Due to the results not meeting the expected quality and/or design I'm discarding and sharing some of my stuff that might be useful to someone out there, be it for learning purposes, experimenting with existing files or even using in their sources.
It includes:
1. Fireworks (
2. Few MOCAP character dances and emotes;
3. Few character death animations;
4. 2 UI animations:
- Repository. [
Firework includes:
- .max project files for 3DS Max 2010.
- Elu/ani files for /sfx/ directory.
- Firework model for /weapon/ directory;
- A sound for /Sound/effect/ directory; and
- A README.
ps: Not all .max files are there because It's really just about changing the UV map on the planes to make it a different firework.
ps2: You might notice you'll need to add code to support a new grenade type if you decide to implement fireworks. This is not the topic here, you'll need to do that yourself as I'm not a GunZ coder myself.
---- // ----
- Character animations should include weapon dummies.
- UI animations textures are placeholders, you may change the text colours and/or UV map yourself to fit your taste (to change UV maps, import the file to blender with
ps: UI animations are at 60 framerate while character animations are at 30 framerate.
It includes:
1. Fireworks (
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and
To view the content, you need to sign in or register
);2. Few MOCAP character dances and emotes;
3. Few character death animations;
4. 2 UI animations:
To view the content, you need to sign in or register
and
To view the content, you need to sign in or register
;- Repository. [
To view the content, you need to sign in or register
]Firework includes:
- .max project files for 3DS Max 2010.
- Elu/ani files for /sfx/ directory.
- Firework model for /weapon/ directory;
- A sound for /Sound/effect/ directory; and
- A README.
ps: Not all .max files are there because It's really just about changing the UV map on the planes to make it a different firework.
ps2: You might notice you'll need to add code to support a new grenade type if you decide to implement fireworks. This is not the topic here, you'll need to do that yourself as I'm not a GunZ coder myself.
---- // ----
- Character animations should include weapon dummies.
- UI animations textures are placeholders, you may change the text colours and/or UV map yourself to fit your taste (to change UV maps, import the file to blender with
To view the content, you need to sign in or register
). You may notice ef_win is using comic sans, while the
To view the content, you need to sign in or register
is looking different.ps: UI animations are at 60 framerate while character animations are at 30 framerate.

