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[Release] zTeam Season 6 EP3 + Source

Banned
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Using (update 3 + gs fix harmonys) by BladeKnight109.. and (zclient.dll) by xtreme17 + new encoder.exe for open main.

bugs
- elf - skills bug when have 65000 stats
- summoner - skills bug when have 65000 stats
- message does not appear when the golden invasion occurs.
- Tantalos and Lizard Kings golden do not appear.
- Reset master - same problem
Th3AnG3L - [Release] zTeam Season 6 EP3 + Source - RaGEZONE Forums
Elf Skills works for 32k
Summoner Skill works for 32k
Message works
tantalos appears(works)
Reset works only not appear lvl.
(from my source's and files all works)
 
Newbie Spellweaver
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Where do these coordinates are obtained?

[06:00:00] [Event Management] [Start] EledoradoEvent!
[06:00:00] Make GoldGoblen : 3, 147,157
[06:00:00] Make GoldTaitan : 2, 65,119
[06:00:00] Make GoldDercon : 2, 118,160
[06:00:00] Make GoldDercon : 2, 104,150
[06:00:00] Make GoldLizarKing : 7, 79,22
[06:00:00] Make GoldTantarus : 8, 67,190
[06:00:00] Make Golden rabbit : 51, 132,152
[06:00:00] Make Golden DarkKnight : 1, 100,220
[06:00:00] Make Golden Devil : 4, 234,36
[06:00:00] Make Golden DarkKnight : 33, 216,34
[06:00:00] Make Golden Crust : 10, 26,26
[06:00:00] Make Golden Satiros : 37, 74,238
[06:00:00] Make Golden Twintail : 38, 140,159
[06:00:00] Make Golden IronKnight : 57, 204,96
[06:00:00] Make Golden Neipin : 56, 222,87
[06:00:00] Make Golden Great Dragon : 37, 62,24

Definitely not the MonsterSetBase
 
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Where do these coordinates are obtained?

[06:00:00] [Event Management] [Start] EledoradoEvent!
[06:00:00] Make GoldGoblen : 3, 147,157
[06:00:00] Make GoldTaitan : 2, 65,119
[06:00:00] Make GoldDercon : 2, 118,160
[06:00:00] Make GoldDercon : 2, 104,150
[06:00:00] Make GoldLizarKing : 7, 79,22
[06:00:00] Make GoldTantarus : 8, 67,190
[06:00:00] Make Golden rabbit : 51, 132,152
[06:00:00] Make Golden DarkKnight : 1, 100,220
[06:00:00] Make Golden Devil : 4, 234,36
[06:00:00] Make Golden DarkKnight : 33, 216,34
[06:00:00] Make Golden Crust : 10, 26,26
[06:00:00] Make Golden Satiros : 37, 74,238
[06:00:00] Make Golden Twintail : 38, 140,159
[06:00:00] Make Golden IronKnight : 57, 204,96
[06:00:00] Make Golden Neipin : 56, 222,87
[06:00:00] Make Golden Great Dragon : 37, 62,24

Definitely not the MonsterSetBase
Monstersetbase.txt
Google Translate
Code:
43 330 10 10 240 240 to 12 / / Golden Budge 
44 0 30 182 128 195 145-12 / / Event-exchange Dragon 
53 0 30 185 132 185 132-11 / / Titan always precede the more than 53 is 54. 
55 0 30 132 83 132 83-11 / / The Death of King always precede the more than 55 is 56. 
54 0 30 183 128 188 135-12 / / Golden Soldier 
56 0 30 132 83 138 90-12 / / Death Dragon This water exchange 
78 0 30 10 10 240 240 to 11 / / Golden Goblin 
79 0 30 10 10 240 240 to 12 / / Golden der cone 
80 0 30 185 132 185 132-11 / / Golden Lizard King 
81 0 30 132 83 132 83-12 / / golden baby pal 
82 0 30 183 128 188 135-11 / / Golden tantalroseu 
83 0 30 132 83 138 90-12 / / Golden Wheel 
502 0 30 10 10 200 200 to 11 / / Golden Rabbit 
493 0 30 10 10 200 200 to 11 / / Golden Dark Knight 
494 0 30 10 10 200 200 to 11 / / Golden Devil 
495 0 30 10 10 200 200-11 / / golden stone monster 
496 0 30 10 10 200 200-11 / / golden crust 
497 0 30 10 10 200 200 to 11 / / Golden Satyr 
498 0 30 10 10 200 200-11 / / gold twin tail 
499 0 30 10 10 200 200 to 11 / / Golden Iron Knight 
500 0 30 10 10 200 200-11 / / gold navy pin 
501 0 30 10 10 200 200-11 / / Great Golden Dragon
check server files before comment please, so we can fix real bugs.
 
Junior Spellweaver
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dark side dmg is NOT high, it's actually low especially for pvp, but if u use 65k bsht stats for everything then yes it is, still not a bug though
socket items are not supposed to drop in imperial event , neither any kind of "boxes", if u fcked up the configs its your fault and it does not apply as a bug
item description is not related to db , i havent noticed this but if this bug exists its most likely a client bug
seals dont dissappear if u alter the procedure related to cash bufs
/give15soul works FINE, and even if it doesnt, you can go back to the source, find how the syntax for /give15chaos works(i.e) and fix it yourself
after 3rd quest zen amount drops , cause zen is associated with xp and ML xp is calculated in a different way, this "bug" is how GMO has been working since s4
this last one is indeed weird, II have seen this happen on every version of original webzen or other team's custom files I've tried, this is probably a db(procedure) or dataserver bug, again, go back to the sources, fix urself
no disrepspect
kthxbai

Could you give me more detail on the crywolf bug? I don't have enought people to properly test it. Crywolf applies a transparency effect to NPC while the event is running, is it not removing them after the event ends and rewards are given?
 
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Monstersetbase.txt
Google Translate
Code:
43 330 10 10 240 240 to 12 / / Golden Budge 
44 0 30 182 128 195 145-12 / / Event-exchange Dragon 
53 0 30 185 132 185 132-11 / / Titan always precede the more than 53 is 54. 
55 0 30 132 83 132 83-11 / / The Death of King always precede the more than 55 is 56. 
54 0 30 183 128 188 135-12 / / Golden Soldier 
56 0 30 132 83 138 90-12 / / Death Dragon This water exchange 
78 0 30 10 10 240 240 to 11 / / Golden Goblin 
79 0 30 10 10 240 240 to 12 / / Golden der cone 
80 0 30 185 132 185 132-11 / / Golden Lizard King 
81 0 30 132 83 132 83-12 / / golden baby pal 
82 0 30 183 128 188 135-11 / / Golden tantalroseu 
83 0 30 132 83 138 90-12 / / Golden Wheel 
502 0 30 10 10 200 200 to 11 / / Golden Rabbit 
493 0 30 10 10 200 200 to 11 / / Golden Dark Knight 
494 0 30 10 10 200 200 to 11 / / Golden Devil 
495 0 30 10 10 200 200-11 / / golden stone monster 
496 0 30 10 10 200 200-11 / / golden crust 
497 0 30 10 10 200 200 to 11 / / Golden Satyr 
498 0 30 10 10 200 200-11 / / gold twin tail 
499 0 30 10 10 200 200 to 11 / / Golden Iron Knight 
500 0 30 10 10 200 200-11 / / gold navy pin 
501 0 30 10 10 200 200-11 / / Great Golden Dragon
check server files before comment please, so we can fix real bugs.

I mean coordinates are totally different, so if I'm wrong could you explain the logic of this?
You should share their solutions, thus I can test it and post (real bugs)
 
Junior Spellweaver
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I mean coordinates are totally different, so if I'm wrong could you explain the logic of this?
You should share their solutions, thus I can test it and post (real bugs)

they are randomly generated. You have source code available, just search for the function if you want to take a peek. Here is an example:

Code:
void CEledoradoEvent::RegenGoldGoblen()
{
	int n=0;
	int MapNumber;

	for (n=0;n<OBJ_MAXMONSTER;n++)
	{
		if ( gObj[n].Class == 78 )
		{
			gObj[n].Live = TRUE;
			MapNumber = 3; // THIS IS HARDCODED FOR EACH GOLDEN MOB, CHANGE HERE IF YOU WANT A DIFFERENT MAP
			gObj[n].MapNumber = MapNumber;

			while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 ) // THIS GETS A RANDOM FREE AREA FOR THE MONSTER TO SPAWN
			{

			}

			gObj[n].Life = gObj[n].MaxLife; 
			gObj[n].TX = gObj[n].X;
			gObj[n].TY = gObj[n].Y;
			gObj[n].MTX = gObj[n].X;
			gObj[n].MTY = gObj[n].Y;
			gObj[n].StartX = gObj[n].X;
			gObj[n].StartY = gObj[n].Y;
			gObj[n].m_State = 1;
			gObj[n].PathCount = 0;

			LogAddTD("Make GoldGoblen : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
		}
	}
}



try to warp to crywolf and check if priest is in there. If not reload Monsters and move back again to Crywolf

fix should be easy, If you check source code, reloading works because:

Code:
	// Fix transparent effect after reload
	g_Crywolf.SetCrywolfCommonNPC(g_Crywolf.GetOccupationState());

if you add same call to event end function it should do the job, haven't tested that, but feel free to do it yourself. I think this should work:

crywolf.cpp

Code:
void CCrywolf::SetState_END()
{
	this->m_dwCrywolfStartProcTick = 0;
	this->m_bChangeAI = FALSE;

	LogAddC(4, "[ Crywolf ] State (%d) -> END", this->m_iCrywolfState);

	if ( this->m_bTurnUpBoss != FALSE && CHECK_LIMIT(this->m_iBossIndex, OBJ_MAXMONSTER) )
	{
		if ( gObj[this->m_iBossIndex].Live != FALSE )
		{
			UTIL.SendCrywolfUserAnyMsg(2, lMsg.Get(MSGGET(12, 233)));
			this->SetOccupationState(1);
		}
	}

	this->m_bTurnUpBoss = FALSE;
	this->SetCrywolfBossIndex(-1);

	if ( this->GetOccupationState() == 1 )
	{
		UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 234)));
		this->SetOccupationState(1);

		LogAddTD("[ Crywolf ][MVP] FAIL.......!!");
	}
	else
	{
		UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 235)));
		this->SetOccupationState(0);

		LogAddTD("[ Crywolf ][MVP] SUCCESS.......!!");
	}

	this->SetCrywolfState(CRYWOLF_STATE_END);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_END);
	this->NotifyCrywolfCurrentState();
	this->ChangeAI(0);
	
	for ( int iAltar = 205 ; iAltar <= 209 ; iAltar++)
	{
		int iUserIndex = g_CrywolfNPC_Altar.GetAltarUserIndex(iAltar);

		if ( iUserIndex != -1 )
		{
			this->CalcGettingScore(iUserIndex, -1, 6);

			if ( this->GetOccupationState() != 1 )
			{
				this->MakeRewardForAltarElf(iUserIndex);
			}
		}
	}

	g_CrywolfNPC_Altar.ResetAllAltar();
	this->NotifyCrywolfPersonalRank();
/////////////////////////////////////////////////////// CRYWOLF FIX////////////////////////////////////////////////
	this->SetCrywolfCommonNPC(this->GetOccupationState());
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}
 
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I found some bugs, if anyone can test them too would be better...

Dark Side skill works fine until you level it in Skill tree. Once you leveled it, it increases its speed a lot, just like having 30k agility or so...

About lucky items, when you exchange the cards in the npc, it gives you randomly ACC or not ACC items...

I don't know if it's just me but I still have visual bugs with small wings... when you relog/move/go BC they dissapear, but still have the motion. If it's just me, if someone minds, share fixes for it...

I'm having problems with zen drops too... it just wont drop...

Client side, Spears/Spheres Level 4 and 5 are not included in the first post's Client... if anyone can share server/client side item.txt / item.bmd or so, or maybe any tool to add them, and the explanation...

I have fixed Spheres Levels values, they only had values for Level 1 and 2... i added values for all of them in socketitem.txt, if anyone needs it



I also noticed that some values of STR for RF sets are wrong... at least with the first post's client...

Hope that this can help ...
 
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I use z-Team Client by xtreme17 and encode_new.exe
This is my ResetGroup.txt
//===================================================================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Reset system group settings
// ----------------------------------------------------------------------------------
// Revision: 14:31 10.08.2013
//===================================================================================

// ----------------------------------------------------------------------------------
// MinReset MaxReset ReqLevel ReqMoney ItemCount
// ----------------------------------------------------------------------------------
0
0 10 400 1000000 0
// ----------------------------------------------------------------------------------
// Point GensP WCoinC WCoinP GoblinP
// ----------------------------------------------------------------------------------
250 0 50 50 0 //-> CLASS_WIZARD
250 0 0 0 0 //-> CLASS_KNIGHT
250 0 0 0 0 //-> CLASS_ELF
280 0 0 0 0 //-> CLASS_MAGUMSA
280 0 0 0 0 //-> CLASS_DARKLORD
250 0 0 0 0 //-> CLASS_SUMMONER
250 0 0 0 0 //-> CLASS_MONK
// ----------------------------------------------------------------------------------
// ID MinLvl MaxLvl MinOpt MaxOpt Luck Skill Exc Anc Sock
// ----------------------------------------------------------------------------------

end

and this is in game

REMOVED
 
Newbie Spellweaver
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can use client EX700 Smallhabit with this server?????SR bad english =))
 
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Update:

Golden Invasion message doesn't appear
White Wizard Message APPEARED
Dragon Invasion Message APPEARED

Me too, Golden Invasion message doesn't appear.



I use z-Team Client by xtreme17 and encode_new.exe
This is my ResetGroup.txt


and this is in game

REMOVED

I manage to make Required items and Required level but money is always in 7000000.
I dont know what else to do.



Me too, Golden Invasion message doesn't appear.





I manage to make Required items and Required level but money is always in 7000000.
I dont know what else to do.

Reset System - Fixed
Golden Invasion message - Not appear
 
Last edited:
Newbie Spellweaver
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its 10 milions zen for 1st reset , 20 for 2nd etc :)

its working perfect . thx

the sistem is builded for reset stats , thats why the points are doubled every reset.


i will keep it with 0 points/ reset and will be ok
 
Newbie Spellweaver
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right here is zclient.dll from xtreme17's client
 
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