Initiate Mage
- Joined
- Nov 19, 2025
- Messages
- 2
- Reaction score
- 0
Hey all,
Mirrored the full client of the current official web build straight from their CDN:
sqh5bmdim-cdn.funshinegames.com/7road
Pulled everything listed in version.zip (manifest, ~123k entries) with a small Node script, kept the original paths and hashed filenames. About 13 GB in total. Only 373 entries failed: SVN leftovers (.mine, .rNNNNNN) and 3 debug files. No actual game files are missing.
Files are untouched, byte-for-byte what the CDN serves. Web build, so textures are plain PNG/JPG, no ASTC/KTX conversion needed.
Build info:
game code: js/bundle_release-ad60bfe795.js
protobuf: protobuf-bundles-85ef1dfc9b
Client only, no server side included. For anyone working on an emulator: protobuf defs are in the bundle (com.road.yishi.proto.*), and all t_s_* tables are included.
Mirrored the full client of the current official web build straight from their CDN:
sqh5bmdim-cdn.funshinegames.com/7road
Pulled everything listed in version.zip (manifest, ~123k entries) with a small Node script, kept the original paths and hashed filenames. About 13 GB in total. Only 373 entries failed: SVN leftovers (.mine, .rNNNNNN) and 3 debug files. No actual game files are missing.
Files are untouched, byte-for-byte what the CDN serves. Web build, so textures are plain PNG/JPG, no ASTC/KTX conversion needed.
Build info:
game code: js/bundle_release-ad60bfe795.js
protobuf: protobuf-bundles-85ef1dfc9b
Client only, no server side included. For anyone working on an emulator: protobuf defs are in the bundle (com.road.yishi.proto.*), and all t_s_* tables are included.
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