Moooooooooooooooo
- Joined
- Jul 19, 2006
- Messages
- 442
- Reaction score
- 132
Release 3.0.1:
New features:
*Web page open - So that you can download the patch from the patch server and open the webpage to register or simply if u forgot the page url.
*Added some criterias to multi support:
-If the user doen't have more than 1 client then its pointless to ask, under which you want to download a patch or the same thing under GG folder delete.
For ppl who update from previous version(v3 beta or v3.0.1 beta):
Don't overwrite your ini file. You don't need it.
Again update (v.3) [BETA]
New features:
*MULTI version support. Now you can have so many different client versions as you like. Im quite sure you can even launch RYl1 or Lineage 2 from here. Rename the lineage client exe to login .exe and it should work.
*some copy-bugs eliminated
And ppl.. Need patch servers!!
Next coming up: nicer look, online, offline images and so on...
-----------------------------------------
New update (v.2)
New features:
*Auto download of server patches
*Updates for server patches
*Multiple patch server support(ryl2_launcher_server_1.0.0.zip) - for private server owners or distributer's only
*Nice options page
*GameGuard page
*Server patch can hold hosts file - for adding redirections, for adding new GG servers
and some bugs eliminated...
NOTE: .Net FrameWork 2.0 is needed for this. I updated from VS 2003 to VS 2005pro
Get the files from the bottom of this post
------------------------------------
Hi Again,
Time for the first release(at the end of this post)
And a screenshot is there too.. Im just a programmer so don't wait for a beauty.
How the thing works u can just read from here.
Installation:
Unzip Ryl2_launcher.zip somewhere(it contains 2 files: exe and a config(ini) file.). Then edit the ini file when you dont have the ryl2 in the default dir. And then install the patches under [ryl2 dir]\Games\[server name]\
And.. enjoy. For full comptiability please be sure you have the original files(reinstall if u have installed some private server patches)
Language: VB
Runtime library's needed: dot NET Framework 1.1
AlphA
-------------------------------
Hello everybody,
Yesterday i was really bored and started to develop a little program like a RYL2 launcher.
His working style is quite simple:
1. You have somewhere a folder structure like this:
When you download a server patch, you just install it not in the ryl2 directory but in the [servers] directory, under a new folder u rename to get a name for your server(eg. C:\ryl2\servers\ryl2beta)
2. You have a clean ryl client.
3. Process:
Now when the launcher starts up ip parses all the [servers] directory for directorys and lists them in a listbox, along with the version(from versioninfo.dat) and ip(from client.dat).
When you double click on a server name the launcher back's-up only data thats going to change to a server named [original], copys the new serevrs data from the [servers] directory to ryl2 directory. Now when you run another server, it determines what files have to be restored from original and restores them, when new files are going to be changed, it back's them up to [original] and now copys the new servers data to ryl2 directory.
If somebody is interested in this, then i develop it in english and add more features.
Cheers,
AlphA
New features:
*Web page open - So that you can download the patch from the patch server and open the webpage to register or simply if u forgot the page url.
*Added some criterias to multi support:
-If the user doen't have more than 1 client then its pointless to ask, under which you want to download a patch or the same thing under GG folder delete.
For ppl who update from previous version(v3 beta or v3.0.1 beta):
Don't overwrite your ini file. You don't need it.
Again update (v.3) [BETA]
New features:
*MULTI version support. Now you can have so many different client versions as you like. Im quite sure you can even launch RYl1 or Lineage 2 from here. Rename the lineage client exe to login .exe and it should work.
*some copy-bugs eliminated
And ppl.. Need patch servers!!
Next coming up: nicer look, online, offline images and so on...
-----------------------------------------
New update (v.2)
New features:
*Auto download of server patches
*Updates for server patches
*Multiple patch server support(ryl2_launcher_server_1.0.0.zip) - for private server owners or distributer's only
*Nice options page
*GameGuard page
*Server patch can hold hosts file - for adding redirections, for adding new GG servers
and some bugs eliminated...
NOTE: .Net FrameWork 2.0 is needed for this. I updated from VS 2003 to VS 2005pro
Get the files from the bottom of this post
------------------------------------
Hi Again,
Time for the first release(at the end of this post)
And a screenshot is there too.. Im just a programmer so don't wait for a beauty.
How the thing works u can just read from here.
Installation:
Unzip Ryl2_launcher.zip somewhere(it contains 2 files: exe and a config(ini) file.). Then edit the ini file when you dont have the ryl2 in the default dir. And then install the patches under [ryl2 dir]\Games\[server name]\
And.. enjoy. For full comptiability please be sure you have the original files(reinstall if u have installed some private server patches)
Language: VB
Runtime library's needed: dot NET Framework 1.1
AlphA
-------------------------------
Hello everybody,
Yesterday i was really bored and started to develop a little program like a RYL2 launcher.
His working style is quite simple:
1. You have somewhere a folder structure like this:
When you download a server patch, you just install it not in the ryl2 directory but in the [servers] directory, under a new folder u rename to get a name for your server(eg. C:\ryl2\servers\ryl2beta)
*
|-launcher.exe
L-[servers]
|-[ryl2beta]
| |-login.dat
| |-VersionInfo.dat
| |-[graphics]
| | L-lalala.dat
| L-[bla-bla-bla]
|
L-[ryl2bloodlust]
L-login.dat
2. You have a clean ryl client.
3. Process:
Now when the launcher starts up ip parses all the [servers] directory for directorys and lists them in a listbox, along with the version(from versioninfo.dat) and ip(from client.dat).
When you double click on a server name the launcher back's-up only data thats going to change to a server named [original], copys the new serevrs data from the [servers] directory to ryl2 directory. Now when you run another server, it determines what files have to be restored from original and restores them, when new files are going to be changed, it back's them up to [original] and now copys the new servers data to ryl2 directory.
If somebody is interested in this, then i develop it in english and add more features.
Cheers,
AlphA
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