Ok, that explains why it didn't work even if I replace everything.Yes Mageoski, working on a port to UE5, its pretty much going to be a full rebuild of the game.
And Damon you are right, i forgot i didnt use the new files like everyone else. I upgraded my 6.4.2 to 6.5.2 source by hand to use the original configs and tools i made
Thank you for sharing, but sadly this has the same behavior as before.here you go guys and enjoy. So from now you can set your External IP in the Global.ini
;---------------------------------------------------------------------
;Setting for internet (Different for BG!)
;---------------------------------------------------------------------
;Settting for host to allow internet client to connect in
ServerListIP_Outside = DHCP IP of the server not Loopback IP
ServerListCliPort = 21002
;offer to internet client to connect to switch
SwitchIP_Outside = External IP
Switch_CliPort = 16401
;offer to internet client to connect to proxy
ProxyIP_Outside = "EXTERNAL IP"
Proxy_CliPort = 16402
After that Forward port to proper internal IP on the Router
View attachment 172308
ServerListIP_Outside = 192.168.178.70
ServerListCliPort = 21002
;offer to internet client to connect to switch
SwitchIP_Outside = xxx.ddns.net
Switch_CliPort = 16401
;offer to internet client to connect to proxy
ProxyIP_Outside = xxx.ddns.net
Proxy_CliPort = 16402
[18:19:31] Connecting to serverlist xxx.ddns.net:21002
[18:19:37] Connecting to switch xxx.ddns.net:16401
ServerListIP_Outside = 192.168.178.70
ServerListCliPort = 21002
;offer to internet client to connect to switch
SwitchIP_Outside = 192.168.178.70
Switch_CliPort = 16401
;offer to internet client to connect to proxy
ProxyIP_Outside = 192.168.178.70
Proxy_CliPort = 16402
I'm not playing alone that's why I want to fix this. I have no static IP that's why I'm using ddns I just tried it with my current IP to emulate your static behavior in case there was a ddns problem.I have no idea what you doing but on my server machine they work perfectly fine. If you play alone it's no point. If you have a static IP address then no need use ddns
And I use full 6.5.2 Oneforall. And I don't have this problem with login and enter to game from outside.
In TCP, packets with the "Reset" (RST or R) flag are sent to abort a connection. Probably the most common reason you are seeing this is that an SYN packet is sent to a closed port.
Hello! Thanks for amazing tutorial!
I'm a total nooby in this practice and this is my first try to create a server. That's why my question might be so trivial but I really need help.
I've done all actions from fist video tutorial, started server and fist zone. But when I've click to the Client Button, something crashed. Here is the error messege.
guys, help, please :3
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Doese somebody got the solution for extern connection on Rom all for one 6.5.2? for me the port only are open when i use local ip from the server. but when i use external ip the ports are closed.
Thanks to @shadow66 for the updated proxy/switch files and thanks to @HybridChris for telling me what was missing in the Global.ini config...
Edit 2:
I will investigate the problem further. I'll let you know once I find a solution.
;---------------------------------------------------------------------
; Setting for internet
;---------------------------------------------------------------------
ServerListIP_Outside = 192.168.XXX.XXX (Replace with your local Server IP)
ServerListCliPort = 21002
SwitchIP_Outside = xxx.ddns (Your Global router IP or DDNS)
Switch_CliPort = 16401
ProxyIP_Outside = xxx.ddns
Proxy_CliPort = 16402
ServerBehindRouter = 1
Sorry, a bit late. You should should have gotten a PM.@DamonDragon thanks for sharing, i'll give it a try.
Edit: Are you willing to share the "updated" proxy/switch files?