how to change the text or remove it?![]()
Thanks go to FairFight topic help methis is the anti hack dll is the same used in the Codex anticheat released in ragezone.
re-made from MU > WarZ
http://forum.ragezone.com/f508/codex-v5-source-code-1066322/
Scan types
- D-Scan - Entrypoint + 16 hex Dump scan
- H-Scan - Heuristic scan (Bad Words)
- HNC-Scan - Heuristic Non-case sensitive scan (Bad Words)
- WN-Scan - Window Title scan
- CN-Scan - Classe window scan
- PID-Scan - Process ID scan
- AK-Scan - Protect anti-hack from thread kill process by thread count
- IT-Scan - Protect inject code by thread count
- I-Scan - Protect from dll inject
- S-Scan - Detect game speed acelleration
- HT-Scan - protect from generic Hide Tolls like Cheat engine, Hide Tollz, etc.
- CRC-Scan - CRC files scan
- L-Scan - Launcher alwais ON
- FN-Scan - File name Scan:
Thanks go to FairFight topic help me
Hello @obamabf2
I buy a crate in the market.
I drop to the ground to give a friend and I crash with this error.
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How I can add the model of the fund?
For example put a wooden crate when she and the ground. (Since the loot)
how can i disable anti cheat. I dont wanna use that.
Go in WinMain.cpp and search LoadLibraryA.
Search Dll Anticheat en Comment the line and rebuild !
someone know about this graphic issue?
![]()
someone know about this graphic issue?
![]()
<exclude mask="tga"/>
<build>
<output dir="build\data"/>
<cdn url="http://127.0.0.1/wz/data/"/>
<!-- set base archive for incremental update -->
<base file="build\data\wz64150615"/>
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WO*_*.bin"/>
<!-- exclude server data from map folders -->
<exclude mask="*ServerData.xml"/>
<exclude mask="*Missions.xml"/>
<exclude mask="*navigation\autodesk\*"/>
<!-- excludes for debug files -->
<exclude mask="*.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<exclude mask="fmodexL.dll"/>
<exclude mask="fmod_event_netL.dll"/>
<exclude mask="fmod_eventL.dll"/>
<!--exclude mask="GBClient.dll"/-->
<exclude mask="GBClientD.dll"/>
<exclude mask="PhysX3PROFILE_x86.dll"/>
<exclude mask="PhysX3CHECKED_x86.dll"/>
<exclude mask="PhysX3CookingCHECKED_x86.dll"/>
<exclude mask="PhysX3CookingPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematic_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
<exclude mask="APEX_Common_Legacy_x86.dll"/>
<exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_Legacy_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_x86.dll"/>
<exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
<exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
<exclude mask="APEX_Framework_Legacy_x86.dll"/>
<exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
<exclude mask="ApexFramework_x86.dll"/>
<exclude mask="ApexFrameworkCHECKED_x86.dll"/>
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
<exclude mask="VMProtectSDK32.dll"/>
<exclude mask="NavGenLauncher\*"/>
<!-- excludes for PS3 files -->
<exclude mask="*.sc3"/>
<exclude mask="MAT-SPLAT_PS3.DDS"/>
<!-- old physics files -->
<exclude mask="*.mphx"/>
<exclude mask="*.cphx"/>
<!-- no longer needed. baked into scb -->
<exclude mask="*.wgt"/>
<!-- excludes for other binaries -->
<exclude mask="Studio*.*"/>
<exclude mask="FriendsServer.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="ts3server_win32.dll"/>
<exclude mask="licensekey.dat"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<!--exclude mask="*.tga"/-->
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<exclude mask="serverkey.dat"/>
<exclude mask="Data\LangPack\LangPackFixer.exe"/>
<!-- punkbuster, install file must be included -->
<exclude mask="pb\*"/>
<include mask="pb\pbsvc_zombie.exe"/>
<!-- excludes for build directories -->
<exclude mask="NavGenLauncher"/>
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
<exclude mask="logms"/>
<exclude mask="Reports"/>
<exclude mask="data\shaders\DX9_P1"/>
<exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
<exclude mask="data\sounds\raw"/>
<exclude mask="data\Editor\PreviewCache"/>
<exclude mask="data\tests"/>
<exclude mask="data\TerrainData\Heightmaps"/>
<exclude mask="data\TerrainData\Materials\Survival_Map"/>
<exclude mask="Data\Grass\Tint_Survival_01.dds"/>
<exclude mask="data\Water\WavesGenerator.exe"/>
<!-- explude objects depot -->
<exclude mask="data\ObjectsDepot\GAMEPLAY"/>
<exclude mask="data\ObjectsDepot\Editor"/>
<exclude mask="data\ObjectsDepot\Engine_Features"/>
<exclude mask="data\ObjectsDepot\SS_Buildings"/>
<!-- exlude levels -->
<exclude mask="levels\WorkInProgress"/>
</build>