[Release] !warpmap <mapID>

lol i already had this.. not lying

mines was like this:

PHP:
 } else if (splitted[0].equals("!warpmap")) {
				if (splitted.length < 2) {
					mc.dropMessage("Syntax Helper: !warpmap <mapID>.");
				} for (MapleCharacter victims : c.getPlayer().getMap().getCharacters()) {
					if (victims != null) {
						int mapid = Integer.parseInt(splitted[1]);
						MapleMap target = cserv.getMapFactory().getMap(mapid);
						MaplePortal targetPortal = target.getPortal(0);
						victims.changeMap(target, targetPortal);
					}
				}
 
It's pretty useful for events, but can be replaced by the warpall commands, although it saves you some trouble if you use this one.
 
it is also useful for me since it only warp all from the same map rather than warpin all in the same channel. it will be very useful for events^_^
 
Why not just freakin make a simple npc that'll warp to the event... Must simpler instead of going back to the map and warping new people there.
 
Why not just freakin make a simple npc that'll warp to the event... Must simpler instead of going back to the map and warping new people there.

What if there are 10 different events, making NPC's for all of them takes time...
HE HAS MADE A COMMAND.
Either use it or leave! It works fine and is practical!
 
Why not just freakin make a simple npc that'll warp to the event... Must simpler instead of going back to the map and warping new people there.

Alot of servers need the npcs's they have for other things such as costume pqs, towns or whatever they have. This is fast and effective.

You guys are seriously tripping its not useless. Instead of going to a event like the Sleepywood fitness test and warping everyone to you 1 by 1 through whispers you can use this command to warp every single person there with little effort. So to the topic starter in my opinion its a nice release.
 
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