[Release] WarZTH v2 Full Source Code

Maybe you can upload this files ?




and why i get this :
 
Last edited:
Maybe you can upload this files ?




and why i get this :

you must include the directories

Code:
Include


C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\GameEngine\gameobjects
C:\WarZTHSrc2\src\External\Scaleform\Src\Kernel
C:\WarZTHSrc2\src\EclipseStudio\Sources\multiplayer
C:\WarZTHSrc2\src\External\Fury\Fury
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\WEAPONS
C:\WarZTHSrc2\src\EclipseStudio\Sources\UI
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\AI
C:\WarZTHSrc2\src\EclipseStudio\Sources\Editors
C:\WarZTHSrc2\src\External\HShield\Include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include


Lib


C:\WarZTHSrc2\src\External\RakNet\Lib
C:\WarZTHSrc2\src\External\FuncGuard\FuncGuard
C:\WarZTHSrc2\src\External\HShield\Lib
C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\External\HShield\Lib\Win\x86\Multithreaded\AntiCrack
C:\WarZTHSrc2\src\External\HShield\Sample\Src\NetworkLib
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86
 
So what's changed since WarZTH v1?
Or what is better then any other Release in this section?

was added and fix several bugs and glitches

Anti-Cheat HS and Logs in DB​

Group System​

System to convert GC for Money​

Minimap in character section​

Craft System​

Zombie Radar​

Swimming System​

Revier GC character within the game​

Servers Premium​

Premium Accounts for GC​

Change Outfit​

Cooldown​

FPS Plus​

Fast Load​

Detection Zombies​

Clan System​

Skill Tree System​

Reputation System​

Spawn Protect​

Aura Systems for all players​

Aura works in low ​

UnloadClip​

StrackClip​

F12 Disables all HUD ​

Shadown Off the Menu​

Num Lock - Auto Shift ​

System of Trade ​

System FPS​

Esp Zombies for Admins ​

Esp Players for Admins​

Esp Items for Admin​

GC Transactions Logs

​
Tab Clan in Ranks

​
Gravestone (tombstone graveyard)

​
Logs in DB

​
Ban for Hardware ID​

added new rank net
fixed lag in zombies and players and etc...



I did that but I still having this error :



Open solution WarZ.sln -> click on Eternity -> Proprietis -> Librarian -> General -> Additional Library Directories -> Add RaknetLibStatic.lib

and comment all lines of WZProtect.h

and move folder of VoIP to "src\EclipseStudio\Sources"
 
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I don't have RaknetLibStatic.lib in the .rar

you only need to do What do I talked

open the solution warz and click in Eternity -> Librarian -> Additional Dependencies -> Add "RaknetLibStatic.lib"

has on "src\External\RakNet\Lib"

7CQ4OGC - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums




yuri-br where bin folder ?

use my bin and data & levels here

bin = https://mega.co.nz/#!BYNhBarY!qZguuJV45pnvGQDvOhp40IpfdYIX-0jwBC55ItYZ4aE
data & levels = http://forum.ragezone.com/f790/release-data-levels-scripts-deathz-1024614/
 
Maybe I'm a little annoying but I just try compile without edit nothing




Server :

 
Last edited:
Thanks for release!

But I have problem with RSBuild solution:

Code:
fatal error C1083: Cannot open compiler intermediate file: 'd:\warzthsource\warzthsource\src\rsbuild\release\rsbuild.pch': No such file or directory	d:\WarZTHSource\WarZTHSource\src\RSBuild\Sources\r3dFSBuilder.cpp
fatal error LNK1257: code generation failed

Anyone have the some problem?
 
Thanks for release!

But I have problem with RSBuild solution:

Code:
fatal error C1083: Cannot open compiler intermediate file: 'd:\warzthsource\warzthsource\src\rsbuild\release\rsbuild.pch': No such file or directory    d:\WarZTHSource\WarZTHSource\src\RSBuild\Sources\r3dFSBuilder.cpp
fatal error LNK1257: code generation failed

Anyone have the some problem?

try delete all RSBuild.vcproj. in WarZTHSrc2\Src\RSBuild and try to compile again

or clear solution
 
WarZ_Server.sln is many error

My WarZ_Server.sln ERROR!




you must include the directories
Code:
 Include


C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\GameEngine\gameobjects
C:\WarZTHSrc2\src\External\Scaleform\Src\Kernel
C:\WarZTHSrc2\src\EclipseStudio\Sources\multiplayer
C:\WarZTHSrc2\src\External\Fury\Fury
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\WEAPONS
C:\WarZTHSrc2\src\EclipseStudio\Sources\UI
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\AI
C:\WarZTHSrc2\src\EclipseStudio\Sources\Editors
C:\WarZTHSrc2\src\External\HShield\Include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include


Lib


C:\WarZTHSrc2\src\External\RakNet\Lib
C:\WarZTHSrc2\src\External\FuncGuard\FuncGuard
C:\WarZTHSrc2\src\External\HShield\Lib
C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\External\HShield\Lib\Win\x86\Multithreaded\AntiCrack
C:\WarZTHSrc2\src\External\HShield\Sample\Src\NetworkLib
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86


open the solution warz and click in Eternity -> Librarian -> Additional Dependencies -> Add "RaknetLibStatic.lib"


and move folder of VoIP to "src\EclipseStudio\Sources"
 
That, the launcher / minia / server have differents IP, u can help us ?

change in
Code:
REG_VAR( g_serverip,            "127.0.0.1",    0 );
REG_VAR( g_api_ip,                "127.0.0.1", 0);
UpdateDB("127.0.0.1", "Data/Weapons/itemsDB.xml");
g_api_ip->SetString("127.0.0.1");
g_serverip->SetString("127.0.0.1");
 
try delete all RSBuild.vcproj. in WarZTHSrc2\Src\RSBuild and try to compile again

or clear solution

Thanks, it seems that it works now. Btw, are in source IPs what should I change if I am running server on VPS? Or I need to change only IPs in .ini and .cfg? And second thing, can I compile WarZ_Server on Release mode or it must be compiled on Debug? Because in all tutorials is server compiled on debug, but here I have 42 errors on debug mode. Release mode is working without errors.

-- Update --

Can you upload full database as .sql script? Because in MSSQL Express versions is size of restored database limited to 10240 MB (10 GB) so I can't restore it.
 
Last edited:
you must include the directories

Code:
Include


C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\GameEngine\gameobjects
C:\WarZTHSrc2\src\External\Scaleform\Src\Kernel
C:\WarZTHSrc2\src\EclipseStudio\Sources\multiplayer
C:\WarZTHSrc2\src\External\Fury\Fury
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\WEAPONS
C:\WarZTHSrc2\src\EclipseStudio\Sources\UI
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\AI
C:\WarZTHSrc2\src\EclipseStudio\Sources\Editors
C:\WarZTHSrc2\src\External\HShield\Include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include


Lib


C:\WarZTHSrc2\src\External\RakNet\Lib
C:\WarZTHSrc2\src\External\FuncGuard\FuncGuard
C:\WarZTHSrc2\src\External\HShield\Lib
C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\External\HShield\Lib\Win\x86\Multithreaded\AntiCrack
C:\WarZTHSrc2\src\External\HShield\Sample\Src\NetworkLib
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86

Next time you can search for yourself.
 
I would recommend if you will not use the VOIP "//" in VOIP worked for me
 
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