Reskin Pet

Joined
Dec 2, 2004
Messages
29
Reaction score
2
I think there is no post about this, if so please remove this

How you can reskin your pet!!

In your client Data/Monster
1a: REMEMBER TO MAKE A BACKUP THE PET YOU WANTS TO CHANGE

2a: Choose 1 pet you want to use, Example pet_nevadog.ebm

3a: Choose the pet you want to change, Example pet_golem.ebm

4a: Change name of the pet_nevadog.ebm => pet_golem.ebm

On some pets there is 2 files like pet_nevadog.ebm and pet_nevadog_t.ebm
you need to change both files cause the _t i think is "controlling how pet moves"

5a: The pet look ingame is now changed :-) Move to next step


In your client Data/Fx/Efx/Item/Pitem
1b: REMEMBER TO MAKE A BACKUP OF THE PETCARD YOU WANTS TO CHANGE

2b: Choose the petcard in this case pet_nevadog_animalcard001.efx and rename it
to pet_golem_animalcard001.efx

You have now changed the look of the petcard.

Reskinning is the only way Yet to use new "pets" so the original petname will remain..

pet_nevadog = HuskyDog
pet_woly = some kind of cockie with a tail
pet_mongoos = Garlie that has levled up
pet_chacha = cute kitten (think it's siames)
pet_carebear = white carebear
pet_blackcat = cat with a cap and hood
pet_mech = Funny junior robot
 
Put the script here: C:\Documents and Settings\USER_NAME\Application Data\Blender Foundation\Blender\.blender\scripts
 
Back