[Reupload] Fantastic Server files

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Hello everyone, I’ve decided to share some files I found on my Drive

ServerCommon :

C++:
#ifndef    __SERVER_COMMON_H__
#define    __SERVER_COMMON_H__
#pragma warning (disable: 4244 4566 4005)
#pragma once
#pragma warning( disable: 26812 )    // Disable enum class Warnings
#pragma warning( disable: 28159 )    // Disable GetTickCount Warnings
#pragma warning( disable: 6262 )    // Disable Stacksize warnings (Needs fixing later)


//====================================================================================================================================
//============================================== 1 List [Ready to play]: Configuration of the server =================================
//====================================================================================================================================

#define    __VER                20                        //| Game version
#define    __SERVER_STATUS_NORMAL        "(Normal)"        //| Server Status
#define    __SERVER_STATUS_BUSY        "(Busy)"        //| Server Status
#define    __SERVER_STATUS_FULL        "(Full)"        //| Server Status
#define    __NEUZ_TITLE        "Fantastic FlyFF"        //| Window name
//#define    __NEUZ_IPSET        "51.79.166.103"            //| MAIN SERVER IP
//#define    __NEUZ_IPSET        "194.233.87.180"        //| TEST SERVER IP   
#define    __NEUZ_IPSET        "127.0.0.1"                //| LOCALHOST IP
#define    __NEUZ_PHASH        "kikugalanet"        //|                                                 
#define    __NEUZ_BOOTS        "sunkist"                //| sunkist                                                   
#define    __NEUZ_CPORT        "5400"                    //| Port                                                   
#define    __NEUZ_MSGVR        "20180719"                //| Neuz version

#define __FL_SOLO_DUNGEONS

// === ADDED BY RHYTHM === \\

#define __NO_WRONG_PW_WAIT            //| No Wrong Password Waiting time                                            [OK]
#define    __AUTH_SHOUT                //|    Auth Shout                                                                [OK]
#define    __AUTH_SHOUTCOLOR            //|    Auth Shout Color                                                        [OK]
#define    __ADMIN_COLOR                //|    Auth Name Color                                                            [OK]
#define __ITEM_ANIMATE_FIX            //|    Item Animation Fix                                                        [OK]
#define    __EVENTLUA_GIFT                //|    V21 (SetLevelUpGift)                                                    [OK]
#define    __EVENTLUA_GIFTGENDER        //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CUSTOM_GIF                //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CREATE_ITEM_LOGS            //|    Create Item Logs                                                        [OK] // Cant crash if you dont abuse your rights! SO Attention :)
#define    __INFO_DUNGEONS                //|    Dungeon Info                                                            [OK]
#define    __DONATOR_STAT                //|    Donator                        p                                            [OK]
#define __DPSMETER_RYU                //| DPS Meter                                                                [OK]
#define __ZHICHIZUIXIAOHUA

//#define __DUNGEON_ENTRY                //| People can enter the dungeon x times per day                            [OK] //this willl not be used, its supposed to be the dungeon run but we bought the other one
//#define __DUNGEON_EXTENDED        //| Solo & Guild dungeons                                                    [OK]
//#define    __CRAFT_SYSTEM                //|    Crafting System                                                            [OK]
//#define __WINDOWS_EVEIL                //| Awakening Window                                                        [OK]
//#define    __OASIS_VIEW_BOX            //| Box Preview                                                                [Ok]
//#define    __STL_GIFTBOX_VECTOR        //|                                                                            [Ok]

#define __DELETEITEM_INSTANT
#define __TEST_IK3_QUEST
#define __V21_LEVELUP_SFX            //| Good from v21                                                            [Ok]
#define    __SEC_BOWCHARGEHACK            //[OK]    - Fixed Bow Charge Hack
#define    __SEC_4TH_HIT_HACK            //[OK]    - Fixed 4th Hit Hack
#define    __ENH_NO_KNOCKBACK            //[OK]  - No more Mob knockbacks
#define    __FIX_RANGERSLIDING            //[OK]    - Fixes ranger position bugs
#define __NPC_BUFF_CLASS
//#define __ALLOW_VENDING_AREA        // Offline Vendor only in SM (Editable to every continent)
//#define __ALLOW_OFFLINE_VENDOR    // Offline Vendor only for Market
#define __FASHIONNOTALLOWEDTOAWAKE
/***********************************AWAKE SYSTEM*****************************************/
#define    __AWAKE_WINDOW                            //|[OK] - Good Awake Window (with animation) Added by Dev rhythm        [Ok]
#define __FL_CUSTOM_HP_BAR_V2 1                    //|[OK] - Custom HP bar v2 (0 = not animated %, 1 = animated %)
#define __FIX_PET_ACTIVATE                        //|[OK] - Fix pet despawning
#define    __ENH_SPAMPROTECT_SKILLS                //|[OK]    - Disabling skill in Safety Regions
#define    __CPU_UTILDOWN_060502                    //|[OK]    - Implementation of more modern D3D Methods
#define __NO_ARROWS
#define __SFX_AURA
#define __AUTO_PICKUP_SCROLL
#define __NO_NPC_CHAT_BUBBLES

//#define __FL_UNDYING_PETS                            //| Undying pets
//#define    __PET_AUTO_LEVEL_UP                           
//#define __SYS_PETLEVELING_MOBKILL                    // MUST DELETE ENTIRELY
//#define    __ENH_UPGRADE_FAILSAFE                // MUST DELETE ENTIRELY
//#define __AURA_SYSTEM                            // MUST DELETE ENTIRELY
//#define    __UI_HPBAR_ANIMATE                    //    - Animated HP Bar                                                [OK]
//#define __SFX_AURA_WEAPON
//#define __FL_NEW_SET_SFX                            // MUST DELETE ENTIRELY
//#define        __SYS_GLYPHS                        //[OK]    - Glyphs instead of arrows

//rhythm Modification
// === ADDED BY RHYTHM === \\


#define __FL_DPS_DISPLAY
#ifndef __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __STL_GIFTBOX_VECTOR                //| Box Preview & Bulk Opening   
#endif
#define __MASTER_EXPANSION                    //| Set Max level to 120 Master 

//#define __FL_PLAYERS_CAN_LORD
//#define __MAX_LORD_EVENT    3                        //| Max lord events at the same time
#define    __PETS_RATE            10                        //| Speed of pet level increase                           
#define    __COUPLE_RATE        21                        //| Speed of couple level increase                                                           
#define    __PRAISE_GLOVES        1.0f                    //| You can cheer yourself + config (exp bonus)   
#define    __PERFECT_EATPET    13579                    //| Raised Pets Scrolls (13579 or 99999)                   
#define    __RECYCLE_COST        8                        //| nCost/x (Recycle)           
#define    __DEATH_MATCH_PRICE    1000000                    //| Price for ffa-register                       
#define    __NEW_COLLECTOR_LV    20                        //| Collector levels               
#define    __MAX_SPEED            200                        //| Max speed                               
#define    __MAX_GIFT_BOX        3                        //| Max gift box bonus                   
#define __MAXSHOP            5                        //| Ìàõ shop-parts for char-creating
#define __ENVIWAITTIME        4000                    //| Environment without pause
#define __MODELCHANGEPRICE    10000000                //| Model change price
#define __AFK_SYSTEM_TIME    MIN( 5 )                //| Time for AFK
#define    __MAX_COLLECT        5                        //| Max collecting chars per IP count
#define    __PICK_UP_RANGE        30.0f                    //| AoE PickUp Items range
#define    __GAMEMASTER                                //| GM options       
#define __OFFNOTICE                                    //| Disabling the usual notifications (TODO more + settings)
#define __TIMERFORPREVENTBUGS                        //| Timers for various actions to avoid bugs
#define __GAMEPROCESS                                //| My fixes/changes
#define    __GAMEGUARD                                    //| Old dev fixes/changes
//====================================================================================================================================
//============================================== 2 List [Ready to play]: This systems 100% Work ======================================
//====================================================================================================================================       
#define __OFFLINE_VENDOR                            //| AFK Vendors v2
#define    __OFFLINE_VENDOR_PERIN                        //| Adding perins to __OFFLINE_VENDOR
#define __INTERFACE_CHANGE                            //| Change interface v18/v19 (dont all changes have preprocessor, you can find: m_Multi at ALL project)
#define __INVENTORY_168_SLOTS                        //| 168 Slots inventory
#define    __INVENTORY_POINTER                            //| Point inventory slots (v18 & v19)
#define __INVENTORY_RESIZE                            //| Inventory Resize  (v18 & v19)
#define    __INVENTORY_SORT_BUTTON                        //| Inventory Sorting (+ resize)  (v18 & v19)
#define    __ITEM_SEARCH                                //| Inventory, guild bank, shop search (+ resize)
#define __REMOVE_JEWELS                                //| Select remove Jewels from equipment
#define __REMOVE_CARDS                                //| Select remove Cards from equipment
#define __AFK_SYSTEM                                //| AFK System for players
#define __ANGEL_SYSTEM                                //| Angels like PowerUps + Trails
#define    __SAVE_PASSWORD                                //| Password save + show (I hope i not missed some defines, I did this without preprocessors initially)
#define __FLYFF_INITPAGE_EXT                        //| Login Video (improved + different for 18 and 19)
#define    __MADRIGAL_GIFT_POINT                        //| Working and remade by me madrigal_gift_system
#define __POSTBOX_UPDATE01                            //| To pick up items from the post + delete posts (SHIFT button)
#define __FRAME_MUSIC                                //| Disable Frames/Music if window is no at focus
#define __WORLD_POST                                //| WndWorldPost.h/cpp my own system for EPVP
//#define    __CHANGE_HOT_KEY                            //| Change Hotkeys
#define    __DAILY_GIFT                                //| Daily Gift
#define    __DROP_LOG                                    //| Drop Log
#define    __VIP                                        //| Vip           
#define __APP_TELEPORTER_DROP                        //| Teleport with droplist
#define __MULTIPLE_ITEM_PICKER                        //| AoE Pick-up
#define    __LAYER_SWITCH                                //| Layer switch
//#define    __BADGE_SYSTEM                                //| Badge (+ my changes)
#define    __PARTY_FIND                                //| Partyfinder + skills/scrolls
//#define    __QS_AWAKE_WINDOW                            //| Good Awake Window (with animation)
#define    __CREATE_CHAR_WITH_JOB                        //| Job char creation
#define __CHAR_CREATE_EDIT                            //| Character creation from Fulgur (with items/fashions)
#define    __REPORT                                    //| Ingame Communication between players and the administration (small reworked and fixed)
#define __VENDOR_UPDATE                                //| Displaying the currency icon in the NPC
#define __NONIGHT                                    //| Night + option for disable it
#define __HITPOINTPERCENT                            //| Target Info (% HP)
#define __EMOTICON_CHAT                                //| Emoticons at chat (rightclick at window or *01-*40 at chat)
#define __SHIFT_SET_EFFECT                            //| SHIFT Set Armor Effect + text
#define __DEV_FREECAM                                //| Free cam for Admin /SetCam 2
#define __ITEM_COUNT_TOOLTIP                        //| Item count tooltip (+ small "fix")   
#define    __WINDOW_TITLE                                //| Game window title with nickname of character (fixed)
#define __MONSTER_BUFFS                                //| MonsterBuffs (epvp) + improved
#define    __HIDE_COAT                                    //| Hidecoat (+ mask)
#define    __BUYBACK                                    //| Buyback
#define    __WBQT_GUILD_BUFFS                            //| Guildbuff
#define    __PET_FILTER                                //| Petfilter
#define __MODEL_NPC_VIEW                            //| NPC Models at Dialog instead of pictures
#define __MAX_COLLECT_BY_IP                            //| Max chars for collecting
#define __MODEL_CHANGE                                //| Model chenge (with fixed NPC)
#define __MODEL_VIEWER                                //| Model view
#define __MODEL_VIEW                                //| Model view
#define __PERIN_TO_INVENTORY                        //| Perin count at inventory window   
#define __WIKI_ITEMS                                //| Wikipedia
#define    __WIKIPEDIA_MONSTER                            //| Wiki (monsters)   
#define    __BLING_BLING                                //| Bling for weapons   
#define    __EATPET_STATS                                //| Bonuses at buff-pets
#define    __BUFF_SERVER                                //| Items Server Buff   
#define    __SFX_SHIELDS                                //| SFX on shield       
#define    __UPGRADE                                    //| /ritem window   
#define    __NPC_SPAWN                                    //| You can spawn any npc     
#define    __NEW_CHANGE_JOB                            //| Change Job (leveling)
#define    __MESSENGER_CTRL_EXTENTED                    //| Rightclick messenger (guild section)                               
#define    __PARTYLIST_MESSENGER                        //| Partylist at messenger (TODO: gm list)
#define    __TIMER_MGR                                    //| Dungeon cooldown info (J) (fixed)
#define    __REMOVE_SKILL_BUFF                            //| Remove buffs with CTRL
#define    __MESSAGE_SYSTEM                            //| Announce.inc           
#define    __HEAL_SHOW                                    //| Heal numbers show like damage numbers   
#define    __LOGIN_CAPS                                //| Caps Lock at login window   
#define    __BUFF                                        //| /SetBuff command for target-buff   
#define    __NEW_BUFF_FORMAT                            //| New buff icons   
#define __CHANGEBUFFICON                            //| Classic or new buff icons (option)
#define    __WBQT_BAG_IMP1                                //| Rightclick item move (inventory/bag/guildbank etc)   
#define    __ITEM_CONVERTER                            //| Fast buy arrow/charm at inventory
#define    __ILLIMITED_PARTY_SKILL                        //| Scroll of unlimited party points
#define    __CSHOUTSCR                                    //| Scrolls for color text in chat   
#define    __ALIASING                                    //| Aliasing                                       
#define    __GRAPHIC_ANISOTROPY                        //| Anisotropy   
#define    __BETTER_POCKET                                //| More bag slots   
#define    __CASH_SHOP_POINTS                            //| Donate Points ingame (use this -> get Donat points at account)
#define __SYS_AUTO_SHOUT
#define __NO_CHARACTER_DELETE
//#define __NO_TRADE
#define    __SHOW_ITEM_ID                                //| TOOLTIP TO SHOW DEFINED ITEM ID
#define __SWITCH_EQUIP                                //| Macro directement en jeu
#define __ONLINE_BONUS                                //[ADD] Online buff server
//#define __DEFIS_QUEST                                 //| DACfis
#define _BETTER_MODEL_CACHE
#define __BAMBI_QUEST_KILL   
#define __CUSTOM_HP_BAR   
#define __FL_PETS_COOLDOWNS                            //| Prevent some problems with pets
#define __FL_HOLY_CD
#define __LOGOUTFIX   
#define __NEW_POWER_UPS   
#define __ITEMDROP_NAME   
//#define __RECENT_EXPLOIT_FIX                        //| Naltalah code
//#define __JUST_TEST01
#define __PARTY_ASSISTANT   
#define __ADD_INVENTORY_EDGE   
#define __FIX_NAVIGATOR   
#define __DamageRenderComma
#define __SLOW_WALK_FIX   
#define __PMA_STUNBUG_FIX   
#define __ANARCHY_SYSTEM   
#define __ALLOW_SHIELD_SOUL
//====================================================================================================================================
//=================================== 3 List [Need to test]: This system can be bugged, need test it!! ===============================
//====================================================================================================================================                                       
//#define    __USER_OWN_TITLE                            //| Custom Title                               
#define    __MOUNT                                        //| Mounts
#define    __SYS_HONORSTAT                                //| Honors give stat
//#define __RECYCLE                                    //| Recycling   
#define    __AWAKE_SELECT                                //| Scroll of guaranteed awake       
#define    __WEAPON_RARITY                                //| Weapon rare system (i think its good, but need more tests)                                                   
#define    __LORD_DONATE                                //| Donate for lord                           
#define    __SWITCH_GLOW_OLDNEW                        //| Old or new glow (scroll)                   
#define    __RESIZE_CHARACTER                            //| Character resize               
//#define    __TRANSFER_AWAKE                            //| Transfer awake                       
#define    __4TH_JOBS                                    //| 4th Jobs                                                                                         
#define    __SWING_CHANGE                                //| Glow Change for set (items)                                                               
#define    __PLAYER_LIST                                //| Characters list       
#define    __LOTTERY                                    //| Lottery                                                                                   
#define    __ABILITY_OPTION_BONUS                        //| Element upgrade now will give you bonuses       
//#define    __PET_GLOW                                    //| Pet glow (need fix window)                           
#define    __SCROLL_AWAKESLOT                            //| You can try awake 2 and 3 string, if you have them   
#define    __MODS_MANAGER                                //| Admin-window with modes (invise/ud/etc)                   
#define    __REMOVE_PK_ANGEL                            //| Black angel                           
#define    __REBUFF                                    //| Rebuff after respawn       
#define    __ALCHEMY                                    //| Alchemy           
//#define    __HOLLY_SUPPORT_GS                            //| RMs now can have points at gw
#define    __PLAYERS_MENU                                //| Rightclick admin option (ban/kick etc)       
//#define    __UNLIMITED_ARROW                            //| New item (unlim arrow)    (need fix because players can awake it)
//#define    __UNLIMITED_CHARM                            //| New item (unlim charm)    (need fix because players can awake it)
#define    __SAVE_PLAYER_OUT                            //[FIX] Commands /outall
#define __AUTOSAVE
//====================================================================================================================================
//===================================== 4 List [Ready to play]: My/old/new fixes & improvements ==================================
//====================================================================================================================================
#define __GENDERFIX                                    //| NPC Gender fix
#define __NEW_CHEER                                    //| Improved cheer (+ bonuses at spec_item)
#define __AUTONEXTATK                                //| Atack next target (+ option)   
#define    __PSEVDORANGERFIX                            //| Mini-fix for rangers
#define __DOTACAPTION                                //| Small remake caption
#define __MOVELIKEOFFI                                //| Mini-fix                            //TEST BY EM CHECK
#define __NOPOSTBOX                                    //| I hate korean postbox
#define    __TARGETSAVE                                //| AoE Lvling/farming fix
#define __DONOTREGENPLS                                //| Monster dont regen HitPoint if I ran outside of spawn
#define __NPCPORTBUG                                //| Monster teleport fix
//#define __FULLSIZECAPTURE                            //| I think its really small but very good change
#define __VIEWPOSFIX                                //| Position bug fix (when an object appears)   
#define __FIXARROW                                    //| First Hit Fix (aka First Arrow Fix)   
#define __SYNCPLAYERSTATS                            //| Stat Synchronize
#define __SFXFIXX                                    //| SFX (Buffs) Fix                 
#define __NO_SWITCH_LAG                                //| Idk but maybe it really work xd
#define    __AUTO_MAX_SKILL                            //| No levels f    or skills
#define __PAID_SET                                    //| Paid....txt
#define __REMOVESYSPETTELEPORT                        //| "Fix"       
#define __FIX_STAT_BUFF                                //| QuietSmoke fix   
#define __SAVE_FIX                                    //| Save fix
#define __DECREASE_SNAPSHOTLATENCY                    //| Fix
#define __SFX_OPT_FIX                                //| Fix
#define __FIX_TEXTUREBUG                            //| Fix                                                                                       
#define __COLLISION_FIX_PLAYER                        //| Fix                                           
#define __MAPNAME_CHANGE_FIX                        //| Fix                                           
#define __IMPROVEFLYING_R3                            //| Fix
#define __SIEGEIMPROVE_0312                            //| Fix
#define __IMPROVEGFX0112                            //| Fix
#define __JUMP_FIX                                    //| Fix                                               
#define __INCLINATION_FIX                            //| Fix                                               
#define __PETFIX                                    //| Fix                                       
#define __NEW_FRAMESKIP                                //| Fix
#define __MOD_OBJARR                                //| Fix
#define __PET_VERIFITEM                                //| Fix                                               
#define __GH_DUPE_FIX                                //| Fix                                           
#define __FIX_POS_CAMERA                            //| Fix                                                   
#define __ATTRACTION_FIX_SKILL                        //| Fix                                               
#define __HIDE_FASHION_FIX                            //| Fix                   
#define __TRANSY_FIX                                //| Fix                                           
#define __CHARACTER_INJECTION                        //| Fix       
#define __NO_COMMAND_LIMITATION                        //| Fix                               
#define __PMA_TEST_COL                                //| Fix           
#define    __REMOVE_MAX_RECOVER_RATE                    //| Fix   
#define __PMA_OPT_2                                    //| Fix           
#define __EEL_BUG_FIX
#define __Gridel_Fix
#define    __NO_TICKET_RESELL                            //| All tickets 1 penya                                                                                       
#define    __SELECT_LORD                                //| Fix for lord selecting                                                           
#define    __REFRESHER                                    //| Full mana/energy after respawn               
#define    __DROP_ITEM                                    //| You can drop pets/eggs/red chips                                                               
#define __PARTYSIEGE                                //| No disconnect from party at GW/SR
#define __PENYAS_INVENTORY_LOOT                        //| Penya drop are immediately added to your inventory                                       
#define    __FLY_LV1                                    //| Fly (level 1)                               
#define    __SHOUT_LV1                                    //| Shout (level 1)                                   
#define    __DST_CHANCEDROP                            //| new dst           
#define    __FAST_NEUZ                                    //| Neuz starting faster                       
#define    __PARTYDUEL                                    //| Party Duel                           
#define    __FLYFF_HD                                    //| 1920x1080                               
#define    __AddTextColored                            //| AddTextColored                   
#define    __ADDSHOPITEM                                //| Add items at npc                   
#define    __NO_QUAKE                                    //| No quake           
#define    __STATISTICS                                //| (H) Window with more stats                                                       
#define    __WORLDSERVER_MENU                            //| Some options at WorldServer.exe                               
#define    __DISPLAY_WORLDINFO                            //| FPS and PING                                           
#define    __MAC_BAN                                    //| Mac ban                                                               
#define    __AWAKE_MASK                                //| You can awake mask/wings       
#define    __NEW_COLOR_CHANGE                            //| Hair color improved               
#define    __SPEED_CAST                                //| Cast Speed for physics skills                   
#define    __GOLD_ATTRIBUTE                            //| Penya attr                                               
#define    __MULTI_CREATE_ITEM                            //| Multi create item                       
#define    __ADDMENU2                                    //| AddMenu2( MMI_ "" );                               
#define    __GAY_AND_LESBIAN                            //| Gay marriage                                                               
#define __DELETE_CHAR_WITH_PIN                        //| Delete character with pin-code       
#define    __CHAR_CREATE_ROTATE                        //| You can rotate character at creation window               
#define __NO_COUPLE_DELAY                            //| No cooldown for couple   
#define    __NO_GUILD_DELAY                            //| No cooldown for guild                                               
#define    __RMVOBJ                                    //| /rmvobj (you can remove any npc/monster from the world)
#define    __FR_USE_EN                                    //| Some additions from old dev
//====================================================================================================================================
//===================================== 4 List [Need to test (always xD)]: Classic Official Systems    ==================================
//====================================================================================================================================
#define __FL_RECYCLE II_SYS_SCR_WEA_RECYCLED
#define    __FLY_COUPON                                //| V19 - Coupons   
#define    __NEW_TASKBAR_V19                            //| V19 - Taskbar                                                               
#define    __OPTION_EX                                    //| V19 - Options                                       
#define    __NAVIGATOR_V19                                //| V19 - Minimap v19   
//#define    __MINIMAP_NAV_OBJ                            //| V19 - Minimap v19 "Fix" (Don't disable it. There is a small problem from old dev or offi with random "images" if you disable this. I didn't have time to fix it before selling)
#define    __RANDOMOPTION_RETRY                        //| V18 - Reawake system       
#define    __COLOSSEUM                                    //| V17 - Colosseum                                       
#define    __FASHION_COMBINE                            //| V17 - Fashion Combine   
#define    __TREASUREBOX                                //| V17 - Treasure                   
#define    __BARUNA_PIERCING                            //| V17 - Baruna   
#define    __NEW_ITEM_VARUNA                            //| V17 - Baruna   
#define    __BARUNA_WAKEUP                                //| V17 - Baruna                               
#define    __MAP_TORCH_SYSTEM                            //| V17 - Torch for navigator
#define    __IMPROVE_MAP_SYSTEM                        //| V16 - New map                                           
#define    __NEW_MAP_V16                                //| V16 - New map       
#define    __3RD_LEGEND16                                //| V16 - 3 classes   
#define    __NEW_SKILL_TREE                            //| V16 - New skill tree           
#define    __CROSSBOW                                    //| V16 - Crossbow                                   
#define    __ITEMLINK                                    //| V16 - Item linking                           
#define    __UPGRADE_SUCCESS_SCROLL                    //| V16 - Parchemin d'améliorations                               
#define    __UNBIND                                    //| V16 - Unbinding scroll                                   
#define    __MAP_LOADING_UPDATE                        //| V16 - Map loading pictures               
#define    __INSTANCE_AGGRO_SYSTEM                        //| V16 - Aggro system                 
#define    __NEW_WEAPON_GLOW                            //| V16 - Weapon glow                               
#define    __NEW_STACKABLE_AMPS                        //| V16 - õ5 ExpScroll                                   
//#define    __GLOW_CHANGE                                //| V16 - Glow change with items                       
#define    __CHEAT_ENGINE                                //| V15 - Cheat Engine Block                                               
#define    __EVENTLUA_RAIN                                //| V15 - Rain                                       
#define    __EVENTLUA_SNOW                                //| V15 - Snow       
#define    __BS_CHANGEABLE_WORLD_SEACLOUD                //| V15 - Seacloud           
#define    __BS_ADDOBJATTR_INVISIBLE                    //| V15 - Addobjattr_invisible   
#define    __BS_ADD_CONTINENT_WEATHER                    //| V15 - Add_continent_weather   
#define     __AES                                   
#ifndef        __AES                                   
#define     __SECURITY_FLYFFA_                       
#endif
//#define __FIX_SCREEN_RESO
//#define __FLYTARGETFORALL                            //| Ignite FlyFF Target for all (work, not in use)
//#define __IMAGELOGIN01                            //| Login Video Picture 1 (work, not in use)
//#define __IMAGELOGIN02                            //| Login Video Picture 2 (work, not in use)
//#define __IMAGELOGIN03                            //| Login Video Picture 3 (work, not in use)
//#define __IMAGELOGIN04                            //| Login Video Picture 4 (work, not in use)
//#define __AWAKE_ON_DROP                            //| Items (drop) with awakes (work, not in use)         
#define    __GUILD_COLOR                            //| Guild color name every 10 levels    (work, not in use)         
//#define    __LIVELY_INVENTORY                        //| Character animation at inventory window (work, not in use)                //TEST BY EM
//#define    __NAME_COLOR                            //| Characters name color (deleted from DB, work, not in use)   
//#define    __NAME_FONT                                //| Characters name font (deleted from DB, work, not in use)       
#define    __TRADE_FASHION_PET                        //| You can trade pet with awake with it (work, not in use)
//#define __BLADEDAMAGE                                //| x2 damage for blade only for 4 hit     (work, not in use)
//#define __REPEATACTIONS                            //| Repeat action slots + option (work, not in use)
//#define    __TELEPORTFORALL                        //| Summon scrolls can summon more than just friends    (work, not in use)
//#define    __AUTO_HEAL                                //| It seems that if you step on the ground on a heal-item, it is automatically used     (work, not in use)
#define    __NO_PARTY_GW_JOIN                        //| You can't join a party on a ffa/gw     (work, not in use)
//#define __MELEEATKORHACKFIX                        //| TODO: Shining Nation FlyFF pvp mechanic
//#define    __HARDCORE                                //| As flyff hardcore (deleted from db)
#define    __WIKIPEDIA_JOB                            //| Wiki classes (not tested, idk)                           
#define    __WIKIPEDIA_TITLE                        //| Wiki titles     (not tested, idk)                                                                   
//#define    __TEST                                    //| (not tested, idk)   
//#define    __ITEM_GRADE_EDGE                        //| V20 - V20 Icon Grade Edge (work, not in use)                            //TEST BY EM    WORKING BUT NEED ALIGNMENT
//#define    __UPGRADE_CARDS                            //| V20 - Dont know about it, but i think its buggy, need tests (stathacks too)   
//#define    __TARGET_INF_V19                        //| V19 - Target info (Work, but need some code for Theme Change (v18))
//#define    __ELLDIN_POTION                            //| V19 - Elldin potion   
#define    __MARKET_TELEPORT_V19                    //| V19 - Market                   
//#define    __SHOPPING_CART                            //| V17 - Shopping cart                                                        //TEST BY EM    NOT WORKING PROBABLY NEED TO FIX GUI
//#define    __TABBED_INV                            //| V17 - Tabbed Inv (Dont recommend use it)
//#define    __2ND_PASSWORD_SYSTEM                    //| V15 - Pin-code when join the game                                       
//#define    __CHANGE_2ND_PASSWORD                    //| V15 - Change Pin-Code   
//#define __ENVIRONMENT_EFFECT                        //| v15 - Weather                                                                       
//#define    __IAOBJ0622                                //| V15 - Fly Objects   
//#define    __Y_INTERFACE_VER3                        //|
//#define    __AES                                    //| V15 - Cryptage Rijndael   
//#define    __CONSOLE                                //| V15 - Console   
//#define    __YENV                                    //| trash                   
//#define    __YENV_WITHOUT_BUMP                        //| trash   
#define __COOLDOWNOFF                                //| Disable cooldown for action slots   
//#define __LOADER_SPLASH                                //| V15 - Loader splash without memory leak


//=============================================================================================================
//=============================================================================================================

//**********
#define __CRAFTING
#define __GEAR_SCORE
#define __GEAR_SCORE_01 //calculation based on character statistic
#define __GEAR_SCORE_GS
#define __MULTI_SIEGE //8 sessions a day
#define __BATTLEPASS
#define __DUNGEON_RUN
#define __SFX_PATTERN  // Near to play start the Monster Skill with 2 seconds delay?????
#define __WORLD_COLO

#define    __DEATH_MATCH
    #define DM_WINNER_REWARD        II_CHP_RED
    #define DM_WINNER_REWARD_PCS    50
    #define DM_TICKET                II_SYS_SYS_EVE_0504M4USBFANLIGHT
#define    __DEATH_MATCH_TEAM
#define    __DEATH_MATCH_TEAM_FLAG
    #define TEAM_A_MONSTER MI_RUSTIACRASHGATE01
    #define TEAM_B_MONSTER MI_RUSTIACRASHGATE02
#define __CTF_MAP WI_DEATH_MATCH_CTF   //Select your CTF Map here | xMajor
//**********

#define __FULL_DEF_MONSTER                                //| FIND AttackArbiter.cpp to define Mons that will receive 1 dmg only

#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __VIP2
#define __GUILD_EXP
#define __PET_EXP
#define __AUTO_INVENTORY
#define __AURA
#define __AURA_PERMANENT                           
#define __DUNGEON_PLAYER_LIMIT
#define __UP_SUCCESS

#define    __Discord
#define __fixes
#define __SystemMessage_MaxUpgrade                            // Outputs a message on max +
#define __SystemMessage_MaxLevel                            // Outputs a message on max level
#define __YSMOOTH_OBJ
#define __V19_EXCHANGER
#endif // __SERVER_COMMON_H__


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Hello everyone, I’ve decided to share some files I found on my Drive

ServerCommon :

C++:
#ifndef    __SERVER_COMMON_H__
#define    __SERVER_COMMON_H__
#pragma warning (disable: 4244 4566 4005)
#pragma once
#pragma warning( disable: 26812 )    // Disable enum class Warnings
#pragma warning( disable: 28159 )    // Disable GetTickCount Warnings
#pragma warning( disable: 6262 )    // Disable Stacksize warnings (Needs fixing later)


//====================================================================================================================================
//============================================== 1 List [Ready to play]: Configuration of the server =================================
//====================================================================================================================================

#define    __VER                20                        //| Game version
#define    __SERVER_STATUS_NORMAL        "(Normal)"        //| Server Status
#define    __SERVER_STATUS_BUSY        "(Busy)"        //| Server Status
#define    __SERVER_STATUS_FULL        "(Full)"        //| Server Status
#define    __NEUZ_TITLE        "Fantastic FlyFF"        //| Window name
//#define    __NEUZ_IPSET        "51.79.166.103"            //| MAIN SERVER IP
//#define    __NEUZ_IPSET        "194.233.87.180"        //| TEST SERVER IP  
#define    __NEUZ_IPSET        "127.0.0.1"                //| LOCALHOST IP
#define    __NEUZ_PHASH        "kikugalanet"        //|                                                
#define    __NEUZ_BOOTS        "sunkist"                //| sunkist                                                  
#define    __NEUZ_CPORT        "5400"                    //| Port                                                  
#define    __NEUZ_MSGVR        "20180719"                //| Neuz version

#define __FL_SOLO_DUNGEONS

// === ADDED BY RHYTHM === \\

#define __NO_WRONG_PW_WAIT            //| No Wrong Password Waiting time                                            [OK]
#define    __AUTH_SHOUT                //|    Auth Shout                                                                [OK]
#define    __AUTH_SHOUTCOLOR            //|    Auth Shout Color                                                        [OK]
#define    __ADMIN_COLOR                //|    Auth Name Color                                                            [OK]
#define __ITEM_ANIMATE_FIX            //|    Item Animation Fix                                                        [OK]
#define    __EVENTLUA_GIFT                //|    V21 (SetLevelUpGift)                                                    [OK]
#define    __EVENTLUA_GIFTGENDER        //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CUSTOM_GIF                //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CREATE_ITEM_LOGS            //|    Create Item Logs                                                        [OK] // Cant crash if you dont abuse your rights! SO Attention :)
#define    __INFO_DUNGEONS                //|    Dungeon Info                                                            [OK]
#define    __DONATOR_STAT                //|    Donator                        p                                            [OK]
#define __DPSMETER_RYU                //| DPS Meter                                                                [OK]
#define __ZHICHIZUIXIAOHUA

//#define __DUNGEON_ENTRY                //| People can enter the dungeon x times per day                            [OK] //this willl not be used, its supposed to be the dungeon run but we bought the other one
//#define __DUNGEON_EXTENDED        //| Solo & Guild dungeons                                                    [OK]
//#define    __CRAFT_SYSTEM                //|    Crafting System                                                            [OK]
//#define __WINDOWS_EVEIL                //| Awakening Window                                                        [OK]
//#define    __OASIS_VIEW_BOX            //| Box Preview                                                                [Ok]
//#define    __STL_GIFTBOX_VECTOR        //|                                                                            [Ok]

#define __DELETEITEM_INSTANT
#define __TEST_IK3_QUEST
#define __V21_LEVELUP_SFX            //| Good from v21                                                            [Ok]
#define    __SEC_BOWCHARGEHACK            //[OK]    - Fixed Bow Charge Hack
#define    __SEC_4TH_HIT_HACK            //[OK]    - Fixed 4th Hit Hack
#define    __ENH_NO_KNOCKBACK            //[OK]  - No more Mob knockbacks
#define    __FIX_RANGERSLIDING            //[OK]    - Fixes ranger position bugs
#define __NPC_BUFF_CLASS
//#define __ALLOW_VENDING_AREA        // Offline Vendor only in SM (Editable to every continent)
//#define __ALLOW_OFFLINE_VENDOR    // Offline Vendor only for Market
#define __FASHIONNOTALLOWEDTOAWAKE
/***********************************AWAKE SYSTEM*****************************************/
#define    __AWAKE_WINDOW                            //|[OK] - Good Awake Window (with animation) Added by Dev rhythm        [Ok]
#define __FL_CUSTOM_HP_BAR_V2 1                    //|[OK] - Custom HP bar v2 (0 = not animated %, 1 = animated %)
#define __FIX_PET_ACTIVATE                        //|[OK] - Fix pet despawning
#define    __ENH_SPAMPROTECT_SKILLS                //|[OK]    - Disabling skill in Safety Regions
#define    __CPU_UTILDOWN_060502                    //|[OK]    - Implementation of more modern D3D Methods
#define __NO_ARROWS
#define __SFX_AURA
#define __AUTO_PICKUP_SCROLL
#define __NO_NPC_CHAT_BUBBLES

//#define __FL_UNDYING_PETS                            //| Undying pets
//#define    __PET_AUTO_LEVEL_UP                          
//#define __SYS_PETLEVELING_MOBKILL                    // MUST DELETE ENTIRELY
//#define    __ENH_UPGRADE_FAILSAFE                // MUST DELETE ENTIRELY
//#define __AURA_SYSTEM                            // MUST DELETE ENTIRELY
//#define    __UI_HPBAR_ANIMATE                    //    - Animated HP Bar                                                [OK]
//#define __SFX_AURA_WEAPON
//#define __FL_NEW_SET_SFX                            // MUST DELETE ENTIRELY
//#define        __SYS_GLYPHS                        //[OK]    - Glyphs instead of arrows

//rhythm Modification
// === ADDED BY RHYTHM === \\


#define __FL_DPS_DISPLAY
#ifndef __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __STL_GIFTBOX_VECTOR                //| Box Preview & Bulk Opening  
#endif
#define __MASTER_EXPANSION                    //| Set Max level to 120 Master

//#define __FL_PLAYERS_CAN_LORD
//#define __MAX_LORD_EVENT    3                        //| Max lord events at the same time
#define    __PETS_RATE            10                        //| Speed of pet level increase                          
#define    __COUPLE_RATE        21                        //| Speed of couple level increase                                                          
#define    __PRAISE_GLOVES        1.0f                    //| You can cheer yourself + config (exp bonus)  
#define    __PERFECT_EATPET    13579                    //| Raised Pets Scrolls (13579 or 99999)                  
#define    __RECYCLE_COST        8                        //| nCost/x (Recycle)          
#define    __DEATH_MATCH_PRICE    1000000                    //| Price for ffa-register                      
#define    __NEW_COLLECTOR_LV    20                        //| Collector levels              
#define    __MAX_SPEED            200                        //| Max speed                              
#define    __MAX_GIFT_BOX        3                        //| Max gift box bonus                  
#define __MAXSHOP            5                        //| Ìàõ shop-parts for char-creating
#define __ENVIWAITTIME        4000                    //| Environment without pause
#define __MODELCHANGEPRICE    10000000                //| Model change price
#define __AFK_SYSTEM_TIME    MIN( 5 )                //| Time for AFK
#define    __MAX_COLLECT        5                        //| Max collecting chars per IP count
#define    __PICK_UP_RANGE        30.0f                    //| AoE PickUp Items range
#define    __GAMEMASTER                                //| GM options      
#define __OFFNOTICE                                    //| Disabling the usual notifications (TODO more + settings)
#define __TIMERFORPREVENTBUGS                        //| Timers for various actions to avoid bugs
#define __GAMEPROCESS                                //| My fixes/changes
#define    __GAMEGUARD                                    //| Old dev fixes/changes
//====================================================================================================================================
//============================================== 2 List [Ready to play]: This systems 100% Work ======================================
//====================================================================================================================================      
#define __OFFLINE_VENDOR                            //| AFK Vendors v2
#define    __OFFLINE_VENDOR_PERIN                        //| Adding perins to __OFFLINE_VENDOR
#define __INTERFACE_CHANGE                            //| Change interface v18/v19 (dont all changes have preprocessor, you can find: m_Multi at ALL project)
#define __INVENTORY_168_SLOTS                        //| 168 Slots inventory
#define    __INVENTORY_POINTER                            //| Point inventory slots (v18 & v19)
#define __INVENTORY_RESIZE                            //| Inventory Resize  (v18 & v19)
#define    __INVENTORY_SORT_BUTTON                        //| Inventory Sorting (+ resize)  (v18 & v19)
#define    __ITEM_SEARCH                                //| Inventory, guild bank, shop search (+ resize)
#define __REMOVE_JEWELS                                //| Select remove Jewels from equipment
#define __REMOVE_CARDS                                //| Select remove Cards from equipment
#define __AFK_SYSTEM                                //| AFK System for players
#define __ANGEL_SYSTEM                                //| Angels like PowerUps + Trails
#define    __SAVE_PASSWORD                                //| Password save + show (I hope i not missed some defines, I did this without preprocessors initially)
#define __FLYFF_INITPAGE_EXT                        //| Login Video (improved + different for 18 and 19)
#define    __MADRIGAL_GIFT_POINT                        //| Working and remade by me madrigal_gift_system
#define __POSTBOX_UPDATE01                            //| To pick up items from the post + delete posts (SHIFT button)
#define __FRAME_MUSIC                                //| Disable Frames/Music if window is no at focus
#define __WORLD_POST                                //| WndWorldPost.h/cpp my own system for EPVP
//#define    __CHANGE_HOT_KEY                            //| Change Hotkeys
#define    __DAILY_GIFT                                //| Daily Gift
#define    __DROP_LOG                                    //| Drop Log
#define    __VIP                                        //| Vip          
#define __APP_TELEPORTER_DROP                        //| Teleport with droplist
#define __MULTIPLE_ITEM_PICKER                        //| AoE Pick-up
#define    __LAYER_SWITCH                                //| Layer switch
//#define    __BADGE_SYSTEM                                //| Badge (+ my changes)
#define    __PARTY_FIND                                //| Partyfinder + skills/scrolls
//#define    __QS_AWAKE_WINDOW                            //| Good Awake Window (with animation)
#define    __CREATE_CHAR_WITH_JOB                        //| Job char creation
#define __CHAR_CREATE_EDIT                            //| Character creation from Fulgur (with items/fashions)
#define    __REPORT                                    //| Ingame Communication between players and the administration (small reworked and fixed)
#define __VENDOR_UPDATE                                //| Displaying the currency icon in the NPC
#define __NONIGHT                                    //| Night + option for disable it
#define __HITPOINTPERCENT                            //| Target Info (% HP)
#define __EMOTICON_CHAT                                //| Emoticons at chat (rightclick at window or *01-*40 at chat)
#define __SHIFT_SET_EFFECT                            //| SHIFT Set Armor Effect + text
#define __DEV_FREECAM                                //| Free cam for Admin /SetCam 2
#define __ITEM_COUNT_TOOLTIP                        //| Item count tooltip (+ small "fix")  
#define    __WINDOW_TITLE                                //| Game window title with nickname of character (fixed)
#define __MONSTER_BUFFS                                //| MonsterBuffs (epvp) + improved
#define    __HIDE_COAT                                    //| Hidecoat (+ mask)
#define    __BUYBACK                                    //| Buyback
#define    __WBQT_GUILD_BUFFS                            //| Guildbuff
#define    __PET_FILTER                                //| Petfilter
#define __MODEL_NPC_VIEW                            //| NPC Models at Dialog instead of pictures
#define __MAX_COLLECT_BY_IP                            //| Max chars for collecting
#define __MODEL_CHANGE                                //| Model chenge (with fixed NPC)
#define __MODEL_VIEWER                                //| Model view
#define __MODEL_VIEW                                //| Model view
#define __PERIN_TO_INVENTORY                        //| Perin count at inventory window  
#define __WIKI_ITEMS                                //| Wikipedia
#define    __WIKIPEDIA_MONSTER                            //| Wiki (monsters)  
#define    __BLING_BLING                                //| Bling for weapons  
#define    __EATPET_STATS                                //| Bonuses at buff-pets
#define    __BUFF_SERVER                                //| Items Server Buff  
#define    __SFX_SHIELDS                                //| SFX on shield      
#define    __UPGRADE                                    //| /ritem window  
#define    __NPC_SPAWN                                    //| You can spawn any npc    
#define    __NEW_CHANGE_JOB                            //| Change Job (leveling)
#define    __MESSENGER_CTRL_EXTENTED                    //| Rightclick messenger (guild section)                              
#define    __PARTYLIST_MESSENGER                        //| Partylist at messenger (TODO: gm list)
#define    __TIMER_MGR                                    //| Dungeon cooldown info (J) (fixed)
#define    __REMOVE_SKILL_BUFF                            //| Remove buffs with CTRL
#define    __MESSAGE_SYSTEM                            //| Announce.inc          
#define    __HEAL_SHOW                                    //| Heal numbers show like damage numbers  
#define    __LOGIN_CAPS                                //| Caps Lock at login window  
#define    __BUFF                                        //| /SetBuff command for target-buff  
#define    __NEW_BUFF_FORMAT                            //| New buff icons  
#define __CHANGEBUFFICON                            //| Classic or new buff icons (option)
#define    __WBQT_BAG_IMP1                                //| Rightclick item move (inventory/bag/guildbank etc)  
#define    __ITEM_CONVERTER                            //| Fast buy arrow/charm at inventory
#define    __ILLIMITED_PARTY_SKILL                        //| Scroll of unlimited party points
#define    __CSHOUTSCR                                    //| Scrolls for color text in chat  
#define    __ALIASING                                    //| Aliasing                                      
#define    __GRAPHIC_ANISOTROPY                        //| Anisotropy  
#define    __BETTER_POCKET                                //| More bag slots  
#define    __CASH_SHOP_POINTS                            //| Donate Points ingame (use this -> get Donat points at account)
#define __SYS_AUTO_SHOUT
#define __NO_CHARACTER_DELETE
//#define __NO_TRADE
#define    __SHOW_ITEM_ID                                //| TOOLTIP TO SHOW DEFINED ITEM ID
#define __SWITCH_EQUIP                                //| Macro directement en jeu
#define __ONLINE_BONUS                                //[ADD] Online buff server
//#define __DEFIS_QUEST                                 //| DACfis
#define _BETTER_MODEL_CACHE
#define __BAMBI_QUEST_KILL  
#define __CUSTOM_HP_BAR  
#define __FL_PETS_COOLDOWNS                            //| Prevent some problems with pets
#define __FL_HOLY_CD
#define __LOGOUTFIX  
#define __NEW_POWER_UPS  
#define __ITEMDROP_NAME  
//#define __RECENT_EXPLOIT_FIX                        //| Naltalah code
//#define __JUST_TEST01
#define __PARTY_ASSISTANT  
#define __ADD_INVENTORY_EDGE  
#define __FIX_NAVIGATOR  
#define __DamageRenderComma
#define __SLOW_WALK_FIX  
#define __PMA_STUNBUG_FIX  
#define __ANARCHY_SYSTEM  
#define __ALLOW_SHIELD_SOUL
//====================================================================================================================================
//=================================== 3 List [Need to test]: This system can be bugged, need test it!! ===============================
//====================================================================================================================================                                      
//#define    __USER_OWN_TITLE                            //| Custom Title                              
#define    __MOUNT                                        //| Mounts
#define    __SYS_HONORSTAT                                //| Honors give stat
//#define __RECYCLE                                    //| Recycling  
#define    __AWAKE_SELECT                                //| Scroll of guaranteed awake      
#define    __WEAPON_RARITY                                //| Weapon rare system (i think its good, but need more tests)                                                  
#define    __LORD_DONATE                                //| Donate for lord                          
#define    __SWITCH_GLOW_OLDNEW                        //| Old or new glow (scroll)                  
#define    __RESIZE_CHARACTER                            //| Character resize              
//#define    __TRANSFER_AWAKE                            //| Transfer awake                      
#define    __4TH_JOBS                                    //| 4th Jobs                                                                                        
#define    __SWING_CHANGE                                //| Glow Change for set (items)                                                              
#define    __PLAYER_LIST                                //| Characters list      
#define    __LOTTERY                                    //| Lottery                                                                                  
#define    __ABILITY_OPTION_BONUS                        //| Element upgrade now will give you bonuses      
//#define    __PET_GLOW                                    //| Pet glow (need fix window)                          
#define    __SCROLL_AWAKESLOT                            //| You can try awake 2 and 3 string, if you have them  
#define    __MODS_MANAGER                                //| Admin-window with modes (invise/ud/etc)                  
#define    __REMOVE_PK_ANGEL                            //| Black angel                          
#define    __REBUFF                                    //| Rebuff after respawn      
#define    __ALCHEMY                                    //| Alchemy          
//#define    __HOLLY_SUPPORT_GS                            //| RMs now can have points at gw
#define    __PLAYERS_MENU                                //| Rightclick admin option (ban/kick etc)      
//#define    __UNLIMITED_ARROW                            //| New item (unlim arrow)    (need fix because players can awake it)
//#define    __UNLIMITED_CHARM                            //| New item (unlim charm)    (need fix because players can awake it)
#define    __SAVE_PLAYER_OUT                            //[FIX] Commands /outall
#define __AUTOSAVE
//====================================================================================================================================
//===================================== 4 List [Ready to play]: My/old/new fixes & improvements ==================================
//====================================================================================================================================
#define __GENDERFIX                                    //| NPC Gender fix
#define __NEW_CHEER                                    //| Improved cheer (+ bonuses at spec_item)
#define __AUTONEXTATK                                //| Atack next target (+ option)  
#define    __PSEVDORANGERFIX                            //| Mini-fix for rangers
#define __DOTACAPTION                                //| Small remake caption
#define __MOVELIKEOFFI                                //| Mini-fix                            //TEST BY EM CHECK
#define __NOPOSTBOX                                    //| I hate korean postbox
#define    __TARGETSAVE                                //| AoE Lvling/farming fix
#define __DONOTREGENPLS                                //| Monster dont regen HitPoint if I ran outside of spawn
#define __NPCPORTBUG                                //| Monster teleport fix
//#define __FULLSIZECAPTURE                            //| I think its really small but very good change
#define __VIEWPOSFIX                                //| Position bug fix (when an object appears)  
#define __FIXARROW                                    //| First Hit Fix (aka First Arrow Fix)  
#define __SYNCPLAYERSTATS                            //| Stat Synchronize
#define __SFXFIXX                                    //| SFX (Buffs) Fix                
#define __NO_SWITCH_LAG                                //| Idk but maybe it really work xd
#define    __AUTO_MAX_SKILL                            //| No levels f    or skills
#define __PAID_SET                                    //| Paid....txt
#define __REMOVESYSPETTELEPORT                        //| "Fix"      
#define __FIX_STAT_BUFF                                //| QuietSmoke fix  
#define __SAVE_FIX                                    //| Save fix
#define __DECREASE_SNAPSHOTLATENCY                    //| Fix
#define __SFX_OPT_FIX                                //| Fix
#define __FIX_TEXTUREBUG                            //| Fix                                                                                      
#define __COLLISION_FIX_PLAYER                        //| Fix                                          
#define __MAPNAME_CHANGE_FIX                        //| Fix                                          
#define __IMPROVEFLYING_R3                            //| Fix
#define __SIEGEIMPROVE_0312                            //| Fix
#define __IMPROVEGFX0112                            //| Fix
#define __JUMP_FIX                                    //| Fix                                              
#define __INCLINATION_FIX                            //| Fix                                              
#define __PETFIX                                    //| Fix                                      
#define __NEW_FRAMESKIP                                //| Fix
#define __MOD_OBJARR                                //| Fix
#define __PET_VERIFITEM                                //| Fix                                              
#define __GH_DUPE_FIX                                //| Fix                                          
#define __FIX_POS_CAMERA                            //| Fix                                                  
#define __ATTRACTION_FIX_SKILL                        //| Fix                                              
#define __HIDE_FASHION_FIX                            //| Fix                  
#define __TRANSY_FIX                                //| Fix                                          
#define __CHARACTER_INJECTION                        //| Fix      
#define __NO_COMMAND_LIMITATION                        //| Fix                              
#define __PMA_TEST_COL                                //| Fix          
#define    __REMOVE_MAX_RECOVER_RATE                    //| Fix  
#define __PMA_OPT_2                                    //| Fix          
#define __EEL_BUG_FIX
#define __Gridel_Fix
#define    __NO_TICKET_RESELL                            //| All tickets 1 penya                                                                                      
#define    __SELECT_LORD                                //| Fix for lord selecting                                                          
#define    __REFRESHER                                    //| Full mana/energy after respawn              
#define    __DROP_ITEM                                    //| You can drop pets/eggs/red chips                                                              
#define __PARTYSIEGE                                //| No disconnect from party at GW/SR
#define __PENYAS_INVENTORY_LOOT                        //| Penya drop are immediately added to your inventory                                      
#define    __FLY_LV1                                    //| Fly (level 1)                              
#define    __SHOUT_LV1                                    //| Shout (level 1)                                  
#define    __DST_CHANCEDROP                            //| new dst          
#define    __FAST_NEUZ                                    //| Neuz starting faster                      
#define    __PARTYDUEL                                    //| Party Duel                          
#define    __FLYFF_HD                                    //| 1920x1080                              
#define    __AddTextColored                            //| AddTextColored                  
#define    __ADDSHOPITEM                                //| Add items at npc                  
#define    __NO_QUAKE                                    //| No quake          
#define    __STATISTICS                                //| (H) Window with more stats                                                      
#define    __WORLDSERVER_MENU                            //| Some options at WorldServer.exe                              
#define    __DISPLAY_WORLDINFO                            //| FPS and PING                                          
#define    __MAC_BAN                                    //| Mac ban                                                              
#define    __AWAKE_MASK                                //| You can awake mask/wings      
#define    __NEW_COLOR_CHANGE                            //| Hair color improved              
#define    __SPEED_CAST                                //| Cast Speed for physics skills                  
#define    __GOLD_ATTRIBUTE                            //| Penya attr                                              
#define    __MULTI_CREATE_ITEM                            //| Multi create item                      
#define    __ADDMENU2                                    //| AddMenu2( MMI_ "" );                              
#define    __GAY_AND_LESBIAN                            //| Gay marriage                                                              
#define __DELETE_CHAR_WITH_PIN                        //| Delete character with pin-code      
#define    __CHAR_CREATE_ROTATE                        //| You can rotate character at creation window              
#define __NO_COUPLE_DELAY                            //| No cooldown for couple  
#define    __NO_GUILD_DELAY                            //| No cooldown for guild                                              
#define    __RMVOBJ                                    //| /rmvobj (you can remove any npc/monster from the world)
#define    __FR_USE_EN                                    //| Some additions from old dev
//====================================================================================================================================
//===================================== 4 List [Need to test (always xD)]: Classic Official Systems    ==================================
//====================================================================================================================================
#define __FL_RECYCLE II_SYS_SCR_WEA_RECYCLED
#define    __FLY_COUPON                                //| V19 - Coupons  
#define    __NEW_TASKBAR_V19                            //| V19 - Taskbar                                                              
#define    __OPTION_EX                                    //| V19 - Options                                      
#define    __NAVIGATOR_V19                                //| V19 - Minimap v19  
//#define    __MINIMAP_NAV_OBJ                            //| V19 - Minimap v19 "Fix" (Don't disable it. There is a small problem from old dev or offi with random "images" if you disable this. I didn't have time to fix it before selling)
#define    __RANDOMOPTION_RETRY                        //| V18 - Reawake system      
#define    __COLOSSEUM                                    //| V17 - Colosseum                                      
#define    __FASHION_COMBINE                            //| V17 - Fashion Combine  
#define    __TREASUREBOX                                //| V17 - Treasure                  
#define    __BARUNA_PIERCING                            //| V17 - Baruna  
#define    __NEW_ITEM_VARUNA                            //| V17 - Baruna  
#define    __BARUNA_WAKEUP                                //| V17 - Baruna                              
#define    __MAP_TORCH_SYSTEM                            //| V17 - Torch for navigator
#define    __IMPROVE_MAP_SYSTEM                        //| V16 - New map                                          
#define    __NEW_MAP_V16                                //| V16 - New map      
#define    __3RD_LEGEND16                                //| V16 - 3 classes  
#define    __NEW_SKILL_TREE                            //| V16 - New skill tree          
#define    __CROSSBOW                                    //| V16 - Crossbow                                  
#define    __ITEMLINK                                    //| V16 - Item linking                          
#define    __UPGRADE_SUCCESS_SCROLL                    //| V16 - Parchemin d'améliorations                              
#define    __UNBIND                                    //| V16 - Unbinding scroll                                  
#define    __MAP_LOADING_UPDATE                        //| V16 - Map loading pictures              
#define    __INSTANCE_AGGRO_SYSTEM                        //| V16 - Aggro system                
#define    __NEW_WEAPON_GLOW                            //| V16 - Weapon glow                              
#define    __NEW_STACKABLE_AMPS                        //| V16 - õ5 ExpScroll                                  
//#define    __GLOW_CHANGE                                //| V16 - Glow change with items                      
#define    __CHEAT_ENGINE                                //| V15 - Cheat Engine Block                                              
#define    __EVENTLUA_RAIN                                //| V15 - Rain                                      
#define    __EVENTLUA_SNOW                                //| V15 - Snow      
#define    __BS_CHANGEABLE_WORLD_SEACLOUD                //| V15 - Seacloud          
#define    __BS_ADDOBJATTR_INVISIBLE                    //| V15 - Addobjattr_invisible  
#define    __BS_ADD_CONTINENT_WEATHER                    //| V15 - Add_continent_weather  
#define     __AES                                  
#ifndef        __AES                                  
#define     __SECURITY_FLYFFA_                      
#endif
//#define __FIX_SCREEN_RESO
//#define __FLYTARGETFORALL                            //| Ignite FlyFF Target for all (work, not in use)
//#define __IMAGELOGIN01                            //| Login Video Picture 1 (work, not in use)
//#define __IMAGELOGIN02                            //| Login Video Picture 2 (work, not in use)
//#define __IMAGELOGIN03                            //| Login Video Picture 3 (work, not in use)
//#define __IMAGELOGIN04                            //| Login Video Picture 4 (work, not in use)
//#define __AWAKE_ON_DROP                            //| Items (drop) with awakes (work, not in use)        
#define    __GUILD_COLOR                            //| Guild color name every 10 levels    (work, not in use)        
//#define    __LIVELY_INVENTORY                        //| Character animation at inventory window (work, not in use)                //TEST BY EM
//#define    __NAME_COLOR                            //| Characters name color (deleted from DB, work, not in use)  
//#define    __NAME_FONT                                //| Characters name font (deleted from DB, work, not in use)      
#define    __TRADE_FASHION_PET                        //| You can trade pet with awake with it (work, not in use)
//#define __BLADEDAMAGE                                //| x2 damage for blade only for 4 hit     (work, not in use)
//#define __REPEATACTIONS                            //| Repeat action slots + option (work, not in use)
//#define    __TELEPORTFORALL                        //| Summon scrolls can summon more than just friends    (work, not in use)
//#define    __AUTO_HEAL                                //| It seems that if you step on the ground on a heal-item, it is automatically used     (work, not in use)
#define    __NO_PARTY_GW_JOIN                        //| You can't join a party on a ffa/gw     (work, not in use)
//#define __MELEEATKORHACKFIX                        //| TODO: Shining Nation FlyFF pvp mechanic
//#define    __HARDCORE                                //| As flyff hardcore (deleted from db)
#define    __WIKIPEDIA_JOB                            //| Wiki classes (not tested, idk)                          
#define    __WIKIPEDIA_TITLE                        //| Wiki titles     (not tested, idk)                                                                  
//#define    __TEST                                    //| (not tested, idk)  
//#define    __ITEM_GRADE_EDGE                        //| V20 - V20 Icon Grade Edge (work, not in use)                            //TEST BY EM    WORKING BUT NEED ALIGNMENT
//#define    __UPGRADE_CARDS                            //| V20 - Dont know about it, but i think its buggy, need tests (stathacks too)  
//#define    __TARGET_INF_V19                        //| V19 - Target info (Work, but need some code for Theme Change (v18))
//#define    __ELLDIN_POTION                            //| V19 - Elldin potion  
#define    __MARKET_TELEPORT_V19                    //| V19 - Market                  
//#define    __SHOPPING_CART                            //| V17 - Shopping cart                                                        //TEST BY EM    NOT WORKING PROBABLY NEED TO FIX GUI
//#define    __TABBED_INV                            //| V17 - Tabbed Inv (Dont recommend use it)
//#define    __2ND_PASSWORD_SYSTEM                    //| V15 - Pin-code when join the game                                      
//#define    __CHANGE_2ND_PASSWORD                    //| V15 - Change Pin-Code  
//#define __ENVIRONMENT_EFFECT                        //| v15 - Weather                                                                      
//#define    __IAOBJ0622                                //| V15 - Fly Objects  
//#define    __Y_INTERFACE_VER3                        //|
//#define    __AES                                    //| V15 - Cryptage Rijndael  
//#define    __CONSOLE                                //| V15 - Console  
//#define    __YENV                                    //| trash                  
//#define    __YENV_WITHOUT_BUMP                        //| trash  
#define __COOLDOWNOFF                                //| Disable cooldown for action slots  
//#define __LOADER_SPLASH                                //| V15 - Loader splash without memory leak


//=============================================================================================================
//=============================================================================================================

//**********
#define __CRAFTING
#define __GEAR_SCORE
#define __GEAR_SCORE_01 //calculation based on character statistic
#define __GEAR_SCORE_GS
#define __MULTI_SIEGE //8 sessions a day
#define __BATTLEPASS
#define __DUNGEON_RUN
#define __SFX_PATTERN  // Near to play start the Monster Skill with 2 seconds delay?????
#define __WORLD_COLO

#define    __DEATH_MATCH
    #define DM_WINNER_REWARD        II_CHP_RED
    #define DM_WINNER_REWARD_PCS    50
    #define DM_TICKET                II_SYS_SYS_EVE_0504M4USBFANLIGHT
#define    __DEATH_MATCH_TEAM
#define    __DEATH_MATCH_TEAM_FLAG
    #define TEAM_A_MONSTER MI_RUSTIACRASHGATE01
    #define TEAM_B_MONSTER MI_RUSTIACRASHGATE02
#define __CTF_MAP WI_DEATH_MATCH_CTF   //Select your CTF Map here | xMajor
//**********

#define __FULL_DEF_MONSTER                                //| FIND AttackArbiter.cpp to define Mons that will receive 1 dmg only

#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __VIP2
#define __GUILD_EXP
#define __PET_EXP
#define __AUTO_INVENTORY
#define __AURA
#define __AURA_PERMANENT                          
#define __DUNGEON_PLAYER_LIMIT
#define __UP_SUCCESS

#define    __Discord
#define __fixes
#define __SystemMessage_MaxUpgrade                            // Outputs a message on max +
#define __SystemMessage_MaxLevel                            // Outputs a message on max level
#define __YSMOOTH_OBJ
#define __V19_EXCHANGER
#endif // __SERVER_COMMON_H__


Link : [Hidden content]
can you specify which VS and SQL needed in all your release so that others wont be confused :D
 
Hello everyone, I’ve decided to share some files I found on my Drive

ServerCommon :

C++:
#ifndef    __SERVER_COMMON_H__
#define    __SERVER_COMMON_H__
#pragma warning (disable: 4244 4566 4005)
#pragma once
#pragma warning( disable: 26812 )    // Disable enum class Warnings
#pragma warning( disable: 28159 )    // Disable GetTickCount Warnings
#pragma warning( disable: 6262 )    // Disable Stacksize warnings (Needs fixing later)


//====================================================================================================================================
//============================================== 1 List [Ready to play]: Configuration of the server =================================
//====================================================================================================================================

#define    __VER                20                        //| Game version
#define    __SERVER_STATUS_NORMAL        "(Normal)"        //| Server Status
#define    __SERVER_STATUS_BUSY        "(Busy)"        //| Server Status
#define    __SERVER_STATUS_FULL        "(Full)"        //| Server Status
#define    __NEUZ_TITLE        "Fantastic FlyFF"        //| Window name
//#define    __NEUZ_IPSET        "51.79.166.103"            //| MAIN SERVER IP
//#define    __NEUZ_IPSET        "194.233.87.180"        //| TEST SERVER IP  
#define    __NEUZ_IPSET        "127.0.0.1"                //| LOCALHOST IP
#define    __NEUZ_PHASH        "kikugalanet"        //|                                                
#define    __NEUZ_BOOTS        "sunkist"                //| sunkist                                                  
#define    __NEUZ_CPORT        "5400"                    //| Port                                                  
#define    __NEUZ_MSGVR        "20180719"                //| Neuz version

#define __FL_SOLO_DUNGEONS

// === ADDED BY RHYTHM === \\

#define __NO_WRONG_PW_WAIT            //| No Wrong Password Waiting time                                            [OK]
#define    __AUTH_SHOUT                //|    Auth Shout                                                                [OK]
#define    __AUTH_SHOUTCOLOR            //|    Auth Shout Color                                                        [OK]
#define    __ADMIN_COLOR                //|    Auth Name Color                                                            [OK]
#define __ITEM_ANIMATE_FIX            //|    Item Animation Fix                                                        [OK]
#define    __EVENTLUA_GIFT                //|    V21 (SetLevelUpGift)                                                    [OK]
#define    __EVENTLUA_GIFTGENDER        //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CUSTOM_GIF                //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CREATE_ITEM_LOGS            //|    Create Item Logs                                                        [OK] // Cant crash if you dont abuse your rights! SO Attention :)
#define    __INFO_DUNGEONS                //|    Dungeon Info                                                            [OK]
#define    __DONATOR_STAT                //|    Donator                        p                                            [OK]
#define __DPSMETER_RYU                //| DPS Meter                                                                [OK]
#define __ZHICHIZUIXIAOHUA

//#define __DUNGEON_ENTRY                //| People can enter the dungeon x times per day                            [OK] //this willl not be used, its supposed to be the dungeon run but we bought the other one
//#define __DUNGEON_EXTENDED        //| Solo & Guild dungeons                                                    [OK]
//#define    __CRAFT_SYSTEM                //|    Crafting System                                                            [OK]
//#define __WINDOWS_EVEIL                //| Awakening Window                                                        [OK]
//#define    __OASIS_VIEW_BOX            //| Box Preview                                                                [Ok]
//#define    __STL_GIFTBOX_VECTOR        //|                                                                            [Ok]

#define __DELETEITEM_INSTANT
#define __TEST_IK3_QUEST
#define __V21_LEVELUP_SFX            //| Good from v21                                                            [Ok]
#define    __SEC_BOWCHARGEHACK            //[OK]    - Fixed Bow Charge Hack
#define    __SEC_4TH_HIT_HACK            //[OK]    - Fixed 4th Hit Hack
#define    __ENH_NO_KNOCKBACK            //[OK]  - No more Mob knockbacks
#define    __FIX_RANGERSLIDING            //[OK]    - Fixes ranger position bugs
#define __NPC_BUFF_CLASS
//#define __ALLOW_VENDING_AREA        // Offline Vendor only in SM (Editable to every continent)
//#define __ALLOW_OFFLINE_VENDOR    // Offline Vendor only for Market
#define __FASHIONNOTALLOWEDTOAWAKE
/***********************************AWAKE SYSTEM*****************************************/
#define    __AWAKE_WINDOW                            //|[OK] - Good Awake Window (with animation) Added by Dev rhythm        [Ok]
#define __FL_CUSTOM_HP_BAR_V2 1                    //|[OK] - Custom HP bar v2 (0 = not animated %, 1 = animated %)
#define __FIX_PET_ACTIVATE                        //|[OK] - Fix pet despawning
#define    __ENH_SPAMPROTECT_SKILLS                //|[OK]    - Disabling skill in Safety Regions
#define    __CPU_UTILDOWN_060502                    //|[OK]    - Implementation of more modern D3D Methods
#define __NO_ARROWS
#define __SFX_AURA
#define __AUTO_PICKUP_SCROLL
#define __NO_NPC_CHAT_BUBBLES

//#define __FL_UNDYING_PETS                            //| Undying pets
//#define    __PET_AUTO_LEVEL_UP                          
//#define __SYS_PETLEVELING_MOBKILL                    // MUST DELETE ENTIRELY
//#define    __ENH_UPGRADE_FAILSAFE                // MUST DELETE ENTIRELY
//#define __AURA_SYSTEM                            // MUST DELETE ENTIRELY
//#define    __UI_HPBAR_ANIMATE                    //    - Animated HP Bar                                                [OK]
//#define __SFX_AURA_WEAPON
//#define __FL_NEW_SET_SFX                            // MUST DELETE ENTIRELY
//#define        __SYS_GLYPHS                        //[OK]    - Glyphs instead of arrows

//rhythm Modification
// === ADDED BY RHYTHM === \\


#define __FL_DPS_DISPLAY
#ifndef __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __STL_GIFTBOX_VECTOR                //| Box Preview & Bulk Opening  
#endif
#define __MASTER_EXPANSION                    //| Set Max level to 120 Master

//#define __FL_PLAYERS_CAN_LORD
//#define __MAX_LORD_EVENT    3                        //| Max lord events at the same time
#define    __PETS_RATE            10                        //| Speed of pet level increase                          
#define    __COUPLE_RATE        21                        //| Speed of couple level increase                                                          
#define    __PRAISE_GLOVES        1.0f                    //| You can cheer yourself + config (exp bonus)  
#define    __PERFECT_EATPET    13579                    //| Raised Pets Scrolls (13579 or 99999)                  
#define    __RECYCLE_COST        8                        //| nCost/x (Recycle)          
#define    __DEATH_MATCH_PRICE    1000000                    //| Price for ffa-register                      
#define    __NEW_COLLECTOR_LV    20                        //| Collector levels              
#define    __MAX_SPEED            200                        //| Max speed                              
#define    __MAX_GIFT_BOX        3                        //| Max gift box bonus                  
#define __MAXSHOP            5                        //| Ìàõ shop-parts for char-creating
#define __ENVIWAITTIME        4000                    //| Environment without pause
#define __MODELCHANGEPRICE    10000000                //| Model change price
#define __AFK_SYSTEM_TIME    MIN( 5 )                //| Time for AFK
#define    __MAX_COLLECT        5                        //| Max collecting chars per IP count
#define    __PICK_UP_RANGE        30.0f                    //| AoE PickUp Items range
#define    __GAMEMASTER                                //| GM options      
#define __OFFNOTICE                                    //| Disabling the usual notifications (TODO more + settings)
#define __TIMERFORPREVENTBUGS                        //| Timers for various actions to avoid bugs
#define __GAMEPROCESS                                //| My fixes/changes
#define    __GAMEGUARD                                    //| Old dev fixes/changes
//====================================================================================================================================
//============================================== 2 List [Ready to play]: This systems 100% Work ======================================
//====================================================================================================================================      
#define __OFFLINE_VENDOR                            //| AFK Vendors v2
#define    __OFFLINE_VENDOR_PERIN                        //| Adding perins to __OFFLINE_VENDOR
#define __INTERFACE_CHANGE                            //| Change interface v18/v19 (dont all changes have preprocessor, you can find: m_Multi at ALL project)
#define __INVENTORY_168_SLOTS                        //| 168 Slots inventory
#define    __INVENTORY_POINTER                            //| Point inventory slots (v18 & v19)
#define __INVENTORY_RESIZE                            //| Inventory Resize  (v18 & v19)
#define    __INVENTORY_SORT_BUTTON                        //| Inventory Sorting (+ resize)  (v18 & v19)
#define    __ITEM_SEARCH                                //| Inventory, guild bank, shop search (+ resize)
#define __REMOVE_JEWELS                                //| Select remove Jewels from equipment
#define __REMOVE_CARDS                                //| Select remove Cards from equipment
#define __AFK_SYSTEM                                //| AFK System for players
#define __ANGEL_SYSTEM                                //| Angels like PowerUps + Trails
#define    __SAVE_PASSWORD                                //| Password save + show (I hope i not missed some defines, I did this without preprocessors initially)
#define __FLYFF_INITPAGE_EXT                        //| Login Video (improved + different for 18 and 19)
#define    __MADRIGAL_GIFT_POINT                        //| Working and remade by me madrigal_gift_system
#define __POSTBOX_UPDATE01                            //| To pick up items from the post + delete posts (SHIFT button)
#define __FRAME_MUSIC                                //| Disable Frames/Music if window is no at focus
#define __WORLD_POST                                //| WndWorldPost.h/cpp my own system for EPVP
//#define    __CHANGE_HOT_KEY                            //| Change Hotkeys
#define    __DAILY_GIFT                                //| Daily Gift
#define    __DROP_LOG                                    //| Drop Log
#define    __VIP                                        //| Vip          
#define __APP_TELEPORTER_DROP                        //| Teleport with droplist
#define __MULTIPLE_ITEM_PICKER                        //| AoE Pick-up
#define    __LAYER_SWITCH                                //| Layer switch
//#define    __BADGE_SYSTEM                                //| Badge (+ my changes)
#define    __PARTY_FIND                                //| Partyfinder + skills/scrolls
//#define    __QS_AWAKE_WINDOW                            //| Good Awake Window (with animation)
#define    __CREATE_CHAR_WITH_JOB                        //| Job char creation
#define __CHAR_CREATE_EDIT                            //| Character creation from Fulgur (with items/fashions)
#define    __REPORT                                    //| Ingame Communication between players and the administration (small reworked and fixed)
#define __VENDOR_UPDATE                                //| Displaying the currency icon in the NPC
#define __NONIGHT                                    //| Night + option for disable it
#define __HITPOINTPERCENT                            //| Target Info (% HP)
#define __EMOTICON_CHAT                                //| Emoticons at chat (rightclick at window or *01-*40 at chat)
#define __SHIFT_SET_EFFECT                            //| SHIFT Set Armor Effect + text
#define __DEV_FREECAM                                //| Free cam for Admin /SetCam 2
#define __ITEM_COUNT_TOOLTIP                        //| Item count tooltip (+ small "fix")  
#define    __WINDOW_TITLE                                //| Game window title with nickname of character (fixed)
#define __MONSTER_BUFFS                                //| MonsterBuffs (epvp) + improved
#define    __HIDE_COAT                                    //| Hidecoat (+ mask)
#define    __BUYBACK                                    //| Buyback
#define    __WBQT_GUILD_BUFFS                            //| Guildbuff
#define    __PET_FILTER                                //| Petfilter
#define __MODEL_NPC_VIEW                            //| NPC Models at Dialog instead of pictures
#define __MAX_COLLECT_BY_IP                            //| Max chars for collecting
#define __MODEL_CHANGE                                //| Model chenge (with fixed NPC)
#define __MODEL_VIEWER                                //| Model view
#define __MODEL_VIEW                                //| Model view
#define __PERIN_TO_INVENTORY                        //| Perin count at inventory window  
#define __WIKI_ITEMS                                //| Wikipedia
#define    __WIKIPEDIA_MONSTER                            //| Wiki (monsters)  
#define    __BLING_BLING                                //| Bling for weapons  
#define    __EATPET_STATS                                //| Bonuses at buff-pets
#define    __BUFF_SERVER                                //| Items Server Buff  
#define    __SFX_SHIELDS                                //| SFX on shield      
#define    __UPGRADE                                    //| /ritem window  
#define    __NPC_SPAWN                                    //| You can spawn any npc    
#define    __NEW_CHANGE_JOB                            //| Change Job (leveling)
#define    __MESSENGER_CTRL_EXTENTED                    //| Rightclick messenger (guild section)                              
#define    __PARTYLIST_MESSENGER                        //| Partylist at messenger (TODO: gm list)
#define    __TIMER_MGR                                    //| Dungeon cooldown info (J) (fixed)
#define    __REMOVE_SKILL_BUFF                            //| Remove buffs with CTRL
#define    __MESSAGE_SYSTEM                            //| Announce.inc          
#define    __HEAL_SHOW                                    //| Heal numbers show like damage numbers  
#define    __LOGIN_CAPS                                //| Caps Lock at login window  
#define    __BUFF                                        //| /SetBuff command for target-buff  
#define    __NEW_BUFF_FORMAT                            //| New buff icons  
#define __CHANGEBUFFICON                            //| Classic or new buff icons (option)
#define    __WBQT_BAG_IMP1                                //| Rightclick item move (inventory/bag/guildbank etc)  
#define    __ITEM_CONVERTER                            //| Fast buy arrow/charm at inventory
#define    __ILLIMITED_PARTY_SKILL                        //| Scroll of unlimited party points
#define    __CSHOUTSCR                                    //| Scrolls for color text in chat  
#define    __ALIASING                                    //| Aliasing                                      
#define    __GRAPHIC_ANISOTROPY                        //| Anisotropy  
#define    __BETTER_POCKET                                //| More bag slots  
#define    __CASH_SHOP_POINTS                            //| Donate Points ingame (use this -> get Donat points at account)
#define __SYS_AUTO_SHOUT
#define __NO_CHARACTER_DELETE
//#define __NO_TRADE
#define    __SHOW_ITEM_ID                                //| TOOLTIP TO SHOW DEFINED ITEM ID
#define __SWITCH_EQUIP                                //| Macro directement en jeu
#define __ONLINE_BONUS                                //[ADD] Online buff server
//#define __DEFIS_QUEST                                 //| DACfis
#define _BETTER_MODEL_CACHE
#define __BAMBI_QUEST_KILL  
#define __CUSTOM_HP_BAR  
#define __FL_PETS_COOLDOWNS                            //| Prevent some problems with pets
#define __FL_HOLY_CD
#define __LOGOUTFIX  
#define __NEW_POWER_UPS  
#define __ITEMDROP_NAME  
//#define __RECENT_EXPLOIT_FIX                        //| Naltalah code
//#define __JUST_TEST01
#define __PARTY_ASSISTANT  
#define __ADD_INVENTORY_EDGE  
#define __FIX_NAVIGATOR  
#define __DamageRenderComma
#define __SLOW_WALK_FIX  
#define __PMA_STUNBUG_FIX  
#define __ANARCHY_SYSTEM  
#define __ALLOW_SHIELD_SOUL
//====================================================================================================================================
//=================================== 3 List [Need to test]: This system can be bugged, need test it!! ===============================
//====================================================================================================================================                                      
//#define    __USER_OWN_TITLE                            //| Custom Title                              
#define    __MOUNT                                        //| Mounts
#define    __SYS_HONORSTAT                                //| Honors give stat
//#define __RECYCLE                                    //| Recycling  
#define    __AWAKE_SELECT                                //| Scroll of guaranteed awake      
#define    __WEAPON_RARITY                                //| Weapon rare system (i think its good, but need more tests)                                                  
#define    __LORD_DONATE                                //| Donate for lord                          
#define    __SWITCH_GLOW_OLDNEW                        //| Old or new glow (scroll)                  
#define    __RESIZE_CHARACTER                            //| Character resize              
//#define    __TRANSFER_AWAKE                            //| Transfer awake                      
#define    __4TH_JOBS                                    //| 4th Jobs                                                                                        
#define    __SWING_CHANGE                                //| Glow Change for set (items)                                                              
#define    __PLAYER_LIST                                //| Characters list      
#define    __LOTTERY                                    //| Lottery                                                                                  
#define    __ABILITY_OPTION_BONUS                        //| Element upgrade now will give you bonuses      
//#define    __PET_GLOW                                    //| Pet glow (need fix window)                          
#define    __SCROLL_AWAKESLOT                            //| You can try awake 2 and 3 string, if you have them  
#define    __MODS_MANAGER                                //| Admin-window with modes (invise/ud/etc)                  
#define    __REMOVE_PK_ANGEL                            //| Black angel                          
#define    __REBUFF                                    //| Rebuff after respawn      
#define    __ALCHEMY                                    //| Alchemy          
//#define    __HOLLY_SUPPORT_GS                            //| RMs now can have points at gw
#define    __PLAYERS_MENU                                //| Rightclick admin option (ban/kick etc)      
//#define    __UNLIMITED_ARROW                            //| New item (unlim arrow)    (need fix because players can awake it)
//#define    __UNLIMITED_CHARM                            //| New item (unlim charm)    (need fix because players can awake it)
#define    __SAVE_PLAYER_OUT                            //[FIX] Commands /outall
#define __AUTOSAVE
//====================================================================================================================================
//===================================== 4 List [Ready to play]: My/old/new fixes & improvements ==================================
//====================================================================================================================================
#define __GENDERFIX                                    //| NPC Gender fix
#define __NEW_CHEER                                    //| Improved cheer (+ bonuses at spec_item)
#define __AUTONEXTATK                                //| Atack next target (+ option)  
#define    __PSEVDORANGERFIX                            //| Mini-fix for rangers
#define __DOTACAPTION                                //| Small remake caption
#define __MOVELIKEOFFI                                //| Mini-fix                            //TEST BY EM CHECK
#define __NOPOSTBOX                                    //| I hate korean postbox
#define    __TARGETSAVE                                //| AoE Lvling/farming fix
#define __DONOTREGENPLS                                //| Monster dont regen HitPoint if I ran outside of spawn
#define __NPCPORTBUG                                //| Monster teleport fix
//#define __FULLSIZECAPTURE                            //| I think its really small but very good change
#define __VIEWPOSFIX                                //| Position bug fix (when an object appears)  
#define __FIXARROW                                    //| First Hit Fix (aka First Arrow Fix)  
#define __SYNCPLAYERSTATS                            //| Stat Synchronize
#define __SFXFIXX                                    //| SFX (Buffs) Fix                
#define __NO_SWITCH_LAG                                //| Idk but maybe it really work xd
#define    __AUTO_MAX_SKILL                            //| No levels f    or skills
#define __PAID_SET                                    //| Paid....txt
#define __REMOVESYSPETTELEPORT                        //| "Fix"      
#define __FIX_STAT_BUFF                                //| QuietSmoke fix  
#define __SAVE_FIX                                    //| Save fix
#define __DECREASE_SNAPSHOTLATENCY                    //| Fix
#define __SFX_OPT_FIX                                //| Fix
#define __FIX_TEXTUREBUG                            //| Fix                                                                                      
#define __COLLISION_FIX_PLAYER                        //| Fix                                          
#define __MAPNAME_CHANGE_FIX                        //| Fix                                          
#define __IMPROVEFLYING_R3                            //| Fix
#define __SIEGEIMPROVE_0312                            //| Fix
#define __IMPROVEGFX0112                            //| Fix
#define __JUMP_FIX                                    //| Fix                                              
#define __INCLINATION_FIX                            //| Fix                                              
#define __PETFIX                                    //| Fix                                      
#define __NEW_FRAMESKIP                                //| Fix
#define __MOD_OBJARR                                //| Fix
#define __PET_VERIFITEM                                //| Fix                                              
#define __GH_DUPE_FIX                                //| Fix                                          
#define __FIX_POS_CAMERA                            //| Fix                                                  
#define __ATTRACTION_FIX_SKILL                        //| Fix                                              
#define __HIDE_FASHION_FIX                            //| Fix                  
#define __TRANSY_FIX                                //| Fix                                          
#define __CHARACTER_INJECTION                        //| Fix      
#define __NO_COMMAND_LIMITATION                        //| Fix                              
#define __PMA_TEST_COL                                //| Fix          
#define    __REMOVE_MAX_RECOVER_RATE                    //| Fix  
#define __PMA_OPT_2                                    //| Fix          
#define __EEL_BUG_FIX
#define __Gridel_Fix
#define    __NO_TICKET_RESELL                            //| All tickets 1 penya                                                                                      
#define    __SELECT_LORD                                //| Fix for lord selecting                                                          
#define    __REFRESHER                                    //| Full mana/energy after respawn              
#define    __DROP_ITEM                                    //| You can drop pets/eggs/red chips                                                              
#define __PARTYSIEGE                                //| No disconnect from party at GW/SR
#define __PENYAS_INVENTORY_LOOT                        //| Penya drop are immediately added to your inventory                                      
#define    __FLY_LV1                                    //| Fly (level 1)                              
#define    __SHOUT_LV1                                    //| Shout (level 1)                                  
#define    __DST_CHANCEDROP                            //| new dst          
#define    __FAST_NEUZ                                    //| Neuz starting faster                      
#define    __PARTYDUEL                                    //| Party Duel                          
#define    __FLYFF_HD                                    //| 1920x1080                              
#define    __AddTextColored                            //| AddTextColored                  
#define    __ADDSHOPITEM                                //| Add items at npc                  
#define    __NO_QUAKE                                    //| No quake          
#define    __STATISTICS                                //| (H) Window with more stats                                                      
#define    __WORLDSERVER_MENU                            //| Some options at WorldServer.exe                              
#define    __DISPLAY_WORLDINFO                            //| FPS and PING                                          
#define    __MAC_BAN                                    //| Mac ban                                                              
#define    __AWAKE_MASK                                //| You can awake mask/wings      
#define    __NEW_COLOR_CHANGE                            //| Hair color improved              
#define    __SPEED_CAST                                //| Cast Speed for physics skills                  
#define    __GOLD_ATTRIBUTE                            //| Penya attr                                              
#define    __MULTI_CREATE_ITEM                            //| Multi create item                      
#define    __ADDMENU2                                    //| AddMenu2( MMI_ "" );                              
#define    __GAY_AND_LESBIAN                            //| Gay marriage                                                              
#define __DELETE_CHAR_WITH_PIN                        //| Delete character with pin-code      
#define    __CHAR_CREATE_ROTATE                        //| You can rotate character at creation window              
#define __NO_COUPLE_DELAY                            //| No cooldown for couple  
#define    __NO_GUILD_DELAY                            //| No cooldown for guild                                              
#define    __RMVOBJ                                    //| /rmvobj (you can remove any npc/monster from the world)
#define    __FR_USE_EN                                    //| Some additions from old dev
//====================================================================================================================================
//===================================== 4 List [Need to test (always xD)]: Classic Official Systems    ==================================
//====================================================================================================================================
#define __FL_RECYCLE II_SYS_SCR_WEA_RECYCLED
#define    __FLY_COUPON                                //| V19 - Coupons  
#define    __NEW_TASKBAR_V19                            //| V19 - Taskbar                                                              
#define    __OPTION_EX                                    //| V19 - Options                                      
#define    __NAVIGATOR_V19                                //| V19 - Minimap v19  
//#define    __MINIMAP_NAV_OBJ                            //| V19 - Minimap v19 "Fix" (Don't disable it. There is a small problem from old dev or offi with random "images" if you disable this. I didn't have time to fix it before selling)
#define    __RANDOMOPTION_RETRY                        //| V18 - Reawake system      
#define    __COLOSSEUM                                    //| V17 - Colosseum                                      
#define    __FASHION_COMBINE                            //| V17 - Fashion Combine  
#define    __TREASUREBOX                                //| V17 - Treasure                  
#define    __BARUNA_PIERCING                            //| V17 - Baruna  
#define    __NEW_ITEM_VARUNA                            //| V17 - Baruna  
#define    __BARUNA_WAKEUP                                //| V17 - Baruna                              
#define    __MAP_TORCH_SYSTEM                            //| V17 - Torch for navigator
#define    __IMPROVE_MAP_SYSTEM                        //| V16 - New map                                          
#define    __NEW_MAP_V16                                //| V16 - New map      
#define    __3RD_LEGEND16                                //| V16 - 3 classes  
#define    __NEW_SKILL_TREE                            //| V16 - New skill tree          
#define    __CROSSBOW                                    //| V16 - Crossbow                                  
#define    __ITEMLINK                                    //| V16 - Item linking                          
#define    __UPGRADE_SUCCESS_SCROLL                    //| V16 - Parchemin d'améliorations                              
#define    __UNBIND                                    //| V16 - Unbinding scroll                                  
#define    __MAP_LOADING_UPDATE                        //| V16 - Map loading pictures              
#define    __INSTANCE_AGGRO_SYSTEM                        //| V16 - Aggro system                
#define    __NEW_WEAPON_GLOW                            //| V16 - Weapon glow                              
#define    __NEW_STACKABLE_AMPS                        //| V16 - õ5 ExpScroll                                  
//#define    __GLOW_CHANGE                                //| V16 - Glow change with items                      
#define    __CHEAT_ENGINE                                //| V15 - Cheat Engine Block                                              
#define    __EVENTLUA_RAIN                                //| V15 - Rain                                      
#define    __EVENTLUA_SNOW                                //| V15 - Snow      
#define    __BS_CHANGEABLE_WORLD_SEACLOUD                //| V15 - Seacloud          
#define    __BS_ADDOBJATTR_INVISIBLE                    //| V15 - Addobjattr_invisible  
#define    __BS_ADD_CONTINENT_WEATHER                    //| V15 - Add_continent_weather  
#define     __AES                                  
#ifndef        __AES                                  
#define     __SECURITY_FLYFFA_                      
#endif
//#define __FIX_SCREEN_RESO
//#define __FLYTARGETFORALL                            //| Ignite FlyFF Target for all (work, not in use)
//#define __IMAGELOGIN01                            //| Login Video Picture 1 (work, not in use)
//#define __IMAGELOGIN02                            //| Login Video Picture 2 (work, not in use)
//#define __IMAGELOGIN03                            //| Login Video Picture 3 (work, not in use)
//#define __IMAGELOGIN04                            //| Login Video Picture 4 (work, not in use)
//#define __AWAKE_ON_DROP                            //| Items (drop) with awakes (work, not in use)        
#define    __GUILD_COLOR                            //| Guild color name every 10 levels    (work, not in use)        
//#define    __LIVELY_INVENTORY                        //| Character animation at inventory window (work, not in use)                //TEST BY EM
//#define    __NAME_COLOR                            //| Characters name color (deleted from DB, work, not in use)  
//#define    __NAME_FONT                                //| Characters name font (deleted from DB, work, not in use)      
#define    __TRADE_FASHION_PET                        //| You can trade pet with awake with it (work, not in use)
//#define __BLADEDAMAGE                                //| x2 damage for blade only for 4 hit     (work, not in use)
//#define __REPEATACTIONS                            //| Repeat action slots + option (work, not in use)
//#define    __TELEPORTFORALL                        //| Summon scrolls can summon more than just friends    (work, not in use)
//#define    __AUTO_HEAL                                //| It seems that if you step on the ground on a heal-item, it is automatically used     (work, not in use)
#define    __NO_PARTY_GW_JOIN                        //| You can't join a party on a ffa/gw     (work, not in use)
//#define __MELEEATKORHACKFIX                        //| TODO: Shining Nation FlyFF pvp mechanic
//#define    __HARDCORE                                //| As flyff hardcore (deleted from db)
#define    __WIKIPEDIA_JOB                            //| Wiki classes (not tested, idk)                          
#define    __WIKIPEDIA_TITLE                        //| Wiki titles     (not tested, idk)                                                                  
//#define    __TEST                                    //| (not tested, idk)  
//#define    __ITEM_GRADE_EDGE                        //| V20 - V20 Icon Grade Edge (work, not in use)                            //TEST BY EM    WORKING BUT NEED ALIGNMENT
//#define    __UPGRADE_CARDS                            //| V20 - Dont know about it, but i think its buggy, need tests (stathacks too)  
//#define    __TARGET_INF_V19                        //| V19 - Target info (Work, but need some code for Theme Change (v18))
//#define    __ELLDIN_POTION                            //| V19 - Elldin potion  
#define    __MARKET_TELEPORT_V19                    //| V19 - Market                  
//#define    __SHOPPING_CART                            //| V17 - Shopping cart                                                        //TEST BY EM    NOT WORKING PROBABLY NEED TO FIX GUI
//#define    __TABBED_INV                            //| V17 - Tabbed Inv (Dont recommend use it)
//#define    __2ND_PASSWORD_SYSTEM                    //| V15 - Pin-code when join the game                                      
//#define    __CHANGE_2ND_PASSWORD                    //| V15 - Change Pin-Code  
//#define __ENVIRONMENT_EFFECT //| v15 - 天氣                                                                      
//#define __IAOBJ0622 //| V15 - 飛行對象  
//#define __Y_INTERFACE_VER3 //|
//#定義 __AES //| V15 - Cryptage Rijndael  
//#define __CONSOLE //| V15 - 控制台  
//#define __YENV //| 垃圾桶                  
//#define __YENV_WITHOUT_BUMP //| 垃圾  
#define __COOLDOWNOFF //| 停用動作槽的冷卻時間  
//#define __LOADER_SPLASH //| V15 - 無記憶體洩漏的載入器啟動畫面


//=======================================================================================================
//=======================================================================================================

//**********
#定義__工藝
#define __GEAR_SCORE
#define __GEAR_SCORE_01 //基於角色屬性的計算
#define __GEAR_SCORE_GS
#define __MULTI_SIEGE //每天8場會話
#define __BATTLEPASS
#define __DUNGEON_RUN
#define __SFX_PATTERN // 即將播放怪物技能時,延遲2秒播放?
#define __WORLD_COLO

#define __DEATH_MATCH
    #define DM_WINNER_REWARD II_CHP_RED
    #define DM_WINNER_REWARD_PCS 50
    #define DM_TICKET II_SYS_SYS_EVE_0504M4USBFANLIGHT
#define __DEATH_MATCH_TEAM
#define __DEATH_MATCH_TEAM_FLAG
    #define TEAM_A_MONSTER MI_RUSTIACRASHGATE01
    #define TEAM_B_MONSTER MI_RUSTIACRASHGATE02
#define __CTF_MAP WI_DEATH_MATCH_CTF //在此處選擇您的 CTF 地圖 | xMajor
//**********

#define __FULL_DEF_MONSTER //| 尋找 AttackArbiter.cpp 以定義只會受到 1 點傷害的怪物

#define COLOR_SUCC 0xFF00C621
#define COLOR_FAIL 0xFFE10000
#define COLOR_NOR 0xFFFFD400
#define __VIP2
#define __GUILD_EXP
#define __PET_EXP
#define __AUTO_INVENTORY
#define __AURA
#define __AURA_PERMANENT                          
#define __DUNGEON_PLAYER_LIMIT
#define __UP_SUCCESS

#define __Discord
#define __fixes
#define __SystemMessage_MaxUpgrade // 最大升級次數達到上限時輸出訊息
#define __SystemMessage_MaxLevel // 輸出達到最高等級的訊息
#define __YSMOOTH_OBJ
#define __V19_EXCHANGER
#endif // __SERVER_COMMON_H__
[/代碼]


連結:[B][隱藏內容][/B]
[/QUOTE]
3QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
 
Hello everyone, I’ve decided to share some files I found on my Drive

ServerCommon :

C++:
#ifndef    __SERVER_COMMON_H__
#define    __SERVER_COMMON_H__
#pragma warning (disable: 4244 4566 4005)
#pragma once
#pragma warning( disable: 26812 )    // Disable enum class Warnings
#pragma warning( disable: 28159 )    // Disable GetTickCount Warnings
#pragma warning( disable: 6262 )    // Disable Stacksize warnings (Needs fixing later)


//====================================================================================================================================
//============================================== 1 List [Ready to play]: Configuration of the server =================================
//====================================================================================================================================

#define    __VER                20                        //| Game version
#define    __SERVER_STATUS_NORMAL        "(Normal)"        //| Server Status
#define    __SERVER_STATUS_BUSY        "(Busy)"        //| Server Status
#define    __SERVER_STATUS_FULL        "(Full)"        //| Server Status
#define    __NEUZ_TITLE        "Fantastic FlyFF"        //| Window name
//#define    __NEUZ_IPSET        "51.79.166.103"            //| MAIN SERVER IP
//#define    __NEUZ_IPSET        "194.233.87.180"        //| TEST SERVER IP  
#define    __NEUZ_IPSET        "127.0.0.1"                //| LOCALHOST IP
#define    __NEUZ_PHASH        "kikugalanet"        //|                                                
#define    __NEUZ_BOOTS        "sunkist"                //| sunkist                                                  
#define    __NEUZ_CPORT        "5400"                    //| Port                                                  
#define    __NEUZ_MSGVR        "20180719"                //| Neuz version

#define __FL_SOLO_DUNGEONS

// === ADDED BY RHYTHM === \\

#define __NO_WRONG_PW_WAIT            //| No Wrong Password Waiting time                                            [OK]
#define    __AUTH_SHOUT                //|    Auth Shout                                                                [OK]
#define    __AUTH_SHOUTCOLOR            //|    Auth Shout Color                                                        [OK]
#define    __ADMIN_COLOR                //|    Auth Name Color                                                            [OK]
#define __ITEM_ANIMATE_FIX            //|    Item Animation Fix                                                        [OK]
#define    __EVENTLUA_GIFT                //|    V21 (SetLevelUpGift)                                                    [OK]
#define    __EVENTLUA_GIFTGENDER        //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CUSTOM_GIF                //|    V21 (SetLevelUpGift) Gender                                                [OK]
#define    __CREATE_ITEM_LOGS            //|    Create Item Logs                                                        [OK] // Cant crash if you dont abuse your rights! SO Attention :)
#define    __INFO_DUNGEONS                //|    Dungeon Info                                                            [OK]
#define    __DONATOR_STAT                //|    Donator                        p                                            [OK]
#define __DPSMETER_RYU                //| DPS Meter                                                                [OK]
#define __ZHICHIZUIXIAOHUA

//#define __DUNGEON_ENTRY                //| People can enter the dungeon x times per day                            [OK] //this willl not be used, its supposed to be the dungeon run but we bought the other one
//#define __DUNGEON_EXTENDED        //| Solo & Guild dungeons                                                    [OK]
//#define    __CRAFT_SYSTEM                //|    Crafting System                                                            [OK]
//#define __WINDOWS_EVEIL                //| Awakening Window                                                        [OK]
//#define    __OASIS_VIEW_BOX            //| Box Preview                                                                [Ok]
//#define    __STL_GIFTBOX_VECTOR        //|                                                                            [Ok]

#define __DELETEITEM_INSTANT
#define __TEST_IK3_QUEST
#define __V21_LEVELUP_SFX            //| Good from v21                                                            [Ok]
#define    __SEC_BOWCHARGEHACK            //[OK]    - Fixed Bow Charge Hack
#define    __SEC_4TH_HIT_HACK            //[OK]    - Fixed 4th Hit Hack
#define    __ENH_NO_KNOCKBACK            //[OK]  - No more Mob knockbacks
#define    __FIX_RANGERSLIDING            //[OK]    - Fixes ranger position bugs
#define __NPC_BUFF_CLASS
//#define __ALLOW_VENDING_AREA        // Offline Vendor only in SM (Editable to every continent)
//#define __ALLOW_OFFLINE_VENDOR    // Offline Vendor only for Market
#define __FASHIONNOTALLOWEDTOAWAKE
/***********************************AWAKE SYSTEM*****************************************/
#define    __AWAKE_WINDOW                            //|[OK] - Good Awake Window (with animation) Added by Dev rhythm        [Ok]
#define __FL_CUSTOM_HP_BAR_V2 1                    //|[OK] - Custom HP bar v2 (0 = not animated %, 1 = animated %)
#define __FIX_PET_ACTIVATE                        //|[OK] - Fix pet despawning
#define    __ENH_SPAMPROTECT_SKILLS                //|[OK]    - Disabling skill in Safety Regions
#define    __CPU_UTILDOWN_060502                    //|[OK]    - Implementation of more modern D3D Methods
#define __NO_ARROWS
#define __SFX_AURA
#define __AUTO_PICKUP_SCROLL
#define __NO_NPC_CHAT_BUBBLES

//#define __FL_UNDYING_PETS                            //| Undying pets
//#define    __PET_AUTO_LEVEL_UP                          
//#define __SYS_PETLEVELING_MOBKILL                    // MUST DELETE ENTIRELY
//#define    __ENH_UPGRADE_FAILSAFE                // MUST DELETE ENTIRELY
//#define __AURA_SYSTEM                            // MUST DELETE ENTIRELY
//#define    __UI_HPBAR_ANIMATE                    //    - Animated HP Bar                                                [OK]
//#define __SFX_AURA_WEAPON
//#define __FL_NEW_SET_SFX                            // MUST DELETE ENTIRELY
//#define        __SYS_GLYPHS                        //[OK]    - Glyphs instead of arrows

//rhythm Modification
// === ADDED BY RHYTHM === \\


#define __FL_DPS_DISPLAY
#ifndef __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __FL_BOX_UPDATE                        //| Box Preview & Bulk Opening
#define __STL_GIFTBOX_VECTOR                //| Box Preview & Bulk Opening  
#endif
#define __MASTER_EXPANSION                    //| Set Max level to 120 Master

//#define __FL_PLAYERS_CAN_LORD
//#define __MAX_LORD_EVENT    3                        //| Max lord events at the same time
#define    __PETS_RATE            10                        //| Speed of pet level increase                          
#define    __COUPLE_RATE        21                        //| Speed of couple level increase                                                          
#define    __PRAISE_GLOVES        1.0f                    //| You can cheer yourself + config (exp bonus)  
#define    __PERFECT_EATPET    13579                    //| Raised Pets Scrolls (13579 or 99999)                  
#define    __RECYCLE_COST        8                        //| nCost/x (Recycle)          
#define    __DEATH_MATCH_PRICE    1000000                    //| Price for ffa-register                      
#define    __NEW_COLLECTOR_LV    20                        //| Collector levels              
#define    __MAX_SPEED            200                        //| Max speed                              
#define    __MAX_GIFT_BOX        3                        //| Max gift box bonus                  
#define __MAXSHOP            5                        //| Ìàõ shop-parts for char-creating
#define __ENVIWAITTIME        4000                    //| Environment without pause
#define __MODELCHANGEPRICE    10000000                //| Model change price
#define __AFK_SYSTEM_TIME    MIN( 5 )                //| Time for AFK
#define    __MAX_COLLECT        5                        //| Max collecting chars per IP count
#define    __PICK_UP_RANGE        30.0f                    //| AoE PickUp Items range
#define    __GAMEMASTER                                //| GM options      
#define __OFFNOTICE                                    //| Disabling the usual notifications (TODO more + settings)
#define __TIMERFORPREVENTBUGS                        //| Timers for various actions to avoid bugs
#define __GAMEPROCESS                                //| My fixes/changes
#define    __GAMEGUARD                                    //| Old dev fixes/changes
//====================================================================================================================================
//============================================== 2 List [Ready to play]: This systems 100% Work ======================================
//====================================================================================================================================      
#define __OFFLINE_VENDOR                            //| AFK Vendors v2
#define    __OFFLINE_VENDOR_PERIN                        //| Adding perins to __OFFLINE_VENDOR
#define __INTERFACE_CHANGE                            //| Change interface v18/v19 (dont all changes have preprocessor, you can find: m_Multi at ALL project)
#define __INVENTORY_168_SLOTS                        //| 168 Slots inventory
#define    __INVENTORY_POINTER                            //| Point inventory slots (v18 & v19)
#define __INVENTORY_RESIZE                            //| Inventory Resize  (v18 & v19)
#define    __INVENTORY_SORT_BUTTON                        //| Inventory Sorting (+ resize)  (v18 & v19)
#define    __ITEM_SEARCH                                //| Inventory, guild bank, shop search (+ resize)
#define __REMOVE_JEWELS                                //| Select remove Jewels from equipment
#define __REMOVE_CARDS                                //| Select remove Cards from equipment
#define __AFK_SYSTEM                                //| AFK System for players
#define __ANGEL_SYSTEM                                //| Angels like PowerUps + Trails
#define    __SAVE_PASSWORD                                //| Password save + show (I hope i not missed some defines, I did this without preprocessors initially)
#define __FLYFF_INITPAGE_EXT                        //| Login Video (improved + different for 18 and 19)
#define    __MADRIGAL_GIFT_POINT                        //| Working and remade by me madrigal_gift_system
#define __POSTBOX_UPDATE01                            //| To pick up items from the post + delete posts (SHIFT button)
#define __FRAME_MUSIC                                //| Disable Frames/Music if window is no at focus
#define __WORLD_POST                                //| WndWorldPost.h/cpp my own system for EPVP
//#define    __CHANGE_HOT_KEY                            //| Change Hotkeys
#define    __DAILY_GIFT                                //| Daily Gift
#define    __DROP_LOG                                    //| Drop Log
#define    __VIP                                        //| Vip          
#define __APP_TELEPORTER_DROP                        //| Teleport with droplist
#define __MULTIPLE_ITEM_PICKER                        //| AoE Pick-up
#define    __LAYER_SWITCH                                //| Layer switch
//#define    __BADGE_SYSTEM                                //| Badge (+ my changes)
#define    __PARTY_FIND                                //| Partyfinder + skills/scrolls
//#define    __QS_AWAKE_WINDOW                            //| Good Awake Window (with animation)
#define    __CREATE_CHAR_WITH_JOB                        //| Job char creation
#define __CHAR_CREATE_EDIT                            //| Character creation from Fulgur (with items/fashions)
#define    __REPORT                                    //| Ingame Communication between players and the administration (small reworked and fixed)
#define __VENDOR_UPDATE                                //| Displaying the currency icon in the NPC
#define __NONIGHT                                    //| Night + option for disable it
#define __HITPOINTPERCENT                            //| Target Info (% HP)
#define __EMOTICON_CHAT                                //| Emoticons at chat (rightclick at window or *01-*40 at chat)
#define __SHIFT_SET_EFFECT                            //| SHIFT Set Armor Effect + text
#define __DEV_FREECAM                                //| Free cam for Admin /SetCam 2
#define __ITEM_COUNT_TOOLTIP                        //| Item count tooltip (+ small "fix")  
#define    __WINDOW_TITLE                                //| Game window title with nickname of character (fixed)
#define __MONSTER_BUFFS                                //| MonsterBuffs (epvp) + improved
#define    __HIDE_COAT                                    //| Hidecoat (+ mask)
#define    __BUYBACK                                    //| Buyback
#define    __WBQT_GUILD_BUFFS                            //| Guildbuff
#define    __PET_FILTER                                //| Petfilter
#define __MODEL_NPC_VIEW                            //| NPC Models at Dialog instead of pictures
#define __MAX_COLLECT_BY_IP                            //| Max chars for collecting
#define __MODEL_CHANGE                                //| Model chenge (with fixed NPC)
#define __MODEL_VIEWER                                //| Model view
#define __MODEL_VIEW                                //| Model view
#define __PERIN_TO_INVENTORY                        //| Perin count at inventory window  
#define __WIKI_ITEMS                                //| Wikipedia
#define    __WIKIPEDIA_MONSTER                            //| Wiki (monsters)  
#define    __BLING_BLING                                //| Bling for weapons  
#define    __EATPET_STATS                                //| Bonuses at buff-pets
#define    __BUFF_SERVER                                //| Items Server Buff  
#define    __SFX_SHIELDS                                //| SFX on shield      
#define    __UPGRADE                                    //| /ritem window  
#define    __NPC_SPAWN                                    //| You can spawn any npc    
#define    __NEW_CHANGE_JOB                            //| Change Job (leveling)
#define    __MESSENGER_CTRL_EXTENTED                    //| Rightclick messenger (guild section)                              
#define    __PARTYLIST_MESSENGER                        //| Partylist at messenger (TODO: gm list)
#define    __TIMER_MGR                                    //| Dungeon cooldown info (J) (fixed)
#define    __REMOVE_SKILL_BUFF                            //| Remove buffs with CTRL
#define    __MESSAGE_SYSTEM                            //| Announce.inc          
#define    __HEAL_SHOW                                    //| Heal numbers show like damage numbers  
#define    __LOGIN_CAPS                                //| Caps Lock at login window  
#define    __BUFF                                        //| /SetBuff command for target-buff  
#define    __NEW_BUFF_FORMAT                            //| New buff icons  
#define __CHANGEBUFFICON                            //| Classic or new buff icons (option)
#define    __WBQT_BAG_IMP1                                //| Rightclick item move (inventory/bag/guildbank etc)  
#define    __ITEM_CONVERTER                            //| Fast buy arrow/charm at inventory
#define    __ILLIMITED_PARTY_SKILL                        //| Scroll of unlimited party points
#define    __CSHOUTSCR                                    //| Scrolls for color text in chat  
#define    __ALIASING                                    //| Aliasing                                      
#define    __GRAPHIC_ANISOTROPY                        //| Anisotropy  
#define    __BETTER_POCKET                                //| More bag slots  
#define    __CASH_SHOP_POINTS                            //| Donate Points ingame (use this -> get Donat points at account)
#define __SYS_AUTO_SHOUT
#define __NO_CHARACTER_DELETE
//#define __NO_TRADE
#define    __SHOW_ITEM_ID                                //| TOOLTIP TO SHOW DEFINED ITEM ID
#define __SWITCH_EQUIP                                //| Macro directement en jeu
#define __ONLINE_BONUS                                //[ADD] Online buff server
//#define __DEFIS_QUEST                                 //| DACfis
#define _BETTER_MODEL_CACHE
#define __BAMBI_QUEST_KILL  
#define __CUSTOM_HP_BAR  
#define __FL_PETS_COOLDOWNS                            //| Prevent some problems with pets
#define __FL_HOLY_CD
#define __LOGOUTFIX  
#define __NEW_POWER_UPS  
#define __ITEMDROP_NAME  
//#define __RECENT_EXPLOIT_FIX                        //| Naltalah code
//#define __JUST_TEST01
#define __PARTY_ASSISTANT  
#define __ADD_INVENTORY_EDGE  
#define __FIX_NAVIGATOR  
#define __DamageRenderComma
#define __SLOW_WALK_FIX  
#define __PMA_STUNBUG_FIX  
#define __ANARCHY_SYSTEM  
#define __ALLOW_SHIELD_SOUL
//====================================================================================================================================
//=================================== 3 List [Need to test]: This system can be bugged, need test it!! ===============================
//====================================================================================================================================                                      
//#define    __USER_OWN_TITLE                            //| Custom Title                              
#define    __MOUNT                                        //| Mounts
#define    __SYS_HONORSTAT                                //| Honors give stat
//#define __RECYCLE                                    //| Recycling  
#define    __AWAKE_SELECT                                //| Scroll of guaranteed awake      
#define    __WEAPON_RARITY                                //| Weapon rare system (i think its good, but need more tests)                                                  
#define    __LORD_DONATE                                //| Donate for lord                          
#define    __SWITCH_GLOW_OLDNEW                        //| Old or new glow (scroll)                  
#define    __RESIZE_CHARACTER                            //| Character resize              
//#define    __TRANSFER_AWAKE                            //| Transfer awake                      
#define    __4TH_JOBS                                    //| 4th Jobs                                                                                        
#define    __SWING_CHANGE                                //| Glow Change for set (items)                                                              
#define    __PLAYER_LIST                                //| Characters list      
#define    __LOTTERY                                    //| Lottery                                                                                  
#define    __ABILITY_OPTION_BONUS                        //| Element upgrade now will give you bonuses      
//#define    __PET_GLOW                                    //| Pet glow (need fix window)                          
#define    __SCROLL_AWAKESLOT                            //| You can try awake 2 and 3 string, if you have them  
#define    __MODS_MANAGER                                //| Admin-window with modes (invise/ud/etc)                  
#define    __REMOVE_PK_ANGEL                            //| Black angel                          
#define    __REBUFF                                    //| Rebuff after respawn      
#define    __ALCHEMY                                    //| Alchemy          
//#define    __HOLLY_SUPPORT_GS                            //| RMs now can have points at gw
#define    __PLAYERS_MENU                                //| Rightclick admin option (ban/kick etc)      
//#define    __UNLIMITED_ARROW                            //| New item (unlim arrow)    (need fix because players can awake it)
//#define    __UNLIMITED_CHARM                            //| New item (unlim charm)    (need fix because players can awake it)
#define    __SAVE_PLAYER_OUT                            //[FIX] Commands /outall
#define __AUTOSAVE
//====================================================================================================================================
//===================================== 4 List [Ready to play]: My/old/new fixes & improvements ==================================
//====================================================================================================================================
#define __GENDERFIX                                    //| NPC Gender fix
#define __NEW_CHEER                                    //| Improved cheer (+ bonuses at spec_item)
#define __AUTONEXTATK                                //| Atack next target (+ option)  
#define    __PSEVDORANGERFIX                            //| Mini-fix for rangers
#define __DOTACAPTION                                //| Small remake caption
#define __MOVELIKEOFFI                                //| Mini-fix                            //TEST BY EM CHECK
#define __NOPOSTBOX                                    //| I hate korean postbox
#define    __TARGETSAVE                                //| AoE Lvling/farming fix
#define __DONOTREGENPLS                                //| Monster dont regen HitPoint if I ran outside of spawn
#define __NPCPORTBUG                                //| Monster teleport fix
//#define __FULLSIZECAPTURE                            //| I think its really small but very good change
#define __VIEWPOSFIX                                //| Position bug fix (when an object appears)  
#define __FIXARROW                                    //| First Hit Fix (aka First Arrow Fix)  
#define __SYNCPLAYERSTATS                            //| Stat Synchronize
#define __SFXFIXX                                    //| SFX (Buffs) Fix                
#define __NO_SWITCH_LAG                                //| Idk but maybe it really work xd
#define    __AUTO_MAX_SKILL                            //| No levels f    or skills
#define __PAID_SET                                    //| Paid....txt
#define __REMOVESYSPETTELEPORT                        //| "Fix"      
#define __FIX_STAT_BUFF                                //| QuietSmoke fix  
#define __SAVE_FIX                                    //| Save fix
#define __DECREASE_SNAPSHOTLATENCY                    //| Fix
#define __SFX_OPT_FIX                                //| Fix
#define __FIX_TEXTUREBUG                            //| Fix                                                                                      
#define __COLLISION_FIX_PLAYER                        //| Fix                                          
#define __MAPNAME_CHANGE_FIX                        //| Fix                                          
#define __IMPROVEFLYING_R3                            //| Fix
#define __SIEGEIMPROVE_0312                            //| Fix
#define __IMPROVEGFX0112                            //| Fix
#define __JUMP_FIX                                    //| Fix                                              
#define __INCLINATION_FIX                            //| Fix                                              
#define __PETFIX                                    //| Fix                                      
#define __NEW_FRAMESKIP                                //| Fix
#define __MOD_OBJARR                                //| Fix
#define __PET_VERIFITEM                                //| Fix                                              
#define __GH_DUPE_FIX                                //| Fix                                          
#define __FIX_POS_CAMERA                            //| Fix                                                  
#define __ATTRACTION_FIX_SKILL                        //| Fix                                              
#define __HIDE_FASHION_FIX                            //| Fix                  
#define __TRANSY_FIX                                //| Fix                                          
#define __CHARACTER_INJECTION                        //| Fix      
#define __NO_COMMAND_LIMITATION                        //| Fix                              
#define __PMA_TEST_COL                                //| Fix          
#define    __REMOVE_MAX_RECOVER_RATE                    //| Fix  
#define __PMA_OPT_2                                    //| Fix          
#define __EEL_BUG_FIX
#define __Gridel_Fix
#define    __NO_TICKET_RESELL                            //| All tickets 1 penya                                                                                      
#define    __SELECT_LORD                                //| Fix for lord selecting                                                          
#define    __REFRESHER                                    //| Full mana/energy after respawn              
#define    __DROP_ITEM                                    //| You can drop pets/eggs/red chips                                                              
#define __PARTYSIEGE                                //| No disconnect from party at GW/SR
#define __PENYAS_INVENTORY_LOOT                        //| Penya drop are immediately added to your inventory                                      
#define    __FLY_LV1                                    //| Fly (level 1)                              
#define    __SHOUT_LV1                                    //| Shout (level 1)                                  
#define    __DST_CHANCEDROP                            //| new dst          
#define    __FAST_NEUZ                                    //| Neuz starting faster                      
#define    __PARTYDUEL                                    //| Party Duel                          
#define    __FLYFF_HD                                    //| 1920x1080                              
#define    __AddTextColored                            //| AddTextColored                  
#define    __ADDSHOPITEM                                //| Add items at npc                  
#define    __NO_QUAKE                                    //| No quake          
#define    __STATISTICS                                //| (H) Window with more stats                                                      
#define    __WORLDSERVER_MENU                            //| Some options at WorldServer.exe                              
#define    __DISPLAY_WORLDINFO                            //| FPS and PING                                          
#define    __MAC_BAN                                    //| Mac ban                                                              
#define    __AWAKE_MASK                                //| You can awake mask/wings      
#define    __NEW_COLOR_CHANGE                            //| Hair color improved              
#define    __SPEED_CAST                                //| Cast Speed for physics skills                  
#define    __GOLD_ATTRIBUTE                            //| Penya attr                                              
#define    __MULTI_CREATE_ITEM                            //| Multi create item                      
#define    __ADDMENU2                                    //| AddMenu2( MMI_ "" );                              
#define    __GAY_AND_LESBIAN                            //| Gay marriage                                                              
#define __DELETE_CHAR_WITH_PIN                        //| Delete character with pin-code      
#define    __CHAR_CREATE_ROTATE                        //| You can rotate character at creation window              
#define __NO_COUPLE_DELAY                            //| No cooldown for couple  
#define    __NO_GUILD_DELAY                            //| No cooldown for guild                                              
#define    __RMVOBJ                                    //| /rmvobj (you can remove any npc/monster from the world)
#define    __FR_USE_EN                                    //| Some additions from old dev
//====================================================================================================================================
//===================================== 4 List [Need to test (always xD)]: Classic Official Systems    ==================================
//====================================================================================================================================
#define __FL_RECYCLE II_SYS_SCR_WEA_RECYCLED
#define    __FLY_COUPON                                //| V19 - Coupons  
#define    __NEW_TASKBAR_V19                            //| V19 - Taskbar                                                              
#define    __OPTION_EX                                    //| V19 - Options                                      
#define    __NAVIGATOR_V19                                //| V19 - Minimap v19  
//#define    __MINIMAP_NAV_OBJ                            //| V19 - Minimap v19 "Fix" (Don't disable it. There is a small problem from old dev or offi with random "images" if you disable this. I didn't have time to fix it before selling)
#define    __RANDOMOPTION_RETRY                        //| V18 - Reawake system      
#define    __COLOSSEUM                                    //| V17 - Colosseum                                      
#define    __FASHION_COMBINE                            //| V17 - Fashion Combine  
#define    __TREASUREBOX                                //| V17 - Treasure                  
#define    __BARUNA_PIERCING                            //| V17 - Baruna  
#define    __NEW_ITEM_VARUNA                            //| V17 - Baruna  
#define    __BARUNA_WAKEUP                                //| V17 - Baruna                              
#define    __MAP_TORCH_SYSTEM                            //| V17 - Torch for navigator
#define    __IMPROVE_MAP_SYSTEM                        //| V16 - New map                                          
#define    __NEW_MAP_V16                                //| V16 - New map      
#define    __3RD_LEGEND16                                //| V16 - 3 classes  
#define    __NEW_SKILL_TREE                            //| V16 - New skill tree          
#define    __CROSSBOW                                    //| V16 - Crossbow                                  
#define    __ITEMLINK                                    //| V16 - Item linking                          
#define    __UPGRADE_SUCCESS_SCROLL                    //| V16 - Parchemin d'améliorations                              
#define    __UNBIND                                    //| V16 - Unbinding scroll                                  
#define    __MAP_LOADING_UPDATE                        //| V16 - Map loading pictures              
#define    __INSTANCE_AGGRO_SYSTEM                        //| V16 - Aggro system                
#define    __NEW_WEAPON_GLOW                            //| V16 - Weapon glow                              
#define    __NEW_STACKABLE_AMPS                        //| V16 - õ5 ExpScroll                                  
//#define    __GLOW_CHANGE                                //| V16 - Glow change with items                      
#define    __CHEAT_ENGINE                                //| V15 - Cheat Engine Block                                              
#define    __EVENTLUA_RAIN                                //| V15 - Rain                                      
#define    __EVENTLUA_SNOW                                //| V15 - Snow      
#define    __BS_CHANGEABLE_WORLD_SEACLOUD                //| V15 - Seacloud          
#define    __BS_ADDOBJATTR_INVISIBLE                    //| V15 - Addobjattr_invisible  
#define    __BS_ADD_CONTINENT_WEATHER                    //| V15 - Add_continent_weather  
#define     __AES                                  
#ifndef        __AES                                  
#define     __SECURITY_FLYFFA_                      
#endif
//#define __FIX_SCREEN_RESO
//#define __FLYTARGETFORALL                            //| Ignite FlyFF Target for all (work, not in use)
//#define __IMAGELOGIN01                            //| Login Video Picture 1 (work, not in use)
//#define __IMAGELOGIN02                            //| Login Video Picture 2 (work, not in use)
//#define __IMAGELOGIN03                            //| Login Video Picture 3 (work, not in use)
//#define __IMAGELOGIN04                            //| Login Video Picture 4 (work, not in use)
//#define __AWAKE_ON_DROP                            //| Items (drop) with awakes (work, not in use)        
#define    __GUILD_COLOR                            //| Guild color name every 10 levels    (work, not in use)        
//#define    __LIVELY_INVENTORY                        //| Character animation at inventory window (work, not in use)                //TEST BY EM
//#define    __NAME_COLOR                            //| Characters name color (deleted from DB, work, not in use)  
//#define    __NAME_FONT                                //| Characters name font (deleted from DB, work, not in use)      
#define    __TRADE_FASHION_PET                        //| You can trade pet with awake with it (work, not in use)
//#define __BLADEDAMAGE                                //| x2 damage for blade only for 4 hit     (work, not in use)
//#define __REPEATACTIONS                            //| Repeat action slots + option (work, not in use)
//#define    __TELEPORTFORALL                        //| Summon scrolls can summon more than just friends    (work, not in use)
//#define    __AUTO_HEAL                                //| It seems that if you step on the ground on a heal-item, it is automatically used     (work, not in use)
#define    __NO_PARTY_GW_JOIN                        //| You can't join a party on a ffa/gw     (work, not in use)
//#define __MELEEATKORHACKFIX                        //| TODO: Shining Nation FlyFF pvp mechanic
//#define    __HARDCORE                                //| As flyff hardcore (deleted from db)
#define    __WIKIPEDIA_JOB                            //| Wiki classes (not tested, idk)                          
#define    __WIKIPEDIA_TITLE                        //| Wiki titles     (not tested, idk)                                                                  
//#define    __TEST                                    //| (not tested, idk)  
//#define    __ITEM_GRADE_EDGE                        //| V20 - V20 Icon Grade Edge (work, not in use)                            //TEST BY EM    WORKING BUT NEED ALIGNMENT
//#define    __UPGRADE_CARDS                            //| V20 - Dont know about it, but i think its buggy, need tests (stathacks too)  
//#define    __TARGET_INF_V19                        //| V19 - Target info (Work, but need some code for Theme Change (v18))
//#define    __ELLDIN_POTION                            //| V19 - Elldin potion  
#define    __MARKET_TELEPORT_V19                    //| V19 - Market                  
//#define    __SHOPPING_CART                            //| V17 - Shopping cart                                                        //TEST BY EM    NOT WORKING PROBABLY NEED TO FIX GUI
//#define    __TABBED_INV                            //| V17 - Tabbed Inv (Dont recommend use it)
//#define    __2ND_PASSWORD_SYSTEM                    //| V15 - Pin-code when join the game                                      
//#define    __CHANGE_2ND_PASSWORD                    //| V15 - Change Pin-Code  
//#define __ENVIRONMENT_EFFECT //| v15 - 天氣                                                                      
//#define __IAOBJ0622 //| V15 - 飛行對象  
//#define __Y_INTERFACE_VER3 //|
//#定義 __AES //| V15 - Cryptage Rijndael  
//#define __CONSOLE //| V15 - 控制台  
//#define __YENV //| 垃圾桶                  
//#define __YENV_WITHOUT_BUMP //| 垃圾  
#define __COOLDOWNOFF //| 停用動作槽的冷卻時間  
//#define __LOADER_SPLASH //| V15 - 無記憶體洩漏的載入器啟動畫面


//=======================================================================================================
//=======================================================================================================

//**********
#定義__工藝
#define __GEAR_SCORE
#define __GEAR_SCORE_01 //基於角色屬性的計算
#define __GEAR_SCORE_GS
#define __MULTI_SIEGE //每天8場會話
#define __BATTLEPASS
#define __DUNGEON_RUN
#define __SFX_PATTERN // 即將播放怪物技能,延遲2秒播放?
#define __WORLD_COLO

#define __DEATH_MATCH
    #define DM_WINNER_REWARD II_CHP_RED
    #define DM_WINNER_REWARD_PCS 50
    #define DM_TICKET II_SYS_SYS_EVE_0504M4USBFANLIGHT
#define __DEATH_MATCH_TEAM
#define __DEATH_MATCH_TEAM_FLAG
    #define TEAM_A_MONSTER MI_RUSTIACRASHGATE01
    #define TEAM_B_MONSTER MI_RUSTIACRASHGATE02
#define __CTF_MAP WI_DEATH_MATCH_CTF //在此處選擇您的 CTF 地圖 | xMajor
//**********

#define __FULL_DEF_MONSTER //| 尋找 AttackArbiter.cpp 以定義只會受到 1 點傷害的怪物

#define COLOR_SUCC 0xFF00C621
#define COLOR_FAIL 0xFFE10000
#define COLOR_NOR 0xFFFFD400
#define __VIP2
#define __GUILD_EXP
#define __PET_EXP
#define __AUTO_INVENTORY
#define __AURA
#define __AURA_PERMANENT                          
#define __DUNGEON_PLAYER_LIMIT
#define __UP_SUCCESS

#define __Discord
#define __fixes
#define __SystemMessage_MaxUpgrade // 最大升級時輸出訊息
#define __SystemMessage_MaxLevel // 輸出達到最高等級的訊息
#define __YSMOOTH_OBJ
#define __V19_EXCHANGER
#endif // __SERVER_COMMON_H__
[/代碼]


連結:[B][隱藏內容][/B]
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