- Joined
- Aug 14, 2015
- Messages
- 79
- Reaction score
- 18
Hello people. I've been working on an emulator and using an existing server to gather/analyze the packet structures. Although there're fair amount of end-game packets that I am not able to get. If there's anyone who's worked on an emulator through gathering packet structures from the client I would love to hear how they did it.

