- Joined
- Aug 14, 2009
- Messages
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r3dOutToLog("cmd: %d\n", argc);
for(int i=1; i<argc; i++) r3dOutToLog("%d: %s\n", i, argv);
switch(argc)
{
default:
throw "invalid number of arguments";
case 6: // normal start
{
if(3 != sscanf(argv[1], "%u %d %u", &cfg_gameId, &cfg_hostPort, &cfg_creatorID))
throw "can't parse argv[1]";
if(!cfg_ginfo.FromString(argv[2]))
throw "Can't parse game info";
r3dscpy(cfg_masterip, argv[3]);
CkString ckGameName;
ckGameName.setString(argv[4]);
ckGameName.base64Decode("utf-8");
r3dscpy(cfg_ginfo.name, ckGameName.getString());
if(1 != sscanf(argv[5], "%d", &cfg_uploadLogs))
throw "can't parse argv[5]";
break;
}
000000.001| cmd: 1
000000.001| !!! Exception: invalid number of arguments
000000.001| stopping server
000000.001| Disconnect server
Giga, I want them to have the files
Missing file d3dx9_43.dll View attachment 127412 please help... xD //Sorry for the Swedish text on it.
download and install directx.
Lets get that dev thread rolling. Just got my hands on the source, will look into it as soon as I get home!Alright listen up. New rule.
You have a damn question put it in the fooking HELP Section.
This is for the SOURCE not replying to your every question.
The War Z Help - The War Z - RaGEZONE forums <--- Post there for questions. Someone will or will not answer, but right now... Keep the questions out of the Source Release thread.
@Giga move your post and your binaries to the Development Section.
For those that are going to Dev. Please join me and Giga in the Dev section to discuss compiling etc there.
Anyone willing to start documenting the steps we take Put it in TUTORIALS.
This will stay organized, just the way it is or I'll leave you all to figure it out on your own.
The only updates that should show up in this thread are new mirrors if something happens.
Capiche'?
Alright listen up. New rule.
You have a damn question put it in the fooking HELP Section.
This is for the SOURCE not replying to your every question.
The War Z Help - The War Z - RaGEZONE forums <--- Post there for questions. Someone will or will not answer, but right now... Keep the questions out of the Source Release thread.
@Giga move your post and your binaries to the Development Section.
For those that are going to Dev. Please join me and Giga in the Dev section to discuss compiling etc there.
Anyone willing to start documenting the steps we take Put it in TUTORIALS.
This will stay organized, just the way it is or I'll leave you all to figure it out on your own.
The only updates that should show up in this thread are new mirrors if something happens.
Capiche'?
Neverwind, wanna tell me how to do it?