- Joined
- Dec 31, 2006
- Messages
- 298
- Reaction score
- 3
Tell me one good.. I am having some problems in my npc.xml
<!-- 고블린 /////////////////////////////////////////////////////////////// -->
<NPC id="51"
name="STR:NPC_NAME_11"
desc="STR:NPC_DESC_11"
meshname="goblin"
scale="3.0 3.0 3.0"
grade="regular"
max_hp="30"
max_ap="50"
int="4"
agility="4"
view_angle="15"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="110" />
<ATTACK type="melee" weaponitem_id="300000" />
<SPEED default="300" />
<DROP table="r1" />
</NPC>
<NPC id="52"
name="STR:NPC_NAME_12"
desc="STR:NPC_DESC_12"
meshname="goblinG"
scale="3.0 3.0 3.0"
grade="regular"
max_hp="30"
max_ap="30"
int="4"
agility="4"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="110" />
<ATTACK type="range" range="1500" weaponitem_id="300001" hitrate="70" cooltime="1.5" />
<SPEED default="230" />
<SKILL id="121" />
<DROP table="r1" />
</NPC>
<NPC id="53"
name="STR:NPC_NAME_13"
desc="STR:NPC_DESC_13"
meshname="goblinW"
scale="3.0 3.0 3.0"
grade="veteran"
max_hp="40"
max_ap="40"
int="4"
agility="4"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="120" />
<ATTACK type="melee" range="150" weaponitem_id="300002" hitrate="10" />
<SPEED default="400" />
<SKILL id="131" />
<SKILL id="132" />
<DROP table="v1" />
</NPC>
<NPC id="54"
name="STR:NPC_NAME_14"
desc="STR:NPC_DESC_14"
meshname="goblinH"
scale="3.0 3.0 3.0"
grade="veteran"
max_hp="50"
max_ap="100"
int="4"
agility="2"
view_angle="40"
dc="7"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="140" />
<FLAG never_pushed="true" />
<ATTACK type="melee" range="150" weaponitem_id="300002" />
<SPEED default="360" />
<DROP table="v1" />
</NPC>
<NPC id="55"
name="STR:NPC_NAME_15"
desc="STR:NPC_DESC_15"
meshname="goblinC"
scale="3.6 3.6 3.6"
grade="elite"
max_hp="200"
max_ap="100"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="150" weaponitem_id="300003" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="320" />
<SKILL id="151" />
<SKILL id="152" />
<DROP table="e2" />
</NPC>
<!-- 고블린킹 -->
<NPC id="56"
name="STR:NPC_NAME_16"
desc="STR:NPC_DESC_16"
meshname="goblinK"
scale="3.6 3.6 3.6"
grade="boss"
max_hp="6000"
max_ap="6000"
int="3"
agility="5"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="50" height="200" tremble="5" />
<ATTACK type="melee" range="450" weaponitem_id="300004" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" rotate="4.712" />
<SKILL id="161" />
<SKILL id="162" />
<DROP table="b2" />
</NPC>
<!-- 이벤트 고블린 -->
<!-- 메쉬이름은 이벤트에 따라 달라질 수 있음. 지금은 산타고블린 -->
<NPC id="57"
name="STR:NPC_NAME_17"
desc="STR:NPC_DESC_17"
meshname="goblinE"
scale="3.0 3.0 3.0"
grade="regular"
max_hp="750"
max_ap="300"
int="4"
agility="4"
view_angle="15"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="100"/>
<ATTACK type="melee" weaponitem_id="300000" />
<SPEED default="300" />
<DROP table="r3" />
</NPC>
<!-- 팜포아 /////////////////////////////////////////////////////////////// -->
<NPC id="61"
name="STR:NPC_NAME_21"
desc="STR:NPC_DESC_21"
meshname="palmpoa"
grade="veteran"
max_hp="50"
max_ap="50"
dc="5"
scale="3.2 3.3 3.2"
>
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<SKILL id="4"/>
<DROP table="v4" />
</NPC>
<NPC id="62"
name="STR:NPC_NAME_22"
desc="STR:NPC_DESC_22"
meshname="palmpoaH"
grade="elite"
max_hp="80"
max_ap="80"
scale="3.2 3.2 3.2"
dc="30">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<SKILL id="4"/>
<DROP table="e1" />
</NPC>
<NPC id="63"
name="STR:NPC_NAME_23"
desc="STR:NPC_DESC_23"
meshname="palmpou"
grade="Elite"
max_hp="1000"
max_ap="1000"
scale="6 6 6"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="5"/>
<DROP table="b1" />
</NPC>
<NPC id="64"
name="STR:NPC_NAME_24"
desc="STR:NPC_DESC_24"
meshname="cpalmpoa"
grade="Elite"
max_hp="1000"
max_ap="1000"
scale="6 6 6"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="6"/>
<DROP table="l1" />
</NPC>
<NPC id="65"
name="STR:NPC_NAME_25"
desc="STR:NPC_DESC_25"
meshname="palmpou_baby"
grade="regular"
max_hp="1000"
max_ap="350"
dc="5">
<COLLISION radius="15" height="30"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<SKILL id="6"/>
<DROP table="r2" />
</NPC>
<!-- 스켈레톤 /////////////////////////////////////////////////////////////// -->
<NPC id="71"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.1 3.1 3.1"
grade="regular"
max_hp="50"
max_ap="50"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="r1" />
</NPC>
<NPC id="72"
name="STR:NPC_NAME_32"
desc="STR:NPC_DESC_32"
meshname="skeletonM"
scale="4.8 4.8 4.8"
grade="regular"
max_hp="40"
max_ap="40"
int="3"
agility="5"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="195" />
<ATTACK type="melee" range="120" weaponitem_id="300032" />
<SPEED default="160" rotate="2.356" />
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
<DROP table="v2" />
</NPC>
<NPC id="73"
name="STR:NPC_NAME_33"
desc="STR:NPC_DESC_33"
meshname="skeletonC"
scale="3.1 3.1 3.1"
grade="veteran"
max_hp="80"
max_ap="100"
int="3"
agility="3"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="155" />
<ATTACK type="melee" range="280" weaponitem_id="300033" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" />
<DROP table="v2" />
</NPC>
<NPC id="74"
name="STR:NPC_NAME_34"
desc="STR:NPC_DESC_34"
meshname="skeletonB"
scale="3.3 3.3 3.3"
grade="elite"
max_hp="200"
max_ap="100"
int="3"
agility="3"
view_angle="25"
dc="7"
offensetype="1"
dyingtime="5">
<COLLISION radius="40" height="250" tremble="10" />
<ATTACK type="melee" range="350" weaponitem_id="300034" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="500" />
<SKILL id="341" /> <!-- Earthquake Cut -->
<DROP table="e3" />
</NPC>
<NPC id="75"
name="STR:NPC_NAME_35"
desc="STR:NPC_DESC_35"
meshname="theUnholy"
scale="4.6 4.6 4.6"
grade="elite"
max_hp="2000"
max_ap="1000"
int="3"
agility="5"
view_angle="25"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="150" />
<ATTACK type="melee" range="180" weaponitem_id="300035" />
<FLAG never_blasted="true" never_attack_cancel="true" />
<SPEED default="150" rotate="2.356" />
<SKILL id="351" /> <!-- Stun -->
<SKILL id="352" /> <!-- Lightning Strike -->
<SKILL id="353" /> <!-- Lightning Ball -->
<DROP table="b3" />
</NPC>
<NPC id="76"
name="STR:NPC_NAME_39"
desc="STR:NPC_DESC_39"
meshname="Lich"
scale="6 6 6"
grade="boss"
max_hp="7000"
max_ap="6000"
int="1"
agility="1"
view_angle="20"
dc="60"
offensetype="1"
dyingtime="8">
<COLLISION radius="80" height="750" tremble="5" />
<ATTACK type="melee" range="300" weaponitem_id="300039" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="800" rotate="5.0" />
<SKILL id="391" /> <!-- Devil's Arrow -->
<SKILL id="392" /> <!-- Dante's Breath -->
<SKILL id="393" /> <!-- Lava Dump -->
<DROP table="b4" />
</NPC>
<NPC id="77"
name="STR:NPC_NAME_37"
desc="STR:NPC_DESC_37"
meshname="skeletonB"
scale="6.1 6.1 6.1"
grade="boss"
max_hp="4500"
max_ap="6000"
int="3"
agility="2"
view_angle="15"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="40" height="250" tremble="10" />
<ATTACK type="melee" range="550" weaponitem_id="300037" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="700" />
<SKILL id="371" /> <!-- Flamecast Slash -->
<SKILL id="372" /> <!-- Seismic Shock -->
<SKILL id="373" /> <!-- Flamecast Slash 2 -->
<DROP table="b3" />
</NPC>
<!-- 저주받은 시신(보스) -->
<NPC id="78"
name="STR:NPC_NAME_38"
desc="STR:NPC_DESC_38"
meshname="theUnholy"
scale="7.0 7.0 7.0"
grade="boss"
max_hp="5000"
max_ap="5000"
int="3"
agility="5"
view_angle="25"
dc="50"
offensetype="2"
dyingtime="8">
<COLLISION radius="15" height="150" tremble="5" />
<ATTACK type="melee" range="1" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="200" />
<SKILL id="381" /> <!-- Lightning Storm -->
<SKILL id="382" /> <!-- Spheric Volt -->
<SKILL id="383" /> <!-- Unholy Aura -->
<DROP table="b4" />
</NPC>
<!-- 코볼트 /////////////////////////////////////////////////////////////// -->
<NPC id="81"
name="STR:NPC_NAME_41"
desc="STR:NPC_DESC_41"
meshname="kobolt"
grade="regular"
max_hp="60"
max_ap="60"
scale="3.0 3.0 3.0"
dc="5">
<COLLISION radius="40" height="150"/>
<ATTACK type="melee" range="100" weaponitem_id="300000" />
<SPEED default="150" rotate="4.712" />
<DROP table="r1" />
</NPC>
<NPC id="82"
name="Kobold Shaman"
desc="A kobold Shaman"
meshname="kobold_shaman"
grade="veteran"
max_hp="80"
max_ap="80"
scale="3.0 3.0 3.0"
dc="5">
<COLLISION radius="40" height="150"/>
<ATTACK type="melee" range="100" weaponitem_id="300000" />
<SPEED default="150" rotate="4.712" />
<SKILL id="7"/>
<SKILL id="1"/>
<SKILL id="14"/>
<DROP table="v3" />
</NPC>
<NPC id="83"
name="Kobolt commander"
desc="A Kobolt Commander"
meshname="koboltC"
grade="veteran"
max_hp="110"
max_ap="110"
scale="3.3 3.3 3.3"
dc="5">
<COLLISION radius="40" height="150"/>
<ATTACK type="melee" range="100" weaponitem_id="300000" />
<SPEED default="150" rotate="4.712" />
<SKILL id="11"/>
<DROP table="v3" />
</NPC>
<NPC id="84"
name="STR:NPC_NAME_44"
desc="STR:NPC_DESC_44"
meshname="koboltK"
scale="2 2 2"
grade="boss"
max_hp="6000"
max_ap="6000"
scale="4.0 4.0 4.0"
int="3"
agility="5"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="50" height="200" tremble="5" />
<ATTACK type="melee" range="450" weaponitem_id="300016" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" rotate="4.712" />
<SKILL id="161" />
<SKILL id="162" />
<DROP table="b5" />
</NPC>
<!--아직모델없음-->
<NPC id="85"
name="STR:NPC_NAME_45"
desc="STR:NPC_DESC_45"
meshname="golem"
grade="boss"
max_hp="2000"
max_ap="1500"
scale="5.0 5.0 5.0"
dc="5">
<COLLISION radius="40" height="150"/>
<ATTACK type="melee" range="100" weaponitem_id="300000" />
<SPEED default="150" rotate="4.712" />
<SKILL id="16"/>
<DROP table="b6" />
</NPC>
<NPC id="86"
name="STR:NPC_NAME_46"
desc="STR:NPC_DESC_46"
meshname="Scrider"
grade="legendary"
max_hp="10000"
max_ap="6000"
scale="7.0 7.0 7.0"
dc="5">
<COLLISION radius="40" height="150"/>
<ATTACK type="melee" range="100" weaponitem_id="300000" />
<SPEED default="150" rotate="4.712" />
<SKILL id="18"/>
<SKILL id="17"/>
<SKILL id="16"/>
<DROP table="l2" />
</NPC>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<!-- TRASHHHHHHHHHHHH By MTS HEHE!!------>
<NPC id="99"
name="STR:NPC_NAME_11"
desc="STR:NPC_DESC_11"
meshname="goblin"
scale="1.5 1.5 2.0"
grade="regular"
max_hp="10"
max_ap="0"
int="4"
agility="4"
view_angle="15"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="110" />
<ATTACK type="melee" weaponitem_id="300000" />
<SPEED default="300" />
<DROP table="r1" />
</NPC>
<NPC id="101"
name="STR:NPC_NAME_16"
desc="STR:NPC_DESC_16"
meshname="goblinK"
scale="0.6 0.6 0.6"
grade="boss"
max_hp="100"
max_ap="10"
int="3"
agility="5"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="110" />
<ATTACK type="melee" weaponitem_id="300000" />
<SPEED default="300" />
<DROP table="r1" />
</NPC>
<!--Skeleton act 1-->
<NPC id="102"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.6 3.6 3.6"
grade="regular"
max_hp="350"
max_ap="150"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SKILL id="4"/>
<DROP table="skeleton1" />
</NPC>
<!-- Skeleton act 2-->
<NPC id="103"
name="STR:NPC_NAME_32"
desc="STR:NPC_DESC_32"
meshname="skeletonM"
scale="2.8 2.8 2.8"
grade="regular"
max_hp="340"
max_ap="240"
int="3"
agility="5"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="195" />
<ATTACK type="melee" range="120" weaponitem_id="300032" />
<SPEED default="160" rotate="2.356" />
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
<DROP table="skeleton2" />
</NPC>
<!--act3-->
<NPC id="104"
name="STR:NPC_NAME_33"
desc="STR:NPC_DESC_33"
meshname="skeletonC"
scale="3.4 3.4 3.4"
grade="veteran"
max_hp="550"
max_ap="300"
int="3"
agility="2"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="155" />
<ATTACK type="melee" range="280" weaponitem_id="300033" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" />
<DROP table="skeleton3" />
</NPC>
<!--Act4-->
<NPC id="105"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.6 3.6 3.6"
grade="regular"
max_hp="950"
max_ap="350"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="skeleton4" />
</NPC>
<NPC id="106"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="1.6 1.6 1.6"
grade="regular"
max_hp="250"
max_ap="350"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SKILL id="4"/>
<DROP table="b3" />
</NPC
<!--ACT5-->
<NPC id="107"
name="STR:NPC_NAME_32"
desc="STR:NPC_DESC_32"
meshname="skeletonM"
scale="3.3 3.3 3.3"
grade="regular"
max_hp="640"
max_ap="340"
int="3"
agility="5"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="195" />
<ATTACK type="melee" range="120" weaponitem_id="300032" />
<SPEED default="160" rotate="2.356" />
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
<DROP table="skeleton5" />
</NPC>
<NPC id="108"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="1.9 1.9 1.9"
grade="regular"
max_hp="250"
max_ap="350"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SKILL id="4"/>
<DROP table="b3" />
</NPC>
<!--ACT6-->
<!--Npcs-->
<NPC id="109"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="1.1 1.1 1.1"
grade="regular"
max_hp="150"
max_ap="150"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="r1" />
</NPC>
<NPC id="110"
name="STR:NPC_NAME_32"
desc="STR:NPC_DESC_32"
meshname="skeletonM"
scale="0.8 0.8 0.8"
grade="regular"
max_hp="140"
max_ap="40"
int="3"
agility="5"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="195" />
<ATTACK type="melee" range="120" weaponitem_id="300032" />
<SPEED default="160" rotate="2.356" />
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
<DROP table="v2" />
</NPC>
<NPC id="111"
name="STR:NPC_NAME_33"
desc="STR:NPC_DESC_33"
meshname="skeletonC"
scale="1.1 1.1 1.1"
grade="veteran"
max_hp="180"
max_ap="100"
int="3"
agility="3"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="155" />
<ATTACK type="melee" range="280" weaponitem_id="300033" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" />
<DROP table="v2" />
</NPC>
<!-- BOSSES-->
<NPC id="111"
name="STR:NPC_NAME_33"
desc="STR:NPC_DESC_33"
meshname="skeletonC"
scale="4.1 4.1 4.1"
grade="veteran"
max_hp="980"
max_ap="200"
int="3"
agility="3"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="155" />
<ATTACK type="melee" range="280" weaponitem_id="300033" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="450" />
<DROP table="skeleton6" />
</NPC>
<NPC id="112"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="1.9 1.9 1.9"
grade="regular"
max_hp="450"
max_ap="150"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SKILL id="4"/>
<DROP table="b3" />
</NPC>
<!-- ACT7
<!-- /TRASH ------>
<!-- STARTS HERE ACT 1-2-3...7-9 ---->
<!-- GREAT SKELETON ACT1-7 -->
<NPC id="113"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.4 3.4 3.4"
grade="regular"
max_hp="1000"
max_ap="220"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="360" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="Skeleton1" />
</NPC>
<!-- OK NOW ACT2 GREAT MAGE-->
<NPC id="114"
name="STR:NPC_NAME_32"
desc="STR:NPC_DESC_32"
meshname="skeletonM"
scale="3.8 3.8 3.8"
grade="regular"
max_hp="1000"
max_ap="220"
int="3"
agility="5"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="195" />
<ATTACK type="melee" range="120" weaponitem_id="300032" />
<SPEED default="160" rotate="2.356" />
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
<DROP table="skeleton2" />
</NPC>
<!-- ACT 3 GREAT COMANDER -->
<NPC id="115"
name="STR:NPC_NAME_33"
desc="STR:NPC_DESC_33"
meshname="skeletonC"
scale="3.3 3.3 3.3"
grade="veteran"
max_hp="1080"
max_ap="300"
int="3"
agility="3"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="155" />
<ATTACK type="melee" range="280" weaponitem_id="300033" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" />
<DROP table="skeleton3" />
</NPC>
<!-- End of 1-3 ... 7-9 acts bosses -->
<!-- STARTS HERE ACT 4-5-6 ---->
<!-- GREAT SKELETON ACT4 -->
<NPC id="116"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.8 3.8 3.8"
grade="regular"
max_hp="2000"
max_ap="220"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="360" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="Skeleton4" />
</NPC>
<!-- OK NOW ACT7 GREAT MAGE-->
<NPC id="117"
name="STR:NPC_NAME_32"
desc="STR:NPC_DESC_32"
meshname="skeletonM"
scale="4.0 4.0 4.0"
grade="regular"
max_hp="2000"
max_ap="220"
int="3"
agility="5"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="195" />
<ATTACK type="melee" range="120" weaponitem_id="300032" />
<SPEED default="160" rotate="2.356" />
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
<DROP table="skeleton5" />
</NPC>
<!-- ACT 6 GREAT COMANDER -->
<NPC id="118"
name="STR:NPC_NAME_33"
desc="STR:NPC_DESC_33"
meshname="skeletonC"
scale="4.3 4.3 4.3"
grade="veteran"
max_hp="2080"
max_ap="300"
int="3"
agility="3"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="155" />
<ATTACK type="melee" range="280" weaponitem_id="300033" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" />
<DROP table="skeleton6" />
</NPC>
<!-- End of 4-6 acts bosses -->
<!-- The drop NPC for act 7-8-9 -->
<!-- act7-->
<NPC id="119"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.4 3.4 3.4"
grade="regular"
max_hp="1"
max_ap="2"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="360" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="Skeleton7" />
</NPC>
<!-- ACT8 -->
<NPC id="120"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.4 3.4 3.4"
grade="regular"
max_hp="1"
max_ap="2"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="360" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="Skeleton8" />
</NPC>
<!-- ACT9 -->
<NPC id="121"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="3.4 3.4 3.4"
grade="regular"
max_hp="1"
max_ap="2"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="360" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="Skeleton9" />
</NPC>
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
Yes can use and Dreamweaver but notpad is fast editI use the normal Notepad (the one in windows?) to open up anything
most people use Dreamweaver and that crap to make sitesI do it oldschool, notepad ftw
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