[Release] New version with 5 classes

Unfortunately for me it does not work.

if I add other ips, as public in the configs of the server it ends up giving error and not initial all service ..


I do not use the router.

if anyone knows how to do it, do a simple tutorial. and put, it costs nothing.

and show running .. with these new files.

it should work :) you miss-configured the base file :)
 
I'm waiting, who managed to put online public, could post your global ips external settings or the pre-configured server files?
 
I'm waiting, who managed to put online public, could post your global ips external settings or the pre-configured server files?

I already made it worked but I closed it, I'm using the same file you just need to check the IPs and ports, open ports on firewall from 10000-20000 so you and your friend can be able to login on the same server :)
 
So far..
Been running the server on public IP for about 4 month now.
As you all know it's hard to edit the actual server file.

EXP/Drop Rate/Enchant Rate/Craft Rate/CashItemShop/Pets

and so on.

This is what i did so far to fix that on my attempt.

1. EXP
----------------------------------
Doing multiplication on the database causes issues.
If you force update the exp rate while user is logged on, some times server and the db causes a conflict.
Esp if you are about to level, you can level infinity, or sometimes can have exp of - 123452345%

So instead, I inserted script on the log. Whenever the stages are cleared,
I compare it with my table of stages and difficulty, and issue them EXP books.

----------------------------------

2. Rates
----------------------------------
There was really no way to update this on the database..
But I made it so that whenever you clear the stage, or open beads, You gain a credit to be used on web
Also every dungeon clear gives you whatever named Mob drop did.

Skill books - whenever someone combine 6 of the same book, it will send next grade of the same book.
also each stages has individual credit related to different skill books.

Craft Rates - prob the most annoying one. I track down what items they create on log, and once they reach certain fail number, they are allowed to pick a Master Item of their choice on web.

Everything is done automatically on my part, they just have to go to website and pick it up, or just have to open up the mail.
-----------------------------------

3. Cash Shops
-----------------------------------
I could not find how to get this to work on the new version.
The cash they are asking are given from different place. Maybe China Billing?
I was not able to locate that.
Having said that, all the possible cash shop items are in the website I created
------------------------------------

4. Pet
------------------------------------
I can still only use them when I'm logged on as an Admin.
If someone good with assem can get help out, maybe he can alter the server so that
when pet item is used, it tricks server in to it being admin and revert back.. just hoping :)
------------------------------------

5. Others
------------------------------------
1. Happy hours.
- Between 8 pm and 10 pm. users gets extra boost on receiving credit when playing death match
2. 6 Buff at all time
- on the Event table, you can add few events to the user. This is misleading since event only means "buff" you get with certain items.
once you set up the ending date to sometime in distant future, the "buff/event" will stay for as long as you want.
3. Costumes/Weapons
- as long as you are willing to give on some of the less liked items, you can alter their textures in client file to look differently.
- I manage to get most of the newer costumes.

p.s.
their sense of fashion seems pretty horrible.. might not worth all the trouble.



So.. All i'm saying is there are some people still working on this pile of smelling crap
If someone with good assem skill can help out, I think it would get much further.

p.s.
re shading works.

 
Hello! how to translate this client? GameData \ Msg \ CHI. As soon as I make any changes, the client stops running and gives an error. I use CHSC9 FileManager. I update C9CfsInfo.dat, but still throws an error and does not start. Who can tell what to do?
papka - [Release] New version with 5 classes - RaGEZONE Forums

 
@koreanchicken I don't. Also I'd like to know which cfs file in the client has costume textures that can be edited.

It jumps all over the places.
There are two ways of doing this.
You can edit GameData.c9d and find the r9cm file name and replace with diffrent ones,
or you can unpack individual texture from \Character\chr_pc
It's really a manual work and takes long time.
I don't recommend anyone doing this.

I also noticed slight memory issues after the texture update.
 
I need help with the visual studio part on the vid. I cant read chinese... :(
 
So far..
Been running the server on public IP for about 4 month now.
As you all know it's hard to edit the actual server file.

EXP/Drop Rate/Enchant Rate/Craft Rate/CashItemShop/Pets

and so on.

This is what i did so far to fix that on my attempt.

1. EXP
----------------------------------
Doing multiplication on the database causes issues.
If you force update the exp rate while user is logged on, some times server and the db causes a conflict.
Esp if you are about to level, you can level infinity, or sometimes can have exp of - 123452345%

So instead, I inserted script on the log. Whenever the stages are cleared,
I compare it with my table of stages and difficulty, and issue them EXP books.

----------------------------------

2. Rates
----------------------------------
There was really no way to update this on the database..
But I made it so that whenever you clear the stage, or open beads, You gain a credit to be used on web
Also every dungeon clear gives you whatever named Mob drop did.

Skill books - whenever someone combine 6 of the same book, it will send next grade of the same book.
also each stages has individual credit related to different skill books.

Craft Rates - prob the most annoying one. I track down what items they create on log, and once they reach certain fail number, they are allowed to pick a Master Item of their choice on web.

Everything is done automatically on my part, they just have to go to website and pick it up, or just have to open up the mail.
-----------------------------------

3. Cash Shops
-----------------------------------
I could not find how to get this to work on the new version.
The cash they are asking are given from different place. Maybe China Billing?
I was not able to locate that.
Having said that, all the possible cash shop items are in the website I created
------------------------------------

4. Pet
------------------------------------
I can still only use them when I'm logged on as an Admin.
If someone good with assem can get help out, maybe he can alter the server so that
when pet item is used, it tricks server in to it being admin and revert back.. just hoping :)
------------------------------------

5. Others
------------------------------------
1. Happy hours.
- Between 8 pm and 10 pm. users gets extra boost on receiving credit when playing death match
2. 6 Buff at all time
- on the Event table, you can add few events to the user. This is misleading since event only means "buff" you get with certain items.
once you set up the ending date to sometime in distant future, the "buff/event" will stay for as long as you want.
3. Costumes/Weapons
- as long as you are willing to give on some of the less liked items, you can alter their textures in client file to look differently.
- I manage to get most of the newer costumes.

p.s.
their sense of fashion seems pretty horrible.. might not worth all the trouble.



So.. All i'm saying is there are some people still working on this pile of smelling crap
If someone with good assem skill can help out, I think it would get much further.

p.s.
re shading works.


Hello! May I ask you some questions?I need helpMy live:c20ba50764fab258
 
So far..
Been running the server on public IP for about 4 month now.
As you all know it's hard to edit the actual server file.

EXP/Drop Rate/Enchant Rate/Craft Rate/CashItemShop/Pets

and so on.

This is what i did so far to fix that on my attempt.

1. EXP
----------------------------------
Doing multiplication on the database causes issues.
If you force update the exp rate while user is logged on, some times server and the db causes a conflict.
Esp if you are about to level, you can level infinity, or sometimes can have exp of - 123452345%

So instead, I inserted script on the log. Whenever the stages are cleared,
I compare it with my table of stages and difficulty, and issue them EXP books.

----------------------------------

2. Rates
----------------------------------
There was really no way to update this on the database..
But I made it so that whenever you clear the stage, or open beads, You gain a credit to be used on web
Also every dungeon clear gives you whatever named Mob drop did.

Skill books - whenever someone combine 6 of the same book, it will send next grade of the same book.
also each stages has individual credit related to different skill books.

Craft Rates - prob the most annoying one. I track down what items they create on log, and once they reach certain fail number, they are allowed to pick a Master Item of their choice on web.

Everything is done automatically on my part, they just have to go to website and pick it up, or just have to open up the mail.
-----------------------------------

3. Cash Shops
-----------------------------------
I could not find how to get this to work on the new version.
The cash they are asking are given from different place. Maybe China Billing?
I was not able to locate that.
Having said that, all the possible cash shop items are in the website I created
------------------------------------

4. Pet
------------------------------------
I can still only use them when I'm logged on as an Admin.
If someone good with assem can get help out, maybe he can alter the server so that
when pet item is used, it tricks server in to it being admin and revert back.. just hoping :)
------------------------------------

5. Others
------------------------------------
1. Happy hours.
- Between 8 pm and 10 pm. users gets extra boost on receiving credit when playing death match
2. 6 Buff at all time
- on the Event table, you can add few events to the user. This is misleading since event only means "buff" you get with certain items.
once you set up the ending date to sometime in distant future, the "buff/event" will stay for as long as you want.
3. Costumes/Weapons
- as long as you are willing to give on some of the less liked items, you can alter their textures in client file to look differently.
- I manage to get most of the newer costumes.

p.s.
their sense of fashion seems pretty horrible.. might not worth all the trouble.



So.. All i'm saying is there are some people still working on this pile of smelling crap
If someone with good assem skill can help out, I think it would get much further.

p.s.
re shading works.




share me client you edit Costumes/Weapons ok? can you?
 
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