I would not mind seeing a Seal Online developments section, at least then a team can be formed and more interest perhaps into this, I been working on this project awhile, but there are issues that need resolving... and it can be 90% done, if some people would just figure out some minor issues that need fixing like the Waarps, Mobs not placed on certain maps or not all maps, it can be hosted live, but the thing is you need a static IP address, or you would have to resend a hexed client every time your IP changed, which would be teadious...
Issues I can fix, Monster placements, ppossibly some NPC's, and some WARPS if I took the time to figure that part put which I still need help with. The other stuff I can possbily fix is getting a new version out for someone to host if they have a static IP address, only problem is they would need to know how to work the SQL database. I know only 75% of how to work it. like I said, if more people showed interests into this project, it can happen...
I also managed to get most of the interface into English on the client, just need soemone to help get the rest into English...
I have moved all information and links to this page
http://forum.ragezone.com/f111/seal-offline-server-setup-700568/#post5965098
Here is the official Development Thread
http://forum.ragezone.com/f111/seal-online-emulation-700614/
Currently we are stripping the whole system down and building it back up, becuase new information has been found that is usefull to this project!