I was just pointing that out mainly because in the original download form (prior to the modification addressed here:
http://forum.ragezone.com/5832690-post16.html) there was no way to have different settings for the mask 'per item'; the "default" setting was "1"...
{and I will admit I have no clue what it's for}, but at least with the modification in the above post you can set items in the items.jsp list individually now
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
...Now if I just knew how to derive what it should be set to on an individual basis...
---------- Post added at 08:19 PM ---------- Previous post was at 08:16 PM ----------
... and Then I think it dawned on me just after I clicked 'submit' LMAO
Mask ~ and ~ Equipping ; I think I get it now since you were saying "1" was for weapon slot. I am guessing you are talking about how if you were to click and hold on an item it would highlight what slot it's supposed to equip to ; that's what it has to do with correct ? {sorry 24+ hours no sleep :\} So to define 'mask' is to define what it would equip to... Which only leaves me with one last question, what is the variable for something that cannot be equipped, "0" ???
---------- Post added at 09:50 PM ---------- Previous post was at 08:19 PM ----------
Here is part of what I have been working on the past hour. My list of what is what at the moment:
//
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ITEM MASK:
//
// 0 = Not To Be Equipped
// 1 = Weapon
// 2= Helmet
// 4 = Necklace
// 8 = Robe
// 16 = Chest Armor
// 32 = Belt
// 64 = Leg Armor
// 128 = Foot Armor
// 256 = Arm Armor
// 1536 = Ring
// 1536 = Ring
// 2048 = Ammunition
// 4096 = Flyer Mount
// 8192 = Chest Clothing/Fashion
// 16384 = Leg Clothing/Fashion
// 32768 = Foot Clothing/Fashion
// 65536 = Arm Clothing/Fashion
// 131072 = Hierogram
// 262144 = Heaven Book/Tome
// 524288 = Chat Smiley
// 1048576 = HP Charm
// 2097152 = MP Charm
//
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ITEM PROCTYPE:
//
// 32791 = SoulBound
// 55 = (? chrono key){cannot drop , cannot trade , cannot sell to npc}
// 19 = (? FB Tabs){cannot drop , cannot trade}
// 8 = (? Clothing/binding charm){}
// 1 = (? Revival Scroll){}
//
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Expire Date:
// value is equal to the unix clock time you want the item to expire
// ie...
// to get current unix time type "date +%s"
// (or... (it) is the time in seconds that have elapsed since 01-01-1970 00:00:00 UTC)
// add the amount of time you want the item to last, in seconds, to current unix time
// (ie. 7 days = 604800 seconds, so you would add 604800 to current time)
//
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//