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L2J [REQUEST] jScript Delevel

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Newbie Spellweaver
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Dec 29, 2006
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Hi.

Can someone tell me delevel code for jscript... i need delevel from 78 to 40.

Thanks
 
Skilled Illusionist
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First of all you have to add this line to every GK:
Code:

<a action="link teleporter_decreaseexp.htm">Decrease my experience.</a>


Example clavier001.htm:
Code:

<html> <head> <body> <html> <head> <body> Gatekeeper Clarissa:<br> We Gatekeepers use the will of the Gods to open the doors to time and space and teleport others. Which door would you like to open?<br> <a action="bypass -h teleport_request"> Teleport</a><br> <a action="bypass -h menu_select?ask=-303&reply=518"> Exchange with the Dimension Diamond</a><br> <a action="bypass -h menu_select?ask=-19&reply=0"> [Noblesse Only] teleport</a><br> <a action="bypass -h menu_select?ask=255&reply=4" msg="811;Monster Derby Track"> Move to Monster Derby Track (Free of Charge)</a><br> <a action="link teleporter_decreaseexp.htm">Decrease my experience.</a> <a action="bypass -h talk_select">Quest </a> </body> </html>

IMPORTANT NOTE: Add this class before all teleporter classes(clavier for example)
But after the "teleporter" class!

Open your ai.obj and add:
Code:

class teleporter_decreaseexp : teleporter parameter_define_begin string fnLowLevel "teleporter_lowlevel.htm" string fnDoneDecrease "teleporter_donedecrease.htm" parameter_define_end handler 32 2123 // MENU_SELECTED variable_begin "talker" "ask" "reply" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 add fetch_i4 push_const 100 equal branch_false L50000 push_event // reply push_const 164 add fetch_i4 push_const 0 equal branch_false L50003 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 70 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 25000000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50003 push_event // reply push_const 164 add fetch_i4 push_const 1 equal branch_false L50004 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 60 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 3500000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50004 push_event // reply push_const 164 add fetch_i4 push_const 2 equal branch_false L50005 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 50 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 1000000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50005 push_event // reply push_const 164 add fetch_i4 push_const 3 equal branch_false L50000 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 40 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 500000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnLowLevel func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 jump L50000 L50006 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnDoneDecrease func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 jump L50000 L50000 call_super handler_end class_end

Now you have to open ai.obj and change:
Code:

class clavier : teleporter

to
Code:

class clavier : teleporter_decreaseexp



teleporter_lowlevel.htm:
Code:

<html> <head> <body> Your level is too low you can't decrease your exp anymore. </body> </head> </html>


event_donedecrease.htm:
Code:

<html> <head> <body> Your exp has been decreased! Have fun!<br><br> <center><a action="bypass -h menu_select?ask=100&reply=0">Level 70~80</a><br></center><br1> <center><a action="bypass -h menu_select?ask=100&reply=1">Level 60~70</a><br></center><br1> <center><a action="bypass -h menu_select?ask=100&reply=2">Level 50~60</a><br></center><br1> <center><a action="bypass -h menu_select?ask=100&reply=3">Level 40~50</a><br></center><br> </body> </head> </html>




original post:
 
Newbie Spellweaver
Joined
Apr 22, 2006
Messages
13
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0
First of all you have to add this line to every GK:
Code:

<a action="link teleporter_decreaseexp.htm">Decrease my experience.</a>


Example clavier001.htm:
Code:

<html> <head> <body> <html> <head> <body> Gatekeeper Clarissa:<br> We Gatekeepers use the will of the Gods to open the doors to time and space and teleport others. Which door would you like to open?<br> <a action="bypass -h teleport_request"> Teleport</a><br> <a action="bypass -h menu_select?ask=-303&reply=518"> Exchange with the Dimension Diamond</a><br> <a action="bypass -h menu_select?ask=-19&reply=0"> [Noblesse Only] teleport</a><br> <a action="bypass -h menu_select?ask=255&reply=4" msg="811;Monster Derby Track"> Move to Monster Derby Track (Free of Charge)</a><br> <a action="link teleporter_decreaseexp.htm">Decrease my experience.</a> <a action="bypass -h talk_select">Quest </a> </body> </html>

IMPORTANT NOTE: Add this class before all teleporter classes(clavier for example)
But after the "teleporter" class!

Open your ai.obj and add:
Code:

class teleporter_decreaseexp : teleporter parameter_define_begin string fnLowLevel "teleporter_lowlevel.htm" string fnDoneDecrease "teleporter_donedecrease.htm" parameter_define_end handler 32 2123 // MENU_SELECTED variable_begin "talker" "ask" "reply" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 add fetch_i4 push_const 100 equal branch_false L50000 push_event // reply push_const 164 add fetch_i4 push_const 0 equal branch_false L50003 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 70 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 25000000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50003 push_event // reply push_const 164 add fetch_i4 push_const 1 equal branch_false L50004 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 60 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 3500000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50004 push_event // reply push_const 164 add fetch_i4 push_const 2 equal branch_false L50005 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 50 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 1000000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50005 push_event // reply push_const 164 add fetch_i4 push_const 3 equal branch_false L50000 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i push_const 40 greater branch_false L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_const 500000 negate func_call 184746219 // func[IncrementParam] shift_sp -3 shift_sp -1 jump L50006 L50001 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnLowLevel func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 jump L50000 L50006 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnDoneDecrease func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 jump L50000 L50000 call_super handler_end class_end

Now you have to open ai.obj and change:
Code:

class clavier : teleporter

to
Code:

class clavier : teleporter_decreaseexp



teleporter_lowlevel.htm:
Code:

<html> <head> <body> Your level is too low you can't decrease your exp anymore. </body> </head> </html>


event_donedecrease.htm:
Code:

<html> <head> <body> Your exp has been decreased! Have fun!<br><br> <center><a action="bypass -h menu_select?ask=100&reply=0">Level 70~80</a><br></center><br1> <center><a action="bypass -h menu_select?ask=100&reply=1">Level 60~70</a><br></center><br1> <center><a action="bypass -h menu_select?ask=100&reply=2">Level 50~60</a><br></center><br1> <center><a action="bypass -h menu_select?ask=100&reply=3">Level 40~50</a><br></center><br> </body> </head> </html>




original post:

lol? this is for retail server...
i need for l2j, not for retail
 
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