[REQUEST]xml editor

Notepad? I had make more than 120 NPCs and there is an error in 1 or more of them... now Im using a xml editor but when I start matchserver it crashes.. I dont know why...now it isnt crash because a simple xml error.. I will post here

A part of my npc.xml if you dont have anything to do try to find the errors ^^:












there is an error in a </NPC but I already fixed it and nothing ^^


Code:
<!-- 고블린 /////////////////////////////////////////////////////////////// -->
<NPC id="51"
	 name="STR:NPC_NAME_11"
	 desc="STR:NPC_DESC_11"
	 meshname="goblin"
	 scale="3.0 3.0 3.0"
	 grade="regular"
	 max_hp="30"
	 max_ap="50"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" weaponitem_id="300000" />
	 <SPEED default="300" />
	 <DROP table="r1" />
</NPC>

<NPC id="52"
	 name="STR:NPC_NAME_12"
	 desc="STR:NPC_DESC_12"
	 meshname="goblinG"
	 scale="3.0 3.0 3.0"
	 grade="regular"
	 max_hp="30"
	 max_ap="30"
	 int="4"
	 agility="4"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="range" range="1500" weaponitem_id="300001" hitrate="70" cooltime="1.5" />	 
	 <SPEED default="230" />
	 <SKILL id="121" />
	 <DROP table="r1" />
</NPC>
<NPC id="53"
	 name="STR:NPC_NAME_13"
	 desc="STR:NPC_DESC_13"
	 meshname="goblinW"
	 scale="3.0 3.0 3.0"
	 grade="veteran"
	 max_hp="40"
	 max_ap="40"
	 int="4"
	 agility="4"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="120" />
	 <ATTACK type="melee" range="150" weaponitem_id="300002" hitrate="10" />
	 <SPEED default="400" />
	 <SKILL id="131" />
	 <SKILL id="132" />
	 <DROP table="v1" />
</NPC>
<NPC id="54"
	 name="STR:NPC_NAME_14"
	 desc="STR:NPC_DESC_14"
	 meshname="goblinH"
	 scale="3.0 3.0 3.0"
	 grade="veteran"
	 max_hp="50"
	 max_ap="100"
	 int="4"
	 agility="2"
	 view_angle="40"
	 dc="7"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="140" />
	 <FLAG never_pushed="true" />
	 <ATTACK type="melee" range="150" weaponitem_id="300002" />
	 <SPEED default="360" />
	 <DROP table="v1" />
</NPC>
<NPC id="55"
	 name="STR:NPC_NAME_15"
	 desc="STR:NPC_DESC_15"
	 meshname="goblinC"
	 scale="3.6 3.6 3.6"
	 grade="elite"
	 max_hp="200"
	 max_ap="100"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="8"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="160" />
	 <ATTACK type="melee" range="150" weaponitem_id="300003" hitrate="10" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="320" />
	 <SKILL id="151" />
	 <SKILL id="152" />
	 <DROP table="e2" />
</NPC>

<!-- 고블린킹 -->
<NPC id="56"
	 name="STR:NPC_NAME_16"
	 desc="STR:NPC_DESC_16"
	 meshname="goblinK"
	 scale="3.6 3.6 3.6"
	 grade="boss"
	 max_hp="6000"
	 max_ap="6000"
	 int="3"
	 agility="5"
	 view_angle="20"
	 dc="50"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="50" height="200" tremble="5" />
	 <ATTACK type="melee" range="450" weaponitem_id="300004" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" rotate="4.712" />
	 <SKILL id="161" />
	 <SKILL id="162" />
	 <DROP table="b2" />
</NPC>

<!-- 이벤트 고블린 -->
<!-- 메쉬이름은 이벤트에 따라 달라질 수 있음. 지금은 산타고블린 -->
<NPC id="57"
	 name="STR:NPC_NAME_17"
	 desc="STR:NPC_DESC_17"
	 meshname="goblinE"
	 scale="3.0 3.0 3.0"
	 grade="regular"
	 max_hp="750"
	 max_ap="300"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="100"/>
	 <ATTACK type="melee" weaponitem_id="300000" />
	 <SPEED default="300" />
	 <DROP table="r3" />
</NPC>


<!-- 팜포아 /////////////////////////////////////////////////////////////// -->
<NPC id="61"
	 name="STR:NPC_NAME_21"
	 desc="STR:NPC_DESC_21"
	 meshname="palmpoa"
	 grade="veteran"
	 max_hp="50"
	 max_ap="50"
	 dc="5"
	 scale="3.2 3.3 3.2"
	 >
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="4"/>
	 <DROP table="v4" />
</NPC>

<NPC id="62"
	 name="STR:NPC_NAME_22"
	 desc="STR:NPC_DESC_22"
	 meshname="palmpoaH"
	 grade="elite"
	 max_hp="80"
	 max_ap="80"
	 scale="3.2 3.2 3.2"
	 dc="30">
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="4"/>
	 <DROP table="e1" />
</NPC>


<NPC id="63"
	 name="STR:NPC_NAME_23"
	 desc="STR:NPC_DESC_23"
	 meshname="palmpou"
	 grade="Elite"
	 max_hp="1000"
	 max_ap="1000"
	 scale="6 6 6"
	 dc="5">
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="5"/>
	 <DROP table="b1" />
</NPC>

<NPC id="64"
	 name="STR:NPC_NAME_24"
	 desc="STR:NPC_DESC_24"
	 meshname="cpalmpoa"
	 grade="Elite"
	 max_hp="1000"
	 max_ap="1000"
	 scale="6 6 6"
	 dc="5">
	 <COLLISION radius="25" height="120"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="6"/>
	 <DROP table="l1" />
</NPC>

<NPC id="65"
	 name="STR:NPC_NAME_25"
	 desc="STR:NPC_DESC_25"
	 meshname="palmpou_baby"
	 grade="regular"
	 max_hp="1000"
	 max_ap="350"
	 dc="5">
	 <COLLISION radius="15" height="30"/>
	 <ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
	 <SPEED default="150" rotate="2.356" />
     <SKILL id="6"/>
	 <DROP table="r2" />
</NPC>

<!-- 스켈레톤 /////////////////////////////////////////////////////////////// -->
<NPC id="71"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.1 3.1 3.1"
	 grade="regular"
	 max_hp="50"
	 max_ap="50"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="r1" />
</NPC>
<NPC id="72"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="4.8 4.8 4.8"
	 grade="regular"
	 max_hp="40"
	 max_ap="40"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="v2" />
</NPC>
<NPC id="73"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="3.1 3.1 3.1"
	 grade="veteran"
	 max_hp="80"
	 max_ap="100"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="v2" />
</NPC>
<NPC id="74"
	 name="STR:NPC_NAME_34"
	 desc="STR:NPC_DESC_34"
	 meshname="skeletonB"
	 scale="3.3 3.3 3.3"
	 grade="elite"
	 max_hp="200"
	 max_ap="100"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="7"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="40" height="250" tremble="10" />
	 <ATTACK type="melee" range="350" weaponitem_id="300034" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="500" />
	 <SKILL id="341" />			<!-- Earthquake Cut -->
	 <DROP table="e3" />
</NPC>
<NPC id="75"
	 name="STR:NPC_NAME_35"
	 desc="STR:NPC_DESC_35"
	 meshname="theUnholy"
	 scale="4.6 4.6 4.6"
	 grade="elite"
	 max_hp="2000"
	 max_ap="1000"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="8"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="150" />
	 <ATTACK type="melee" range="180" weaponitem_id="300035" />
	 <FLAG never_blasted="true" never_attack_cancel="true" />
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="351" />			<!-- Stun -->
	 <SKILL id="352" />			<!-- Lightning Strike -->
	 <SKILL id="353" />			<!-- Lightning Ball -->
	 <DROP table="b3" />
</NPC>
<NPC id="76"
	 name="STR:NPC_NAME_39"
	 desc="STR:NPC_DESC_39"
	 meshname="Lich"
	 scale="6 6 6"
	 grade="boss"
	 max_hp="7000"
	 max_ap="6000"
	 int="1"
	 agility="1"
	 view_angle="20"
	 dc="60"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="80" height="750" tremble="5" />
	 <ATTACK type="melee" range="300" weaponitem_id="300039" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="800" rotate="5.0" />
	 <SKILL id="391" />			<!-- Devil's Arrow -->
	 <SKILL id="392" />			<!-- Dante's Breath -->
	 <SKILL id="393" />			<!-- Lava Dump -->
	 <DROP table="b4" />
</NPC>
<NPC id="77"
	 name="STR:NPC_NAME_37"
	 desc="STR:NPC_DESC_37"
	 meshname="skeletonB"
	 scale="6.1 6.1 6.1"
	 grade="boss"
	 max_hp="4500"
	 max_ap="6000"
	 int="3"
	 agility="2"
	 view_angle="15"
	 dc="50"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="40" height="250" tremble="10" />
	 <ATTACK type="melee" range="550" weaponitem_id="300037" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="700" />
	 <SKILL id="371" />			<!-- Flamecast Slash -->
	 <SKILL id="372" />			<!-- Seismic Shock -->
	 <SKILL id="373" />			<!-- Flamecast Slash 2 -->
	 <DROP table="b3" />
</NPC>

<!-- 저주받은 시신(보스) -->
<NPC id="78"
	 name="STR:NPC_NAME_38"
	 desc="STR:NPC_DESC_38"
	 meshname="theUnholy"
	 scale="7.0 7.0 7.0"
	 grade="boss"
	 max_hp="5000"
	 max_ap="5000"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="50"
	 offensetype="2"
	 dyingtime="8">
	 <COLLISION radius="15" height="150" tremble="5" />
	 <ATTACK type="melee" range="1" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="200" />
	 <SKILL id="381" />			<!-- Lightning Storm -->
	 <SKILL id="382" />			<!-- Spheric Volt -->
	 <SKILL id="383" />			<!-- Unholy Aura -->
	 <DROP table="b4" />
</NPC>

<!-- 코볼트 /////////////////////////////////////////////////////////////// -->
<NPC id="81"
	 name="STR:NPC_NAME_41"
	 desc="STR:NPC_DESC_41"
	 meshname="kobolt"
	 grade="regular"
	 max_hp="60"
	 max_ap="60"
	 scale="3.0 3.0 3.0"
	 dc="5">
	 <COLLISION radius="40" height="150"/>
	 <ATTACK type="melee" range="100" weaponitem_id="300000" />
	 <SPEED default="150" rotate="4.712" />
	 <DROP table="r1" />
</NPC>
<NPC id="82"
	 name="Kobold Shaman"
	 desc="A kobold Shaman"
	 meshname="kobold_shaman"
	 grade="veteran"
	 max_hp="80"
	 max_ap="80"
	 scale="3.0 3.0 3.0"
	 dc="5">
	 <COLLISION radius="40" height="150"/>
	 <ATTACK type="melee" range="100" weaponitem_id="300000" />
	 <SPEED default="150" rotate="4.712" />
	 <SKILL id="7"/>
	 <SKILL id="1"/>
	 <SKILL id="14"/>
	 <DROP table="v3" />
</NPC>
<NPC id="83"
	 name="Kobolt commander"
	 desc="A Kobolt Commander"
	 meshname="koboltC"
	 grade="veteran"
	 max_hp="110"
	 max_ap="110"
	 scale="3.3 3.3 3.3"
	 dc="5">
	 <COLLISION radius="40" height="150"/>
	 <ATTACK type="melee" range="100" weaponitem_id="300000" />
	 <SPEED default="150" rotate="4.712" />
	 <SKILL id="11"/>
	 <DROP table="v3" />
</NPC>
<NPC id="84"
	 name="STR:NPC_NAME_44"
	 desc="STR:NPC_DESC_44"
	 meshname="koboltK"
	 scale="2 2 2"
	 grade="boss"
	 max_hp="6000"
	 max_ap="6000"
	 scale="4.0 4.0 4.0"
	 int="3"
	 agility="5"
	 view_angle="20"
	 dc="50"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="50" height="200" tremble="5" />
	 <ATTACK type="melee" range="450" weaponitem_id="300016" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" rotate="4.712" />
	 <SKILL id="161" />
	 <SKILL id="162" />
	 <DROP table="b5" />
</NPC>
<!--아직모델없음-->

<NPC id="85"
	 name="STR:NPC_NAME_45"
	 desc="STR:NPC_DESC_45"
	 meshname="golem"
	 grade="boss"
	 max_hp="2000"
	 max_ap="1500"
	 scale="5.0 5.0 5.0"
	 dc="5">
	 <COLLISION radius="40" height="150"/>
	 <ATTACK type="melee" range="100" weaponitem_id="300000" />
	 <SPEED default="150" rotate="4.712" />
	 <SKILL id="16"/>
	 <DROP table="b6" />
</NPC>

<NPC id="86"
	 name="STR:NPC_NAME_46"
	 desc="STR:NPC_DESC_46"
	 meshname="Scrider"
	 grade="legendary"
	 max_hp="10000"
	 max_ap="6000"
	 scale="7.0 7.0 7.0"
	 dc="5">
	 <COLLISION radius="40" height="150"/>
	 <ATTACK type="melee" range="100" weaponitem_id="300000" />
	 <SPEED default="150" rotate="4.712" />
	 <SKILL id="18"/>
	 <SKILL id="17"/>
	 <SKILL id="16"/>
	 <DROP table="l2" />
</NPC>






<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>


<NPC id="99"
	 name="STR:NPC_NAME_11"
	 desc="STR:NPC_DESC_11"
	 meshname="goblin"
	 scale="1.5 1.5 2.0"
	 grade="regular"
	 max_hp="10"
	 max_ap="0"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" weaponitem_id="300000" />
	 <SPEED default="300" />
	 <DROP table="r1" />
</NPC>





<NPC id="101"
	 name="STR:NPC_NAME_16"
	 desc="STR:NPC_DESC_16"
	 meshname="goblinK"
	 scale="0.6 0.6 0.6"
	 grade="boss"
	 max_hp="100"
	 max_ap="10"
	 int="3"
	 agility="5"
	 view_angle="20"
	 dc="50"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" weaponitem_id="300000" />
	 <SPEED default="300" />
	 <DROP table="r1" />
</NPC>





<!--Skeleton act 1-->

<NPC id="102"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.6 3.6 3.6"
	 grade="regular"
	 max_hp="350"
	 max_ap="150"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SKILL id="4"/>
	 <DROP table="skeleton1" />

</NPC>

<!-- Skeleton act 2-->

<NPC id="103"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="2.8 2.8 2.8"
	 grade="regular"
	 max_hp="340"
	 max_ap="240"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="skeleton2" />
</NPC>





<!--act3-->


<NPC id="104"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="3.4 3.4 3.4"
	 grade="veteran"
	 max_hp="550"
	 max_ap="300"
	 int="3"
	 agility="2"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="skeleton3" />
</NPC>

<!--Act4-->

<NPC id="105"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.6 3.6 3.6"
	 grade="regular"
	 max_hp="950"
	 max_ap="350"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="skeleton4" />
</NPC>
<NPC id="106"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.6 1.6 1.6"
	 grade="regular"
	 max_hp="250"
	 max_ap="350"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SKILL id="4"/>
	 <DROP table="b3" />
</NPC



<!--ACT5-->




<NPC id="107"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="3.3 3.3 3.3"
	 grade="regular"
	 max_hp="640"
	 max_ap="340"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="skeleton5" />
</NPC>

<NPC id="108"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.9 1.9 1.9"
	 grade="regular"
	 max_hp="250"
	 max_ap="350"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SKILL id="4"/>
	 <DROP table="b3" />
</NPC>






























<!--ACT6-->
 

<!--Npcs-->




<NPC id="109"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.1 1.1 1.1"
	 grade="regular"
	 max_hp="150"
	 max_ap="150"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="r1" />
</NPC>



<NPC id="110"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="0.8 0.8 0.8"
	 grade="regular"
	 max_hp="140"
	 max_ap="40"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="v2" />
</NPC>
<NPC id="111"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="1.1 1.1 1.1"
	 grade="veteran"
	 max_hp="180"
	 max_ap="100"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="v2" />
</NPC>



<!-- BOSSES-->

<NPC id="111"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="4.1 4.1 4.1"
	 grade="veteran"
	 max_hp="980"
	 max_ap="200"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="450" />
	 <DROP table="skeleton6" />
</NPC>




<NPC id="112"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.9 1.9 1.9"
	 grade="regular"
	 max_hp="450"
	 max_ap="150"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SKILL id="4"/>
	 <DROP table="b3" />
</NPC>







<!-- ACT7










<!--  /TRASH ------>



















<!-- STARTS HERE ACT 1-2-3...7-9 ---->







<!-- GREAT SKELETON ACT1-7 -->


<NPC id="113"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.4 3.4 3.4"
	 grade="regular"
	 max_hp="1000"
	 max_ap="220"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="360" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="Skeleton1" />

</NPC>




























<!-- OK NOW ACT2 GREAT MAGE-->




<NPC id="114"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="3.8 3.8 3.8"
	 grade="regular"
	 max_hp="1000"
	 max_ap="220"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="skeleton2" />
</NPC>




<!-- ACT 3  GREAT COMANDER -->



<NPC id="115"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="3.3 3.3 3.3"
	 grade="veteran"
	 max_hp="1080"
	 max_ap="300"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="skeleton3" />
</NPC>


<!-- End of 1-3 ... 7-9 acts bosses -->
















































<!-- STARTS HERE ACT 4-5-6 ---->







<!-- GREAT SKELETON ACT4 -->


<NPC id="116"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.8 3.8 3.8"
	 grade="regular"
	 max_hp="2000"
	 max_ap="220"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="360" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="Skeleton4" />

</NPC>




<!-- OK NOW ACT7 GREAT MAGE-->




<NPC id="117"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="4.0 4.0 4.0"
	 grade="regular"
	 max_hp="2000"
	 max_ap="220"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="skeleton5" />
</NPC>




<!-- ACT 6  GREAT COMANDER -->



<NPC id="118"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="4.3 4.3 4.3"
	 grade="veteran"
	 max_hp="2080"
	 max_ap="300"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="skeleton6" />
</NPC>


<!-- End of 4-6 acts bosses -->









<!-- The drop NPC for act 7-8-9 -->



<!-- act7-->
<NPC id="119"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.4 3.4 3.4"
	 grade="regular"
	 max_hp="1"
	 max_ap="2"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="360" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="Skeleton7" />

</NPC>


<!-- ACT8 -->

<NPC id="120"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.4 3.4 3.4"
	 grade="regular"
	 max_hp="1"
	 max_ap="2"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="360" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="Skeleton8" />

</NPC>




<!-- ACT9 -->

<NPC id="121"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="3.4 3.4 3.4"
	 grade="regular"
	 max_hp="1"
	 max_ap="2"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="360" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="Skeleton9" />

</NPC>


i think some comments are wrong too <!-- blablabla-->
 
Last edited:
Upvote 0
Yep, matchserver crashes when their is only 1 little mistake in XML.
Notepad++ is a free editor. It reconize many code languages so it might help you to find the problem. But you should know that even with the ultimate XML editor it will be hard to find mistakes you made because XML is a very sucky language.

And the commands are good. You can delete them if you want but everything between <!-- and --> is a editors comment. I use them to make comments, so next time i open the file i can read what i did so i know where to continue.

Also when you see something like this:
Code:
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
Its just an editors not so you know what skill 321 and 322 means. This will help you finding it back easely when working on the file.
 
Last edited:
Upvote 0
um..mabe the BIG space at the top mite do it, lol
to edit xml right click and click edit, if you cant do that then try this click start, click run, type notepad, then click file, then open and find the file you want to edit
 
Upvote 0
I use the normal Notepad (the one in windows?) to open up anything :P

most people use Dreamweaver and that crap to make sites :P I do it oldschool, notepad ftw :P
Yes can use and Dreamweaver but notpad is fast edit
 
Upvote 0
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