[Release] My Hitall Command

If you want it to be a hp you set on the spot -

} else if (splitted[0].equals("!hitall")){
int yousuckshit = Integer.parseInt(splitted[1]);
MapleMap map = c.getPlayer().getMap();
double range = Double.POSITIVE_INFINITY;
if (splitted.length > 1) {
int irange = Integer.parseInt(splitted[2]);
range = irange * irange;
}
List<MapleMapObject> monsters = map.getMapObjectsInRange(c.getPlayer().getPosition (), range, Arrays
.asList(MapleMapObjectType.MONSTER));
for(MapleMapObject monstermo : monsters) {
MapleMonster monster = (MapleMonster) monstermo;
monster.setHp(yousuckshit);
}
 
If you want it to be a hp you set on the spot -

} else if (splitted[0].equals("!hitall")){
int yousuckshit = Integer.parseInt(splitted[1]);
MapleMap map = c.getPlayer().getMap();
double range = Double.POSITIVE_INFINITY;
if (splitted.length > 1) {
int irange = Integer.parseInt(splitted[2]);
range = irange * irange;
}
List<MapleMapObject> monsters = map.getMapObjectsInRange(c.getPlayer().getPosition (), range, Arrays
.asList(MapleMapObjectType.MONSTER));
for(MapleMapObject monstermo : monsters) {
MapleMonster monster = (MapleMonster) monstermo;
monster.setHp(yousuckshit);
}

PHP:
} else if (splitted[0].equals("!hitall")){
int yousuckshit = Integer.parseInt(splitted[1]);
MapleMap map = c.getPlayer().getMap();
double range = Double.POSITIVE_INFINITY;
if (splitted.length > 1) {
int irange = Integer.parseInt(splitted[2]);
range = irange * irange;
}
List<MapleMapObject> monsters = map.getMapObjectsInRange(c.getPlayer().getPosition (), range, Arrays
.asList(MapleMapObjectType.MONSTER));
for(MapleMapObject monstermo : monsters) {
MapleMonster monster = (MapleMonster) monstermo;
monster.setHp(yousuckshit);
}
Please put it into a PHP code or a Code code so that it's easier to look at.
 
PHP:
} else if (splitted[0].equals("!hitall")){
int yousuckshit = Integer.parseInt(splitted[1]);
MapleMap map = c.getPlayer().getMap();
double range = Double.POSITIVE_INFINITY;
if (splitted.length > 1) {
int irange = Integer.parseInt(splitted[2]);
range = irange * irange;
}
List<MapleMapObject> monsters = map.getMapObjectsInRange(c.getPlayer().getPosition (), range, Arrays
.asList(MapleMapObjectType.MONSTER));
for(MapleMapObject monstermo : monsters) {
MapleMonster monster = (MapleMonster) monstermo;
monster.setHp(yousuckshit);
}
Please put it into a PHP code or a Code code so that it's easier to look at.

Why would you put it into PHP? This is JAVA
 
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