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- Sep 2, 2025
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NuTT.My Launcher + Auto Update
Hey guys. I'm releasing my first version of Launcher with Auto Client Update.
I have tested it on Season 6, but it must launch almost all versions, because it launchs main.exe.
Here is Launcher Futures:
- Auto Client Update
- Server status in launcher
- Resolution, Sound and Windows mode settings (it just uses .reg files from Scripts folder)
- Auto update and start game at any time, except if it's Critical Update. Then player cant press "Play" button until launceh updates client.
- LOG Screen, so if there will be some troubles, player can take a LOG screenshot and send it to you.
- Update Patch Version input ( Saves old version on new patcher start, so you don't need to guess what version was before)
- Check and Uncheck "Critical Update" . If it's checked, player cant enter the game before client update is done.
- Updates folder selection button.
- Configuration file Select button
- Server name, Host, Port and Manifest url (for auto check for updates)
Install Guide:
- Open MuLauncher Config, put your server information and save! It will creates "launcher_settings.json".
- Copy "Launcher_Settings.json" file to Launcher folder.
- Create folder "Updates" and put your client files in to it.
- Launch Patcher, select your "Updates" folder, Put version and mark "Critical Update" if it's neccesary.
- Press "Create Manifest".
- After it's done, copy "Manifest.json" to Updates folder and Upload Updates folder to your Web Root!
- When it's all done, copy files from Launcher folder to your Client.
- Run MuLauncher and enyoy

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Info:
For correct auto update work, keep game client on C:/ or D:/ disk. If game client is in "C:/Program Files/" then there can be problems with updating files.
DEV THREAD:
DEV THREAD

