FlyFF
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Hello everyone, I’ve decided to share some files I found on my Drive
ServerCommon :
Link :
ServerCommon :
C++:
#ifndef __SERVER_COMMON_H__
#define __SERVER_COMMON_H__
#pragma warning (disable: 4244 4566 4005)
#pragma once
#pragma warning( disable: 26812 ) // Disable enum class Warnings
#pragma warning( disable: 28159 ) // Disable GetTickCount Warnings
#pragma warning( disable: 6262 ) // Disable Stacksize warnings (Needs fixing later)
//====================================================================================================================================
//============================================== 1 List [Ready to play]: Configuration of the server =================================
//====================================================================================================================================
#define __VER 20 //| Game version
#define __SERVER_STATUS_NORMAL "(Normal)" //| Server Status
#define __SERVER_STATUS_BUSY "(Busy)" //| Server Status
#define __SERVER_STATUS_FULL "(Full)" //| Server Status
#define __NEUZ_TITLE "Fantastic FlyFF" //| Window name
//#define __NEUZ_IPSET "51.79.166.103" //| MAIN SERVER IP
//#define __NEUZ_IPSET "194.233.87.180" //| TEST SERVER IP
#define __NEUZ_IPSET "127.0.0.1" //| LOCALHOST IP
#define __NEUZ_PHASH "kikugalanet" //|
#define __NEUZ_BOOTS "sunkist" //| sunkist
#define __NEUZ_CPORT "5400" //| Port
#define __NEUZ_MSGVR "20180719" //| Neuz version
#define __FL_SOLO_DUNGEONS
// === ADDED BY RHYTHM === \\
#define __NO_WRONG_PW_WAIT //| No Wrong Password Waiting time [OK]
#define __AUTH_SHOUT //| Auth Shout [OK]
#define __AUTH_SHOUTCOLOR //| Auth Shout Color [OK]
#define __ADMIN_COLOR //| Auth Name Color [OK]
#define __ITEM_ANIMATE_FIX //| Item Animation Fix [OK]
#define __EVENTLUA_GIFT //| V21 (SetLevelUpGift) [OK]
#define __EVENTLUA_GIFTGENDER //| V21 (SetLevelUpGift) Gender [OK]
#define __CUSTOM_GIF //| V21 (SetLevelUpGift) Gender [OK]
#define __CREATE_ITEM_LOGS //| Create Item Logs [OK] // Cant crash if you dont abuse your rights! SO Attention :)
#define __INFO_DUNGEONS //| Dungeon Info [OK]
#define __DONATOR_STAT //| Donator p [OK]
#define __DPSMETER_RYU //| DPS Meter [OK]
#define __ZHICHIZUIXIAOHUA
//#define __DUNGEON_ENTRY //| People can enter the dungeon x times per day [OK] //this willl not be used, its supposed to be the dungeon run but we bought the other one
//#define __DUNGEON_EXTENDED //| Solo & Guild dungeons [OK]
//#define __CRAFT_SYSTEM //| Crafting System [OK]
//#define __WINDOWS_EVEIL //| Awakening Window [OK]
//#define __OASIS_VIEW_BOX //| Box Preview [Ok]
//#define __STL_GIFTBOX_VECTOR //| [Ok]
#define __DELETEITEM_INSTANT
#define __TEST_IK3_QUEST
#define __V21_LEVELUP_SFX //| Good from v21 [Ok]
#define __SEC_BOWCHARGEHACK //[OK] - Fixed Bow Charge Hack
#define __SEC_4TH_HIT_HACK //[OK] - Fixed 4th Hit Hack
#define __ENH_NO_KNOCKBACK //[OK] - No more Mob knockbacks
#define __FIX_RANGERSLIDING //[OK] - Fixes ranger position bugs
#define __NPC_BUFF_CLASS
//#define __ALLOW_VENDING_AREA // Offline Vendor only in SM (Editable to every continent)
//#define __ALLOW_OFFLINE_VENDOR // Offline Vendor only for Market
#define __FASHIONNOTALLOWEDTOAWAKE
/***********************************AWAKE SYSTEM*****************************************/
#define __AWAKE_WINDOW //|[OK] - Good Awake Window (with animation) Added by Dev rhythm [Ok]
#define __FL_CUSTOM_HP_BAR_V2 1 //|[OK] - Custom HP bar v2 (0 = not animated %, 1 = animated %)
#define __FIX_PET_ACTIVATE //|[OK] - Fix pet despawning
#define __ENH_SPAMPROTECT_SKILLS //|[OK] - Disabling skill in Safety Regions
#define __CPU_UTILDOWN_060502 //|[OK] - Implementation of more modern D3D Methods
#define __NO_ARROWS
#define __SFX_AURA
#define __AUTO_PICKUP_SCROLL
#define __NO_NPC_CHAT_BUBBLES
//#define __FL_UNDYING_PETS //| Undying pets
//#define __PET_AUTO_LEVEL_UP
//#define __SYS_PETLEVELING_MOBKILL // MUST DELETE ENTIRELY
//#define __ENH_UPGRADE_FAILSAFE // MUST DELETE ENTIRELY
//#define __AURA_SYSTEM // MUST DELETE ENTIRELY
//#define __UI_HPBAR_ANIMATE // - Animated HP Bar [OK]
//#define __SFX_AURA_WEAPON
//#define __FL_NEW_SET_SFX // MUST DELETE ENTIRELY
//#define __SYS_GLYPHS //[OK] - Glyphs instead of arrows
//rhythm Modification
// === ADDED BY RHYTHM === \\
#define __FL_DPS_DISPLAY
#ifndef __FL_BOX_UPDATE //| Box Preview & Bulk Opening
#define __FL_BOX_UPDATE //| Box Preview & Bulk Opening
#define __STL_GIFTBOX_VECTOR //| Box Preview & Bulk Opening
#endif
#define __MASTER_EXPANSION //| Set Max level to 120 Master
//#define __FL_PLAYERS_CAN_LORD
//#define __MAX_LORD_EVENT 3 //| Max lord events at the same time
#define __PETS_RATE 10 //| Speed of pet level increase
#define __COUPLE_RATE 21 //| Speed of couple level increase
#define __PRAISE_GLOVES 1.0f //| You can cheer yourself + config (exp bonus)
#define __PERFECT_EATPET 13579 //| Raised Pets Scrolls (13579 or 99999)
#define __RECYCLE_COST 8 //| nCost/x (Recycle)
#define __DEATH_MATCH_PRICE 1000000 //| Price for ffa-register
#define __NEW_COLLECTOR_LV 20 //| Collector levels
#define __MAX_SPEED 200 //| Max speed
#define __MAX_GIFT_BOX 3 //| Max gift box bonus
#define __MAXSHOP 5 //| Ìàõ shop-parts for char-creating
#define __ENVIWAITTIME 4000 //| Environment without pause
#define __MODELCHANGEPRICE 10000000 //| Model change price
#define __AFK_SYSTEM_TIME MIN( 5 ) //| Time for AFK
#define __MAX_COLLECT 5 //| Max collecting chars per IP count
#define __PICK_UP_RANGE 30.0f //| AoE PickUp Items range
#define __GAMEMASTER //| GM options
#define __OFFNOTICE //| Disabling the usual notifications (TODO more + settings)
#define __TIMERFORPREVENTBUGS //| Timers for various actions to avoid bugs
#define __GAMEPROCESS //| My fixes/changes
#define __GAMEGUARD //| Old dev fixes/changes
//====================================================================================================================================
//============================================== 2 List [Ready to play]: This systems 100% Work ======================================
//====================================================================================================================================
#define __OFFLINE_VENDOR //| AFK Vendors v2
#define __OFFLINE_VENDOR_PERIN //| Adding perins to __OFFLINE_VENDOR
#define __INTERFACE_CHANGE //| Change interface v18/v19 (dont all changes have preprocessor, you can find: m_Multi at ALL project)
#define __INVENTORY_168_SLOTS //| 168 Slots inventory
#define __INVENTORY_POINTER //| Point inventory slots (v18 & v19)
#define __INVENTORY_RESIZE //| Inventory Resize (v18 & v19)
#define __INVENTORY_SORT_BUTTON //| Inventory Sorting (+ resize) (v18 & v19)
#define __ITEM_SEARCH //| Inventory, guild bank, shop search (+ resize)
#define __REMOVE_JEWELS //| Select remove Jewels from equipment
#define __REMOVE_CARDS //| Select remove Cards from equipment
#define __AFK_SYSTEM //| AFK System for players
#define __ANGEL_SYSTEM //| Angels like PowerUps + Trails
#define __SAVE_PASSWORD //| Password save + show (I hope i not missed some defines, I did this without preprocessors initially)
#define __FLYFF_INITPAGE_EXT //| Login Video (improved + different for 18 and 19)
#define __MADRIGAL_GIFT_POINT //| Working and remade by me madrigal_gift_system
#define __POSTBOX_UPDATE01 //| To pick up items from the post + delete posts (SHIFT button)
#define __FRAME_MUSIC //| Disable Frames/Music if window is no at focus
#define __WORLD_POST //| WndWorldPost.h/cpp my own system for EPVP
//#define __CHANGE_HOT_KEY //| Change Hotkeys
#define __DAILY_GIFT //| Daily Gift
#define __DROP_LOG //| Drop Log
#define __VIP //| Vip
#define __APP_TELEPORTER_DROP //| Teleport with droplist
#define __MULTIPLE_ITEM_PICKER //| AoE Pick-up
#define __LAYER_SWITCH //| Layer switch
//#define __BADGE_SYSTEM //| Badge (+ my changes)
#define __PARTY_FIND //| Partyfinder + skills/scrolls
//#define __QS_AWAKE_WINDOW //| Good Awake Window (with animation)
#define __CREATE_CHAR_WITH_JOB //| Job char creation
#define __CHAR_CREATE_EDIT //| Character creation from Fulgur (with items/fashions)
#define __REPORT //| Ingame Communication between players and the administration (small reworked and fixed)
#define __VENDOR_UPDATE //| Displaying the currency icon in the NPC
#define __NONIGHT //| Night + option for disable it
#define __HITPOINTPERCENT //| Target Info (% HP)
#define __EMOTICON_CHAT //| Emoticons at chat (rightclick at window or *01-*40 at chat)
#define __SHIFT_SET_EFFECT //| SHIFT Set Armor Effect + text
#define __DEV_FREECAM //| Free cam for Admin /SetCam 2
#define __ITEM_COUNT_TOOLTIP //| Item count tooltip (+ small "fix")
#define __WINDOW_TITLE //| Game window title with nickname of character (fixed)
#define __MONSTER_BUFFS //| MonsterBuffs (epvp) + improved
#define __HIDE_COAT //| Hidecoat (+ mask)
#define __BUYBACK //| Buyback
#define __WBQT_GUILD_BUFFS //| Guildbuff
#define __PET_FILTER //| Petfilter
#define __MODEL_NPC_VIEW //| NPC Models at Dialog instead of pictures
#define __MAX_COLLECT_BY_IP //| Max chars for collecting
#define __MODEL_CHANGE //| Model chenge (with fixed NPC)
#define __MODEL_VIEWER //| Model view
#define __MODEL_VIEW //| Model view
#define __PERIN_TO_INVENTORY //| Perin count at inventory window
#define __WIKI_ITEMS //| Wikipedia
#define __WIKIPEDIA_MONSTER //| Wiki (monsters)
#define __BLING_BLING //| Bling for weapons
#define __EATPET_STATS //| Bonuses at buff-pets
#define __BUFF_SERVER //| Items Server Buff
#define __SFX_SHIELDS //| SFX on shield
#define __UPGRADE //| /ritem window
#define __NPC_SPAWN //| You can spawn any npc
#define __NEW_CHANGE_JOB //| Change Job (leveling)
#define __MESSENGER_CTRL_EXTENTED //| Rightclick messenger (guild section)
#define __PARTYLIST_MESSENGER //| Partylist at messenger (TODO: gm list)
#define __TIMER_MGR //| Dungeon cooldown info (J) (fixed)
#define __REMOVE_SKILL_BUFF //| Remove buffs with CTRL
#define __MESSAGE_SYSTEM //| Announce.inc
#define __HEAL_SHOW //| Heal numbers show like damage numbers
#define __LOGIN_CAPS //| Caps Lock at login window
#define __BUFF //| /SetBuff command for target-buff
#define __NEW_BUFF_FORMAT //| New buff icons
#define __CHANGEBUFFICON //| Classic or new buff icons (option)
#define __WBQT_BAG_IMP1 //| Rightclick item move (inventory/bag/guildbank etc)
#define __ITEM_CONVERTER //| Fast buy arrow/charm at inventory
#define __ILLIMITED_PARTY_SKILL //| Scroll of unlimited party points
#define __CSHOUTSCR //| Scrolls for color text in chat
#define __ALIASING //| Aliasing
#define __GRAPHIC_ANISOTROPY //| Anisotropy
#define __BETTER_POCKET //| More bag slots
#define __CASH_SHOP_POINTS //| Donate Points ingame (use this -> get Donat points at account)
#define __SYS_AUTO_SHOUT
#define __NO_CHARACTER_DELETE
//#define __NO_TRADE
#define __SHOW_ITEM_ID //| TOOLTIP TO SHOW DEFINED ITEM ID
#define __SWITCH_EQUIP //| Macro directement en jeu
#define __ONLINE_BONUS //[ADD] Online buff server
//#define __DEFIS_QUEST //| DACfis
#define _BETTER_MODEL_CACHE
#define __BAMBI_QUEST_KILL
#define __CUSTOM_HP_BAR
#define __FL_PETS_COOLDOWNS //| Prevent some problems with pets
#define __FL_HOLY_CD
#define __LOGOUTFIX
#define __NEW_POWER_UPS
#define __ITEMDROP_NAME
//#define __RECENT_EXPLOIT_FIX //| Naltalah code
//#define __JUST_TEST01
#define __PARTY_ASSISTANT
#define __ADD_INVENTORY_EDGE
#define __FIX_NAVIGATOR
#define __DamageRenderComma
#define __SLOW_WALK_FIX
#define __PMA_STUNBUG_FIX
#define __ANARCHY_SYSTEM
#define __ALLOW_SHIELD_SOUL
//====================================================================================================================================
//=================================== 3 List [Need to test]: This system can be bugged, need test it!! ===============================
//====================================================================================================================================
//#define __USER_OWN_TITLE //| Custom Title
#define __MOUNT //| Mounts
#define __SYS_HONORSTAT //| Honors give stat
//#define __RECYCLE //| Recycling
#define __AWAKE_SELECT //| Scroll of guaranteed awake
#define __WEAPON_RARITY //| Weapon rare system (i think its good, but need more tests)
#define __LORD_DONATE //| Donate for lord
#define __SWITCH_GLOW_OLDNEW //| Old or new glow (scroll)
#define __RESIZE_CHARACTER //| Character resize
//#define __TRANSFER_AWAKE //| Transfer awake
#define __4TH_JOBS //| 4th Jobs
#define __SWING_CHANGE //| Glow Change for set (items)
#define __PLAYER_LIST //| Characters list
#define __LOTTERY //| Lottery
#define __ABILITY_OPTION_BONUS //| Element upgrade now will give you bonuses
//#define __PET_GLOW //| Pet glow (need fix window)
#define __SCROLL_AWAKESLOT //| You can try awake 2 and 3 string, if you have them
#define __MODS_MANAGER //| Admin-window with modes (invise/ud/etc)
#define __REMOVE_PK_ANGEL //| Black angel
#define __REBUFF //| Rebuff after respawn
#define __ALCHEMY //| Alchemy
//#define __HOLLY_SUPPORT_GS //| RMs now can have points at gw
#define __PLAYERS_MENU //| Rightclick admin option (ban/kick etc)
//#define __UNLIMITED_ARROW //| New item (unlim arrow) (need fix because players can awake it)
//#define __UNLIMITED_CHARM //| New item (unlim charm) (need fix because players can awake it)
#define __SAVE_PLAYER_OUT //[FIX] Commands /outall
#define __AUTOSAVE
//====================================================================================================================================
//===================================== 4 List [Ready to play]: My/old/new fixes & improvements ==================================
//====================================================================================================================================
#define __GENDERFIX //| NPC Gender fix
#define __NEW_CHEER //| Improved cheer (+ bonuses at spec_item)
#define __AUTONEXTATK //| Atack next target (+ option)
#define __PSEVDORANGERFIX //| Mini-fix for rangers
#define __DOTACAPTION //| Small remake caption
#define __MOVELIKEOFFI //| Mini-fix //TEST BY EM CHECK
#define __NOPOSTBOX //| I hate korean postbox
#define __TARGETSAVE //| AoE Lvling/farming fix
#define __DONOTREGENPLS //| Monster dont regen HitPoint if I ran outside of spawn
#define __NPCPORTBUG //| Monster teleport fix
//#define __FULLSIZECAPTURE //| I think its really small but very good change
#define __VIEWPOSFIX //| Position bug fix (when an object appears)
#define __FIXARROW //| First Hit Fix (aka First Arrow Fix)
#define __SYNCPLAYERSTATS //| Stat Synchronize
#define __SFXFIXX //| SFX (Buffs) Fix
#define __NO_SWITCH_LAG //| Idk but maybe it really work xd
#define __AUTO_MAX_SKILL //| No levels f or skills
#define __PAID_SET //| Paid....txt
#define __REMOVESYSPETTELEPORT //| "Fix"
#define __FIX_STAT_BUFF //| QuietSmoke fix
#define __SAVE_FIX //| Save fix
#define __DECREASE_SNAPSHOTLATENCY //| Fix
#define __SFX_OPT_FIX //| Fix
#define __FIX_TEXTUREBUG //| Fix
#define __COLLISION_FIX_PLAYER //| Fix
#define __MAPNAME_CHANGE_FIX //| Fix
#define __IMPROVEFLYING_R3 //| Fix
#define __SIEGEIMPROVE_0312 //| Fix
#define __IMPROVEGFX0112 //| Fix
#define __JUMP_FIX //| Fix
#define __INCLINATION_FIX //| Fix
#define __PETFIX //| Fix
#define __NEW_FRAMESKIP //| Fix
#define __MOD_OBJARR //| Fix
#define __PET_VERIFITEM //| Fix
#define __GH_DUPE_FIX //| Fix
#define __FIX_POS_CAMERA //| Fix
#define __ATTRACTION_FIX_SKILL //| Fix
#define __HIDE_FASHION_FIX //| Fix
#define __TRANSY_FIX //| Fix
#define __CHARACTER_INJECTION //| Fix
#define __NO_COMMAND_LIMITATION //| Fix
#define __PMA_TEST_COL //| Fix
#define __REMOVE_MAX_RECOVER_RATE //| Fix
#define __PMA_OPT_2 //| Fix
#define __EEL_BUG_FIX
#define __Gridel_Fix
#define __NO_TICKET_RESELL //| All tickets 1 penya
#define __SELECT_LORD //| Fix for lord selecting
#define __REFRESHER //| Full mana/energy after respawn
#define __DROP_ITEM //| You can drop pets/eggs/red chips
#define __PARTYSIEGE //| No disconnect from party at GW/SR
#define __PENYAS_INVENTORY_LOOT //| Penya drop are immediately added to your inventory
#define __FLY_LV1 //| Fly (level 1)
#define __SHOUT_LV1 //| Shout (level 1)
#define __DST_CHANCEDROP //| new dst
#define __FAST_NEUZ //| Neuz starting faster
#define __PARTYDUEL //| Party Duel
#define __FLYFF_HD //| 1920x1080
#define __AddTextColored //| AddTextColored
#define __ADDSHOPITEM //| Add items at npc
#define __NO_QUAKE //| No quake
#define __STATISTICS //| (H) Window with more stats
#define __WORLDSERVER_MENU //| Some options at WorldServer.exe
#define __DISPLAY_WORLDINFO //| FPS and PING
#define __MAC_BAN //| Mac ban
#define __AWAKE_MASK //| You can awake mask/wings
#define __NEW_COLOR_CHANGE //| Hair color improved
#define __SPEED_CAST //| Cast Speed for physics skills
#define __GOLD_ATTRIBUTE //| Penya attr
#define __MULTI_CREATE_ITEM //| Multi create item
#define __ADDMENU2 //| AddMenu2( MMI_ "" );
#define __GAY_AND_LESBIAN //| Gay marriage
#define __DELETE_CHAR_WITH_PIN //| Delete character with pin-code
#define __CHAR_CREATE_ROTATE //| You can rotate character at creation window
#define __NO_COUPLE_DELAY //| No cooldown for couple
#define __NO_GUILD_DELAY //| No cooldown for guild
#define __RMVOBJ //| /rmvobj (you can remove any npc/monster from the world)
#define __FR_USE_EN //| Some additions from old dev
//====================================================================================================================================
//===================================== 4 List [Need to test (always xD)]: Classic Official Systems ==================================
//====================================================================================================================================
#define __FL_RECYCLE II_SYS_SCR_WEA_RECYCLED
#define __FLY_COUPON //| V19 - Coupons
#define __NEW_TASKBAR_V19 //| V19 - Taskbar
#define __OPTION_EX //| V19 - Options
#define __NAVIGATOR_V19 //| V19 - Minimap v19
//#define __MINIMAP_NAV_OBJ //| V19 - Minimap v19 "Fix" (Don't disable it. There is a small problem from old dev or offi with random "images" if you disable this. I didn't have time to fix it before selling)
#define __RANDOMOPTION_RETRY //| V18 - Reawake system
#define __COLOSSEUM //| V17 - Colosseum
#define __FASHION_COMBINE //| V17 - Fashion Combine
#define __TREASUREBOX //| V17 - Treasure
#define __BARUNA_PIERCING //| V17 - Baruna
#define __NEW_ITEM_VARUNA //| V17 - Baruna
#define __BARUNA_WAKEUP //| V17 - Baruna
#define __MAP_TORCH_SYSTEM //| V17 - Torch for navigator
#define __IMPROVE_MAP_SYSTEM //| V16 - New map
#define __NEW_MAP_V16 //| V16 - New map
#define __3RD_LEGEND16 //| V16 - 3 classes
#define __NEW_SKILL_TREE //| V16 - New skill tree
#define __CROSSBOW //| V16 - Crossbow
#define __ITEMLINK //| V16 - Item linking
#define __UPGRADE_SUCCESS_SCROLL //| V16 - Parchemin d'améliorations
#define __UNBIND //| V16 - Unbinding scroll
#define __MAP_LOADING_UPDATE //| V16 - Map loading pictures
#define __INSTANCE_AGGRO_SYSTEM //| V16 - Aggro system
#define __NEW_WEAPON_GLOW //| V16 - Weapon glow
#define __NEW_STACKABLE_AMPS //| V16 - õ5 ExpScroll
//#define __GLOW_CHANGE //| V16 - Glow change with items
#define __CHEAT_ENGINE //| V15 - Cheat Engine Block
#define __EVENTLUA_RAIN //| V15 - Rain
#define __EVENTLUA_SNOW //| V15 - Snow
#define __BS_CHANGEABLE_WORLD_SEACLOUD //| V15 - Seacloud
#define __BS_ADDOBJATTR_INVISIBLE //| V15 - Addobjattr_invisible
#define __BS_ADD_CONTINENT_WEATHER //| V15 - Add_continent_weather
#define __AES
#ifndef __AES
#define __SECURITY_FLYFFA_
#endif
//#define __FIX_SCREEN_RESO
//#define __FLYTARGETFORALL //| Ignite FlyFF Target for all (work, not in use)
//#define __IMAGELOGIN01 //| Login Video Picture 1 (work, not in use)
//#define __IMAGELOGIN02 //| Login Video Picture 2 (work, not in use)
//#define __IMAGELOGIN03 //| Login Video Picture 3 (work, not in use)
//#define __IMAGELOGIN04 //| Login Video Picture 4 (work, not in use)
//#define __AWAKE_ON_DROP //| Items (drop) with awakes (work, not in use)
#define __GUILD_COLOR //| Guild color name every 10 levels (work, not in use)
//#define __LIVELY_INVENTORY //| Character animation at inventory window (work, not in use) //TEST BY EM
//#define __NAME_COLOR //| Characters name color (deleted from DB, work, not in use)
//#define __NAME_FONT //| Characters name font (deleted from DB, work, not in use)
#define __TRADE_FASHION_PET //| You can trade pet with awake with it (work, not in use)
//#define __BLADEDAMAGE //| x2 damage for blade only for 4 hit (work, not in use)
//#define __REPEATACTIONS //| Repeat action slots + option (work, not in use)
//#define __TELEPORTFORALL //| Summon scrolls can summon more than just friends (work, not in use)
//#define __AUTO_HEAL //| It seems that if you step on the ground on a heal-item, it is automatically used (work, not in use)
#define __NO_PARTY_GW_JOIN //| You can't join a party on a ffa/gw (work, not in use)
//#define __MELEEATKORHACKFIX //| TODO: Shining Nation FlyFF pvp mechanic
//#define __HARDCORE //| As flyff hardcore (deleted from db)
#define __WIKIPEDIA_JOB //| Wiki classes (not tested, idk)
#define __WIKIPEDIA_TITLE //| Wiki titles (not tested, idk)
//#define __TEST //| (not tested, idk)
//#define __ITEM_GRADE_EDGE //| V20 - V20 Icon Grade Edge (work, not in use) //TEST BY EM WORKING BUT NEED ALIGNMENT
//#define __UPGRADE_CARDS //| V20 - Dont know about it, but i think its buggy, need tests (stathacks too)
//#define __TARGET_INF_V19 //| V19 - Target info (Work, but need some code for Theme Change (v18))
//#define __ELLDIN_POTION //| V19 - Elldin potion
#define __MARKET_TELEPORT_V19 //| V19 - Market
//#define __SHOPPING_CART //| V17 - Shopping cart //TEST BY EM NOT WORKING PROBABLY NEED TO FIX GUI
//#define __TABBED_INV //| V17 - Tabbed Inv (Dont recommend use it)
//#define __2ND_PASSWORD_SYSTEM //| V15 - Pin-code when join the game
//#define __CHANGE_2ND_PASSWORD //| V15 - Change Pin-Code
//#define __ENVIRONMENT_EFFECT //| v15 - Weather
//#define __IAOBJ0622 //| V15 - Fly Objects
//#define __Y_INTERFACE_VER3 //|
//#define __AES //| V15 - Cryptage Rijndael
//#define __CONSOLE //| V15 - Console
//#define __YENV //| trash
//#define __YENV_WITHOUT_BUMP //| trash
#define __COOLDOWNOFF //| Disable cooldown for action slots
//#define __LOADER_SPLASH //| V15 - Loader splash without memory leak
//=============================================================================================================
//=============================================================================================================
//**********
#define __CRAFTING
#define __GEAR_SCORE
#define __GEAR_SCORE_01 //calculation based on character statistic
#define __GEAR_SCORE_GS
#define __MULTI_SIEGE //8 sessions a day
#define __BATTLEPASS
#define __DUNGEON_RUN
#define __SFX_PATTERN // Near to play start the Monster Skill with 2 seconds delay?????
#define __WORLD_COLO
#define __DEATH_MATCH
#define DM_WINNER_REWARD II_CHP_RED
#define DM_WINNER_REWARD_PCS 50
#define DM_TICKET II_SYS_SYS_EVE_0504M4USBFANLIGHT
#define __DEATH_MATCH_TEAM
#define __DEATH_MATCH_TEAM_FLAG
#define TEAM_A_MONSTER MI_RUSTIACRASHGATE01
#define TEAM_B_MONSTER MI_RUSTIACRASHGATE02
#define __CTF_MAP WI_DEATH_MATCH_CTF //Select your CTF Map here | xMajor
//**********
#define __FULL_DEF_MONSTER //| FIND AttackArbiter.cpp to define Mons that will receive 1 dmg only
#define COLOR_SUCC 0xFF00C621
#define COLOR_FAIL 0xFFE10000
#define COLOR_NOR 0xFFFFD400
#define __VIP2
#define __GUILD_EXP
#define __PET_EXP
#define __AUTO_INVENTORY
#define __AURA
#define __AURA_PERMANENT
#define __DUNGEON_PLAYER_LIMIT
#define __UP_SUCCESS
#define __Discord
#define __fixes
#define __SystemMessage_MaxUpgrade // Outputs a message on max +
#define __SystemMessage_MaxLevel // Outputs a message on max level
#define __YSMOOTH_OBJ
#define __V19_EXCHANGER
#endif // __SERVER_COMMON_H__
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