Legend Of Mir
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So we've managed to progress alot in the last few weeks with the Mir 4 Source however we're still stuck with the NavMesh. So here's a break down of the situation:
The navmesh is required server side, we've found that it's being used for Monster Respawning and Movement, We've managed to remove a un-needed nav check for Monster Attacks which has allowed us to have monsters that attack the player but we can't & shouldn't remove such checks elsewhere.
So, we've spent a long time and many different methods have been used to try and obtain the navmesh for the server, however obtaining the correct meshs is proving more difficult then we exspected.
I've put together a download which contains: NavMesh Server Code / Umaps (Extracted from client) / Navmesh JSON (handles the navmesh.bin files) / the navmesh we have been able to extract so far.
It looks like the source is wanting 2 navmesh.bin files per map. one if MAIN and the other is SUB01.
We're not sure if the filenames we've got on our current navmeshs are correct and we're not sure if they are the correct Magic Version.
This also applies to the structure of the NAVIMESH.JSON file which looks to be the middleman between the Server and the bin files. We know the correct format for the json but again, without the correct navmesh we can't check.
I'm hoping that someone alot smarter than me can try and extract the correct navmesh using everything i've provided. I've held back on releasing server files/source in fear of scammers but this is really the last option we have.
I've included a read me with roughly the same info that's i've posted here but might be worth a read.
Best of luck nerds and thank you for reading.
The navmesh is required server side, we've found that it's being used for Monster Respawning and Movement, We've managed to remove a un-needed nav check for Monster Attacks which has allowed us to have monsters that attack the player but we can't & shouldn't remove such checks elsewhere.
So, we've spent a long time and many different methods have been used to try and obtain the navmesh for the server, however obtaining the correct meshs is proving more difficult then we exspected.
I've put together a download which contains: NavMesh Server Code / Umaps (Extracted from client) / Navmesh JSON (handles the navmesh.bin files) / the navmesh we have been able to extract so far.
It looks like the source is wanting 2 navmesh.bin files per map. one if MAIN and the other is SUB01.
We're not sure if the filenames we've got on our current navmeshs are correct and we're not sure if they are the correct Magic Version.
This also applies to the structure of the NAVIMESH.JSON file which looks to be the middleman between the Server and the bin files. We know the correct format for the json but again, without the correct navmesh we can't check.
I'm hoping that someone alot smarter than me can try and extract the correct navmesh using everything i've provided. I've held back on releasing server files/source in fear of scammers but this is really the last option we have.
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I've included a read me with roughly the same info that's i've posted here but might be worth a read.
Best of luck nerds and thank you for reading.


