[Release] Return scroll to...

I tried doing that with Mobs::spawnMob(player, x) and it didn't work. The window asking whether you really wanted to use it or not came up but nothing happened when I clicked 'OK' and I froze, so I'm guessing it's more than just what's given here. Must be a packet that hasn't been identified yet because of the freezing. ;v
 
i got the script in just fine but when i click on the ellina scroll... it doesnt work... it just froze my MS and then i have to log out then in again any reason why? i got no error when putting in the script
 
Just for information:

I wrote that I tested it with 007 and 0.53 - the protocol should work with 006, but it seems like the code doesn't - I'm updating the post now.

However, if you get an error, please post the line here, else we can't really help you.

I'm quitting, btw, because I can't do anything more; I can't decode the data sent from server... And for the teleportscrolls I just needed the command from the client.

Also, summon bags and normal scrolls don't work with this mod. It is just for the return scrolls.

I promise it works with 007 Fixed. I don't do that for any repacks (it's like phpBB or OTTD: more hacks = more things that can be broken).
 
There is 1 problem for me,
While im using the Town scroll my Client crashes and then i cant go into the charecter
but the other scrolls are working...
 
Gives me this error when i adds static void takeItemSlot(Player* player, short slot, char inv, short amount);
Inventory.obj : error LNK2019: unresolved external symbol "public: static void __cdecl Inventory::takeItemSlot(class Player *,short,char,short)" (?takeItemSlot@Inventory@@SAXPAVPlayer@@FDF@Z) referenced in function "public: static void __cdecl Inventory::useTScroll(class Player *,unsigned char *)" (?useTScroll@Inventory@@SAXPAVPlayer@@PAE@Z)
 
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