d:\row\Server\RylServerProject\RylGameLibrary\Item\ItemConstants.h(306) : error C3177: 'Item::GiveItem::ExceptionUID' : can only specify underlying type for managed enum
d:\row\Server\RylServerProject\RylGameLibrary\Item\ItemConstants.h(306) : error C3177: 'Item::GiveItem::ExceptionUID' : can only specify underlying type for managed enum
when you get such errors, double klick it, it will teleport you right to the file, otherwise open ItemConstants.h and jump to line 306
read whats the specidfyer needed,
jump above and check if that file wants any library includes, if so / do right klick to your game library solution c++ directory settings -> correct them to the right library file include location, if needed make a break on the settings to include 2 paths. breaks are ";"
if it's a useless function try to take it off by " /* */ or // ".
Anyone manage to get this to work?
I managed to compile the client with visual studio 2013 without any major problems but I didn't try setting up the server yet, just wanted to ask if anyone knows if the client files in the game folder are ok to use? Version 2025 I think? Not sure if I need to use all those .sql files or simply restore from .bak for the server.