMAGE            0x11
BYTE PROTOCOLCORE_COPY_LEN = 10;

all 1.04D GMO?
yeah i have the same question and newui it is probably :
#define NEWUI_BAR_SWITCH01 0x00007A65
#define NEWUI_BAR_SWITCH02 0x00007A66
 
Newbie Spellweaver
Joined
May 22, 2012
Messages
12
Reaction score
1
Hello could help me locate these offtsets thanks.

DWORD * GameIndex = (DWORD *) 0xxxxxxx ; //1.03B PHI

BYTE PROTOCOLCORE_COPY_LEN = xx; // 1.03B PHI
 
Newbie Spellweaver
Joined
Jul 9, 2014
Messages
34
Reaction score
1
Code:
http://www.youtube.com/watch?v=u1xba8pgpxm

source for main 1.03.28 eng and 1.03.8jpn (unfinished). Hooking protocol core and drawing game panel. Rest you can check in sources. Server side damage packet:
Code:
struct pmsg_damage
{
  pmsg_c1header h; // 0
  byte numberh; // 3
  byte numberl; // 4
  byte damageh; // 5
  byte damagel; // 6
  byte damagetype; // 7
  byte shieldh; // 8
  byte shieldl; // 9
  dword life; // a
  dword maxlife; // e
};
credits:
- mirraseq - hp bar
- dudi - server side code

if i add it to my season 6 , is it gonna work?
 
Back
Top