[Release] WarZTH v2 Full Source Code

Maybe you can upload this files ?




and why i get this :
 
Last edited:
Maybe you can upload this files ?




and why i get this :

you must include the directories

Code:
Include


C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\GameEngine\gameobjects
C:\WarZTHSrc2\src\External\Scaleform\Src\Kernel
C:\WarZTHSrc2\src\EclipseStudio\Sources\multiplayer
C:\WarZTHSrc2\src\External\Fury\Fury
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\WEAPONS
C:\WarZTHSrc2\src\EclipseStudio\Sources\UI
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\AI
C:\WarZTHSrc2\src\EclipseStudio\Sources\Editors
C:\WarZTHSrc2\src\External\HShield\Include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include


Lib


C:\WarZTHSrc2\src\External\RakNet\Lib
C:\WarZTHSrc2\src\External\FuncGuard\FuncGuard
C:\WarZTHSrc2\src\External\HShield\Lib
C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\External\HShield\Lib\Win\x86\Multithreaded\AntiCrack
C:\WarZTHSrc2\src\External\HShield\Sample\Src\NetworkLib
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86
 
So what's changed since WarZTH v1?
Or what is better then any other Release in this section?

was added and fix several bugs and glitches

Anti-Cheat HS and Logs in DB

Group System

System to convert GC for Money

Minimap in character section

Craft System

Zombie Radar

Swimming System

Revier GC character within the game

Servers Premium

Premium Accounts for GC

Change Outfit

Cooldown

FPS Plus

Fast Load

Detection Zombies

Clan System

Skill Tree System

Reputation System

Spawn Protect

Aura Systems for all players

Aura works in low

UnloadClip

StrackClip

F12 Disables all HUD

Shadown Off the Menu

Num Lock - Auto Shift

System of Trade

System FPS

Esp Zombies for Admins

Esp Players for Admins

Esp Items for Admin

GC Transactions Logs

Tab Clan in Ranks

Gravestone (tombstone graveyard)

Logs in DB

Ban for Hardware ID

added new rank net
fixed lag in zombies and players and etc...



I did that but I still having this error :



Open solution WarZ.sln -> click on Eternity -> Proprietis -> Librarian -> General -> Additional Library Directories -> Add RaknetLibStatic.lib

and comment all lines of WZProtect.h

and move folder of VoIP to "src\EclipseStudio\Sources"
 
Last edited:
I don't have RaknetLibStatic.lib in the .rar

you only need to do What do I talked

open the solution warz and click in Eternity -> Librarian -> Additional Dependencies -> Add "RaknetLibStatic.lib"

has on "src\External\RakNet\Lib"

7CQ4OGC - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums




yuri-br where bin folder ?

use my bin and data & levels here

bin = https://mega.co.nz/#!BYNhBarY!qZguuJV45pnvGQDvOhp40IpfdYIX-0jwBC55ItYZ4aE
data & levels = http://forum.ragezone.com/f790/release-data-levels-scripts-deathz-1024614/
 
Maybe I'm a little annoying but I just try compile without edit nothing




Server :

 
Last edited:
Thanks for release!

But I have problem with RSBuild solution:

Code:
fatal error C1083: Cannot open compiler intermediate file: 'd:\warzthsource\warzthsource\src\rsbuild\release\rsbuild.pch': No such file or directory	d:\WarZTHSource\WarZTHSource\src\RSBuild\Sources\r3dFSBuilder.cpp
fatal error LNK1257: code generation failed

Anyone have the some problem?
 
Thanks for release!

But I have problem with RSBuild solution:

Code:
fatal error C1083: Cannot open compiler intermediate file: 'd:\warzthsource\warzthsource\src\rsbuild\release\rsbuild.pch': No such file or directory    d:\WarZTHSource\WarZTHSource\src\RSBuild\Sources\r3dFSBuilder.cpp
fatal error LNK1257: code generation failed

Anyone have the some problem?

try delete all RSBuild.vcproj. in WarZTHSrc2\Src\RSBuild and try to compile again

or clear solution
 
WarZ_Server.sln is many error

My WarZ_Server.sln ERROR!




you must include the directories
Code:
 Include


C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\GameEngine\gameobjects
C:\WarZTHSrc2\src\External\Scaleform\Src\Kernel
C:\WarZTHSrc2\src\EclipseStudio\Sources\multiplayer
C:\WarZTHSrc2\src\External\Fury\Fury
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\WEAPONS
C:\WarZTHSrc2\src\EclipseStudio\Sources\UI
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\AI
C:\WarZTHSrc2\src\EclipseStudio\Sources\Editors
C:\WarZTHSrc2\src\External\HShield\Include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include


Lib


C:\WarZTHSrc2\src\External\RakNet\Lib
C:\WarZTHSrc2\src\External\FuncGuard\FuncGuard
C:\WarZTHSrc2\src\External\HShield\Lib
C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\External\HShield\Lib\Win\x86\Multithreaded\AntiCrack
C:\WarZTHSrc2\src\External\HShield\Sample\Src\NetworkLib
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86


open the solution warz and click in Eternity -> Librarian -> Additional Dependencies -> Add "RaknetLibStatic.lib"


and move folder of VoIP to "src\EclipseStudio\Sources"
 
That, the launcher / minia / server have differents IP, u can help us ?

change in
Code:
REG_VAR( g_serverip,            "127.0.0.1",    0 );
REG_VAR( g_api_ip,                "127.0.0.1", 0);
UpdateDB("127.0.0.1", "Data/Weapons/itemsDB.xml");
g_api_ip->SetString("127.0.0.1");
g_serverip->SetString("127.0.0.1");
 
try delete all RSBuild.vcproj. in WarZTHSrc2\Src\RSBuild and try to compile again

or clear solution

Thanks, it seems that it works now. Btw, are in source IPs what should I change if I am running server on VPS? Or I need to change only IPs in .ini and .cfg? And second thing, can I compile WarZ_Server on Release mode or it must be compiled on Debug? Because in all tutorials is server compiled on debug, but here I have 42 errors on debug mode. Release mode is working without errors.

-- Update --

Can you upload full database as .sql script? Because in MSSQL Express versions is size of restored database limited to 10240 MB (10 GB) so I can't restore it.
 
Last edited:
you must include the directories

Code:
Include


C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\GameEngine\gameobjects
C:\WarZTHSrc2\src\External\Scaleform\Src\Kernel
C:\WarZTHSrc2\src\EclipseStudio\Sources\multiplayer
C:\WarZTHSrc2\src\External\Fury\Fury
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\WEAPONS
C:\WarZTHSrc2\src\EclipseStudio\Sources\UI
C:\WarZTHSrc2\src\EclipseStudio\Sources\ObjectsCode\AI
C:\WarZTHSrc2\src\EclipseStudio\Sources\Editors
C:\WarZTHSrc2\src\External\HShield\Include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include


Lib


C:\WarZTHSrc2\src\External\RakNet\Lib
C:\WarZTHSrc2\src\External\FuncGuard\FuncGuard
C:\WarZTHSrc2\src\External\HShield\Lib
C:\WarZTHSrc2\src\EclipseStudio\Sources\VoIP
C:\WarZTHSrc2\src\External\HShield\Lib\Win\x86\Multithreaded\AntiCrack
C:\WarZTHSrc2\src\External\HShield\Sample\Src\NetworkLib
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86

Next time you can search for yourself.
 
I would recommend if you will not use the VOIP "//" in VOIP worked for me
 
Back