Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Release] My currently AL 4.0 Open Source Files...

Newbie Spellweaver
Joined
Apr 18, 2010
Messages
9
Reaction score
0
usually called the login server but when I turn on the game server of the following error

01:33:35.016 INFO [main]: - Loading: ./config/main/punishment.properties
01:33:35.016 INFO [main]: - Loading: ./config/main/ranking.properties
01:33:35.016 INFO [main]: - Loading: ./config/main/rates.properties
01:33:35.032 INFO [main]: - Loading: ./config/main/security.properties
01:33:35.032 INFO [main]: - Loading: ./config/main/shutdown.properties
01:33:35.032 INFO [main]: - Loading: ./config/main/siege.properties
01:33:35.032 INFO [main]: - Loading: ./config/main/thread.properties
01:33:35.032 INFO [main]: - Loading: ./config/main/weddings.properties
01:33:35.032 INFO [main]: - Loading: ./config/main/world.properties
==================================[ Network ]==================================
01:33:35.047 INFO [main]: - Loading: ./config/network/database.properties
01:33:35.047 INFO [main]: - Loading: ./config/network/network.properties
==================================[ DataBase ]==================================

01:33:35.657 INFO [main]: - Successfully connected to database
01:33:37.797 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: package com.aionemu.gameserver.model.items
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 27
Column: 42
01:33:37.797 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 180
Column: 38
01:33:38.110 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getPermissions()
location: class com.aionemu.gameserver.model.house.House
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5HousesDAO.j
ava
Line: 134
Column: 45
01:33:38.125 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getSignNotice()
location: class com.aionemu.gameserver.model.house.House
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5HousesDAO.j
ava
Line: 148
Column: 50
01:33:38.125 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getPermissions()
location: class com.aionemu.gameserver.model.house.House
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5HousesDAO.j
ava
Line: 182
Column: 45
01:33:38.125 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getSignNotice()
location: class com.aionemu.gameserver.model.house.House
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5HousesDAO.j
ava
Line: 196
Column: 50
01:33:38.157 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method setPermissions(int)
location: class com.aionemu.gameserver.model.house.House
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5HousesDAO.j
ava
Line: 262
Column: 38
01:33:38.157 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : variable NOTICE_LENGTH
location: class com.aionemu.gameserver.model.house.House
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5HousesDAO.j
ava
Line: 270
Column: 70
01:33:38.157 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method setSignNotice(byte[])
location: class com.aionemu.gameserver.model.house.House
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5HousesDAO.j
ava
Line: 273
Column: 54
01:33:38.219 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 117
Column: 88
01:33:38.219 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 143
Column: 21
01:33:38.219 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 158
Column: 25
01:33:38.219 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getIdianStone()
location: class com.aionemu.gameserver.model.gameobjects.Item
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 158
Column: 53
01:33:38.219 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : variable IDIANSTONE
location: class com.aionemu.gameserver.model.items.ItemStone.ItemStoneType
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 166
Column: 49
01:33:38.235 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : variable IDIANSTONE
location: class com.aionemu.gameserver.model.items.ItemStone.ItemStoneType
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 181
Column: 71
01:33:38.235 ERROR[main]: - Java Compiler ERROR: method does not override or imp
lement a method from a supertype
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 179
Column: 9
01:33:38.235 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 230
Column: 51
01:33:38.235 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 231
Column: 41
01:33:38.235 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 231
Column: 61
01:33:38.235 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 266
Column: 51
01:33:38.250 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 267
Column: 41
01:33:38.250 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : class IdianStone
location: class mysql5.MySQL5ItemStoneListDAO
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5ItemStoneLi
stDAO.java
Line: 267
Column: 61
01:33:38.282 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getBonusTitleId()
location: class com.aionemu.gameserver.model.gameobjects.player.PlayerCommonData

Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerDAO.j
ava
Line: 160
Column: 44
01:33:38.282 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method setBonusTitleId(int)
location: class com.aionemu.gameserver.model.gameobjects.player.PlayerCommonData

Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerDAO.j
ava
Line: 304
Column: 35
01:33:38.282 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getMainWorldMapInstance()
location: class com.aionemu.gameserver.world.WorldMap
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerDAO.j
ava
Line: 318
Column: 88
01:33:38.297 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getExpireTime()
location: class com.aionemu.gameserver.model.gameobjects.player.PetCommonData
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerPetsD
AO.java
Line: 124
Column: 53
01:33:38.297 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : constructor PetCommonData(int,java.lang.Integer,int)
location: class com.aionemu.gameserver.model.gameobjects.player.PetCommonData
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerPetsD
AO.java
Line: 165
Column: 63
01:33:38.297 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method setRefeedTime(long)
location: class com.aionemu.gameserver.model.gameobjects.player.PetCommonData
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerPetsD
AO.java
Line: 171
Column: 54
01:33:38.313 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getRefeedDelay()
location: class com.aionemu.gameserver.model.gameobjects.player.PetCommonData
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerPetsD
AO.java
Line: 182
Column: 50
01:33:38.313 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getRefeedDelay()
location: class com.aionemu.gameserver.model.gameobjects.player.PetCommonData
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerPetsD
AO.java
Line: 184
Column: 83
01:33:38.328 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getFloor()
location: class com.aionemu.gameserver.model.gameobjects.HouseDecoration
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerRegis
teredItemsDAO.java
Line: 172
Column: 100
01:33:38.328 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method setFloor(int)
location: class com.aionemu.gameserver.model.gameobjects.HouseDecoration
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerRegis
teredItemsDAO.java
Line: 173
Column: 60
01:33:38.328 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getFloor()
location: class com.aionemu.gameserver.model.gameobjects.HouseDecoration
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerRegis
teredItemsDAO.java
Line: 192
Column: 89
01:33:38.328 ERROR[main]: - Java Compiler ERROR: method getDefaultPartByType in
class com.aionemu.gameserver.model.house.HouseRegistry cannot be applied to give
n types
required: com.aionemu.gameserver.model.templates.housing.PartType
found: com.aionemu.gameserver.model.templates.housing.PartType,int
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerRegis
teredItemsDAO.java
Line: 199
Column: 71
01:33:38.328 ERROR[main]: - Java Compiler ERROR: method setPartInUse in class co
m.aionemu.gameserver.model.house.HouseRegistry cannot be applied to given types
required: com.aionemu.gameserver.model.gameobjects.HouseDecoration
found: com.aionemu.gameserver.model.gameobjects.HouseDecoration,int
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerRegis
teredItemsDAO.java
Line: 201
Column: 57
01:33:38.344 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : constructor HouseDecoration(int,int,byte)
location: class com.aionemu.gameserver.model.gameobjects.HouseDecoration
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerRegis
teredItemsDAO.java
Line: 249
Column: 41
01:33:38.344 ERROR[main]: - Java Compiler ERROR: cannot find symbol
symbol : method getFloor()
location: class com.aionemu.gameserver.model.gameobjects.HouseDecoration
Source: /C:/Aion/AL-Game/./data/scripts/system/database/mysql5/MySQL5PlayerRegis
teredItemsDAO.java
Line: 388
Column: 54
01:33:38.375 ERROR[main]: - Critical Error - Thread: main terminated abnormaly:
java.lang.Error: Error while compiling classes
java.lang.Error: Error while compiling classes
at com.aionemu.commons.database.dao.DAOManager.init(DAOManager.java:73)
~[al-commons-1.3.jar:na]
at com.aionemu.gameserver.GameServer.initUtilityServicesAndConfig(GameSe
rver.java:364) ~[AL-Game.jar:na]
at com.aionemu.gameserver.GameServer.main(GameServer.java:163) ~[AL-Game
.jar:na]
Caused by: java.lang.RuntimeException: Error while compiling classes
at com.aionemu.commons.scripting.impl.javacompiler.ScriptCompilerImpl.do
Compilation(ScriptCompilerImpl.java:194) ~[al-commons-1.3.jar:na]
at com.aionemu.commons.scripting.impl.javacompiler.ScriptCompilerImpl.co
mpile(ScriptCompilerImpl.java:163) ~[al-commons-1.3.jar:na]
at com.aionemu.commons.scripting.impl.ScriptContextImpl.init(ScriptConte
xtImpl.java:141) ~[al-commons-1.3.jar:na]
at com.aionemu.commons.scripting.scriptmanager.ScriptManager.load(Script
Manager.java:96) ~[al-commons-1.3.jar:na]
at com.aionemu.commons.database.dao.DAOManager.init(DAOManager.java:70)
~[al-commons-1.3.jar:na]
... 2 common frames omitted


Dwarfpicker - [Release] My currently AL 4.0 Open Source Files... - RaGEZONE Forums
 
Experienced Elementalist
Joined
Feb 5, 2007
Messages
237
Reaction score
40
Use The F-in
Code:
its a development forum so doing that won't fill the pages with 2-3 walls of texts, Check your Jdk Java version , must be 1.7 and more, second if the first doesn't work, check the folders clearly you are missing those files, you did not compile properly, If you do not know how to compile please find a compiled version There should be one on dwarfpickers wiky.
Third : If you do not understand what to do under these circumstances i believe you should use Dwarfpicker one click server, and give up and compiling and making a server online with the Raw files.

Good Luck
 
Master Summoner
Joined
Sep 5, 2013
Messages
582
Reaction score
54
I have the latest Java 1.7
and the emu have put together wiki and build program
There is an error in the same way
does not change anything from the original build version.
the same way many errors

not the first emulator which deal
One year of full unfinished buggy anarcho 3.7 emu put together in working order, and gradually corrected the error.
of running a private server is used.
but I have not encountered such an error, and I am not saying.
but so many bugs, bug was unnecessary to ask
He was supposed to come too soon so the newer version, which is fixed
so this is like an open-source botch.
If someone does not felylesztők no wonder, then complain.
because you are going nowhere with this.
you have to wait Dwarfpicker assumes fixed emu
because it is promised, you just need patience.
Wait patiently if dwarfpicker promised, then I will.
 
Newbie Spellweaver
Joined
Aug 25, 2013
Messages
26
Reaction score
2
this Clean 4.0 Src\AL-Game\build\game\data\
compil.
 
Newbie Spellweaver
Joined
May 30, 2008
Messages
89
Reaction score
6
Build:
Required: QuestDialog.java
in: AL-Game\src\com\aionemu\gameserver\questEngine\model
 
Last edited:
Newbie Spellweaver
Joined
Aug 25, 2013
Messages
26
Reaction score
2
No.QuestDialog.java not use. And in files: case SELECT_NO_REWARD change case SELECTED_QUEST_NOREWARD

If use questdialog, then change to many files.
 
Master Summoner
Joined
Sep 5, 2013
Messages
582
Reaction score
54
works aion 4.0 emu

thx OrbitDS
thx Dwarfpicker
thx me

works dragon lords refuge ( 85% )
works Tiamat Stronghold (80%)
works unstuck player the instance logout server ( removes the stuck character and then login problem )
works spiritmaster skill lvl60-65 ( fixed all summon stat and summon skill lvl )

download link My currently AL 4.0 Open Source Files build ---- build fixed




download link game and login server ( no source version )

 
Last edited:
Newbie Spellweaver
Joined
Aug 25, 2013
Messages
26
Reaction score
2
It is better to lay out the original files that it has changed.
 
Blender Fan|Kinenbi Owner
Loyal Member
Joined
Mar 27, 2006
Messages
800
Reaction score
355
I just released this because some meber asked for it ^^ - I did more until now and I will release new stuff and fixes soon!
 
Master Summoner
Joined
Sep 5, 2013
Messages
582
Reaction score
54
anyway there was something wrong with what I asked?

ok dwarf :)
 
Junior Spellweaver
Joined
Sep 18, 2013
Messages
185
Reaction score
19
works aion 4.0 emu

thx OrbitDS
thx Dwarfpicker
thx me

works dragon lords refuge ( 85% )
works Tiamat Stronghold (80%)
works unstuck player the instance logout server ( removes the stuck character and then login problem )
works spiritmaster skill lvl60-65 ( fixed all summon stat and summon skill lvl )

download link My currently AL 4.0 Open Source Files build ---- build fixed




download link game and login server ( no source version )


It is unfortunate that the skills of gunner and bard.

Most people only interested in this. All other class names foundation studied for a long time.

Does anyone have realties even compile a normally operating skill gunner?
 
Newbie Spellweaver
Joined
Aug 25, 2013
Messages
26
Reaction score
2
50\50 add in sm_skill_cooldown.java
writeH(calculateSize());
writeC(1);
long currentTime = System.currentTimeMillis();
work 50%
 
Master Summoner
Joined
Sep 5, 2013
Messages
582
Reaction score
54
I just released this because some meber asked for it ^^ - I did more until now and I will release new stuff and fixes soon!


And when can we expect?
Just because you wrote once that comes, I have been waiting ^^ :p
 
Newbie Spellweaver
Joined
May 30, 2008
Messages
89
Reaction score
6
Other By Termsread

PHP:
public class SM_SKILL_COOLDOWN extends AionServerPacket {

private FastMap<Integer, Long> cooldowns;
private boolean isSkillRemove;

public SM_SKILL_COOLDOWN(FastMap<Integer, Long> cooldowns, boolean isSkillRemove) {
this.cooldowns = cooldowns;
this.isSkillRemove = isSkillRemove;
}

/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con) {
writeH(calculateSize());
writeC(isSkillRemove ? 0x01 : 0x00);
long currentTime = System.currentTimeMillis();
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
int left = (int) ((entry.getValue() - currentTime) / 1000);
ArrayList<Integer> skillsWithCooldown = DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey());

for (int index = 0; index < skillsWithCooldown.size(); index++) {
int skillId = skillsWithCooldown.get(index);
SkillTemplate skillTemplate = DataManager.SKILL_DATA.getSkillTemplate(skillId);
writeH(skillId);
writeD(left > 0 ? left : 0);
writeD(skillTemplate.getCooldown());
}
}
}

private int calculateSize() {
int size = 0;
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
size += DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey()).size();
}
return size;
}
}
 
Newbie Spellweaver
Joined
Jul 1, 2011
Messages
92
Reaction score
21
A fixed source files are more useful as compiled files, because with compiled files you are not able to make some customizations.

Just make sure that you export the source files, to avoid the svn header files.
 
Junior Spellweaver
Joined
Sep 18, 2013
Messages
185
Reaction score
19
View attachment 139120
This Guns reload 50%(this is garbige) fix. And works.
Need snif this element.
Enyone help?

this slag

exactly the same as that

Other By Termsread

PHP:
public class SM_SKILL_COOLDOWN extends AionServerPacket {

private FastMap<Integer, Long> cooldowns;
private boolean isSkillRemove;

public SM_SKILL_COOLDOWN(FastMap<Integer, Long> cooldowns, boolean isSkillRemove) {
this.cooldowns = cooldowns;
this.isSkillRemove = isSkillRemove;
}

/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con) {
writeH(calculateSize());
writeC(isSkillRemove ? 0x01 : 0x00);
long currentTime = System.currentTimeMillis();
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
int left = (int) ((entry.getValue() - currentTime) / 1000);
ArrayList<Integer> skillsWithCooldown = DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey());

for (int index = 0; index < skillsWithCooldown.size(); index++) {
int skillId = skillsWithCooldown.get(index);
SkillTemplate skillTemplate = DataManager.SKILL_DATA.getSkillTemplate(skillId);
writeH(skillId);
writeD(left > 0 ? left : 0);
writeD(skillTemplate.getCooldown());
}
}
}

private int calculateSize() {
int size = 0;
for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
size += DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey()).size();
}
return size;
}
}

in both cases, would be equally wrong animation skill after use

charnolds you can show the whole package with the import?

and so, here is a nonsense turns



Pay attention to the speed timers rollback skills
 
Back
Top