[Scripts] Nett's Pyramid Warning Message | MapleSEA 1.01

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Jul 14, 2008
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Well, seem i saw people contributing
so why don't i xD

Portal : pirammidChat00.js
Code:
function enter(pi) {
    pi.ShowWZEffect("Effect/Direction2.img/piramid/anubis");
}

Portal : piramid_in00.js
Code:
function enter(pi) {
    pi.openNpc(2103013);
}

SHOW_ITEM_GAIN_INCHAT = 0xE0


This is what going to shown up for pirammidChat00.js
johnlth93 - [Scripts] Nett's Pyramid Warning Message | MapleSEA 1.01 - RaGEZONE Forums


This is what going to shown up for piramid_in00.js
johnlth93 - [Scripts] Nett's Pyramid Warning Message | MapleSEA 1.01 - RaGEZONE Forums

[Where u trying to get into the portal, it will show u the npc] as i remember msea handle it that way

And yes i just sniff this 5min ago
 
Last edited:
checking wz will get u the portal
but no i dint check wz

when u go into a portal that not handled
it will show up in your server bat, if your source have throw exception

---------- Post added at 11:26 AM ---------- Previous post was at 11:25 AM ----------

Good job.

But one thing has been bugging me for a while. Where do you people get portal ids -_-. Is it the WZ? Cause I havent checked in certain parts of the wz.

btw portal did not count in id
portal count as in name
like something_portal.js
 
Yeah I couldnt be too specific because what I said involves WZ editing. When I wz edit I make portals and gives them names, now I know what the names are for, aside from choosing destination.

oh now i get u
u r adding ur own portal
i see xD

---------- Post added at 01:09 PM ---------- Previous post was at 01:09 PM ----------

Stfu, lern2read your xml files.

be nice bro
 
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