- Joined
- Oct 31, 2010
- Messages
- 202
- Reaction score
- 36
596f7564756d62
Well, I can't know if you're for real or just fooling with me.
So I just tested it. I made a random project and made a socket and spam sent that data to my World Manager. The only thing is that the DebugMessage generates some data which don't make 100% sense to me. No crash. I tried to Socket.Send() them separately, 1 char/byte per time - no crash - and then the whole thing at once, still no crash. I'm not pro with sockets yet so if you could, please guide me a bit more.
Thanks again for the first tip though, if it was one.
Have a great day!
Regards,
Alex